Full Transcript

·YouTLDR

It's Time To Be Honest About Manor Lords

17:30EnglishTranscribed Jul 23, 2026
0:00

Hello my fellow Manor llords. Today I

0:02

have a bit of a different type of video

0:03

for you. This is more of an objective

0:05

discussion and talking about the

0:07

direction, development, and community

0:09

interactions with the game as well as

0:11

the business side of it. Keep in mind

0:13

this is not necessarily representing a

0:15

shift in content here on the channel as

0:17

the main focus is and always will be

0:19

about discovering unique aspects of

0:21

games, experimenting with strategies,

0:23

and enjoying some epic journeys. But

0:25

with a lot of these recurring issues and

0:27

frustrations surrounding Manorlords, we

0:29

almost always inevitably end up talking

0:31

about these topics here on the channel.

0:33

So, I figured I would just make a video

0:35

addressing most of this stuff right up

0:37

front. So, with that said, for this

0:39

video, I'm going to begin with showing a

0:41

discussion that I started in the

0:42

Manorlord's Discord, which sparked a lot

0:45

of thoughts that I just had to get out.

0:47

So, I made this post in the Manlords

0:49

Discord replying to someone that was

0:50

asking about any information regarding

0:52

the development perks. And you know, I

0:54

pretty much just laid it out for them or

0:56

was saying, "Hey, look, honestly, if you

0:59

look objectively at the track record of

1:01

the of the Mandalor's team and the

1:03

developers and stuff and their

1:04

communication and everything so far up

1:06

to this point, you know, it really does

1:09

tell you one one underlying message,

1:11

which is that honestly, you you can't

1:13

really spend too much time or energy

1:15

thinking about what's in their heads.

1:18

You know, what's the plan, what are they

1:19

working on, when is this coming, etc."

1:23

uh because the reality is there doesn't

1:26

seem to be any real rhyme or reason or

1:28

any real legitimate plan. They obviously

1:30

just they don't really think about the

1:32

realistic roll out plan for anything

1:34

that they're doing. Um, for example,

1:36

here with the development perks, it's

1:38

like, you know, we had an already

1:39

working system. And, you know, to their

1:42

point, maybe the new system, it does

1:43

have the potential to be better than the

1:45

old system, what what it offered. But

1:48

the problem is, it's certainly not

1:50

better if we only have one thing. Like,

1:53

you literally build five living

1:55

residences and you you're done. You've

1:56

peaked. Your town has peaked. you have

1:59

no motivation, no incentive to to

2:02

further grow or customize your town,

2:05

customize your playthrough, anything

2:06

like that. Obviously, they had this

2:08

seemingly great idea of this better

2:10

development system, which sounded all

2:12

nice and shiny at the time, so they

2:14

jumped the gun and implemented it. But

2:16

so now in the aftermath, it's like, "Oh,

2:18

wait. Now we can't add any other perks

2:20

beyond this first basic one because we

2:22

haven't delivered on all these other

2:24

things that are actually supposed to be

2:25

involved in the development perk system.

2:28

So, it's like, you know, I I totally

2:30

understand why this person and many

2:32

others are asking about what's going on

2:33

with the development perks, right? And,

2:36

you know, they did add that one little

2:38

line about it at the end of the uh

2:40

latest update preview post where they

2:41

said, you know, we're we're hopefully

2:44

going to do the development perks after

2:45

we finish this next update, which is

2:48

cool, but you know, the problem is it's

2:50

like we've we've heard it all before.

