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Grand Concert Career Guide - How to Optimize and get Higher Ratings | Umamusume: Pretty Derby

34:47EnglishTranscribed Jul 23, 2026
0:00

The new scenario is finally here. I know

0:02

many people are so glad Track Blazer is

0:04

finally done. No more of those 50

0:06

minutes career. Except if you want to

0:08

minmax your parents, you'll still be

0:10

farming here. You can never escape it.

0:13

But depending on the person, some might

0:15

prefer Track Blazer to come back after

0:18

experiencing this scenario because of

0:20

good old RNG.

0:23

Now that I've successfully scared you

0:24

with that statement, let's go ahead and

0:26

talk about what this scenario bring to

0:27

us and different things to consider in

0:29

order to optimize your career. And if

0:31

you enjoy the video, do leave a like and

0:33

subscribe. I would greatly appreciate

0:34

it. First thing I want to mention,

0:36

aptitude. Now that we're back to a

0:37

training focused scenario, we don't need

0:39

to worry nearly as much for aptitude for

0:41

our UMA compared to trackblazer. You

0:43

still ideally want to hit those distance

0:45

S and turf or dirt S for CMS or whatever

0:47

you're prepping your UMA for. Or you

0:49

want to adjust certain attitude rank

0:50

because you want to run an UMA in a

0:52

specific style like May on a top gun.

0:54

Maybe you want to run her end closer.

0:55

Then you ideally want to bring that end

0:57

to an A. Or if you want to get a certain

0:59

distance for the ping spark during

1:01

parent farming, then you can also adjust

1:02

your rank based on that. Or maybe you

1:04

want to force an Umaa onto a track like

1:06

CM7 because you really want to play your

1:08

favorite Uma no matter the cost, which

1:10

in that case, big respect to you. Now,

1:12

let's head over to cards. If you

1:14

remember Tracker, pretty much half the

1:16

cars in the game were effectively

1:17

suboptimal because Trackbaser mechanic

1:19

and optimization extremely favor cards

1:21

with high race bonus due to how many

1:23

races you run during that scenario. I'm

1:25

happy to inform that is no longer the

1:27

case. Everything is on the table now,

1:28

and even the cars with high race bonus

1:30

can still be good under the correct

1:32

circumstances.

1:33

Here are some cards that are good for

1:35

the scenario. Obviously, not the

1:36

exhaustive list. There are other cards

1:38

not listed here that can be good in the

1:39

right situation or is good. And I just

1:41

ran out of space. One thing to note is

1:43

that like how race bonus value went up

1:45

for track blazer due to how that

1:46

scenario function. Initial friendship,

1:48

specialty priority and friendship bonus

1:50

or the card effect that have higher

1:52

value due to how this scenario work with

1:53

the mechanic and setup which we'll go

1:55

over throughout the video. One of the

1:57

most important card on this list is

1:58

light hello pal card. While no one can

2:00

force you to take this card, I highly

2:02

highly advise you to take or borrow this

2:04

card if you can. The package of this

2:06

card in conjunction with the scenario

2:07

mechanic and the other variables that

2:09

optimize those mechanic really is a huge

2:11

difference. Our version is usable.

2:14

However, to me is a drastic downgrade

2:16

compared to the SSR version and really

2:18

significantly reduced the optimization

2:20

for this scenario which I went over the

2:22

specific in last week's video if you're

2:24

interested. By the way, the stats cap

2:28

also increased. This is significant

2:30

because not only is your UMA ceiling now

2:32

higher, but your ratings and rank can

2:33

also go higher and more effectively.

2:35

Quick things to know is that even if you

2:36

hit 1,600 speed, it's not going to be

2:38

1,600 speed effectively after all the

2:41

calculations, 1600 speed and stats, but

2:43

more be like 1,400 target speed. And for

2:46

those that have been playing, we'll see

2:47

that stats game will also be halfed

2:49

after hitting 1,200 for a stat. So if

2:51

you want to go near max speed of 1600,

2:53

it's more like you need to get to 2,000

2:55

speed. So, unless you're competitive or

2:57

tryh harding, please do not stress over

2:58

not hitting this when you see other

3:00

people hitting it, especially if you're

3:01

a newer player or have a weaker account

3:03

status.

3:05

Now, deck ratio. I'll begin by saying

3:07

your deck is never fixed. This is not me

3:09

saying you must use these set of ratio.

3:11

Some situation you will defer depending

3:12

on what you're prepping for and what

3:14

your priorities and goals are for your

3:15

UMA. Two speed, three width hello is

3:18

going to be a common and effective one.

3:20

This one is realistically more for Uma

3:22

with 15 to 20% speed bonus for those

3:24

that wish to hit near the new speed cap.

3:26

Ideally, these two card consists of the

3:27

top speed card such as Tachan,

3:29

Marzenski, and Kitasan to hit the near

3:31

cap speed and it can still be more luck

3:33

reliant whether you can hit the near cap

3:35

speed or not with only two speed card,

3:37

but the extra wit will help with more

3:38

skill points and energy management

3:40

throughout the course of your career

3:41

run. Light hell, I will say, is pretty

3:43

mandatory for all your deck. Again,

3:44

we'll go over why in the later section.

