Grand Concert Career Guide - How to Optimize and get Higher Ratings | Umamusume: Pretty Derby
The new scenario is finally here. I know
many people are so glad Track Blazer is
finally done. No more of those 50
minutes career. Except if you want to
minmax your parents, you'll still be
farming here. You can never escape it.
But depending on the person, some might
prefer Track Blazer to come back after
experiencing this scenario because of
good old RNG.
Now that I've successfully scared you
with that statement, let's go ahead and
talk about what this scenario bring to
us and different things to consider in
order to optimize your career. And if
you enjoy the video, do leave a like and
subscribe. I would greatly appreciate
it. First thing I want to mention,
aptitude. Now that we're back to a
training focused scenario, we don't need
to worry nearly as much for aptitude for
our UMA compared to trackblazer. You
still ideally want to hit those distance
S and turf or dirt S for CMS or whatever
you're prepping your UMA for. Or you
want to adjust certain attitude rank
because you want to run an UMA in a
specific style like May on a top gun.
Maybe you want to run her end closer.
Then you ideally want to bring that end
to an A. Or if you want to get a certain
distance for the ping spark during
parent farming, then you can also adjust
your rank based on that. Or maybe you
want to force an Umaa onto a track like
CM7 because you really want to play your
favorite Uma no matter the cost, which
in that case, big respect to you. Now,
let's head over to cards. If you
remember Tracker, pretty much half the
cars in the game were effectively
suboptimal because Trackbaser mechanic
and optimization extremely favor cards
with high race bonus due to how many
races you run during that scenario. I'm
happy to inform that is no longer the
case. Everything is on the table now,
and even the cars with high race bonus
can still be good under the correct
circumstances.
Here are some cards that are good for
the scenario. Obviously, not the
exhaustive list. There are other cards
not listed here that can be good in the
right situation or is good. And I just
ran out of space. One thing to note is
that like how race bonus value went up
for track blazer due to how that
scenario function. Initial friendship,
specialty priority and friendship bonus
or the card effect that have higher
value due to how this scenario work with
the mechanic and setup which we'll go
over throughout the video. One of the
most important card on this list is
light hello pal card. While no one can
force you to take this card, I highly
highly advise you to take or borrow this
card if you can. The package of this
card in conjunction with the scenario
mechanic and the other variables that
optimize those mechanic really is a huge
difference. Our version is usable.
However, to me is a drastic downgrade
compared to the SSR version and really
significantly reduced the optimization
for this scenario which I went over the
specific in last week's video if you're
interested. By the way, the stats cap
also increased. This is significant
because not only is your UMA ceiling now
higher, but your ratings and rank can
also go higher and more effectively.
Quick things to know is that even if you
hit 1,600 speed, it's not going to be
1,600 speed effectively after all the
calculations, 1600 speed and stats, but
more be like 1,400 target speed. And for
those that have been playing, we'll see
that stats game will also be halfed
after hitting 1,200 for a stat. So if
you want to go near max speed of 1600,
it's more like you need to get to 2,000
speed. So, unless you're competitive or
tryh harding, please do not stress over
not hitting this when you see other
people hitting it, especially if you're
a newer player or have a weaker account
status.
Now, deck ratio. I'll begin by saying
your deck is never fixed. This is not me
saying you must use these set of ratio.
Some situation you will defer depending
on what you're prepping for and what
your priorities and goals are for your
UMA. Two speed, three width hello is
going to be a common and effective one.
This one is realistically more for Uma
with 15 to 20% speed bonus for those
that wish to hit near the new speed cap.
Ideally, these two card consists of the
top speed card such as Tachan,
Marzenski, and Kitasan to hit the near
cap speed and it can still be more luck
reliant whether you can hit the near cap
speed or not with only two speed card,
but the extra wit will help with more
skill points and energy management
throughout the course of your career
run. Light hell, I will say, is pretty
mandatory for all your deck. Again,
we'll go over why in the later section.