2:53

You know what I mean? The fact is we've

2:55

seen and heard Greg announce all kinds

2:58

of stuff. I mean, there's a long list

2:59

here. Like I even mentioned me, Cider,

3:03

the German cookies, candles, artisan

3:06

storefronts, town walls, siege, cavalry,

3:08

yada yada yada yada. I mean, the list

3:10

goes on and on and on, guys. You know

3:12

what I mean? And these are not these are

3:15

not topics that I am just, you know,

3:17

pulling out of thin air just because I'm

3:19

thinking like, hey, I'm a I'm a paying

3:22

customer that paid 20 or $30 on this

3:24

game and therefore, you know, I'm super

3:26

entitled and these are my expectations

3:28

for the game and what I need you to do,

3:30

blah, blah. No, no, no. These are

3:33

expectations that they created. These

3:36

are expectations that the Manorlord's

3:38

team and developers created by

3:40

announcing these features saying here's

3:42

what we're going to implement guys.

3:44

Aren't you excited about that? And it's

3:46

like, yeah, we are, right? Okay. So,

3:49

honest that's that's not adding up. So,

3:51

the problem here is that, you know, they

3:53

say they're going to do something and

3:55

they don't continuously. This is a

3:58

pattern here. Okay. And unfortunately

4:01

this seemed to spark some kind of, you

4:04

know, debate. You know, basically he's

4:06

saying, you know, look, Greg came back

4:09

from his vacation and, you know, he's

4:11

he's super on top of stuff now and he's

4:14

very engaging with the community and

4:16

listening to what we have to say and

4:17

that there's all these huge new updates

4:20

that are coming and they're going to be

4:21

coming out every month now moving

4:23

forward. And you know, I'm just thinking

4:26

to myself like, whoa, this guy is really

4:29

looking through some rosetinted glasses

4:31

right now. But it turns into like, you

4:33

know, he said I'm just being negative

4:35

and basically creating this connotation

4:38

of like if you come into this discord

4:40

and share any sort of criticism towards

4:42

these developers, then you are no better

4:45

than a spoiled little child as if you

4:47

are just a toddler in the grocery store

4:49

throwing a temper tantrum because mommy

4:52

didn't buy you a lollipop or something.

4:54

And then, you know, that's when I bring

4:56

up the point that it's like, look, I'm

4:57

not being negative. I'm being realistic,

5:00

right? The point is like in life in

5:03

general if someone says they are going

5:05

to do something and then they don't do

5:07

that thing and don't communicate

5:10

otherwise or basically just ghost out on

5:12

doing that and then move on to other

5:14

stuff. What what do you think of that

5:16

type of person in life in general?

5:17

Typically those you lose respect for

5:20

people like that, right? Anyone who does

5:22

that in life, they lose credibility and

5:24

they lose the respect of others. That is

5:27

just a simple fact of life. And this is

5:30

no different in in game development or

5:32

whatever it is, literally any situation.

5:34

If someone says they are going to do

5:36

something, especially to a community of

5:39

people that actively listen to them,

5:42

have invested in their product, have

5:44

invested in their in their community and

5:47

the uh you know the growth process and

5:50

all that kind of stuff. If they say that

5:52

they're going to do something to these

5:55

types of people and they don't, that

5:57

means honestly if you're not upset about

5:59

that, that kind of means that you don't

6:01

really have any respect for yourself.

6:03

You know what I mean? And that's kind of

6:05

sad. So, you know, I do on one hand

6:09

understand the sentiment of like, you

6:11

know, let's let's stop complaining and

6:13

let's just, you know, trust that they're

6:16

doing their best and and whatnot, which

6:18

on one hand, you know, like I said, I do

6:20

see the validity the validity to that,

6:22

excuse me. Um but the reality is when we

6:26

look at the objective factors and once

6:29

again uh you can see here as I've as

6:31

I've brought up before and it's all very

6:33

public knowledge. We all know that

6:36

there's a full professional team working

6:38

on this game and they have already

6:41

generated tens of millions of dollars in

6:43

in profit. Uh and the game is still in

6:46

early access and all that. So that

6:48

doesn't that doesn't necessarily mean

6:51

that of course things are automatically

6:54

just going to be an overnight success.

6:57

But the the the thing is here we're not

6:59

talking about overnight. We're talking

7:01

about years, right? So we have outgrown

7:06

the point of you know oh it's a small

7:08

indie de blah blah blah. No it's not.