3:47

Another effective and probably the most

3:48

popular setup is the three speed and two

3:50

wick combo. This one is especially for

3:52

Uma with no speed bonus or up to 10%

3:54

speed bonus. If your goal is to hit as

3:56

much speed as you can, this can offer

3:58

the highest consistency. Although

3:59

consistency is an extremely relative

4:01

term in this scenario, and even if

4:03

you're running an Uma with 15 or 20%

4:05

speed bonus, you can still run this if

4:07

you're still getting used to the

4:08

scenario or your account is on the

4:09

weaker side and don't have any of the

4:10

top speed cards. If you're lacking

4:12

power, more speed cards with power bonus

4:14

will help as well. Now these two first

4:17

deck variation only really works for

4:18

sprint and mile you can utilize stamina

4:21

spark to hit your stamina target if

4:22

needed. Same for say medium team trials

4:24

if you invest a ton of stamina spark for

4:26

but for medium CMs and long distance

4:28

track the third deck ratio is here just

4:30

for that two speed one stamina two wit

4:33

and light hello the stamina card

4:35

majority of the time will be super creek

4:37

because she's one of the best stamina

4:38

stat stick and super creek also provide

4:40

a gold recovery skill that you will

4:41

likely need for these situation

4:43

especially for CM now that summer gold

4:45

ship is out and her unique exist where

4:46

people will mix stamina debuffers and

4:48

obviously this one is really hard to

4:50

work with depending on your uma speed

4:52

bonuses on On top of hitting the stamina

4:53

requirement and skills to prep for these

4:55

longer races, it will take more run and

4:57

RNG to hit the target and stats you

4:59

ideally want. And again, these are not

5:01

fixed. You can go two top speed card on

5:03

a 0 to 10% speed bonus Uma. It'll just

5:05

require more luck. There are some

5:07

situation where you would go maybe a

5:08

power card like Dai Ruby or a guts card

5:11

like KS Miracle. Only one wid card for a

5:13

specific Uma and condition. Really just

5:15

depend on the situation and your needs.

5:18

And for this example run, I'll go with

5:19

Ogre Cap because she's the goat. But

5:22

before going to a career run to showcase

5:23

different tips along the way, let's

5:25

discuss about the new scenario first.

5:27

First up, we have tokens. The currency

5:29

of this scenario. Token in this scenario

5:31

is needed for buying lessons. And

5:33

lessons consist of techniques and songs.

5:35

In simple term, both techniques and song

5:37

grants stats and or effects that will

5:39

make your UMA overall better and

5:41

stronger as you progress along the run.

5:42

And to buy these lessons, you will need

5:44

tokens. And there are five different

5:45

types of tokens. From top to bottom, we

5:47

have dance, passion, vocal, visual, and

5:50

composure. The numbers shown next to

5:52

these different types of tokens are the

5:54

tokens needed to get all the songs.

5:56

Emphasis on the word songs. Therefore,

5:58

techniques are not included with these

5:59

numbers. It's good to know the tokens

6:01

needed for each type to get all the

6:02

songs as we can see which one has the

6:04

highest and lowest demands, which the

6:06

implication of this can help us plan and

6:07

optimize our actions.

6:10

So, how do you get these tokens? Well,

6:11

the main way is by training. These are

6:13

the probability of you hitting certain

6:14

tokens based on the training facility.

6:16

So for example, each turn speed facility

6:18

will have a 60% chance to land on the

6:20

dance token, 30% on visual token, and

6:23

10% on any of the other tokens type. And

6:26

this works out great with the deck ratio

6:27

we mentioned before since not only do we

6:29

want speed cards for speed and power and

6:31

wit for wit and speed and energy

6:33

management. A lot of the songs do

6:34

require the dance and visual tokens

6:36

especially with the composure and

6:38

passion following suit which is exactly

6:40

what speed and wit mainly provide with

6:42

wit on the off chance of hitting other

6:43

tokens. Not that bad for token variety

6:46

and the fact that wit clicks doesn't

6:47

cost any energy and recover your energy

6:49

slightly. But then you might ask what

6:51

about focal tokens then? Even though

6:53

they do take the least for songs,

6:54

without a power or stamina card, isn't

6:56

the chance of you hitting stamina or

6:58

power training significantly reduced?

7:00

This is where light Hello shines and why

7:01

she is so important. I'll glaze her so

7:03

much this video. See if you can count

7:04

how many time I say her name. Upon

7:06

activating her by training with her the

7:08

first time, every training with her

7:10

afterward has a chance to trigger this

7:11

event. Not 100%, but a chance. Hence,

7:14

another aspect of RNG. The main thing

7:16

from this event is that it will provide

7:17

you with 20 tokens of the type that you

7:19

have the least of. So treat this as kind

7:20

of like an engine for token generation.

7:22

So if you have low vocal tokens for

7:24

example, this card event will supply you

7:26

with them. Speaking of light Hello, she

7:28

is a scenario link car. So other card

7:30

that is one of the scenario link

7:31

character when training together, you

7:32

will get a boost in token generation.

7:35

The best calculation we know of is 9

7:37

plus the level of facility training

7:38

you're doing with wit training having a

7:40

minus four modifier which makes sense

7:42

since wit is more accessible due to not

7:44

consuming any energy. Or you can think

7:46

of wit of having a base of five instead

7:48

of nine. And then that is times by a

7:49

multiplier of 1.15 per support cards on

7:52

that training. And then the final

7:53

addition is based on how many scenario

7:55

length support card is on that training.

