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Promise, Progress, Payoff - Plot Theory: Brandon Sanderson's Writing Lecture #2 (2025)

1:16:05EnglishTranscribed Jul 23, 2026
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BRANDON: Hey! Welcome to Brandon Sanderson's  2025 Writing Science Fiction and Fantasy  

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lectures. Today we're going to cover  plot, specifically the ideas of promise,  

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progress, and payoff. So I hope you enjoy the  lecture. We'll be on plot next week as well. 

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Hey, everybody! Welcome to class! It's  Science Fiction and Fantasy Writing! Yay! 

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CLASS: (cheering and applause) BRANDON: Because this is a year  

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where we're recording it, I am on the ball  and have outlined the rest of the semester  

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for you. So you can see what's coming up. And  I guess if you're planning to, I don't know,  

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go to Aruba one week, you can pick the  week you're least engaged by. There will  

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be two guest lectures. Usually I have two.  First one's going to be on February 6th,  

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and the second one will be on February 27th. We  aren't 100% sure who those people will be yet, but  

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I think maybe we'll try to get indie publishing  people the second one as we are a little closer  

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to the publishing lectures, and we'll see  who we bring in for talking about character. 

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So that's what we're going to be doing. Like I  told you last time, we're going to go three weeks  

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on each topic, and your questions that you write  down in your--take your quiz by 8:45--we will save  

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those for the Q&A lecture. And that's when I will  try to dig into those. Usually I get to, like,  

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three of them and then there's enough questions  from the crowd and tangents that I don't answer  

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everything you write down. But it is the nice  way that we keep role, and it does give me a  

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starting point for going into the Q&A lectures. We're going to do plot first. I kind of go back  

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and forth on where I start. I should say back  and forth and further forth because there's--.  

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Stories are built up generally of three things.  They are built up of your plot, your setting,  

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and your character. And the intersection of plot,  setting, and character is conflict. What you're  

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looking for is how to create that conflict.  And as far as stories go, setting, plot,  

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and character all should exist to create some  sort of conflict, or to facilitate some sort of  

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conflict, because that's what your story's about. So I'm going to talk a little bit. I actually  

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took notes this time. CLASS: (laughing) 

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BRANDON: Yes, I know! Look at that. So what's  the purpose of plot? Right? What do we talk  

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about when we mean plot? I often talk about  plot in kind of two different categories,  

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and I label them big P Plot and little p plot. A  capital P Plot and a little p plot. Capital P Plot  

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is when someone says, "What is your book about?"  That's what you tell them. This is the "what you  

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can boil it down to in a sentence or two" plot.  What is The Lord of the Rings about? It's about  

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a furry footed British dude taking a magic ring  and trying to throw it in a pit. Right? That's the  

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funny way of putting it. But you know what I mean.  Like, what is Lord of the Rings about? It's trying  

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to destroy Sauron through destroying this ring  that is the conflux of his power. Little p plot  

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is what happens chapter by chapter in order  to keep the reader engaged. So the Plot of  

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Lord of the Rings might be destroy the ring.  But the lower case p plot might be, all right,  

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there's some orcs here and we can't get past them.  What do we do? Well, we'll dress up like them.  

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Right? Like that sort of thing. It's the small,  little problem, and then you resolve it. Small,  

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little problem and resolve it. Building toward  larger problems that you're hopefully resolving. 

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Next week we're going to talk about plot  frameworks. So today we're not going to  

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talk about the Hero's Journey or plot archetypes  or things like that. Instead, we're going to talk  

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about the general idea of what plot is for. And  in my mind, plot is for a couple of things. First  

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is facilitate conflict. It's going to be the  primary way that you create conflict in your  

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story. A thing needs to happen, and the characters  need to do it, and something is standing in their  

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way. Pretty obvious. The second thing though, a  plot is there to give the reader some structure,  

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to give the reader something to hang onto to give  them a sense that a story is being told and is  

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moving along. Plot tends to be the one, because  of these reasons, that is the most difficult to  

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innovate upon. Of plot, setting, and character,  I'd say setting is the easiest place to innovate,  

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character second easiest. Plot is the most  difficult. There are various--and we'll talk  

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about them next week, various plot frameworks.  But there's certain things people expect in a  

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satisfying story. And yes, you can subvert those,  and most of the ways you would subvert those just  

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makes your story unsatisfying. Now, you may want  to tell an unsatisfying story. There are reasons  

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to do that. But in general you're looking to  tell a satisfying story, and there are certain  

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things that work for that and certain things that  don't. And because of that, you'll notice that if  

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you go on and, you know, start googling plot  and start researching it, people will be like,  

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"There's only three plots." "There's only seven  plots." "There's only one plot." Right? The Hero's  

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Journey, he would be like, "Yep, there's one plot.  It's been told in all these different ways." But  

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he stretched a ton to make that count. I don't  know how many plots there are. But I can tell  

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you that innovating here is not necessarily  something that needs to be done. In general,  

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if you are combining your plot with interesting  characters in an interesting setting,  

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and you have--you are kind of using what we're  going to talk about today in this class, you're  

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going to create something that is going to read  and is going to feel fresh and unique. Right? It  

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doesn't matter that Dune is Hamlet. Right? Is The  Lion King. Right? Right down to the break in the  

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middle of Lion King and Dune, which I've always  found interesting, that both of them are like,  

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"We're going to skip all the growing up part."  Right? Maybe it's because Hamlet, he was already  

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grown, and Hamlet skipped the whole first half  of the story and Hamlet's the second half. But  

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there's something about that story. Son is wronged  as father dies and uncle seizes the throne. Son  

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goes away and comes back stronger, maybe crazier  in Hamlet's case. And becomes a rival for the  

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uncle's throne, killing the uncle, and restoring  order to the Pride Lands, or whatever they call  

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them. Right? To Arrakis. You would not look at The  Lion King and Dune and be like, "Wow, those are  

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the exact same story," even though the general  concept, the general structure, is the same  

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structure. Right? You've probably, I would guess,  never thought that Dune was Hamlet. Everyone talks  

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about Lion King being Hamlet, so you probably  already knew that one. But the fact that they  

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share these very similar plot structures, even to  the point that it's like the uncle and things like  

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this, doesn't make these stories feel unfresh or  unoriginal. In fact, Dune is probably my favorite  

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book of all time. And so because of that you can  use plot as a tool. Plot should be, in my opinion,  

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one of these places where the chef knows  what works and can use it to their advantage,  

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with only taking pieces and parts. You'll even  notice, like, as I said, when Shakespeare wrote  

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this story, to tell the story he wanted to, he  started with Hamlet arriving back. Right? Well,  

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when Dune tells the story, it backs up and shows  all of this and the wrongs being committed that  

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need to be righted. The stories are trying to do  different things. And so, you know, in The Lion  

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King you need cute, plucky animal sidekicks.  In Dune you need an animal that will eat you  

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if you walk without rhythm. And so the different  needs are different for the different stories. 

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Now, I think that plot breaks down  to this idea of promise, progress,  

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and payoff. In all the frameworks we'll talk about  next week and the ways of constructing a plot,  

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we'll kind of rely on this same concept. You might  be saying to me, "Brandon, I am naturally more of  

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a pantser. I like to write by the seat of my  pants. I don't like to have a structure." As  

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I mentioned with Stephen King, he feels that if  he makes an outline he's already told his story,  

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and it makes it harder for him to then go tell  his story because discovering the story is part  

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of what drives him to write. Don't worry. You can  do all of this while discovery writing. Right? Now  

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the frameworks we'll talk about next week, some  of those, if you're a discovery writer, you just  

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don't want to use. Right? You don't want to sit  down and use 7-Point Story Structure. But the more  

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you learn about the core concepts of what makes  people read books and enjoy them, the more you  

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can apply that as you're discovering your story.  And one thing to be aware of is the difference  

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between discovery writers and outliners, and  again, everyone falls on the spectrum between,  

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and indeed, most people are a little of both and  it changes based on project, most people spend  

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about the same amount of time. The outliner spends  it up front. The discovery writer spends it on the  

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back end. Right? And these sorts of things we're  talking about are often really handy tools for  

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analyzing a story that's gone wrong. In fact,  that's kind of a theme for this whole class.  