Another effective and probably the most
popular setup is the three speed and two
wick combo. This one is especially for
Uma with no speed bonus or up to 10%
speed bonus. If your goal is to hit as
much speed as you can, this can offer
the highest consistency. Although
consistency is an extremely relative
term in this scenario, and even if
you're running an Uma with 15 or 20%
speed bonus, you can still run this if
you're still getting used to the
scenario or your account is on the
weaker side and don't have any of the
top speed cards. If you're lacking
power, more speed cards with power bonus
will help as well. Now these two first
deck variation only really works for
sprint and mile you can utilize stamina
spark to hit your stamina target if
needed. Same for say medium team trials
if you invest a ton of stamina spark for
but for medium CMs and long distance
track the third deck ratio is here just
for that two speed one stamina two wit
and light hello the stamina card
majority of the time will be super creek
because she's one of the best stamina
stat stick and super creek also provide
a gold recovery skill that you will
likely need for these situation
especially for CM now that summer gold
ship is out and her unique exist where
people will mix stamina debuffers and
obviously this one is really hard to
work with depending on your uma speed
bonuses on On top of hitting the stamina
requirement and skills to prep for these
longer races, it will take more run and
RNG to hit the target and stats you
ideally want. And again, these are not
fixed. You can go two top speed card on
a 0 to 10% speed bonus Uma. It'll just
require more luck. There are some
situation where you would go maybe a
power card like Dai Ruby or a guts card
like KS Miracle. Only one wid card for a
specific Uma and condition. Really just
depend on the situation and your needs.
And for this example run, I'll go with
Ogre Cap because she's the goat. But
before going to a career run to showcase
different tips along the way, let's
discuss about the new scenario first.
First up, we have tokens. The currency
of this scenario. Token in this scenario
is needed for buying lessons. And
lessons consist of techniques and songs.
In simple term, both techniques and song
grants stats and or effects that will
make your UMA overall better and
stronger as you progress along the run.
And to buy these lessons, you will need
tokens. And there are five different
types of tokens. From top to bottom, we
have dance, passion, vocal, visual, and
composure. The numbers shown next to
these different types of tokens are the
tokens needed to get all the songs.
Emphasis on the word songs. Therefore,
techniques are not included with these
numbers. It's good to know the tokens
needed for each type to get all the
songs as we can see which one has the
highest and lowest demands, which the
implication of this can help us plan and
optimize our actions.
So, how do you get these tokens? Well,
the main way is by training. These are
the probability of you hitting certain
tokens based on the training facility.
So for example, each turn speed facility
will have a 60% chance to land on the
dance token, 30% on visual token, and
10% on any of the other tokens type. And
this works out great with the deck ratio
we mentioned before since not only do we
want speed cards for speed and power and
wit for wit and speed and energy
management. A lot of the songs do
require the dance and visual tokens
especially with the composure and
passion following suit which is exactly
what speed and wit mainly provide with
wit on the off chance of hitting other
tokens. Not that bad for token variety
and the fact that wit clicks doesn't
cost any energy and recover your energy
slightly. But then you might ask what
about focal tokens then? Even though
they do take the least for songs,
without a power or stamina card, isn't
the chance of you hitting stamina or
power training significantly reduced?
This is where light Hello shines and why
she is so important. I'll glaze her so
much this video. See if you can count
how many time I say her name. Upon
activating her by training with her the
first time, every training with her
afterward has a chance to trigger this
event. Not 100%, but a chance. Hence,
another aspect of RNG. The main thing
from this event is that it will provide
you with 20 tokens of the type that you
have the least of. So treat this as kind
of like an engine for token generation.
So if you have low vocal tokens for
example, this card event will supply you
with them. Speaking of light Hello, she
is a scenario link car. So other card
that is one of the scenario link
character when training together, you
will get a boost in token generation.
The best calculation we know of is 9
plus the level of facility training
you're doing with wit training having a
minus four modifier which makes sense
since wit is more accessible due to not
consuming any energy. Or you can think
of wit of having a base of five instead
of nine. And then that is times by a
multiplier of 1.15 per support cards on
that training. And then the final
addition is based on how many scenario
length support card is on that training.