7:58

Rainbow training also provide you with

8:00

an additional type of token upon that

8:02

rainbow training. And the probability of

8:03

these two tokens is the same probability

8:06

mentioned here. And those are the key

8:07

reason why I mentioned earlier that

8:09

initial friendship and specialty

8:10

priority having higher value in this

8:12

scenario. Higher initial friendship mean

8:14

faster you get rainbow training

8:15

unlocked. Higher specialty priority mean

8:16

the more likelihood of you hitting those

8:18

rainbow training and leveling up the

8:19

specific facility type level which mean

8:21

overall more token generation you'll

8:23

have throughout the career and because

8:25

you'll be clicking a ton of rainbow

8:26

training for the extra tokens and stats

8:28

benefit. Friendship bonus is also higher

8:30

value since that provide higher stats

8:32

for your rainbow training throughout the

8:33

career. Let's talk about concerts. There

8:35

are five concerts in the new scenario

8:37

career that happens at the end of junior

8:39

year before the summer of classic year

8:41

and the end of classic year before the

8:43

summer of senior year and the grand

8:44

concert being at the end of senior year.

8:47

It's important to note that you want to

8:48

hit three or more songs before every

8:50

concert to fill up the hype level to

8:52

achieve great success, which if you do

8:54

that after each concert, your UMA will

8:55

get plus 10 on every stats. If it's not

8:57

a great success, it'll be plus three

8:59

instead. At the end of each concert,

9:01

your token cap for each type of tokens

9:03

will increase by 50. And for every songs

9:05

you have acquired from the end of the

9:07

previous concert to the one you're on

9:08

grants you 25 skill point each and

9:10

techniques are the same but grants five

9:12

skill point each instead. Now let's talk

9:14

about lessons. We already mentioned that

9:16

lessons comes in two parts techniques

9:18

and songs. But one important thing to

9:19

note is that game will only offer three

9:21

techniques or three songs at a time.

9:23

Meaning you cannot choose which one you

9:25

want at your discretion which is another

9:27

layer of RNG you're going to have to

9:28

play around as some song especially you

9:30

really want them to come as early as

9:32

possible. but we'll talk about that

9:33

later in the video. For techniques,

9:36

these are the different types of

9:37

techniques you can use your tokens to

9:38

buy. The two in the middle here are only

9:40

available from classic year onward. Note

9:42

that technique cost does go up as you

9:44

progress through the career and enter

9:46

different year, but the effect you get

9:47

from them also increase along with it.

9:49

You can find the exact number in your

9:51

career runs or go to a website like

9:52

uma.guide and they'll have all the

9:54

specific number and increase throughout

9:55

the year. If you don't understand what

9:57

primary, secondary, or random token

9:59

types mean here, primary and secondary

10:01

token, that just means a 60% and 30% of

10:03

the respective stat you'll get from the

10:05

technique. And random is just any of the

10:07

five tokens type. Now, before we talk

10:09

about songs, we have to understand how

10:10

to unlock songs in our lesson tab. And

10:12

the way to do that is by getting a

10:14

certain amount of techniques between

10:15

songs. And every year, there's a

10:17

different chain for this technique to

10:19

song cycle. So as an example, if we look

10:21

at the chain cycle of junior year, this

10:23

mean you need to get one technique

10:24

before the lesson offer you three songs

10:26

for you to choose one from. Then you

10:27

need two more techniques before it

10:28

unlocks the next step for you to choose

10:30

and then so on and so on. The repeating

10:32

part is for once you hit the end of the

10:34

chain cycle, it just loops back, but

10:35

most people won't need to worry about

10:36

this. And as a note, this technique to

10:38

song cycle reset after each concert. And

10:40

this has implication that we can

10:42

potentially utilize to cheat out a

10:43

progression to the next song, which I'll

10:45

hopefully showcase when I get into my

10:47

run. Now, let's tackle these songs we

10:49

keep talking about. These have fixed

10:50

cost of certain types of token, and you

10:52

unlock more songs as an option to show

10:54

up in your lessons as you go through

10:56

each concert. These are the song

10:57

available before the first concert.