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When you sit down to write, a lot times writers  are not thinking, "Hmm, what is the progress  

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here?" Right? I do because that's how I analyze  story. But I think most people are writing by  

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instinct. And then if something doesn't  work, writers back up and say, "All right,  

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what's the disconnect here?" And they will often  arrive at things that essentially mean, "I've made  

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a promise, but my progress is something different.  How do I fix that?" Well, I go back, generally,  

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and make new promises, because the progress that  I'm writing along is what I want to tell the story  

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about. So don't worry and feel that you have  to learn all of this up front and apply it to  

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your outline before you start writing your book.  Writing will teach you how to do this better than  

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any other activity will, as we talked about last  week. So take all of these things, use them as  

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analytical tools to help you begin understanding  story. And if things are broken, then maybe you  

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can analyze them according to some of the things  we talk about. And if you're an outliner, they  

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might be really handy in making your outlines. So questions on any of that before we talk  

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about promises? Yes. STUDENT: How much of  

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this is just North American culture? BRANDON: Yeah. So how much of this is--? I  

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would say Western storytelling traditions. Right?  But really modern Western storytelling traditions.  

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How much is it? This is a little bit hard for  me to put a point on because definitely in Asia,  

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Japan, Korea, China, you're going to see a  different use of payoff most often. That's where  

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they deviate the most. The payoff there, based on  kind of subtle storytelling archetypes over time,  

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means something different, and what is satisfying  to that audience can be different. That said,  

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they are homogenizing. Whether for good or for  ill, you are seeing more and more of ambiguous  

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endings being more popular in the West, and you  are seeing more payoff endings in the East. And  

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both are kind of viable. It just depends on what  kind of payoff that you want to have. You still  

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generally use, in some of the Eastern styles of  storytelling, even going back, if you're going  

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to read Journey to the West, right? You're  going to see kind of the same progress and  

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promise methodology. You see very different payoff  methodology. Excellent question. Yeah, go ahead. 

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STUDENT: Just out of curiosity, when you're  writing something, like, when you've been  

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writing something longer, like Stormlight  or something, where would you put yourself  

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on the scale between discovery and outliner. BRANDON: Discovery and outliner. Every author--.  

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The question is, so it can be repeated for the  camera, where like on Stormlight in particular,  

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would I put myself between outliner and pantser or  whatever. Every author is a pantser, is discovery  

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writing at the core as they're working. Right?  Even if you have bullet points, you're still  

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discovery writing. Like, nobody's outline is as  long as their story. So you're always discovery  

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writing something. I remember a famous story that  I was told that I have not been able to confirm.  

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I tried very hard, and I think it might just be  apocryphal. But the story I was told when I was  

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young is that in the movie ET the screenplay just  said, "Elliot and ET escape on the bikes." Right? 

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CLASS: (laughing) BRANDON: At least in one of the drafts,  

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and then that became the most iconic scene in  the film. A lot of times your outline will say,  

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"The characters escape." And then you have to  discovery write that. Right? So the outliner,  

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you know, it's a bit of a misnomer to call anyone  truly an outliner, because it's just how much  

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pantsing you are comfortable with. I tend to fall  much more on the outlining side for everything,  

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and the longer the series, the more detailed  my outlines are. That is because I'm kind of  

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throwing myself footballs and then trying  to catch them 15 years later. Right? 

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CLASS: (laughing) BRANDON: And the  

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better guess I have where I am, the easier it  will be to catch those footballs. That said,  

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I knock out walls that I would have considered  load bearing, and I change things around. And  

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as you write, the story matures. And so even  myself, who I consider myself one of the more  

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hardcore outliners that I know, I would say that  more discovery writer than outliner in general.  

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Just compared to other people I outline more. And here's a fun thing for you. Anecdote time,  

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and then I'll get to this question. I have been  on many panels on writing, and I generally find  

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myself one of the few outliners. This has changed  over time. I find that there are more outliners  

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now than there used to be. But I still tend to  be in the minority. And so I talk about myself  

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as kind of being odd sometimes as such a strong  outliner. I once sat on a panel in Germany,  

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and I kid you not, I said this, like how I do it,  and all the Germans looked at me and they're like,  

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"No, that's how it's done." CLASS: (laughing) 

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BRANDON: I'm like, "No, there's discovery  writing." They're, like, horrified. They're like,  

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"People do that without a structure?" I thought  it was funny. It's a little bit of a stereotype,  

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but it literally happened that all the Germans  are like, "It's insane to not have an outline." 

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All right. Question here, and then  we'll do this one, then we'll do--yeah. 

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STUDENT: How do you come to  terms with dropping plots or  

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plans that you feel are core to your story? BRANDON: How do you come to terms with dropping  

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plots or plans that you feel are core to your  story? How do you come to terms with killing  

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your darlings, which is a famous screenwriting  terminology for this sort of thing. You tell  

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yourself a lie. OK? I'm going to tell you what  the lie is. "I will find a much better place  

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for this character, plot, or idea, where it can  shine in its own story." And then 9 times out of  

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10 you won't, because that idea actually wasn't  that great. You just built the whole story upon  

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it. The story did evolve because the process of  building a story is where the real creativity  

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takes off. And as you start writing it, you start  applying all of your ideas, and that thing that  

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started you actually is not as good as the rest of  it, and part of you realizes it. Once in a while,  

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that 1 out of 10, that lets you have plausible  deniability on your lie. Once in a while that  

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1 out of 10 becomes its own story, and it  deserves that space and time. I will say this,  

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just as a blanket. I almost always throw away my  first chapters, often my first several chapters,  

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of a given book, and write them over once  I'm finished. This is how you can tell,  

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even though I'm an outliner, discovery writing  and really focusing on the progress side of this,  

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which is in many ways the most important but the  least showy. Right? It's the one that people pay  

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attention to the least but it's 90% of your book.  Once you know what that progress is, you then know  

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how to signpost it for people to enjoy it, and  throwing away your early chapters is really common  

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in the industry. So this is one of the reasons  why it's best not to become--where's Nate? Not to  

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become an eternal--hey, you were right there, and  I just looked past you--to learn as Nate has done  

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to not keep revising your first chapters until  you've finished your book. Because for most of us,  

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you won't really be able to do that until you've  gotten far enough along to know how to make those  

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promises. So thank you for being, two years  running, my really great example on this. 

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CLASS: (laughing) BRANDON: All right. I'm going to  

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go into promises. Then we will do more Q&A. OK? So, promises. Promises are the easy one. OK?  

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You should not stress promises at the beginning  of your book because once you learn your progress,  

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and once you've written an ending, and if you're  a discovery writer it'll be a bad ending. Don't  

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stress that either. Once you know what the core of  your book is about, throwing away three chapters  

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and rewriting it so that your promise nails what  you want to do in your story is easy. Throwing  

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away 40 chapters in the middle is hard. Right? If  you just look at the weight of time. But promises,  

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in many ways, are the most important. They're  the easiest, but most important. Why are they  

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most important? Well, you might have heard people  talk about how important your hook or your first  

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line is and things like that. I find rarely do  first lines actually matter. We like to talk  

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about them. Usually, it's your first couple of  pages that really matter. And yes, a zinger of a  

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first line can be really great. Right? You know?  What is the great ones? You can go look at some  

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of the great ones. What is that? STUDENT: "Call me Ishmael." 

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BRANDON: "Call me Ishmael" is a really great first  line. Snow Crash has a really great first line.  

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You know. 1984 has a really great first line.  Right? Like, there's a bunch of really great  

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first lines. They're awesome. Having one of those  is worth doing. But really, your first chapter,  

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your first few pages, they are important because  that's where someone's going to decide whether or  

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not to put your book down. And that's dangerous.  And it's also dangerous for you because most  

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of the books you read, the authors are actually  relying on something before the first line to not  

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make you put the book down, and that is the name  on the title. Right? So when you pick up The Way  

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of Kings, and you read The Way of Kings, I can get  away with so much in that book because I'm trading  

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on my name and popularity. Right? CLASS: (laughing) 

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BRANDON: Like, how do I pitch Way of Kings? I  say, "This is the book to read once you trust me." 