Rainbow training also provide you with
an additional type of token upon that
rainbow training. And the probability of
these two tokens is the same probability
mentioned here. And those are the key
reason why I mentioned earlier that
initial friendship and specialty
priority having higher value in this
scenario. Higher initial friendship mean
faster you get rainbow training
unlocked. Higher specialty priority mean
the more likelihood of you hitting those
rainbow training and leveling up the
specific facility type level which mean
overall more token generation you'll
have throughout the career and because
you'll be clicking a ton of rainbow
training for the extra tokens and stats
benefit. Friendship bonus is also higher
value since that provide higher stats
for your rainbow training throughout the
career. Let's talk about concerts. There
are five concerts in the new scenario
career that happens at the end of junior
year before the summer of classic year
and the end of classic year before the
summer of senior year and the grand
concert being at the end of senior year.
It's important to note that you want to
hit three or more songs before every
concert to fill up the hype level to
achieve great success, which if you do
that after each concert, your UMA will
get plus 10 on every stats. If it's not
a great success, it'll be plus three
instead. At the end of each concert,
your token cap for each type of tokens
will increase by 50. And for every songs
you have acquired from the end of the
previous concert to the one you're on
grants you 25 skill point each and
techniques are the same but grants five
skill point each instead. Now let's talk
about lessons. We already mentioned that
lessons comes in two parts techniques
and songs. But one important thing to
note is that game will only offer three
techniques or three songs at a time.
Meaning you cannot choose which one you
want at your discretion which is another
layer of RNG you're going to have to
play around as some song especially you
really want them to come as early as
possible. but we'll talk about that
later in the video. For techniques,
these are the different types of
techniques you can use your tokens to
buy. The two in the middle here are only
available from classic year onward. Note
that technique cost does go up as you
progress through the career and enter
different year, but the effect you get
from them also increase along with it.
You can find the exact number in your
career runs or go to a website like
uma.guide and they'll have all the
specific number and increase throughout
the year. If you don't understand what
primary, secondary, or random token
types mean here, primary and secondary
token, that just means a 60% and 30% of
the respective stat you'll get from the
technique. And random is just any of the
five tokens type. Now, before we talk
about songs, we have to understand how
to unlock songs in our lesson tab. And
the way to do that is by getting a
certain amount of techniques between
songs. And every year, there's a
different chain for this technique to
song cycle. So as an example, if we look
at the chain cycle of junior year, this
mean you need to get one technique
before the lesson offer you three songs
for you to choose one from. Then you
need two more techniques before it
unlocks the next step for you to choose
and then so on and so on. The repeating
part is for once you hit the end of the
chain cycle, it just loops back, but
most people won't need to worry about
this. And as a note, this technique to
song cycle reset after each concert. And
this has implication that we can
potentially utilize to cheat out a
progression to the next song, which I'll
hopefully showcase when I get into my
run. Now, let's tackle these songs we
keep talking about. These have fixed
cost of certain types of token, and you
unlock more songs as an option to show
up in your lessons as you go through
each concert. These are the song
available before the first concert.
These are the one after the first and
before the second, after the second,
before the third, and after the third
concert. These songs here are the last
set of songs you can unlock. There's
also these special songs which make
debut pretty much free to get upon
finishing turn four of the career and
girls legend U which by the way
mandatory for everyone to listen to the
whole thing occur after early December
of senior year if you have 18 or more
songs by then. You must get 18 songs at
all cost. This song is fire. Songs
effect are also separated between two
bonuses. Mastery bonus and concert
bonus. Mastery bonus take effect
immediately upon you getting the song
while the concert bonus of a song only
take effect after the next concert of
you getting it. These effect last till
the end of the career run, which mean
getting some of the key ones as soon as
possible is crucial for optimizing and
maximizing our gains. And don't worry,
we'll go over which songs are high and
low priority once we get to our run. We
also have scenario length skills we can
get. I know a great quality picture. If
we use any of Smart Falcon, Mihono
Bourbon, Silent Suzuka, Agnes, Tachion
as an Umaa, or their support cards. You
can still choose any of them, but if you
don't have the scenario link, then
you'll only get the white version of the
skill rather than the gold. All right,
that was a lot, but now let's finally
get into a run and show you some ways to
optimize from beginning to end. I will
skip around just so this video isn't an
hour long, but I will point out
everything I want to mention throughout
the career life cycle. And hey, maybe
cue up a run yourself and apply some of
these as you follow along. Right off the
bat, we have already something to
optimize. If you notice, none of the
scenario aspect is here yet. No tokens
and the lesson tab is locked. You don't
unlock these until after the fourth
turn. Therefore, the first four turn,
you want to prioritize maximizing as
many and as much bond as possible. And
ideally on wit, because wit doesn't take
energy and grant you some energy, you
want to preserve as much energy as
possible going into the fifth turn for
when you can start getting tokens then.