11:00

These are the one after the first and

11:01

before the second, after the second,

11:03

before the third, and after the third

11:05

concert. These songs here are the last

11:07

set of songs you can unlock. There's

11:09

also these special songs which make

11:10

debut pretty much free to get upon

11:12

finishing turn four of the career and

11:14

girls legend U which by the way

11:16

mandatory for everyone to listen to the

11:17

whole thing occur after early December

11:20

of senior year if you have 18 or more

11:21

songs by then. You must get 18 songs at

11:24

all cost. This song is fire. Songs

11:27

effect are also separated between two

11:28

bonuses. Mastery bonus and concert

11:30

bonus. Mastery bonus take effect

11:32

immediately upon you getting the song

11:33

while the concert bonus of a song only

11:35

take effect after the next concert of

11:37

you getting it. These effect last till

11:39

the end of the career run, which mean

11:40

getting some of the key ones as soon as

11:42

possible is crucial for optimizing and

11:43

maximizing our gains. And don't worry,

11:46

we'll go over which songs are high and

11:47

low priority once we get to our run. We

11:50

also have scenario length skills we can

11:51

get. I know a great quality picture. If

11:53

we use any of Smart Falcon, Mihono

11:55

Bourbon, Silent Suzuka, Agnes, Tachion

11:57

as an Umaa, or their support cards. You

11:59

can still choose any of them, but if you

12:00

don't have the scenario link, then

12:02

you'll only get the white version of the

12:03

skill rather than the gold. All right,

12:05

that was a lot, but now let's finally

12:07

get into a run and show you some ways to

12:09

optimize from beginning to end. I will

12:11

skip around just so this video isn't an

12:13

hour long, but I will point out

12:14

everything I want to mention throughout

12:15

the career life cycle. And hey, maybe

12:17

cue up a run yourself and apply some of

12:19

these as you follow along. Right off the

12:21

bat, we have already something to

12:22

optimize. If you notice, none of the

12:24

scenario aspect is here yet. No tokens

12:26

and the lesson tab is locked. You don't

12:28

unlock these until after the fourth

12:30

turn. Therefore, the first four turn,

12:32

you want to prioritize maximizing as

12:33

many and as much bond as possible. And

12:36

ideally on wit, because wit doesn't take

12:38

energy and grant you some energy, you

12:40

want to preserve as much energy as

12:42

possible going into the fifth turn for

12:43

when you can start getting tokens then.

12:45

Which is why when you're below or even

12:47

near 50% energy on the fourth turn, you

12:49

should rest to hopefully have your

12:50

energy near max for the following turn

12:52

so you can have more overall turn to

12:54

acquire tokens and raising bonds without

12:56

needing to press the rest button.

12:58

Resting throughout the career is fine.

13:00

And there will be situation where you

13:01

don't have any other choice or you need

13:03

the energy specifically for the coming

13:04

few turns. Just don't autopilot rest

13:07

especially since there's other way to

13:08

get energy such as switch training like

13:10

hello dates and energy techniques. So

13:12

let's see what we got going for us on

13:14

our first four turn. Okay, homeless as

13:16

hell. But okay, but we can click whip

13:18

because if since everything is at one

13:20

bond, this one has a hint to raise our

13:21

bond even more. We might as well click

13:23

whip because it doesn't cost us any

13:24

energy. And this is a perfect example.

13:26

This is our fourth turn. Going into our

13:28

fifth turn, when everything unlocks, you

13:30

want to rest here to get as much energy

13:32

to the fifth turn as possible. Now that

13:34

we've unlocked the scenario gimmick,

13:36

what are the focus? Simply, you want to

13:37

raise your support cards bond, ideally

13:39

on speed or whis since those are the

13:41

facility you have the most support cards

13:42

in to utilize rainbow training once you

13:44

unlock them. Guest training is also

13:46

pretty decent since it has the highest

13:47

chance of giving us visual tokens and

13:49

dance token, which we need a lot of.

13:51

We're going back to four clicks in a

13:52

facility to level them up by one. And

13:54

increasing the facility not only

13:56

increases stats output but also the base

13:58

token generation for that training.

14:00

Stronger card also have more weight in

14:02

terms of priority like your strongest

14:04

speed card kitasan takan or maybe as

14:06

Maru. But this is more of a secondary

14:08

consideration when two training looks

14:10

equivalent. But one of the most

14:12

important thing to prioritize right away

14:13

is doing a training with light hello to

14:16

unlock her. Because her repeatable event

14:18

when training together is only active

14:19

upon unlocking her. You'll want to

14:21

unlock her as soon as possible by simply

14:23

doing one training with her. You also

14:25

want to prioritize doing training with

14:27

her afterwards. Not only because of the

14:28

repeatable event to potentially start

14:30

generating tokens for techniques and

14:32

songs, but also her being a scenario

14:34

link card make training with her

14:35

provides some extra tokens for the

14:37

training she's on. And when she's on a

14:39

rainbow training, that's even juicier

14:40

because of her unique effect that

14:41

reduces the energy of that rainbow

14:43

training significantly. And this is why

14:45

light Hello is pretty much mandatory in

14:47

my opinion. You train with her, you can

14:48

get tokens. Scenario link extra tokens.

14:51

Rainbow training if you remember from

14:53

earlier I mentioned give two types of

14:55

token instead of one and light hello on

14:56

rainbow training has reduced energy cost

14:58

provide big stats and big tokens and has

15:01

a chance to proc the event for more

15:03

tokens on top of the scenario link gives

15:04

bonus to both of the tokens on the

15:06

rainbow training and the energy safe and

15:07

the light hello unique effect throughout

15:09

the career means even more overall

15:11

energy for the training for stats and

15:12

token which go through this whole cycle

15:14

again and again.

15:16

>> [clears throat]

15:16

>> My throat is dying. If you're debating

15:18

which is more important between raising

15:20

bond versus light hello clicks, you can

15:22

never know what your future turn looks

15:24

like nor if light hello event will proc.

15:25

For me currently, I would say raising

15:27

three or more bonds in a click is

15:29

definitely more valuable. To me, light

15:30

Hello baseline value is like almost

15:32

raising two bonds worth. But I would

15:34

like to say there is nuance and other

15:36

context to consider such as checking out

15:38

my token count and my pacing with what I

15:40

want from my songs before the first

15:42

concert which vary depending on the

15:44

person or strategy or uma you want to

15:46

prep for. So in this example we have two

15:48

bonds in speed and one bond in wit but

15:50

light hell is on wit and we have not

15:52

activated her yet. So we want to

15:54

activate her as soon as possible. So

15:55

that's exactly what we're going to do

15:57

here.