7:11

It's objectively not okay. This is a

7:14

fullscale professional project. So you

7:17

can see here there's a moderator that

7:19

ends up jumping into the conversation

7:20

here and they bring up well you do know

7:23

that you know Greg used to be a uh

7:25

individual you know sole indie developer

7:28

by himself on the game right and it's

7:30

just like [snorts] okay guy yeah like I

7:34

duh we all get it we all know that every

7:37

single time you open the game before it

7:39

would had that popup message saying you

7:41

know hey I'm Greg and I'm working on the

7:43

game solo by myself for the last seven

7:45

years or whatever All right. It's like

7:47

we all know that. But how about the last

7:51

years since they've released this game

7:52

in early access and probably even before

7:54

that, this game has been backed by a

7:56

company, a successful company, Hooded

7:59

Horse, right? So that's factor number

8:01

one. And then factor number two is that

8:04

over the last upwards of two years, it's

8:06

been at least a year and a half, upwards

8:07

of two years now, they have expanded

8:09

into a full professional team. There are

8:12

people that work on this project that

8:14

literally all they do is map design or

8:16

people that do all they do is the AI

8:18

programming and stuff like that, right?

8:20

And for years now and I'm I'm sorry, but

8:23

like they're I cannot imagine like what

8:25

are these people doing? Like is this is

8:27

this just like a like a part-time job

8:30

that they're only clocking in here like

8:32

like 2 hours a week or something? I mean

8:35

there's no way that you can tell me that

8:37

there's that that this correlates like

8:40

the amount that we have gotten as the

8:43

you know uh players of the game, the

8:46

consumers of the product. You cannot

8:48

convince me that that the correlation is

8:50

there between the resources that they

8:53

have, the team that they have, the

8:55

ability that they have and everything

8:57

and what we've tangibly received month

9:00

after month, year after year. It does

9:02

not add up. And it's crazy that there

9:04

still seem to be so many people that

9:06

don't even know this. I received a

9:08

comment just the other day on my latest

9:10

video saying that they hate the way that

9:11

people talk down about the developers

9:13

because it's just a single dev. As if

9:16

he's just some poor guy by himself doing

9:18

his best in grandma's basement. I mean,

9:20

guys, we need to wake up here. So, you

9:23

know, that whole money aspect and the

9:25

resources aspect and everything, it's

9:27

not to say that like anyone like me

9:30

bringing this up is delusional enough to

9:32

think that, hey, you've got money,

9:34

therefore, you know, you can just wave

9:35

the magic wand and, you know, we're

9:37

going to have like a perfect product

9:38

that fits everyone's expectations and

9:40

more overnight. Absolutely not. I mean,

9:43

obviously, you cannot go and purchase a

9:45

magic wand with money. That doesn't

9:47

that's not how life works, right? But

9:50

what you can do is invest into the

9:52

project. Like you know they hired all

9:55

this team. What is the team doing? Like

9:57

I I don't I don't see the correlation

9:59

there. So the money is just a

10:01

representation

10:02

and additional context to add more

10:05

reference and weight to the points that

10:08

we're making here about like hey why are

10:10

you guys saying that you're going to do

10:12

something and then you don't? Because

10:14

let's look at the facts. You guys are

10:16

obviously able to do it. You have the

10:18

skill. You have the ability, you have

10:20

the talent, you have the resources, you

10:22

have everything. Like this guy, you

10:24

know, he mentioned here like right now

10:26

everyone's clamoring for cider, but no

10:27

one wants to sit down and figure out

10:28

what an apple press looks like and how

10:30

it works, let alone design and program

10:32

it. What What [snorts] do you mean? What

10:35

do you mean no one wants to sit down and

10:37

figure that out? What are we talking

10:38

about here? What? What? So, you're

10:40

telling me there are people that work on

10:42

this project that are paid to work on

10:44

this project and no one can even figure

10:47

out how to create an Apple press for

10:50

over 10 months? There's a staff member

10:52

on the development team that literally

10:54

only does 3D art and they can't even

10:57

create an Apple press. What have they

10:59

been doing for the last 10 months while

11:01

all that we've received is technical

11:03

updates? The next patch has a new church

11:05

model. So, you're telling me that is the

11:07

output of a full-time 3D artist working

11:09

for a multi-million dollar project, one

11:12

building model and some accessories?

