Introduction to OrcaFlex 2: the objects
you are watching one of a series of
videos giving an introduction to
orcaflex
the first four of these videos which
we've called the fundamentals
are those that we would regard as
prerequisites for looking at any of the
other subsequent topics
if you are already familiar with these
fundamentals you may want to pick and
choose the subsequent videos you watch
based on your area of interest
if you're a complete beginner with
orkaflex i would strongly encourage you
to watch the full series in order
as this will give you a good basic
overview of the program
how to navigate it and where to access
and input data
it goes without saying that the quality
of any orthoflex analysis
is only as good as the quality of the
input data
and that of course relies on the skill
and experience of you
the user these videos will help you to
learn how to use orkaflex as one of your
analysis tools
and i do hope that you find them
educational and maybe even a little bit
enjoyable too
the focus of this next session will be
the orgaflex objects
orkaflex is made up of nine modular
building blocks or
objects while later videos will look at
the objects in detail you will now be
introduced to each of them
looking at their application the types
of data input needed and how they can
form part of a full model
the objects available are the vessel
the line the 6d boy
the 3d boy the winch
the link the shape
the constraint and the turbine
the objects are named based on their
primary application although it's
important not to let this limit your
thinking
for example boys are not just used for
modelling floating buoys but can also be
used to apply mass at a specific point
to represent anything from a crane hook
to a subsea manifold
likewise the winch isn't just for
modelling winches but can be used when
something needs to dynamically change in
length
so taking a look at the vessel object
this is typically used as you might
expect
to model things like ships barges large
floating platforms
or as in this case fpsos
however it can more widely be used for
anything that requires diffraction data
associated with it
or something that needs to move in a
prescribed direction over the course of
a simulation
the vessel is a rigid body whose motion
can be determined by the user in a
number of ways
including response amplitude operators
or raos for the six degrees of freedom
first order wave load reos and second
order wave drift qtfs
and it can also be driven around the sea
surface with user-specified velocities
and headings
the raos and qtfs are imported from a
diffraction analysis program
an example of which is orca wave which
is bundled as part of the orkaflex
license
this can also provide the data for
creating the wireframe
and the shaded graphics drawings of the
vessel
next up is the line this is a flexible
linear element
which uses a lumped mass model to
represent things like
pipes flexible hoses cables and mooring
lines
its mass and hydrodynamic properties are
lumped at nodes
which are connected by straight massless
segments
the length of the segments and therefore
the quantity of the nodes are decided by
the user
the greater the number of nodes the more
accurate the line representation
but at the expense of simulation time
and file size
the line properties can vary along its
length
this line for example has three sections
the first and the last are a heavy line
type
and the center section is buoyant
and when we run a static analysis we can
see the center section of the line
is lifted up by that buoyant line type
the line ends can be fixed or free
or connected to other objects in a model
and ends can also be disconnected during
the course of a simulation
take for example this right hand end of
this line which is connected to a vessel
and part way through the simulation that
line end
is released
the contents of a line can also be
modeled as can
additional elements such as buoyancy
modules clump weights
and drag chains all of which are modeled
as attachments
we'll move on now to take a brief look
at the two boy objects
note that although they are called boys
they do not need to be buoyant
you set the level of buoyancy by
inputting a combination of mass
and volume parameters first up is the 3d
boy
this is a simple point body with only
three translational degrees of freedom
and it is represented as a vertical
stick in the 3d view
these are intended to be used to model
objects where you need to introduce mass
but where rotations can be regarded as
insignificant
such as shackles or crane hooks you can
see that the data form is quite simple
and here are the mass and volume
parameters for setting the level of
buoyancy
moving on to the 6d boy this has as the
name suggests
6 degrees of freedom so can rotate as
well as translate
it is intended to be used in the drag
and inertia regime
in which morrison's equation applies i.e
its characteristic dimension
should be smaller than the wavelength it
experiences
there are a few different types
available for different applications
but we'll go on to talk more about this
in a later video
we move on now to the link object which
is a simple straight
massless connection linking two objects
in a model
this can be defined as a tether link
which acts much like an elastic band
taking tension but not compression or
a spring damper link which can take both
tension
and compression next is the winch which
is a massless connection between two
or more objects the connection length
simulating payout
or hall in can vary dynamically through
either length control
where the winch wire length varies at a
user specified rate
or tension control where a
user-specified tension
is applied to the winch wire
the winch can be a simple type or a
detailed type
the latter providing options to input
additional
winch drive properties and inertia
properties
the next object is the shape which is
available in a number of geometry
options and types
the shape options on their own are quite
simple such as this cylinder
or the plane or the cuboid block
or the curved plate but these can be
combined
to create some quite complex compound
shapes
they can be used as an elastic solid
type to create physical boundaries for
other objects
they can be used for trapped water areas
which are shielded from the waves such
as moon pools
and they can also be used as drawing
shapes purely for visualization purposes
and there's a further type called the
label which is used for the purpose
of adding text labels to the wireframe
3d view
we move on now to the constraint object
whilst not very interesting to look at
it is after all just a set of axes in
the 3d view
this is arguably the most versatile of
orkaflex objects
it has no physical properties itself but
allows for the customizing of
connections between other objects it has
two frames of reference
one connected to a parent object and the
other connected to one or more child
objects
it can allow degrees of freedom to be
introduced between parent and child
objects or to have imposed motion
defined
the constraint has a wide variety of
potential applications
such as crane modelling which uses a
number of constraints chained together
in series
wave energy converters pipelace stingers
jacket launch simulations
calm boys and turret moored fpsos
remember though that the constraint is
so versatile there will be many use
cases for it that we haven't even
considered yet
in fact when we first introduced
constraints to our users in 2016
we demonstrated how a combination of
calculated and imposed motion
constraints could be used to create a
bicycle model
the final object in the orkaflex suite
is the turbine
this is used for modelling horizontal
axis wind turbines and includes
dedicated models for the generator
gearbox hub and blades
the blade model is similar structurally
to the line model being a beam element
split up into nodes and segments
it can be fixed or flexible to capture
aero elastic coupling effects
and the aerodynamic loads are captured
using a blade element momentum
or bem method
turbine object allows for a floating
offshore wind turbine analysis to be
performed entirely within orca flex
so that's an introduction to all of the
orca flex objects
in the next video we'll look at how some
of these can be combined as we begin to
build an orca flex model
hopefully you'll have found this to be a
useful introduction to the modeling
objects available in orkaflex
the next video in the series will look
at creating a data file
you
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