16:00

There's also a consideration to keep in

16:02

mind for any turns you can get a card to

16:04

rainbow early. Most other scenario you

16:06

will ideally try to balance your cards

16:08

to hit rainbow somewhat equally if

16:09

possible. However, because rainbow

16:11

training provide two types of token in

16:13

this scenario, effectively double the

16:15

amount of token you usually get.

16:16

Unlocking a card or two early way faster

16:18

than the other is pretty good,

16:20

especially if it's one of your best

16:21

speed card. And funnily enough, that's

16:23

exactly what happened here. On speed, we

16:25

have Kitasan black with almost rainbow

16:28

unlocked already because we unlocked her

16:29

first and second chain event earlier on.

16:31

And also, we have the hint on Kitasan

16:33

first turn as shown earlier. Even though

16:35

on there's three wick card on this wick

16:37

click here, we're going to do this speed

16:38

card with only two friendship bond

16:41

increase because Kasan, we can raise

16:42

Kasan to rainbow almost after this

16:44

click. I would also like to say I know

16:46

some people like clicking recreation

16:48

early for a mood boost ASAP while you do

16:50

your early training. My personal opinion

16:52

is that I will put a lot less priority

16:54

on recreation unless some early BS

16:56

happen where you become bad mood which

16:58

many will probably glue the run at that

17:00

point but besides that I would avoid

17:01

hitting it. This is because of one

17:03

lovely individual. You know her, you

17:06

love her. It's like hello. The first

17:08

training you should prioritize as

17:09

mentioned earlier gives a plus one mood.

17:11

The repeatable event that can happen can

17:13

also potentially boost your mood. The

17:15

event that unlocks dating also plus one

17:17

mood. And if you unlock dating before

17:19

the end of junior year, at the end of

17:20

the junior year, there's an option for

17:22

you to get plus two mood if you're not

17:23

already great mood by then, which is

17:25

quite rare. Therefore, unless you need

17:26

the green skills for your front or pace,

17:28

you can opt in for the bottom option for

17:30

energy instead. Not to mention all these

17:33

days that she have available, which

17:34

every single one of them provide energy

17:36

and mood up. And because she has so many

17:38

mood up option, using a turn for

17:40

recreation when you can use that turn to

17:42

raise bond and get token is not the most

17:44

efficient. The dates are also why I said

17:46

to limit your rest clicking because

17:47

you'll have these available. However, do

17:49

think ahead, especially for the third

17:51

date with the massive energy recovery.

17:53

Ideally, prior to using it, you want to

17:55

spend as much energy as possible to

17:57

avoid as much energy overflow as

17:59

possible. Also, saving one or two days

18:01

into senior year could be beneficial to

18:03

combat any unfortunate mood down in the

18:05

late game, but this is optional and

18:07

context dependent on how your run goes.

18:09

That reminds me, while I'm not running

18:11

Agnes Tachon in this deck, I want to

18:13

talk a little bit about that card. While

18:14

her unique effect require you to be at

18:16

max friendship gauge with her to get the

18:17

extra friendship bonus, it really

18:19

doesn't take much more thoughts in your

18:20

gameplay in my opinion because you're

18:22

already going to be clicking on her if

18:24

she's rainbow for the extra token from

18:26

rainbow training scenario link to

18:27

provide more tokens. And if your tan is

18:29

3 LB or MLB, she also have the lovely

18:31

one to two SP bonus. So, I wouldn't

18:33

stress about paying much extra attention

18:35

to play for this unique unlock condition

18:37

since it should feel natural simply by

18:40

following the other optimization

18:41

practices. For technique priority, this

18:44

one to me is context dependent, but on a

18:46

baseline level, energy has the highest

18:48

value since more energy mean more

18:50

training, less resting, which mean more

18:52

tokens and stats. However, energy does

18:54

have the highest cost out of all the

18:56

techniques. Unsurprisingly, meaning

18:58

compared to the other cheaper technique,

18:59

it's worse when your goal is to cycle

19:01

through to hit those songs unlock. I

19:03

don't usually like the energy technique

19:05

early game since I want to get many

19:06

songs. In the late game, it gets more

19:08

valuable since you'll have all your

19:09

rainbow unlocked, which means more

19:11

rainbow stacking chances. The stats and

19:13

skill points one are the default.

19:15

They're the cheapest and very good for

19:16

technique to song cycling because it

19:18

costs less. It also means more token

19:20

remaining for songs overall before the

19:22

upcoming concert. Obviously, do consider

19:25

the stats you're getting and what you're

19:26

training your Uma for, but also check in

19:28

with your token count to ensure you're

19:30

not burning through some of the more in

19:31

demands one like dance and visual or any

19:34

upcoming songs you want to buy. skill

19:36

hints. I don't like them that much. It's

19:37

expensive and it's RNG. Whether you'll

19:39

get a useful skill for what you're

19:40

building your uma for. I will only take

19:42

this if my other option uses tokens I

19:45

want to keep. While this one costs a

19:46

token type I can spare and I have an

19:48

abundance of. And just to remind

19:50

everyone, this is the chain cycle for

19:51

each year of how many techniques you

19:53

need to get before an option of three

19:55

songs are offered in your lesson tab

19:57

between each of the concerts. And I

19:59

would also like to mention now, do not

20:01

buy techniques if you don't think you

20:03

can hit enough to unlock the next song.

20:06

So let's say you're going into your

20:07

fifth song of junior year. You need

20:09

another four techniques to unlock it.