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CLASS: (laughing) BRANDON: You might trust me because  

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your friend won't leave you alone and wants you  to read it. You might trust me because you tried  

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a different book. Once you trust me, you can read  The Way of Kings. It has three prologues. That's  

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a terrible idea. Don't do that. CLASS: (laughing) 

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BRANDON: Right? Only one of them's named  “Prologue.” But I cheated and named one  

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“Prelude.” Right? CLASS: (laughing) 

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BRANDON: And then the next chapter is a  prologue also. It's just called “Chapter 1.” 

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CLASS: (laughing) BRANDON: It really is. If  

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you haven't seen it, it's the one from the eyes of  the kid who's on the battlefield. It's not even,  

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you know, a main character. Right? So don't do  that unless you are willing to get the--how shall  

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I say? Unless you're willing for people to just  put your book down. You got a question on this? 

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STUDENT: I do with promises. BRANDON: Yeah. 

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STUDENT: In larger series. BRANDON: Yes. 

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STUDENT: How do you keep promises between books? BRANDON: How do you keep promises between books? 

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STUDENT: You have to chain people  between books and you can't do  

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that by making a promise each book. BRANDON: Yes, you can. You can make the  

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promise each book. But a lot of times it depends  on the structure of your story. All right? A lot  

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of romance novels do this by saying,  "Here is a whole family of unmarried,  

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young, eligible people." CLASS: (laughing) 

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BRANDON: Book One's about the eldest. Guess what  Book Two is about? Right? Inherent structure.  

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You can promise that in your first chapter if  you do it right so that everyone knows, "Oh,  

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it's going to be a seven-book series  because there's seven girls." Right? 

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CLASS: (laughing) BRANDON: Then there's cousins,  

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so we're going to keep going. CLASS: (laughing) 

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BRANDON: That's how you know if a series made  money, if the cousins start getting married. 

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CLASS: (laughing) BRANDON: I'm joking, but it's real. 

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CLASS: (laughing) BRANDON: But you can also do that. Like, if  

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you are an established author, there is a promise  that this is the first of a trilogy. People are  

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picking it up. The actual packaging of the book  can give you your promise of sort of structure.  

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In The Wheel of Time, Robert Jordan promises, "At  the end of this book series, the Dragon Reborn  

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will fight the Dark One." He said he'd get there  in three books when he pitched it to Tom Doherty. 

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CLASS: (laughing) BRANDON: I have that straight  

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from Harriet, his wife. CLASS: (laughing) 

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BRANDON: He thought he could do it in three  books. And the first book was going to end  

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with him taking the sword that was not a  sword from the stone that's not a stone.  

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Right? If you've read the series, that's Book  three. And then it just got longer from there. 

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Discovery writers, this is what happens when  discovery writers get series. But he made that  

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promise. Right? Oftentimes if you have a big  series, it can be really handy to make one of  

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the kinds of promises. The kinds of promises can  be, this is a large, continuing story and there's  

24:41

something cool at the end. It can be, here are  seven sisters. It can be, these are the continuing  

24:48

adventures of said character. Then you just name  your series something like The Blank and Blank  

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Files, or The Blank and Blank--. You know, The  Dresden Files are a great example of this, right?  

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Then each one is going to be a self-contained  adventure. That's your promise, right? You can  

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do all of these things. But may you be so lucky as  to have to worry about this. Let's talk about the  

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promises you should be worrying more about right  now. Because you're going to be looking at making  

25:11

a couple of big promises in the beginning of your  story, and they don't--they aren't all innately  

25:16

obvious. The first is, you often want to make a  tone promise. OK? A tone promise is separate from  

25:26

the plot promises that you're otherwise making.  What is a tone promise? Well, a tone promise is a  

25:32

way to tell the reader "This is the kind of story  you're getting into, and this is the sort of feel  

25:39

that it's going to have." If your story is going  to involve a lot of humor, you want there to be  

25:47

jokes early on. If this is a story about tragedy  and it being grimdark, well, you start your story  

25:55

with a viewpoint protagonist who gets beheaded  by someone who doesn't want to kill him. Right?  

25:59

Game of Thrones. Right? Right? If you want--you  give a tone promise through descriptions. Naming  

26:07

your characters the Stark Family is a tone promise  that George Martin made in those books. Whereupon,  

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if you're going to name your wizard school  Hogwarts, and your Gandalf is named Dumbledore,  

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you are giving a promise of whimsy. Right? And  things like this. The way that you're naming  

26:28

things, the way you're introducing your stories,  the way you're using your prose in your opening,  

26:34

is going to give someone an important promise  about what your story is about. This is why  

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the prologue became a really big thing in epic  fantasy, because epic fantasy wanted to start  

26:47

its plot slow. Epic fantasy generally leans  to the sort of progression fantasy that is,  

26:55

you know, like a lot of the lit RPGers do this  very explicitly these days. If you don't know what  

27:04

that is, it's a very popular genre, particularly  in indie publishing, where your characters have,  

27:11

like, bars of experience bars and level and things  like that, like they're in a video game. But most  

27:18

epic fantasy is the story of the young nobody who  ends up saving the world. I wouldn't say most,  

27:27

but a large number of the very popular ones. It's  the traditional hero's journey sort of thing.  

27:34

Those stories tend to start with a young person  standing and looking up at the suns and imaging a  

27:41

world beyond. Right? But, because of that, that's  not the tone of the whole story. The tone of the  

27:48

whole story is we're getting chased by space  wizards and things are exploding. So what do  

27:54

these stories do? They add a prologue that is  basically there to give you a tone promise. We  

28:00

start with the door being blasted off and laser  fire ad a dark Samuri coming through the smoke,  

28:06

and, you know, using magical powers. And  then we cut to young, idealistic everyman  

28:13

standing and being like, "Wow. What's beyond the  stars?" The answer is space wizards and lasers. 

28:17

CLASS: (laughing) BRANDON: But you know that, and he doesn't yet.  

28:22

One of the most masterful uses of this is Robert  Jordan's Wheel of Time, which is going to start  

28:27

with a young man on a farm, and things are going  to feel creepy. Right? It does feel creepy. But  

28:33

the main story is the story of what happens if you  get too much power, and you might kill everyone  

28:39

that you love but you need that power to save the  world. That is the basic premise. So what does he  

28:44

do? Prologue, hey, there's a person who has all  this power but has gone crazy and killed everyone  

28:48

he loves. Right? You will see this very commonly  as one of your ways to make a tone promise,  

28:55

to the point that it's almost a cliche now, so you  need to be using it carefully. Don't do it just  

29:03

because it's done. Do it because your story really  benefits from it. And be aware that if there are  

29:09

lots of people doing it, then it's harder to stand  out doing it. That said, I did it in Stormlight.  

29:15

I didn't in Mistborn. Right? I used that kind  of tone promise prologue for different reasons.  

29:22

That's why Stormlight has two prologues. "Here's  one tone for the whole series, melancholy about  

29:27

these people who have been immortal, and things  are falling apart." Next tone promise, "Hey,  

29:31

assassinations and wars!" And then, you know,  yeah. What's that? Yes. And then number three,  

29:42

oh, the poor kid on the battlefield. That's  going to come back, isn't it? Hey! Yes. I  

29:52

knew why I did each of those prologues but,  yeah, it is a lot. It is a lot to swallow. 

29:59

Other reasons, things that, your promises that  you're going to make. Some stories choose,  

30:03

and you don't need to do this, but some stories  choose to do an opening, what we call a cold open,  

30:10

which is actually what Star Wars is too, starting  in media res, right at the beginning. But they  

30:14

often will do this little mini story at the  beginning. And the purpose of this is to say,  

30:18

"Here is our story in microcosm. We're going to do  it in five or 15 pages, and then we're going to do  

30:25

it in 150 pages." Indiana Jones loved to do this.  Right? The first one is really excellent at this.  

30:33

Indiana Jones, cool adventurer, going to overcome  trials. It's going to be really hard for him,  

30:39

but he's going to use his wits and his whip to  overcome these, and at the end he's going to  

30:45

lose. Right? That is the opening to Indiana Jones  and the Raiders of the Lost Ark. And then the rest  

30:54

of the movie is the exact same thing done a second  time at length and in slightly different ways. You  

31:01

will see this used pretty commonly as your sort of  promise of "here's what my story is." Often when  

31:07

you have a cold open, that's what the cold open is  for. "Here's our characters pulling a heist so you  

31:12

can know how good they are at pulling heists." And  then we're going to use that either to replicate  

31:17

it, or something's going to go wrong with the  next heist, so you knew how it was supposed  

31:21

to go. And then this whole story is about what  happens when it goes wrong. Excellent ways to  

31:28

kind of introduce your characters and things  like that. Sometimes your opening does that. 