11:15

What What was their thought process when

11:16

they were thinking, "Hey, uh, we're

11:18

doing this whole development perk

11:20

overhaul and let's go ahead and also add

11:22

me and cider and German cookies and all

11:24

this other stuff into the game, but you

11:25

know, not add any functionality for it

11:28

whatsoever. It'll just be there as like

11:29

a, you know, an Easter egg for what's

11:31

coming next." But, uh, you know, jokes's

11:33

on you because it's not actually coming

11:34

next.

11:36

I just it it blows my mind. You know

11:38

what I mean? Like that doesn't add up,

11:40

you know, when he calls me uh that I'm

11:42

that I'm like I'm as if I'm shouting

11:44

like a spoiled children. Like I

11:46

mentioned the analogy earlier. As if

11:47

I'm, you know, a toddler in the grocery

11:49

store throwing a tantrum. I just, you

11:51

know, this is just crazy, guys. So, the

11:54

the fact is they ask, we are all paying

11:57

customers. We're part of the community.

11:59

Um they want a community to be part of

12:01

the development process. when you go to

12:03

the store page here and it says, "Why is

12:04

the game in early access?" It says,

12:05

"Because we want community feedback so

12:07

we can mold the game in the way that the

12:10

community wants and and all this kind of

12:12

stuff." So, I mean, they even ask for

12:14

feedback on every single Steam update

12:16

post that they make. And just take a

12:18

look here at this post that Greg made on

12:19

the release day for the game. He

12:21

specifically asked for people to leave

12:23

reviews and even acknowledges that it

12:25

won't only be positive feedback, noting

12:27

that the game is released in early

12:29

access for that reason. I'm sure you've

12:31

heard of the concept of tough love. For

12:33

example, like in life in general, if

12:34

someone really cares about you, then

12:36

they're going to be honest with you

12:37

instead of just sugar coating things.

12:39

So, same thing here. If you really care

12:41

about this game and this community, then

12:43

you should be straightforward with your

12:44

feedback and criticism. Look, if you are

12:48

giving feedback, like I said, and it's

12:50

objective and has context and

12:52

everything, and I say this for myself,

12:55

too, don't worry about these types of

12:57

people. Honestly, they just try to

12:59

gaslight you and spread this false

13:01

narrative. It's ridiculous. The

13:03

developers need to hear from us.

13:05

Otherwise, it's basically just allowing

13:07

them to continue with these patterns,

13:09

and that would be a disservice to the

13:10

game that we all want to see actually be

13:13

completed. You know, this is not the

13:15

first time that I've had these sort of

13:16

interactions here in the Discord, both

13:18

with random people and with actual staff

13:21

and representatives of Manorlords and

13:23

Hooded Horse, you know. So, it's really

13:26

not great. Other than that, guys, I

13:28

would highly recommend go to Steam.

13:31

Steam is the best place to voice

13:33

anything like that. So, uh anytime they

13:35

make like an update post, uh an article

13:38

that's posted here on Steam, I highly

13:39

recommend go to the uh direct replies

13:42

here in the discussions. There's also

13:44

the community hub, uh or there's the

13:46

reviews. That is the most powerful thing

13:49

that we can do is leave a review. Um

13:51

because once again, this is a business.

13:53

This is a company and businesses live

13:56

and like businesses like this live and

13:58

die by reviews. So leaving a review is

14:01

the most impactful thing that we can do.