20:11

You get, I don't know, two techniques in

20:13

and the first concert play that counter

20:15

reset back to zero. And now you're in

20:17

classic year, you need two techniques

20:18

for the first song. So, if you look at

20:20

your token counts and you see that it's

20:21

not likely that you can get to a song,

20:23

don't bother buying techniques and save

20:25

those token for the cycle reset after

20:27

the next concert. But there's a little

20:29

trick where you can kind of cheat out a

20:31

technique requirement into the next

20:33

chain cycle reset. Essentially, if you

20:36

can get a song unlocked prior to a

20:38

concert, you cannot buy any of the song

20:40

offer and leave it there. Wait for the

20:42

concert. Now, it's a new chain cycle.

20:44

Your songs are still there. buying the

20:46

song then will count as a technique

20:48

towards the next song unlock for the new

20:50

chain cycle. And if that's confusing to

20:53

you and it makes no sense whatsoever, I

20:55

will make it my life mission to force

20:57

this in this run here to show you

20:58

exactly what this means. So I'm going to

21:00

buy a technique and this will unlock our

21:02

first song since junior year first song

21:04

require only one technique prior. And

21:07

now we'll have these option that will

21:09

show up in a second here. What should

21:10

you prioritize with the first set of

21:12

songs in the junior year? The three in

21:14

the middle here are the most important

21:16

overall because their concert bonus

21:17

provide friendship bonus which is

21:19

something we want to stack as much as

21:20

possible to optimize our final result

21:22

throughout the run. If your aim is to

21:24

get three songs before the concert, you

21:26

should aim for these. The first two have

21:28

worse concert bonus compared to the

21:30

middle three, but their mastery bonus is

21:32

scaling versus the middle three are

21:34

linear with flat increases. Therefore,

21:36

if you're aiming for four or five songs,

21:38

you should hit one or both of these as

21:39

soon as possible to take full advantage

21:41

of their scaling effect and then pray

21:43

you get the other three with the

21:44

friendship bonus concert bonus prior to

21:46

the concert. The top smart falcon song

21:49

concert bonus is pretty mid in my

21:51

opinion, but the instant mastery bonus

21:52

is speed bonus, which depending on your

21:54

uma and setup and if you have any issue

21:56

with speed can be beneficial to activate

21:58

this early. But as you get better and

22:00

can hit near the max speed, the priority

22:02

of this goes down. If you miss any of

22:04

these, you can always get them on the

22:06

next cycle. However, do remember concert

22:09

bonus only apply after the following

22:11

concert. So, not getting the effect of

22:13

one or more of the middle three here

22:15

until the start of concert three will

22:16

hurt you. If you're really mint maxing a

22:19

bunch of people glue their run before

22:20

the first concert because of these, the

22:22

risk and hoping RNG give them these

22:24

exact song along with having enough

22:26

tokens to get everything. I would also

22:28

say if you can, I would have 21 Passion

22:31

and Visual tokens on standby going into

22:33

classic year because there's a song we

22:35

really want as our first song next cycle

22:37

to start taking advantage of as soon as

22:39

possible. This is the full list of the

22:42

first set of songs again. So, for this

22:43

run here, honestly, they're all pretty

22:45

good, but the bottom one here, I'm going

22:47

to do this now because I want to take

22:48

advantage of this mastery bonus right

22:50

now as soon as possible. Even though the

22:52

concert bonus is not as good as this

22:54

one, I'm hoping to get the other three

22:56

in my next three. And while getting this

22:58

one right now to start getting the whip

22:59

bonus so I can start utilizing and

23:01

taking advantage of this mastery bonus.

23:03

Here's my next set of songs. We can go

23:06

the top or bottom smart falcon option.

23:08

However, I want to play it safe and just

23:09

get the friendship bonus one. If I take

23:12

the bottom falcon and don't hit the

23:14

three friendship bonus one afterward, it

23:16

would be less ideal overall into the

23:18

classic gear and I don't need speed

23:20

assist with ogre since she has 20% speed

23:22

bonus and my speed cards are Keasan and

23:24

Summer Maru. Also, be mindful of your

23:26

tokens. All right? If you know you

23:28

absolutely want this or these specific

23:30

songs before the next concert, pay

23:32

attention to your token counts to see if

23:34

you need to be more reserved towards

23:36

certain tokens and ideally use the other

23:38

ones you don't need for those songs for

23:40

techniques to unlock those songs. All

23:42

right, I managed to force myself into

23:44

this for demonstration purposes.

23:46

Remember this cheating the technique I

23:48

mentioned earlier. So, this is right

23:50

before the first concert. I have songs

23:52

in my lessons tab right now available to

23:54

be obtained. However, we won't buy it

23:56

even though we can and just let the

23:58

first concert play. All right, the first

24:00

concert just finished and now we're in

24:02

the classic gear. The first song

24:04

unlocked require two techniques and

24:06

because we still have the three songs

24:08

offer in our lesson, if we buy one of

24:10

them, it will count towards the one of

24:12

the two techniques required to unlock

24:14

that first song. Once we buy one

24:15

technique afterwards, the next set of

24:17

available songs will be there. Now,

24:19

there's good and bad about this strategy

24:20

and definitely not something you should

24:22

be playing for every chance you get. The

24:24

pro of this is you get to the next song

24:26

unlocked faster with the new song added

24:28

to the potential pool you can hit. The

24:30

downside is that you don't get the

24:31

concert bonus until the next concert.