31:34

A lot of times, you want your opening to give  you a promise of what the plot of the story is  

31:40

going to be, even if you don't do it in microcosm.  You want to introduce some metaphor for the main  

31:48

conflict. And this is difficult sometimes, because  sometimes your main conflict won't come until much  

31:55

later. Sometimes it will. For instance, Star Wars,  hey, it's right up there. We need to get the Death  

32:00

Star plans. We're going to blow up the Death Star.  Boom! In the cold open and in the tone promise  

32:04

you've got it all. Sometimes though you don't.  Right? Like, what is Lord of the Rings? Are we  

32:12

going to find out the plot of Lord of the Rings?  Well, it kind of has the mini thing. You gather  

32:16

your group of friends. It's really hard. You get  to this place. That's Rivendell. And then you do  

32:21

it again, and it takes three books that time. CLASS: (laughing) 

32:24

BRANDON: But a lot of times your character is,  like, not going to discover what the big problem  

32:30

is until around the end of Act 3 if you're using  the act structure. This is a problem for giving  

32:37

a promise about the plot. What do you do? Well,  sometimes you just let the tone promise handle it.  

32:43

Sometimes you spend those opening things saying,  "Here's the tone of the book. Here's my character  

32:47

and why you should like them. Now we'll introduce  a problem that is really hard to overcome." And  

32:53

that is fine. You don't have to promise all of  these things. Sometimes you try to find a mini  

32:58

way to introduce what the character's conflict,  or the main conflict might be in that opener. What  

33:06

am I talking about with these sorts of things?  Well, sometimes you will read a book or see a  

33:11

film where a character is trying to fix a broken  down hunk of junk and then, you know, I mean,  

33:19

the Transformers movies do this. It's about "I  need a car, Dad. Car, car, car. Oh, I found this  

33:25

car." Well, the movie's going to be about cars  and getting cars, and you kind of have this little  

33:30

mini introduction to what the character wants and  why they can't have it. And this is really kind of  

33:36

what you're introducing in this opener if you're  trying to get to kind of your character promises,  

33:41

is what do they want, what do they need, why  can't they have it? And you can kind of start  

33:48

there and then through the capital P Plot at them  at the end of Act 1, as long as your lower case p  

33:56

plot kind of either gives a promise of tone or is  in microcosm some sort of picture, small snapshot  

34:05

of the larger picture that is going to become  the book. This is why all of this can be done  

34:11

pretty easily in retrospect. Right? Once you know  where you're going, you can start making these  

34:18

promises a lot easier. So I'm going to go off of  promises for a second. I'm going to let you ask  

34:23

me questions for a second, and I'm going to look  and see what--yes. I think I got to it all. Yeah. 

34:32

STUDENT: What about just, like, skipping the  entire first part of your story altogether? 

34:36

BRANDON: Yeah, it's done. It's done. Anything  can be done, and it can be done well. I mean,  

34:43

I just referenced Hamlet. Hamlet essentially  skips of what most people would do, it skips  

34:49

Act 1 of this very classic story that I would  be willing to bet during Shakespeare's time,  

34:55

because this is how Shakespeare worked, he had  heard that story. I mean, it's a really common  

35:00

story to be telling, you know? The prince who  has to reclaim his kingdom from the person who  

35:05

overthrew it. He'd heard that story. And then  he chose to skip Act 1 and start with Act 2,  

35:13

which is weird. I'm talking story structure  act, not playwriting acts, which are different  

35:18

in that case. Right? Same terminology, but they  mean different things. So this happens all the  

35:23

time. You will--you've probably seen many a story,  Monkey Island 2 does this--oh, there's a deep cut,  

35:32

Monkey Island--where you have a character  start with some interesting thing happening,  

35:39

and then--record scratch--you're probably  wondering how I got here. Emperor's New  

35:44

Groove, right? Right? CLASS: (laughing) 

35:47

BRANDON: And then they tell Act 1 in flashback,  catching you up to oftentimes the middle of Act 2,  

35:53

or sometimes even the end of Act 2. And then they  launch into, you know, that. You've probably seen  

35:59

that. But there are plenty of stories like Hamlet  that just say, "Pick it up from context. We aren't  

36:04

doing Act 1. We're in the middle of a story."  In fantasy, I would say that the Malazan Book  

36:11

of the Fallen loves to do this. It's just like,  "Boom! We're going! Figure out where we are if  

36:18

you can." So yeah, totally doable. Yeah. STUDENT: What if you switch between tones  

36:25

back and forth deliberately, like, for more of a  thriller tone to kind of a travelogue, and then  

36:29

back into a thriller, as the story progresses? BRANDON: Yeah. Excellent question. What do you  

36:35

do if you are going to be switching between  tones, your example being a pretty good one  

36:39

of travelogue, thriller, travelogue, thriller. So  you can promise both of that at the beginning. And  

36:46

I would really suggest that you do. You can do  anything. You don't have to give any promises.  

36:54

Famously, the big breaker of all of these rules  is Into the Woods. If you haven't seen Into the  

37:01

Woods, it, like, it starts off. It's like, "Here's  all these people on their adventures." And then  

37:06

promises are stomped flat when you come back from  the intermission. Goodbye, promises, sometimes  

37:13

literally stomped flat. And the thing about that  is, he very cleverly does something we're going to  

37:21

talk about in twists, where he makes you want  the tone to change. And so oftentimes there's  

37:29

that. But with this sort of story, you could make  promises at the beginning, something in microcosm  

37:34

that's like, you know, "this story is about these  kinds of things." It's always more difficult. More  

37:39

difficult things make you grow. And if you do them  right--when you break the rules--. Here's kind of  

37:45

a rule of thumb that you could therefore break.  I don't know. Here's a rule of thumb. Things that  

37:50

break the rules have a harder, a bigger threshold  to overcome to grab the reader's attention. But  

37:58

once they do, they tend to have a stronger and  more dedicated following. Blandness tends to  

38:06

get fewer dedicated followers. whereas something  that is doing what it shouldn't but makes it work  

38:17

tends to, when it gets big, tends to be very big.  And this is a reason why, for instance, there are  

38:25

within some genres--let's use romance. Within  romance there are some very formulaic stories  

38:34

that people still read and love. Right? But they  don't really capture people. You read them. You  

38:41

dispose of them. You read the next and you dispose  of them. The ones that break the rules a little  

38:46

bit--It Ends with Us is a great example of this.  It's not really a romance novel, but kind of is,  

38:51

but kind of isn't. Suddenly, when those take off  they can take off really big because they are  

38:57

standing out. They are breaking those rules. But  they take more inertia. I always say--. I'll get  

39:03

to you, but I've got a question back there after  this. I always say that books, all of them have,  

39:07

like, these certain red marks against them. Right?  And every great book has a ton of these. Your job  

39:15

is not to get rid of all of the red marks, a red  mark being something that would make someone put  

39:19

the book down, make it harder to get into. Your  job is to get rid of the ones that aren't integral  

39:23

to the piece of art you're making, and then  you try to rely on the ones that are integral,  

39:31

you can't get rid of, to be things that also  distinguish it. Way of Kings has three prologues.  

39:35

What does Way of Kings get from that? Well, it's  really hard to get into. If you're going to put  

39:40

down The Way of Kings, like, most of my books,  if you read the one-star reviews, they're very  

39:45

different for The Way of Kings. The one-star  reviews just could not get through the first 10  

39:49

chapters. Too much going on. Too many names. Too  many characters. And Kaladin is way too depressed. 