Which is why when you're below or even
near 50% energy on the fourth turn, you
should rest to hopefully have your
energy near max for the following turn
so you can have more overall turn to
acquire tokens and raising bonds without
needing to press the rest button.
Resting throughout the career is fine.
And there will be situation where you
don't have any other choice or you need
the energy specifically for the coming
few turns. Just don't autopilot rest
especially since there's other way to
get energy such as switch training like
hello dates and energy techniques. So
let's see what we got going for us on
our first four turn. Okay, homeless as
hell. But okay, but we can click whip
because if since everything is at one
bond, this one has a hint to raise our
bond even more. We might as well click
whip because it doesn't cost us any
energy. And this is a perfect example.
This is our fourth turn. Going into our
fifth turn, when everything unlocks, you
want to rest here to get as much energy
to the fifth turn as possible. Now that
we've unlocked the scenario gimmick,
what are the focus? Simply, you want to
raise your support cards bond, ideally
on speed or whis since those are the
facility you have the most support cards
in to utilize rainbow training once you
unlock them. Guest training is also
pretty decent since it has the highest
chance of giving us visual tokens and
dance token, which we need a lot of.
We're going back to four clicks in a
facility to level them up by one. And
increasing the facility not only
increases stats output but also the base
token generation for that training.
Stronger card also have more weight in
terms of priority like your strongest
speed card kitasan takan or maybe as
Maru. But this is more of a secondary
consideration when two training looks
equivalent. But one of the most
important thing to prioritize right away
is doing a training with light hello to
unlock her. Because her repeatable event
when training together is only active
upon unlocking her. You'll want to
unlock her as soon as possible by simply
doing one training with her. You also
want to prioritize doing training with
her afterwards. Not only because of the
repeatable event to potentially start
generating tokens for techniques and
songs, but also her being a scenario
link card make training with her
provides some extra tokens for the
training she's on. And when she's on a
rainbow training, that's even juicier
because of her unique effect that
reduces the energy of that rainbow
training significantly. And this is why
light Hello is pretty much mandatory in
my opinion. You train with her, you can
get tokens. Scenario link extra tokens.
Rainbow training if you remember from
earlier I mentioned give two types of
token instead of one and light hello on
rainbow training has reduced energy cost
provide big stats and big tokens and has
a chance to proc the event for more
tokens on top of the scenario link gives
bonus to both of the tokens on the
rainbow training and the energy safe and
the light hello unique effect throughout
the career means even more overall
energy for the training for stats and
token which go through this whole cycle
again and again.
>> [clears throat]
>> My throat is dying. If you're debating
which is more important between raising
bond versus light hello clicks, you can
never know what your future turn looks
like nor if light hello event will proc.
For me currently, I would say raising
three or more bonds in a click is
definitely more valuable. To me, light
Hello baseline value is like almost
raising two bonds worth. But I would
like to say there is nuance and other
context to consider such as checking out
my token count and my pacing with what I
want from my songs before the first
concert which vary depending on the
person or strategy or uma you want to
prep for. So in this example we have two
bonds in speed and one bond in wit but
light hell is on wit and we have not
activated her yet. So we want to
activate her as soon as possible. So
that's exactly what we're going to do
here.