14:04

I highly recommend that you use these

14:06

outlets to provide your feedback or

14:08

criticism. So anyways, I am excited

14:10

about these new updates that are coming

14:12

out. They did make that update

14:14

announcement the other day where they

14:16

said we have new uh features coming such

14:18

as, you know, the new livestock, the the

14:20

cows integrating into being able to make

14:23

cheese and grow a new type of crop with

14:26

the oats and that we need to feed the

14:27

livestock animals with oats and all

14:29

these seasonal requirements and stuff

14:31

like that. This is all really cool

14:32

stuff. I'm definitely genuinely excited

14:34

for that. Um definitely going to be

14:36

checking that out and making more

14:38

content. But, you know, that does not

14:40

change the fact that of course I am also

14:42

still expecting that they need to follow

14:45

through on things that they've already

14:47

announced because on one hand it's like,

14:49

yeah, I'm excited for cows and livestock

14:51

and all that kind of stuff, but what

14:53

happened to all these other things that

14:54

you announced, right? Are are you ever

14:57

going to get around to that? Is that

14:58

even a priority? Are we just like are

15:01

those things just just done? Should I

15:03

stop having the expect the the

15:04

expectation that those are still coming

15:06

or what? Um, you know, and unfortunately

15:09

the problem is their communication

15:11

style, which was the original point of

15:13

my original post here, my reply to this

15:16

person, uh, is that the unfortunate

15:18

reality is that we can't really trust

15:20

anything that they say because they've

15:22

just they've said this stuff over and

15:24

over again. You know, they've said, "Oh,

15:26

we're going to do this. Oh, we're going

15:27

to do that. Here's what we're planning

15:29

on." Blah, blah, blah. They've said that

15:31

dozens of times over months and years,

15:34

and they don't follow through on it. So,

15:36

you know, that just means we we can't

15:38

really trust what what they say. Um, and

15:42

you know, I gave this advice here to to

15:45

this person and uh you know, I need to

15:47

take my own advice here, which is

15:48

basically the only way to enjoy this

15:50

game and this process is to just kind of

15:53

ride the wave. you know, just wait and

15:56

see what they decide to to do next and

15:59

uh hopefully it works and then, you

16:03

know, enjoy that while you can and then

16:06

maybe they'll move on to the next thing

16:08

and unfortunately that might regress or

16:10

break things that they had done before

16:12

and then, you know, it's a vicious

16:14

cycle. So, honestly, these are some of

16:15

the main reasons why I haven't really

16:17

been playing Manorlords or posting about

16:19

it very much in, you know, the several

16:21

recent months. I think many of you

16:23

already know the details associated with

16:24

a lot of these undelivered features.

16:26

Like we talked about in the update video

16:28

from earlier this year as well. For a

16:30

quick example, this video that Greg

16:32

posted literally 6 years ago showing

16:34

progress on cavalry which has seemingly

16:35

become just a remnant of the direction

16:37

that we thought the game was going or

16:39

when Greg posted over 2 years ago about

16:41

how the next patch will be town walls.

16:44

We've also had announcements saying that

16:45

we'll be getting the artisan

16:46

storefronts, the additional beverage

16:48

variety, and so much more. But I won't

16:50

bore you or frustrate you with hashing

16:52

out every single thing. But once again,

16:54

that doesn't change the fact that of

16:56

course the channel will still be moving

16:58

forward. I am excited for what we know

17:00

about these upcoming updates so far. We

17:02

will be covering it and hopefully

17:03

enjoying it. And I hope you guys enjoy

17:05

it as well. So, thank you all for being

17:07

here. I really appreciate it. As always,

17:10

feel free to leave your comments and we

17:11

can have our own discussion here on the

17:13

channel. And also let me know if you

17:15

have any ideas or recommendations for

17:18

upcoming videos or topics that you want

17:20

to see covered with the new updates that

17:22

are coming out soon or just in general.

17:24

So thanks again guys. Peace out for now.

17:27

Thanks.

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