39:55

CLASS: (laughing) BRANDON: Right? But because of that,  

40:02

I can start really low and go really high. I can  then world build so much that when it all clicks  

40:09

it's so distinctive and interesting it's not like  anything you've read. I'm able to do things with  

40:14

this red mark that you could not do with a book  that didn't have it. So as long as you are using  

40:20

them to their fullest, yes, they will break the  rules. Right now, to sell in fantasy, they say,  

40:26

"We want 120,000 words," traditional published.  The Way of Kings is 400,000. Right? Elantris was  

40:32

250,000 when I submitted it, and I got it down to  200,000. As long as you're earning that 200,000,  

40:37

then suddenly it becomes--. Does that make sense? So yeah. Let's go back here, and then up here,  

40:44

and then we'll see where we are. There was one  back there in the corner, and I didn't want to  

40:47

ignore you because it's hard to see. So yeah. STUDENT: About promises, and like you said that  

40:52

the first few chapters are easy to, you know,  edit after the fact. Do you find you're also  

40:58

editing a lot in the middle, keeping up with your  promises that you found you've made at the end? 

41:03

BRANDON: Well, that's more progress. We'll talk  about progress next. So I'm glad you asked that.  

41:07

I'm not doing as much. Mostly, I'm trying to  make the ending and the promise match what is the  

41:13

interesting parts of the middle, is really what  I'm shooting for. But I'm a bad example on this  

41:18

because I generally know my ending. So my progress  and my ending usually align pretty well. It's just  

41:24

nailing the right promise at the beginning is much  easier after I've actually written that ending. 

41:29

All right. Down here. STUDENT: How do you, like, how do promises scale  

41:34

in, like, the length of the story? Like,  say you, like, have, like, a shorter story. 

41:37

BRANDON: Yeah. STUDENT: Like, installed in,  

41:39

like, a past mythology? BRANDON: Yeah. 

41:40

STUDENT: How does that scale? BRANDON: So how do promises scale  

41:42

with length of the story? The example being you've  got a smaller piece, maybe part of mythology or a  

41:47

short story. So in a short story, and maybe we'll  try to get Eric in during one of the weeks I'm  

41:53

gone to talk short stories, everything just has to  be trimmed down, but it also has to be distilled.  

41:59

It's not just a matter of writing shorter. It's  writing in a more distilled way. So you still  

42:02

need to hit that promise. In some ways you need  to hit it harder, because it does need to be,  

42:07

like, in your first paragraph in the short story.  Rather than the fantasy book where you can spend  

42:13

a whole prologue giving us a tone promise and  then switch characters. You just can't do that  

42:16

in a short story. Right? Or you could. You can  do anything. But in most short stories I wouldn't  

42:21

recommend it. So therefore, what you're trying  to do is you're hitting it just really hard. 

42:27

In a long story, you can do what I did and have  three separate chapters doing three separate  

42:33

promises. Right? Before you even start your book.  Readers will look at the length of your book and  

42:40

they will determine how long they'll give you to  start getting around to it based on that length. 

42:46

Yeah. STUDENT: Can you and should you make  

42:47

new promises as you progress through the story? BRANDON: Can you and should you make new promises  

42:49

as you progress through the story? The answer is  yes and yes, asterisk. Right? It depends on how  

42:57

long your story is, and it depends on what kind  of twists you're going for. Most stories will  

43:03

be making new promises. You'll be introducing a  new character, and you're going to make a promise  

43:08

about that character, usually. Every character's  going to have some innate promises attached to  

43:12

them. Usually this is with their character arc.  Right? And we'll talk about this in probably  

43:19

actually Sanderson's Second Law. But the idea is  you're going to attach to them flaws, handicaps,  

43:24

and challenges. Right? And you're going to, like,  you know, you're going to figure out--you're  

43:31

going to signpost which of those are going to be  overcome, which of them are going to be expunged,  

43:35

where the character's going to grow or fail to  grow. Right? And so every character is--. But each  

43:40

little plot sequence will often have a promise. In  fact, every chapter generally has one. Oftentimes  

43:46

chapters, just like, unfortunately, as frustrating  as it is to go back to your high school classes,  

43:52

your teacher is like, "Thesis paragraph." A lot  of the best chapters start with a stealth thesis  

43:59

paragraph that introduces what the chapter’s  going to be about and what you're going to learn,  

44:04

and at the end will have a stinger of a line  that indicates, you know, now you've learned  

44:10

it. Right? But it depends on the type of plot  that you have. We'll get to that in progress. 

44:13

All right. Where are we? I need to move to  progress. We're going to move to progress. If  

44:18

there's time at the end, I'll take more questions.  But we got progress, and progress is the most  

44:22

important of them. And so save your question, and  when I do questions at the end after payoffs you  

44:28

can reference back. OK? But let's talk progress.  All right. Hmm, my notes. Yes, yes, notes. 

44:42

You absolutely control progress in your story  to a greater extent than you think. It's pretty  

44:51

easy to explain this. Right? At any point in  your story, let's say you're writing a romance,  

44:57

you could write, "He stopped being stupid, and  so they got together and got married. The end."  

45:03

At any point you can just write that. At any  point Tolkien could have written, "And Bilbo  

45:10

fell through a wormhole, appeared in Mordor, and  dropped the ring into the thing, and everyone was  

45:16

saved." Right? You've maybe read stories where  at the ending a writer rushed this a little  

45:22

too much and you felt a little bit like Frodo  had been dropped through the wormhole. Right?  

45:27

We call that a deus ex machina. Right? You control  time and progress absolutely in your story. You  

45:36

as a writer, I could give you the challenge right  now to say, all right, you need to spend 50 pages  

45:42

and only one second can pass. It would be really  boring, but you could all do it. You just describe  

45:50

everything in the room. Right? And then get into  philosophy. It's in the character's head. And  

45:57

then, you know, do a flashback or whatever. You  could do 50 pages, and one second has passed. I  

46:03

bet you've read books that feel like that before. CLASS: (laughing) 

46:07

BRANDON: Those of you who like manga, I hear  there's lots of filler chapters sometimes. Yeah.  

46:14

So you can also be like, "And a thousand years  passed." I've read books that use structures like  

46:22

this. Right? You control time. You control  progress. So your job as a writer is not to  

46:31

make things progress. It is to give a sense of  satisfying progression through a story. And you  

46:39

do this by deciding a couple of things. First is  how fast your progress is going to be. Your short  

46:46

story's going to go faster. You're also going to,  if you're writing, say, a thriller, you're writing  

46:53

a story where a lot of the opposition is external  for obstacles to overcome. Character's got to  

47:00

fight this, grab this, get to this place. Right?  I mean, Tenet is this. It's almost all external,  

47:08

and it's the next problem, and the next problem,  and the next problem. Those stories are paced  

47:12

very differently from the story about a character  wrestling with whether or not it's right to kill  

47:18

your uncle, you know, or how you would kill your  uncle, and, you know, if you'd even make a good  

47:25

king or, you know, how awful it is that you're  driving your girlfriend insane. Like all of this  

47:31

stuff, you're wrestling with all of this. Right?  That has a very different pacing. You're going to  

47:39

decide kind of how your pacing is, and it's nice  to match it to your story and to your own natural  

47:46

writing style. So how fast do you want it to go? The most important thing you'll probably decide  

47:51

is what kinds of progress you're going to make and  how you're going to signpost that to the reader.  

48:02

This is a little bit of a hard one to explain,  so give me some time on this. There are lots of  

48:08

different types of progress you can make in a  story, and you want to generally match that to  

48:15

what your climax is going to be. For instance, if  you are telling what is basically a mystery plot,  

48:24

which doesn't mean you're writing a mystery,  but your plot is based around characters  

48:29

lacking information and needing to find this  information, and your ending is going to  

48:37

involve a big informational reveal. The mystery  story is obviously the best example of this.  

48:43

Right? A whodunit. We have a murder. We know  somebody did it. We don't know who it is. The  

48:52

detective is going to, over time, sort through and  discover clues and at the end reveal who did it.  