There's also a consideration to keep in
mind for any turns you can get a card to
rainbow early. Most other scenario you
will ideally try to balance your cards
to hit rainbow somewhat equally if
possible. However, because rainbow
training provide two types of token in
this scenario, effectively double the
amount of token you usually get.
Unlocking a card or two early way faster
than the other is pretty good,
especially if it's one of your best
speed card. And funnily enough, that's
exactly what happened here. On speed, we
have Kitasan black with almost rainbow
unlocked already because we unlocked her
first and second chain event earlier on.
And also, we have the hint on Kitasan
first turn as shown earlier. Even though
on there's three wick card on this wick
click here, we're going to do this speed
card with only two friendship bond
increase because Kasan, we can raise
Kasan to rainbow almost after this
click. I would also like to say I know
some people like clicking recreation
early for a mood boost ASAP while you do
your early training. My personal opinion
is that I will put a lot less priority
on recreation unless some early BS
happen where you become bad mood which
many will probably glue the run at that
point but besides that I would avoid
hitting it. This is because of one
lovely individual. You know her, you
love her. It's like hello. The first
training you should prioritize as
mentioned earlier gives a plus one mood.
The repeatable event that can happen can
also potentially boost your mood. The
event that unlocks dating also plus one
mood. And if you unlock dating before
the end of junior year, at the end of
the junior year, there's an option for
you to get plus two mood if you're not
already great mood by then, which is
quite rare. Therefore, unless you need
the green skills for your front or pace,
you can opt in for the bottom option for
energy instead. Not to mention all these
days that she have available, which
every single one of them provide energy
and mood up. And because she has so many
mood up option, using a turn for
recreation when you can use that turn to
raise bond and get token is not the most
efficient. The dates are also why I said
to limit your rest clicking because
you'll have these available. However, do
think ahead, especially for the third
date with the massive energy recovery.
Ideally, prior to using it, you want to
spend as much energy as possible to
avoid as much energy overflow as
possible. Also, saving one or two days
into senior year could be beneficial to
combat any unfortunate mood down in the
late game, but this is optional and
context dependent on how your run goes.
That reminds me, while I'm not running
Agnes Tachon in this deck, I want to
talk a little bit about that card. While
her unique effect require you to be at
max friendship gauge with her to get the
extra friendship bonus, it really
doesn't take much more thoughts in your
gameplay in my opinion because you're
already going to be clicking on her if
she's rainbow for the extra token from
rainbow training scenario link to
provide more tokens. And if your tan is
3 LB or MLB, she also have the lovely
one to two SP bonus. So, I wouldn't
stress about paying much extra attention
to play for this unique unlock condition
since it should feel natural simply by
following the other optimization
practices. For technique priority, this
one to me is context dependent, but on a
baseline level, energy has the highest
value since more energy mean more
training, less resting, which mean more
tokens and stats. However, energy does
have the highest cost out of all the
techniques. Unsurprisingly, meaning
compared to the other cheaper technique,
it's worse when your goal is to cycle
through to hit those songs unlock. I
don't usually like the energy technique
early game since I want to get many
songs. In the late game, it gets more
valuable since you'll have all your
rainbow unlocked, which means more
rainbow stacking chances. The stats and
skill points one are the default.
They're the cheapest and very good for
technique to song cycling because it
costs less. It also means more token
remaining for songs overall before the
upcoming concert. Obviously, do consider
the stats you're getting and what you're
training your Uma for, but also check in
with your token count to ensure you're
not burning through some of the more in
demands one like dance and visual or any
upcoming songs you want to buy. skill
hints. I don't like them that much. It's
expensive and it's RNG. Whether you'll
get a useful skill for what you're
building your uma for. I will only take
this if my other option uses tokens I
want to keep. While this one costs a
token type I can spare and I have an
abundance of. And just to remind
everyone, this is the chain cycle for
each year of how many techniques you
need to get before an option of three
songs are offered in your lesson tab
between each of the concerts. And I
would also like to mention now, do not
buy techniques if you don't think you
can hit enough to unlock the next song.
So let's say you're going into your
fifth song of junior year. You need
another four techniques to unlock it.