24:34

So, ideally, that song should be a song

24:36

that doesn't have that great of a

24:37

concert bonus or if you really want a

24:40

song you're missing and you hit the next

24:42

song but can't afford it and wish to

24:44

unlock the next song faster. As for how

24:46

many song you should aim for before

24:48

every concert, the bare minimum you

24:50

should aim for is three songs to get the

24:52

great success for plus 10 on all your

24:54

stats. Ideally, the baseline rule to

24:56

follow is four songs before every

24:57

concert and 18 or more songs by the end

25:00

to get girls legend U and plus 10 on all

25:02

your stats and the scenario goal skill.

25:05

For minmaxer, it's between four to six

25:07

or maybe even more songs in the junior

25:09

year depending on how the run goes.

25:11

Maybe you hit charming early, maybe like

25:14

Hello, perma prints your tokens. You

25:15

never know, but some people really go

25:17

hard, especially since more songs you

25:19

have, it removes from the pool, which

25:20

gives a higher chance for the next

25:22

refresh to hopefully get the new song

25:24

after. Still four songs during concert 2

25:26

and three of classic year since the

25:28

fifth song require five techniques to

25:30

unlock. Very not worth. And then senior

25:32

year, it fluctuate between concert four

25:34

and five depending on how the run is

25:36

going. Now that we arrived at classic

25:38

gear with this event, it's a good time

25:40

to mention event option that provide

25:42

energy has higher value in this

25:44

scenario. Unlike trackblazer where

25:45

energy option is a little bit worse

25:47

since your energy is near life support

25:49

perma anyways more energy in this

25:51

scenario means more tokens more bond

25:53

raising more facility level up

25:55

progression so as mentioned earlier we

25:58

still have these set of songs here I'm

26:00

going to grab this song here and then

26:01

we're going to grab one more technique

26:02

and then that will unlock the next set

26:04

of songs even though previously it

26:05

should have been two technique but

26:07

because we have that song it counted as

26:08

that one technique towards this

26:10

requirement. So, let's go ahead and buy

26:12

this for example. And then now it should

26:14

be another set of songs shown right

26:16

here. From the first concert to the

26:18

second concert, a few more songs are

26:20

added to the pool. And two of which are

26:22

quite good. This one on screen here, you

26:25

pray it's in your first song offer

26:27

because this one provide extra skill

26:29

point as the mastery bonus that take

26:31

effect immediately from now till the end

26:34

of the career. If you see this song, try

26:36

to get this as soon as possible as skill

26:38

points won't be as abundance compared to

26:40

Trackblazer since you're not racing much

26:42

or if you don't have Agnes Takian at 3

26:44

LB or MLB. Afterward, you'll want to

26:47

prioritize any of the songs from the

26:48

previous set that has friendship bonus

26:50

on their concert bonus. But another song

26:52

at the bottom here added after the first

26:54

concert is also pretty good and should

26:56

look to get it if you can. This one

26:58

provide plus two speed as the mastery

27:00

bonus and specialty priority as the

27:02

concert bonus. Very good stuff there.

27:05

This is the full list of the second set

27:07

of songs added after the first concert

27:09

again. And remember, for the classic

27:12

gear, you only go up to the fourth song

27:14

because the fifth song requires five

27:16

technique to unlock, which is just way

27:18

too much and not worth it even if you

27:19

can hit it. Better save your tokens for

27:22

the next concert reset. Unfortunately,

27:24

this looks pretty bricked as all of

27:26

these options suck balls, which is

27:28

pretty unlucky. Some people will glue

27:30

this run on the spot, but you know what

27:32

they say, the show must go on.

27:47

Now we have reached summer camp and also

27:49

the end of concert 2, which means the

27:51

chain cycle that we had go back to the

27:53

beginning. And the end of the concert 2

27:55

brings us a new set of songs added to

27:57

the pool. The one at the top here,

27:59

another skill point bonus one. As soon

28:01

as you can get it is a buy on site if

28:04

you see this with the middle two also

28:06

pretty decent. Suzuka one gives two

28:08

extra power gain and specialty rate on

28:10

the concert bonus. And the season 2

28:12

ending song grants two extra wood gain

28:14

and support event chance up as the

28:17

concert bonus. The bottom one is two

28:19

extra stamina. This one is more

28:21

situational because of summer camp. We

28:23

can hope we can find some energy

28:25

technique in our lesson tab. If you have

28:27

tokens to spend after concert 2, you can

28:29

just start buying techniques now to

28:31

recycle to see if you can hit the energy

28:33

technique or any songs that can give you

28:35

an immediate boost now for summer. If

28:37

you're not topped off in energy and you

28:39

can't find energy here, just pray your

28:41

wig cards perform here to save you a

28:43

turn of resting. Oh, would you look at

28:46

that? Redemption for me. Thank you very

28:49

much.