48:59

Information style plot. Right? A lot of stories  have mysteries built into them. In these cases,  

49:08

your progress is measured by information. What  clues have been given? What suspects have been  

49:17

discovered? And which ones have been eliminated?  You therefore often want to find ways to signpost  

49:24

that progress is being made. You can do this in a  lot of ways. If it's a mystery, the detective is  

49:30

saying, "I've almost got this. I feel like I'm so  close." You will watch a lot of mystery stories do  

49:37

this. "We're getting closer. We're almost there.  We need but one more piece, Watson." Right? And  

49:44

there are these signposts that are saying you  are getting there. And you are, at the same time,  

49:51

giving this information to the reader. A relationship plot, which buddy cop movies  

49:59

and romantic comedies follow the same structure  for these. Right? It's just whether there's a fist  

50:06

bump or a kiss at the end. CLASS: (laughing) 

50:10

BRANDON: In these sorts of stories, what you're  going to be doing is the relationship is going  

50:16

to be making progress. You're going to start  off with a very clear indication these people  

50:22

do not get along. And then you're going to show  ways that they do. But then there's going to be  

50:26

backsteps occasionally. But then you're going  to, through the course of the story, be like,  

50:31

"Wow. These two people work better together  than they ever did apart. They are filling  

50:36

holes in each other's lives." And so when they  finally get together, that's your climax. And  

50:45

the trick with this is stories often have  multiples of these going on at the same time  

50:50

that are different things and identifying  which is the most important to your story,  

50:55

and therefore the key component to your ending, is  actually really important. Guardians of the Galaxy  

51:01

is ostensibly an adventure story about get the  McGuffin and prevent the world from ending. But  

51:09

the real story is can these people work together?  And almost everything that is not an action scene,  

51:16

and even some of the action scenes, is a  relationship plot. And so that movie really  

51:22

cleverly has its climactic moment being where  the main character, who has refused to take his  

51:29

mom's hand when she wanted to give him a hug when  she was dying, takes the hands of his friends,  

51:35

and they all take each other's hands, and then  together that, you know, with a dance battle. 

51:40

CLASS: (laughing) BRANDON: Is what beats the bad  

51:41

guy. Right? It is not necessarily that, you know,  the McGuffin beats the bad guy. It is literally  

51:48

the power of friendship. CLASS: (laughing) 

51:50

BRANDON: That defeats the bad guy. And that when  a plot really works, that's what happens. And to  

51:58

do this, what gets really tricky is you sometimes  have to identify the difference between kind of  

52:02

the trappings of your story and your A plot  and your B plot and what people are going  

52:11

to think they are. Guardians is a great example.  Like, ostensibly your big P Plot is actually get  

52:17

the McGuffin. Chase down the McGuffin. Get the  McGuffin. Clear our names to prevent the world  

52:24

from being destroyed. But the actual little p plot  is character, is can we get along? Can we become  

52:32

friends? And so you're going to have multiples  of these. And usually you want to pay them off  

52:39

all together. You just kind of have to decide what  your soul of your story is. The longer your story,  

52:44

the more souls of your story that you can have.  And often you can introduce things like this,  

52:51

have a whole arc about people, you know, becoming  friends, and then go into Act 3, and solve the  

52:57

McGuffin problem. Guardians of the Galaxy doesn't  do this, does it right on top of each other, but  

53:02

you can do things like that. You've probably read  stories where--. For instance, Moana. Moana has a,  

53:08

you know, a sub arc for Maui in the middle of it.  It's handled--that's a really good movie, but it's  

53:15

handled kind of clunkily with Maui's return. But  they're trying to do this. Right? They're trying  

53:19

to have, like, "We're not going to do this at the  main climax, just right before it," so Maui has  

53:24

his character climax and comes back and things  like this. So figuring out and identifying what  

53:31

your various plots are and how you're going  to make them all have a sense of progress is  

53:38

really vital, I think, for making a story work. A page turner is usually a story that really  

53:48

understands progress and how to dole it out. A  boring book, when people get--you know, when you  

53:54

don't write it on purpose like I did--. CLASS: (laughing) 

53:58

BRANDON: Those who aren't laughing, I literally  released a book called The Most Boring Book Ever  

54:02

last year. It was a kids' book though. A book  that people are like, "Boring," or "I got lost,"  

54:10

usually the signposts of progress are not there.  Now, a big reason the signposts of progress can  

54:17

not be there is that you gave someone a really  interesting promise, and then you as a writer  

54:23

got really interested in something else, and you  have a giant subplot going somewhere else that  

54:31

doesn't seem to advance the main story. The Last  Jedi does this as a film. You know, Last Jedi does  

54:43

this. And so what happens is Finn is a character  whose been introduced to us in the first movie,  

54:47

then reintroduced to us in the second movie as  a guy who cares about his friend Rey and really  

54:52

wants to go find her and help her. And then the  plot says, "You know, I did promise that. But what  

54:58

if you let some horses go free?" CLASS: (laughing) 

55:06

BRANDON: "What if you really needed  to learn that horses should be free?" 

55:12

CLASS: (laughing) BRANDON: And Finn's like, "Ah, my friend Rey,  

55:16

the fate of the universe, Luke Skywalker. I want  to go to my friend Rey." And the plot's like,  

55:23

"Ah, but those horses." CLASS: (laughing) 

55:26

BRANDON: And not everyone had this experience, but  it was a lot of people, and it was the experience  

55:30

I had. I'm like, "Why are we here? What are we  doing? I am not feeling that this is progressing  

55:36

the promises made to me by the story." And  so whatever is interesting happening there,  

55:44

we don't invest in it. I had this problem  in Oathbringer where I'll try to explain  

55:52

it without giving too many spoilers. I had a  plot. I'm going to draw on the board for you. 

55:59

CLASS: (laughing) BRANDON: A little harder  

56:00

to draw on the board in this one. All right. Oh,  I'm supposed to use black because the camera can  

56:07

pick it up better. So you all know to take  your quiz. It's already past. Right? No. 

56:13

LYNN: No. BRANDON: No. No. It's 7:45, not 8:45. Yeah. 

56:16

CLASS: (laughing) BRANDON: It's all past. You all fail. 

56:19

CLASS: (laughing) BRANDON: So sorry. Come back next year. 

56:22

CLASS: (laughing) BRANDON: So I had a story where  

56:26

characters were right here. And I knew they needed  to be right there. Right? Characters all are kind  

56:34

of set adrift. They don't know what they're doing.  They're in a new environment. They land here and  

56:40

they all are like, "Well, if we can get to this  place then we can get out of here." And so they  

56:46

all make a plan to go to this place. And then I  have them going there. And then they get diverted  

56:52

by something. And then they get diverted. And  whoa! They end up where I knew they needed to be  

56:56

all along. Readers were so bored with this plot. CLASS: (laughing) 

57:01

BRANDON: Right? Which was shocking to me, because  the new environment that I had put them in,  

57:05

I'd done a lot of worldbuilding. The sort  of things that make my stories pop I had  

57:09

put in there. This is why we will talk about it.  Worldbuilding is actually the least important of  

57:15

the three. It is. I'm sorry. CLASS: (laughing) 

57:21

BRANDON: Great worldbuilding with bad  characters and bad plot is an encyclopedia. 

57:26

CLASS: (laughing) BRANDON: Great characters and great plot  

57:31

with bad worldbuilding is still often an excellent  book. You can probably name them. The fact that  

57:38

Time Turners break the entire universe of Harry  Potter wide open does not prevent that from being  

57:44

the strongest book in the entire series. Right? CLASS: (laughing) 

57:49

BRANDON: Right? STUDENT: Amen! 

57:51

BRANDON: So worldbuilding's important. Don't get  me wrong. You ideally want to do all three. But  

57:55

really great worldbuilding cannot save a sequence  where you have said, "Hey, people need to go to  

58:01

point B," and then you send them to point C,  because the whole time the readers will be  

58:07

thinking, "This is a side quest, and we are being  diverted from our story until we start heading  

58:16

toward point B where we'll be making progress  again. Because we are making no progress, I will  

58:22

not invest in this plot cycle because it doesn't  seem like it means anything." My solution was  

58:30

actually pretty easy. My solution was to have the  primary viewpoint protagonist of this, right near  

58:37

the beginning, be put in conflict with the rest  of the group because he's been told by a source  

58:43

that he believes that if he doesn't get to point  C, someone he loves will die. And he believes that  

58:49

so strongly, and he's the main character we're  seeing through the eyes of right here, at least  

58:54

one of them, that's suddenly it's a conflict. It's  like, "Oh, are we supposed to go to B or C? Oh! I  

59:00

think we need to get to C because the consequences  of not getting to C, if this character is right,  

59:05

are really, really, really dire." So even though  he's in conflict with them, it works. And suddenly  

59:11

that little change, and suddenly the whole plot  sequence worked. In the next group of readers,  

59:15

nobody had problems. Everybody was enjoying it.  All the things that I wanted to have happen and  

59:20

wanted to be enjoyed were enjoyed. Such little  changes in promises--you see, whoever asked do you  

59:27

want to make promises--I made another promise  in the middle of the story. Promise is, if you  

59:31

don't get here, something bad will happen. And  so he needs to get there. And so you can see how  

59:39

just a little divergence with really interesting  things can end up not working if you don't  

59:45

understand progress payoff. Most of the time, not  all the time, but most of the time if a book is  

59:49

boring or if people aren't investing in a sequence  that you thought they should invest in, you have  

59:55

made a misalignment of progress and promise. STUDENT: How consistent should we be  

1:00:02

with the pacing throughout the book? BRANDON: It depends on your own personal  

1:00:06

style. Question is how consistent should you  be on pacing. It really, really depends. Right?  