You get, I don't know, two techniques in
and the first concert play that counter
reset back to zero. And now you're in
classic year, you need two techniques
for the first song. So, if you look at
your token counts and you see that it's
not likely that you can get to a song,
don't bother buying techniques and save
those token for the cycle reset after
the next concert. But there's a little
trick where you can kind of cheat out a
technique requirement into the next
chain cycle reset. Essentially, if you
can get a song unlocked prior to a
concert, you cannot buy any of the song
offer and leave it there. Wait for the
concert. Now, it's a new chain cycle.
Your songs are still there. buying the
song then will count as a technique
towards the next song unlock for the new
chain cycle. And if that's confusing to
you and it makes no sense whatsoever, I
will make it my life mission to force
this in this run here to show you
exactly what this means. So I'm going to
buy a technique and this will unlock our
first song since junior year first song
require only one technique prior. And
now we'll have these option that will
show up in a second here. What should
you prioritize with the first set of
songs in the junior year? The three in
the middle here are the most important
overall because their concert bonus
provide friendship bonus which is
something we want to stack as much as
possible to optimize our final result
throughout the run. If your aim is to
get three songs before the concert, you
should aim for these. The first two have
worse concert bonus compared to the
middle three, but their mastery bonus is
scaling versus the middle three are
linear with flat increases. Therefore,
if you're aiming for four or five songs,
you should hit one or both of these as
soon as possible to take full advantage
of their scaling effect and then pray
you get the other three with the
friendship bonus concert bonus prior to
the concert. The top smart falcon song
concert bonus is pretty mid in my
opinion, but the instant mastery bonus
is speed bonus, which depending on your
uma and setup and if you have any issue
with speed can be beneficial to activate
this early. But as you get better and
can hit near the max speed, the priority
of this goes down. If you miss any of
these, you can always get them on the
next cycle. However, do remember concert
bonus only apply after the following
concert. So, not getting the effect of
one or more of the middle three here
until the start of concert three will
hurt you. If you're really mint maxing a
bunch of people glue their run before
the first concert because of these, the
risk and hoping RNG give them these
exact song along with having enough
tokens to get everything. I would also
say if you can, I would have 21 Passion
and Visual tokens on standby going into
classic year because there's a song we
really want as our first song next cycle
to start taking advantage of as soon as
possible. This is the full list of the
first set of songs again. So, for this
run here, honestly, they're all pretty
good, but the bottom one here, I'm going
to do this now because I want to take
advantage of this mastery bonus right
now as soon as possible. Even though the
concert bonus is not as good as this
one, I'm hoping to get the other three
in my next three. And while getting this
one right now to start getting the whip
bonus so I can start utilizing and
taking advantage of this mastery bonus.
Here's my next set of songs. We can go
the top or bottom smart falcon option.
However, I want to play it safe and just
get the friendship bonus one. If I take
the bottom falcon and don't hit the
three friendship bonus one afterward, it
would be less ideal overall into the
classic gear and I don't need speed
assist with ogre since she has 20% speed
bonus and my speed cards are Keasan and
Summer Maru. Also, be mindful of your
tokens. All right? If you know you
absolutely want this or these specific
songs before the next concert, pay
attention to your token counts to see if
you need to be more reserved towards
certain tokens and ideally use the other
ones you don't need for those songs for
techniques to unlock those songs. All
right, I managed to force myself into
this for demonstration purposes.
Remember this cheating the technique I
mentioned earlier. So, this is right
before the first concert. I have songs
in my lessons tab right now available to
be obtained. However, we won't buy it
even though we can and just let the
first concert play. All right, the first
concert just finished and now we're in
the classic gear. The first song
unlocked require two techniques and
because we still have the three songs
offer in our lesson, if we buy one of
them, it will count towards the one of
the two techniques required to unlock
that first song. Once we buy one
technique afterwards, the next set of
available songs will be there. Now,
there's good and bad about this strategy
and definitely not something you should
be playing for every chance you get. The
pro of this is you get to the next song
unlocked faster with the new song added
to the potential pool you can hit. The
downside is that you don't get the
concert bonus until the next concert.