28:56

Now that we have finished concert 3,

28:57

another set of songs are added to the

28:59

pool. This one being the final set. All

29:02

of these are good. Seriously, you

29:04

ideally want to get all of these as soon

29:06

as possible with an emphasis on the one

29:08

with 10% friendship bonus on the concert

29:10

bonus and the other with 5% after. This

29:13

is the final set detail and cost once

29:15

again. Oh yes, now that we're out of

29:17

Trackblazer, the unique skill level of

29:19

condition is something we might have to

29:20

pay attention to again. For those that

29:23

forgot or are new, the different

29:24

milestone all happened in senior year

29:26

and these are the requirement and

29:28

specific dates. The one you have to pay

29:30

the most attention to is early April

29:32

since you need to keep track of your

29:33

friendship with the director to at least

29:35

three bars for the green status. Some

29:37

Uma innate career girls will meet the

29:39

fan count for these like Ogre here for

29:41

example. Some Uma that runs the shorter

29:43

races like Silent Suzuka, Taki Shadow,

29:46

and Bakshing will require you to run

29:48

some races to hit these milestone. If

29:50

the G1 you have in mind is at the same

29:52

turn that has a really crazy click, then

29:54

it might be worth to just abandon the

29:56

level up. But again, depends on what

29:58

you're building your Uma for. And

30:00

speaking of races, yeah, avoid them like

30:02

us avoiding the outside to touch grass

30:04

because we have better things to do like

30:06

playing Uma Musim. only consider it if

30:08

you need it for the unique level up

30:10

milestone or any secret event you

30:11

desperately need. Other than that, there

30:13

are some very niche cases where the turn

30:16

is that bad and the condition is good

30:18

enough where racing is the best choice.

30:20

Hey, thankfully for us, we get our

30:22

unique level up and another one.

30:32

So, we completed concert 4. Summer is

30:34

here once again. No more new songs added

30:36

here. just reset the chain cycle. Any

30:39

concert bonus from songs you get from

30:40

here on forward is only applied to the

30:42

final three turns. So hopefully at this

30:44

point you got all the friendship bonus

30:46

one to capitalize on the summer camp

30:48

till the end of the career. And here's

30:50

this event. Only if you have at least 16

30:53

songs by early November will you see

30:55

this. If you have tachon, you can

30:56

upgrade all I've got to come what may.

30:58

But if you have the option of

31:00

concentration if using Mihono Bourbon

31:02

Wit card for example, it's very good if

31:04

you're prepping your Uma for team

31:06

trials. Laner Leg also is pretty decent

31:09

team trial skill. Easy to activate and

31:11

cheap. And now we are at the grand

31:13

concert. Watch Girls Legend. You or your

31:16

next 20 runs are bricked.

31:36

I don't give me

32:16

I knew you weren't going to watch it.

32:17

That's why I forced you in the video.

32:19

You're welcome. You're so welcome. The

32:22

final three turn. Nothing much to say. I

32:25

will say this run is definitely less

32:26

than ideal. I mean, I have 35%

32:28

friendship bonus on the senior year

32:30

summer. For those that know what they're

32:31

doing knows that's not the greatest.

32:34

Also, I have three Wick cards and

32:35

they're all protesting. Lovely. Now,

32:38

there is something I want to mention. If

32:40

you have 21 songs before the grand

32:42

concert, you'll see a technique lesson

32:44

with the remaining two song lessons.

32:46

Because there's only a few turn

32:48

remaining, depending on how useful those

32:50

specific songs left are, it might be

32:52

more beneficial for you to skip the

32:54

remaining songs and use your remaining

32:55

token to maximize your stats and skill

32:57

points from techniques. Phew, that was a

33:01

lot. And for my final tip is to not

33:03

compare yourself with others. Every

33:06

scenario I would hear people say,

33:07

"Everyone is hitting this rank or my

33:09

friend is hitting this rank. I'm so

33:11

bad." yada yada yada. Um Musim is a

33:14

game. A game is meant to be fun. Unless

33:16

you can control your ambition and use

33:18

this emotion as motivation to get

33:20

better. Please do not compare yourself

33:22

with others. I know you see crazy rank

33:24

on Twitter or Tik Tok shorts, Discord,

33:27

stream, whatever. Those with sibling

33:29

growing up probably at one point have

33:31

been compared to their sibling for

33:32

something. It's not a good feeling. And

33:34

you putting yourself in that position is

33:36

only going to stress you out or

33:38

frustrate you. This is not you versus

33:40

this guy or you versus that guy. Learn

33:43

at your own pace comfortably and

33:45

enjoying the process while you're at it.

33:47

Once you stop the mindset of comparing

33:49

yourself with other and instead working

33:51

towards getting that new personal PR, I

33:53

guarantee you will enjoy the game more

33:55

and your quality of life will be better

33:57

too. Do not lose hope my friend. Take

34:00

your time. You got this. But anyway,

34:03

that's it from me. It's 3:00 in the

34:05

morning for me here. Still need to

34:06

process and edit the raw footage. But I

34:09

thank every single one of you for

34:10

watching. Hope you have found this

34:11

helpful. You have no idea how long this

34:13

took. If you find this video helpful, do

34:15

leave a like and subscribe. I'll greatly

34:17

appreciate it. If you have any comments,

34:19

questions, thoughts, if I misspoke, if

34:21

you disagree with some of these, any

34:23

tips of your own I didn't mention in

34:25

this video, please drop a comments down

34:26

below. I'll greatly appreciate that,

34:28

too. If you need help, do join the

34:30

Discord server. I will try and help with

34:32

the best of my ability with any

34:33

questions and I will be streaming more

34:35

runs for the next few days. I wish you

34:37

guys a great rest of your day. Thank you

34:39

guys. Have a good one. Take care and

34:41

remember, enjoy the new scenario and

34:44

have fun.

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