1:00:13

Generally, if you want to use thriller pacing,  which is you're going to write short chapters,  

1:00:19

you're going to try to put a hook at the end  of every one of them, or at least most of them.  

1:00:24

Dan Brown is pretty good at this. For all his  faults, he's really good at this. And that's  

1:00:29

part of what made The DaVinci Code work, is that  short chapters with a hook at the end of each one  

1:00:35

and a lot of external conflict can really propel  a story. But they run out, in my experience, right  

1:00:42

around 70,000 words. And if you're not going right  into the climax then, you start to lose people. So  

1:00:50

it works really great for a story that's 90,000  to 100,000 words long. Really hard to keep that  

1:00:56

up for too long because you generally in a book  want slowdowns in pacing for the reader to get  

1:01:05

a breather, for the characters to get a breather,  and for you to kind of come to, you know, process  

1:01:14

what's been discovered, so that then you can  ramp it back up. Because variation is noticeable,  

1:01:20

and lack of variation creates sort of a sense that  you're coasting along, and it starts to lose its  

1:01:26

impact. If every sentence is a one-sentence  zinger, then none of them. Right? What's that  

1:01:32

Syndrome said? If everyone has superpowers,  nobody does. Or something like that. Right?  

1:01:38

Yeah. If everyone's super, nobody is. Yeah. There  you are. Sorry, Brad Bird. I'm misquoting you. So  

1:01:48

there is an example of why you would want to do  both. Both if you can keep it up--. Like a lot of  

1:01:54

things that people are like, "This is an absolute  page turner," it's 80,000 to 100,000 words of just  

1:01:58

relentless plotting that you're supposed to read  in one sitting and not stop. I don't do that in  

1:02:05

Stormlight Archive. Right? I did it a little bit  in Wind and Truth, which is why the pacing feels  

1:02:12

different in Wind and Truth than it does in other  books. So it's really kind of up to you what you  

1:02:19

want to do with this. Generally, no, you don't  want the same pacing through a book. Generally,  

1:02:25

you want to change pacing and having breathers  and things like this. It's up to you. Some  

1:02:32

books are just really slow the whole time. And  that's just the author's writing style. Right? 

1:02:40

Yeah, excellent question. Go ahead. STUDENT: How do you deal with speeding  

1:02:43

up the progress when you want your characters  to get to a destination, but you don't want to,  

1:02:48

like, take time with the travel? BRANDON: Right. How do you speed  

1:02:50

up progress when you want to not have  to take time travelling? I would give  

1:02:56

a mini promise early in your book that sometimes  you're just going to time jump. And then just time  

1:03:03

jump. Just say, "And then they arrived." And you  can do this pretty easily. Like, if you're having  

1:03:08

problems with people being like, "Oh, it feels  like I missed too much," end part one and then  

1:03:15

start part two with them having arrived. Stuff  like this. Like, actual structural physicality  

1:03:21

breaks. Like, if you break a chapter and then say,  "Three weeks later," so much easier for a read4r  

1:03:27

than if you try to in the middle of a chapter say,  "and three weeks passed." That said, Jo Rowling  

1:03:32

does it all the time in Harry Potter. "And three  weeks passed, and it was Christmastime now." And  

1:03:38

so I don't think you have to worry about this  as much as you think you do. As long as you've  

1:03:42

kind of established early on that you're going to,  you know, like if you even have one chapter that  

1:03:47

says--at the end of chapter 2 and then chapter  3 is like, "Three days later X," you've already  

1:03:52

established this is a pattern. And nobody should  ever have a problem with, you know--sometimes  

1:03:59

you even do it right at the end of a chapter.  You're like, "Over the next three days she kept  

1:04:05

worrying that something was going to happen.  But at last they crested the hill and saw--"  

1:04:09

boom. And you've done it in a paragraph. So yeah. Back here, and then we'll do some of you up here. 

1:04:15

STUDENT: So you said that proper pacing,  proper progress, and signposting. 

1:04:20

BRANDON: Yeah. STUDENT: But you also warned against not making  

1:04:26

promises [unclear]. BRANDON: Yeah. 

1:04:28

STUDENT: I guess is the key to a  good plot twist proper signposting? 

1:04:34

BRANDON: So we'll talk about plot twists in payoff  in a second. But yes, that's part of it. The  

1:04:40

real good thing--the secret to proper twists is  generally to promise someone something, and then  

1:04:47

make them wish you'd promised something else. All  right? So to explain this--we'll do some others,  

1:04:55

but to explain this since the question is here.  I imagine twists working like you have promised  

1:05:02

someone a gift for Christmas, and you say, "Do you  like toy cars? I'm going to get you a toy car."  

1:05:10

And then you put a package under the Christmas  tree. And the twist is what do they actually open.  

1:05:18

Yeah. Plenty of stories give you a toy car,  and there is nothing wrong with that. Right?  

1:05:26

One of the greatest books of all time  is Pride and Prejudice. What is the  

1:05:30

first line of Pride and Prejudice? STUDENTS: "It is a truth universally  

1:05:35

acknowledge that any single man in possession  of a fortune must be in want of a wife." 

1:05:38

BRANDON: Yeah. CLASS: (laughing) 

1:05:39

BRANDON: First line is this is a book about  someone getting married. Right? And then,  

1:05:46

"Oh, twist!" Nope, there's no  twist. They get married. Right? 

1:05:50

CLASS: (laughing) BRANDON: There's complications  

1:05:52

and escalations, which are different  from twists and equally important,  

1:05:55

in fact even more important. You do not have  to have a twist. However, if you want a twist,  

1:06:01

as was guessed earlier here, one of the things you  can do is you can escalate. You can over-deliver.  

1:06:09

You promised a toy car. You give them a real car.  Right? But one of the classic twists is you say,  

1:06:16

"I'm going to get you a toy car." They're like,  "Yay!" And then through the course of the story  

1:06:20

you show them how cool planes are. CLASS: (laughing) 

1:06:23

BRANDON: To the point that they're like, "I  know I'm going to get a toy car, but boy,  

1:06:28

I wish I was getting a toy plane." And then you  give them a toy plane. I usually use as an example  

1:06:33

the movie While You Were Sleeping. I'm going  to spoil While You Were Sleeping. I'm sorry. 

1:06:39

CLASS: (laughing) BRANDON: OK? Yeah, it's a fantastic film  

1:06:42

that uses twists perfectly in this sort of style.  It's a romance. Woman is, like, dreaming, seeing  

1:06:49

this guy pass through her toll booth, because  she works at, like, a toll booth on the freeway,  

1:06:53

and thinking, "That's the guy someday I'd like to  marry." And she, "Blah, blah, blah, blah, blah."  

1:06:57

And then, like, he gets in a car wreck, and she's  there, and she, like, helps him, and he wakes up,  

1:07:02

and she tells a lie because she's like, "Oh, I'm  his girlfriend," but not really meaning to tell  

1:07:06

that lie. She just was, you know, dreaming it,  or "I'm his fiancé. And then everyone's like, "He  

1:07:11

had a secret fiancé! Oh no!" She's like, "Oh no!  Now everyone thinks I'm his fiancé. I don't want  

1:07:16

to let them down." Hijinks ensue. So this story  is about "Oh, I'm pretending to be his fiancé,"  

1:07:23

because he's lost his memory and things like this,  or he's in a coma and he's like--whatever. Right?  