So, ideally, that song should be a song
that doesn't have that great of a
concert bonus or if you really want a
song you're missing and you hit the next
song but can't afford it and wish to
unlock the next song faster. As for how
many song you should aim for before
every concert, the bare minimum you
should aim for is three songs to get the
great success for plus 10 on all your
stats. Ideally, the baseline rule to
follow is four songs before every
concert and 18 or more songs by the end
to get girls legend U and plus 10 on all
your stats and the scenario goal skill.
For minmaxer, it's between four to six
or maybe even more songs in the junior
year depending on how the run goes.
Maybe you hit charming early, maybe like
Hello, perma prints your tokens. You
never know, but some people really go
hard, especially since more songs you
have, it removes from the pool, which
gives a higher chance for the next
refresh to hopefully get the new song
after. Still four songs during concert 2
and three of classic year since the
fifth song require five techniques to
unlock. Very not worth. And then senior
year, it fluctuate between concert four
and five depending on how the run is
going. Now that we arrived at classic
gear with this event, it's a good time
to mention event option that provide
energy has higher value in this
scenario. Unlike trackblazer where
energy option is a little bit worse
since your energy is near life support
perma anyways more energy in this
scenario means more tokens more bond
raising more facility level up
progression so as mentioned earlier we
still have these set of songs here I'm
going to grab this song here and then
we're going to grab one more technique
and then that will unlock the next set
of songs even though previously it
should have been two technique but
because we have that song it counted as
that one technique towards this
requirement. So, let's go ahead and buy
this for example. And then now it should
be another set of songs shown right
here. From the first concert to the
second concert, a few more songs are
added to the pool. And two of which are
quite good. This one on screen here, you
pray it's in your first song offer
because this one provide extra skill
point as the mastery bonus that take
effect immediately from now till the end
of the career. If you see this song, try
to get this as soon as possible as skill
points won't be as abundance compared to
Trackblazer since you're not racing much
or if you don't have Agnes Takian at 3
LB or MLB. Afterward, you'll want to
prioritize any of the songs from the
previous set that has friendship bonus
on their concert bonus. But another song
at the bottom here added after the first
concert is also pretty good and should
look to get it if you can. This one
provide plus two speed as the mastery
bonus and specialty priority as the
concert bonus. Very good stuff there.
This is the full list of the second set
of songs added after the first concert
again. And remember, for the classic
gear, you only go up to the fourth song
because the fifth song requires five
technique to unlock, which is just way
too much and not worth it even if you
can hit it. Better save your tokens for
the next concert reset. Unfortunately,
this looks pretty bricked as all of
these options suck balls, which is
pretty unlucky. Some people will glue
this run on the spot, but you know what
they say, the show must go on.
Now we have reached summer camp and also
the end of concert 2, which means the
chain cycle that we had go back to the
beginning. And the end of the concert 2
brings us a new set of songs added to
the pool. The one at the top here,
another skill point bonus one. As soon
as you can get it is a buy on site if
you see this with the middle two also
pretty decent. Suzuka one gives two
extra power gain and specialty rate on
the concert bonus. And the season 2
ending song grants two extra wood gain
and support event chance up as the
concert bonus. The bottom one is two
extra stamina. This one is more
situational because of summer camp. We
can hope we can find some energy
technique in our lesson tab. If you have
tokens to spend after concert 2, you can
just start buying techniques now to
recycle to see if you can hit the energy
technique or any songs that can give you
an immediate boost now for summer. If
you're not topped off in energy and you
can't find energy here, just pray your
wig cards perform here to save you a
turn of resting. Oh, would you look at
that? Redemption for me. Thank you very
much.