1:07:29

In the meantime, while he's in a coma/wakes up  and has lost his memory, because there's your  

1:07:34

escalation. Right? Rather than a twist it's  an escalation. What's going to happen when  

1:07:37

he wakes up and the lie becomes revealed? Oh,  he doesn't remember. "I had a fiancé? Oh, wow,  

1:07:42

she's pretty. Oh, that's good." Right? CLASS: (laughing) 

1:07:46

BRANDON: "I'm glad my secret  fiancé is Sandra Bullock." 

1:07:50

CLASS: (laughing) BRANDON: Right? In the meantime, through the  

1:07:54

whole time, this is not uncommon, right? I think  The Wedding Singer does the same thing. She's been  

1:08:01

hanging out with his brother and falling in love  with his brother. That's the airplane. Right? You  

1:08:07

find out they match each other really well and  she doesn't actually match this other guy at  

1:08:11

all. Even though you were promised a toy car in  scene one you, through the course of the film,  

1:08:18

really come to want a toy plane. And then of  course the ending is she ends up with the plane,  

1:08:24

with the brother. Right? CLASS: (laughing) 

1:08:27

BRANDON: Right? The hijinks continue to ensue  until they go to comical and ridiculous--. Well,  

1:08:32

they start at comical and ridiculous proportions.  They go further than that. And then boom,  

1:08:37

the wrap up. And the twist is you get your plane.  It's pretty well sign posted that you're getting  

1:08:42

your plane. But there are plenty of books that do  this more subtly. Not that While You Were Sleeping  

1:08:48

is bad for not doing it subtly. It's a really  excellent story. But you can do that more subtly  

1:08:53

so that the twist is, "Oh, wow. This is what I  always wanted." And this is actually the secret to  

1:08:58

why Into the Woods works. Because Into the Woods  shows you idyllic fairytales in the beginning,  

1:09:05

and then starts to put cracks in them, so that  you start to not necessarily want the fairytale  

1:09:12

ending. And then boom! Second act happens and  everything gets smashed to splinterings, but then  

1:09:18

it's rebuilt as something better, so that it ends  up working. It's a really gutsy move. And a lot  

1:09:24

of people really dislike Into the Woods for that  reason. Like, my mom does not like Into the Woods.  

1:09:30

She's just like, "Give me a fairytale. That's  what you promised. You lied to me, Sondheim!" 

1:09:37

CLASS: (laughing) BRANDON: "I'm never watching any of your  

1:09:38

plays again! Mostly because they're about people  eating other people or assassinating people." And  

1:09:43

then there's West Side Story. But-- CLASS: (laughing) 

1:09:46

BRANDON: She'll watch that one. Sorry. Does that  make sense? How much time have we got? We've  

1:09:52

got five minutes. OK. All right. We've got to do  promises. Write your questions in here. Let's just  

1:09:57

to payoffs for a little bit. I've already done the  most important one, which is what do you do with  

1:10:02

twists, right? But payoffs are really just giving  people a surprising yet inevitable fulfilment of  

1:10:14

your promises. You make it surprising through  a couple of ways. One is the twist. But usually  

1:10:21

what you do to make it surprising is you give them  plausible deniability. You make them believe that  

1:10:27

it won't happen. And most stories get a lot of  mileage out of this. Right? Like, a ton of mileage  

1:10:36

out of making the story work so well that you  worry, you wonder if the character--. You're like,  

1:10:44

"Oh, is the character actually going to succeed?"  You know, we're pretty sure that Frodo is going to  

1:10:49

succeed and that the world is not going to end.  But then when he gets stung by Shelob and dies,  

1:11:00

you're like, "Wait!" CLASS: (laughing) 

1:11:02

BRANDON: "Wait. Maybe Frodo won't. Maybe Sam  will have to do this all by himself. That's  

1:11:07

horrifying!" Right? Escalation. And then we get  Frodo back. But then Frodo collapses. Then Sam  

1:11:15

has to carry him. Right? Like, things like  this, like you keep getting these obstacles,  

1:11:19

escalations. And through obstacles, escalations,  and the last one being red herrings, you manage  

1:11:25

to make people think that they aren't going to  get what you promised them, then you do anyway.  

1:11:29

That is your basic. That's what you generally do.  The twist works really well also. Sometimes your  

1:11:38

surprising but inevitable is built around this  idea that as you're going through your story  

1:11:44

you forget the promise. Right? My favorite of  the Lord of the Rings films is the second film  

1:11:52

where the promise is right at the end, "Look for  me on the morning of the fifth day." Right? And  

1:11:59

this is a beautiful sequence. And this will kind  of be where I'll wrap up. I love the second movie,  

1:12:05

and I like the third movie. I like the Frodo/Sam  part. But the Battle of Helm's Deep versus the  

1:12:11

Minas Tirith battle, they work on very different  axes and it's all about promises. Right? In the  

1:12:17

Minas Tirith battle in the third film, but it  plays out slightly differently in the books,  

1:12:22

so I use the films because they make a better  object lesson. And this is in the third film,  

1:12:28

Minas Tirith, they're up against all odds. They  are going to be destroyed. And the promise is if  

1:12:35

they don't, you know, fight this off themselves,  they will fail. This is their last resort. And  

1:12:41

then they fight and they're really strong, and  they can't do it, and then Aragorn shows up and  

1:12:46

saves them. In the second film, it's the same  thing. They're in this bastion. It's their last  

1:12:51

resort. If they don't win this, they're all  going to die. And then Gandalf shows up and  

1:12:55

saves them. The difference in these plot cycles  is promises. In the second film Gandalf says,  

1:13:03

"Look for me on the morning of the fifth day." And  Peter Jackson very expertly uses--what's it--it's  

1:13:10

what's his name. Is it Eomer? Yeah. No. Yeah, it's  Eomer. Eomer. I was going to say Faramir. It's  

1:13:22

not Faramir. It's Eomer. And I was going to say,  "Oh, it's Bones." But it's not Bones, it's Eomer,  

1:13:28

because he's in a different movie. CLASS: (laughing) 

1:13:31

BRANDON: But he very expertly has them leave.  It doesn't work this way in the books. But he  

1:13:35

expertly has them leave so you have hanging on  the mantle there this idea of "Oh, there's an army  

1:13:41

out there that was faithful to the king until the  king pushed them too far and left." And you have  

1:13:46

Gandalf saying, "Look for me on the morning of the  fifth day." I still wish it were the third day,  

1:13:52

for mythological reasons. Right? CLASS: (laughing) 

1:13:55

BRANDON: Right? Morning of the third day,  the sunrise. Anyway. But it's the morning  

1:14:00

of the fifth day. I went and looked. I'm like,  "Ah, you missed out. Could have been third." 

1:14:04

CLASS: (laughing) BRANDON: Anyway. Through  

1:14:10

the course of how awful that fighting is, awful  in a good way, and how dark everything gets,  

1:14:16

you forget, like, Aragorn, and Gimli, and  Legolas forget that Gandalf has promised  

1:14:23

because it's so dark and they're at their last  stand, and they're going out to die. And then  

1:14:28

Gandalf shows up. And it's just brilliant, and  wonderful, and you love it. Because you remember,  

1:14:34

and they give a voice stinger, "Remember?" If  you can do that you don't need a twist. You can  

1:14:41

just make us forget by making it so dark that  when the light comes back and the sun shines,  

1:14:47

and orcs are like, "Oh, we can't see, because  Gandalf might have magic. We're not sure." 

1:14:52

CLASS: (laughing) BRANDON: And they get ridden down,  

1:14:55

and they're saved. You're like, cheering. Whereas  when Aragorn shows up with the ghosts, I don't  

1:14:59

know if you guys had that, I'm like, "Oh, good.  The ghosts are there. I'm glad they didn't die."  

1:15:03

But I'm not cheering. Right? Ghosts did all the  work. They should have just--everyone should have  

1:15:07

hid and waited for the ghosts. And in the second  one, you're like, "Ah!" They had to fight every  

1:15:14

inch of the ground they gave up so that they could  last long for Gandalph to show up. And that's what  

1:15:19

promise, progress, and payoff mean, is making  this work so that you have--when these work,  

1:15:26

people cheer. People get chills. The story just  is magical for a minute when this works. And  

1:15:33

when it doesn't, well, you have other things that  can carry your story. But I really like this in  

1:15:39

plotting, and so that's why I talk about it. Next  week, we'll talk about actual plot frameworks and  

1:15:44

strategies. Thank you guys so much. CLASS: (applause)

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