Now that we have finished concert 3,
another set of songs are added to the
pool. This one being the final set. All
of these are good. Seriously, you
ideally want to get all of these as soon
as possible with an emphasis on the one
with 10% friendship bonus on the concert
bonus and the other with 5% after. This
is the final set detail and cost once
again. Oh yes, now that we're out of
Trackblazer, the unique skill level of
condition is something we might have to
pay attention to again. For those that
forgot or are new, the different
milestone all happened in senior year
and these are the requirement and
specific dates. The one you have to pay
the most attention to is early April
since you need to keep track of your
friendship with the director to at least
three bars for the green status. Some
Uma innate career girls will meet the
fan count for these like Ogre here for
example. Some Uma that runs the shorter
races like Silent Suzuka, Taki Shadow,
and Bakshing will require you to run
some races to hit these milestone. If
the G1 you have in mind is at the same
turn that has a really crazy click, then
it might be worth to just abandon the
level up. But again, depends on what
you're building your Uma for. And
speaking of races, yeah, avoid them like
us avoiding the outside to touch grass
because we have better things to do like
playing Uma Musim. only consider it if
you need it for the unique level up
milestone or any secret event you
desperately need. Other than that, there
are some very niche cases where the turn
is that bad and the condition is good
enough where racing is the best choice.
Hey, thankfully for us, we get our
unique level up and another one.
So, we completed concert 4. Summer is
here once again. No more new songs added
here. just reset the chain cycle. Any
concert bonus from songs you get from
here on forward is only applied to the
final three turns. So hopefully at this
point you got all the friendship bonus
one to capitalize on the summer camp
till the end of the career. And here's
this event. Only if you have at least 16
songs by early November will you see
this. If you have tachon, you can
upgrade all I've got to come what may.
But if you have the option of
concentration if using Mihono Bourbon
Wit card for example, it's very good if
you're prepping your Uma for team
trials. Laner Leg also is pretty decent
team trial skill. Easy to activate and
cheap. And now we are at the grand
concert. Watch Girls Legend. You or your
next 20 runs are bricked.
I don't give me
I knew you weren't going to watch it.
That's why I forced you in the video.
You're welcome. You're so welcome. The
final three turn. Nothing much to say. I
will say this run is definitely less
than ideal. I mean, I have 35%
friendship bonus on the senior year
summer. For those that know what they're
doing knows that's not the greatest.
Also, I have three Wick cards and
they're all protesting. Lovely. Now,
there is something I want to mention. If
you have 21 songs before the grand
concert, you'll see a technique lesson
with the remaining two song lessons.
Because there's only a few turn
remaining, depending on how useful those
specific songs left are, it might be
more beneficial for you to skip the
remaining songs and use your remaining
token to maximize your stats and skill
points from techniques. Phew, that was a
lot. And for my final tip is to not
compare yourself with others. Every
scenario I would hear people say,
"Everyone is hitting this rank or my
friend is hitting this rank. I'm so
bad." yada yada yada. Um Musim is a
game. A game is meant to be fun. Unless
you can control your ambition and use
this emotion as motivation to get
better. Please do not compare yourself
with others. I know you see crazy rank
on Twitter or Tik Tok shorts, Discord,
stream, whatever. Those with sibling
growing up probably at one point have
been compared to their sibling for
something. It's not a good feeling. And
you putting yourself in that position is
only going to stress you out or
frustrate you. This is not you versus
this guy or you versus that guy. Learn
at your own pace comfortably and
enjoying the process while you're at it.
Once you stop the mindset of comparing
yourself with other and instead working
towards getting that new personal PR, I
guarantee you will enjoy the game more
and your quality of life will be better
too. Do not lose hope my friend. Take
your time. You got this. But anyway,
that's it from me. It's 3:00 in the
morning for me here. Still need to
process and edit the raw footage. But I
thank every single one of you for
watching. Hope you have found this
helpful. You have no idea how long this
took. If you find this video helpful, do
leave a like and subscribe. I'll greatly
appreciate it. If you have any comments,
questions, thoughts, if I misspoke, if
you disagree with some of these, any
tips of your own I didn't mention in
this video, please drop a comments down
below. I'll greatly appreciate that,
too. If you need help, do join the
Discord server. I will try and help with
the best of my ability with any
questions and I will be streaming more
runs for the next few days. I wish you
guys a great rest of your day. Thank you
guys. Have a good one. Take care and
remember, enjoy the new scenario and
have fun.
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