Alva Review. Should You Pull? | Girls' Frontline 2: Exilium
Hi there. Corposant kicks off the update with Alva, the new core support for the freeze element.
Her kit brings both AoE and single-target damage, strong amplification, and freeze-team staples like
interceptions and shielding. Robella has been waiting for her arrival for the past two months,
and honestly, she should be grateful we’re not getting another early burn unit instead. If you’ve
forgotten how Robella plays by now, feel free to revisit her video. Jokes aside, Alva demands
your full attention. Her mechanics can feel a bit overwhelming at first, so please bear with
me as we break down her kit step by step. Without further ado, let’s get into it. Alva starts the
battle using her S2. The skill consumes her entire confectance index to deal up to 90% of her ATK as
freeze damage in a 4-tile AoE around the selected position. She needs to have only 1 confectance
point to use her S2, but the skill consumes all available points and scales its multiplier and
stability damage accordingly, 15% ATK and 1 stability damage per point. It summons an ice
spike at the target location for 3 rounds, called Liquid Nitrogen Fang. As the LN Fang appears,
all targets in range are afflicted with the debuff Hypothermia which increases their freeze
damage taken by 20%. Then, any actively attacked target within the Fang’s range has a portion of
its HP converted into Hoarfrost, a special shield that is consumed only after other shield effects.
The HP conversion is equivalent to 500% of Alva’s attack and can occur once per enemy
per round. Now you might wonder what’s the point of shielding the enemy? First, keep in mind that
this shield is converted from the opponent’s HP and in no way additive to its HP pool,
so Alva is not trying to sabotage your Gunsmoke score. Instead, she provides bonus damage against
shielded opponents. Also remember that Robella’s 4th fixed key provides bonus damage and pierce
rate against shields, clearly designed for this very moment. Moreover, when an opponent’s shield
breaks within Alva’s range, she will follow up with an attack dealing damage equal to 40% of
the shield’s HP. In the case of Hoarfrost, this would be equivalent to 200% of Alva’s ATK. Then,
when Hoarfrost breaks, it applies Frostbite to the enemy, which adds another 20% freeze
vulnerability. Together with Hypothermia, that’s 40% increased damage taken. Due to these effects,
it is your priority to maintain the LN Fang throughout the battle. You will also notice
that Frost tiles spawned around the Fang’s location. This is due to Alva’s first fixed
key that creates the tiles whenever Hoarfrost is applied. Remember that this occurs once per
round before anyone on the team actively attacks a target within the Fang’s range. Now at this point,
there’s a noteworthy difference between a V0 and a V1 Alva. In this example she is V2, so
following her S2, she enters Covering Mode, here translated as Support Mode. Covering Mode provides
a lot of benefits, and Alva is able to maintain it permanently, though her method of achieving
it differs at V0. Covering Mode increases her personal crit rate by 20% and boosts the team’s
freeze damage against shielded opponents by 20%. This is the aforementioned bonus that synergizes
with the application of the Hoarfrost barrier. Finally, she gains the ability to intercept active
enemy attacks within her range, dealing 60% of her ATK as Freeze damage and converting 20% of the
damage into Brumal Barrier for all allies. This is another type of shield which we’ll explore once we
get to her interceptions. As I’ve warned you, she has an exorbitant number of mechanics packed into
her kit, and it’s not going to get easier. As noted, she enters Covering Mode following her
S2 if she is at least V1 and only when she has 3 stacks of Battle Prep. Going back to the beginning
of the turn, you can see that she started with 3 stacks of the buff due to her second fixed key.
This grants her both bonus confectance points and 3 stacks. Battle Prep doesn’t have an effect of
its own and simply serves as a counter. Normally, she gains 1 stack after ending her action,
so without the key she would not immediately gain Covering Mode following her S2. Returning to where
we were. If available, her S2 consumes 3 stacks of Battle Prep to grant Extra Command. This is
independent of the V1 effect that additionally grants Covering Mode. Since Alva gains 1 stack
of Battle Prep after ending her turns, she gains Extra Command every 3 rounds. With her first fixed
key equipped, she can perform two actions on turn 1, 4, 7 and so on. Note that even though the skill
just consumed her confectance index, Alva is fully recharged. This is again due to her V1 upgrade,
allowing her another use of the S2 with a fully stacked multiplier of 120% of her ATK. In a
single-target situation, she’d use her ultimate instead, which also increases its multiplier
according to the confectance points consumed. But more on that later. As Alva concludes her action,
you can see her passive activate, restoring 3 confectance points and 1 stack of Battle Prep,
here translated as Combat Ready. It will take another 2 rounds for her to regain the stacks to
activate another Extra Command. It's worth noting that only one LN Fang can exist on the field. As
you can see, the first summon disappeared after she cast the skill a second time. Before moving
on, let’s watch the alternative reality in which you’ve decided to stay free-to-play instead of
spending on your favorite gacha game. At V0, Alva will again start by using her S2 with 3 stacks of
Battle Prep due to her fixed key. This summons the LN Fang and grants extra command, just as before,
albeit with a 30% lower multiplier. The main difference is that she did not gain Covering
Mode nor did her confectance index recharge. Since both her S2 and ultimate require at least
one confectance point, she will now have to use her S1. This is a single-target attack dealing
100% of her ATK as freeze damage. Crucially, she gains Covering Mode for 3 turns before the attack.
The duration of the buff decreases at the end of the round and her S1 has 2 rounds downtime,
so as noted before, she can maintain Covering Mode permanently even at V0, just with less AoE
power. After her turn concludes, she recharges 3 confectance points and 1 stack of Battle Prep,
so everything stays the same. On the enemy’s turn, Alva launches her first interception. Remember
that this is tied to the activation of Covering Mode and there’s no downtime to this state.
A portion of the dealt damage is converted to a shield for the team, 20% below V4 or 30% after.
This Brumal Barrier is capped at 200% of Alva’s initial attack, or 300% at V6, so building ATK
on her is your main priority to increase both her damage and shielding. While having Brumal Barrier,
a character enjoys 1.5% bonus damage per 1000 HP shield, plus a crit damage bonus depending on
Alva’s dupes. As you can see here, the 16k damage translates to a roughly 3k HP shield. That should
illustrate that her ability to sustain and to amplify are diminished against targets with
high damage reduction. Note though that Alva’s passive automatically converts other shields to
Brumal Barriers, so someone like Suomi can help her out. Alva also passively boosts the strength
of shields generated by the team by 30%. After her interception, Alva restores 1 confectance point.
Remember that she restored 3 points after ending her turn. If she manages to intercept 3 attacks
per round, she is able to repeatedly cycle her confectance index. Now let’s zoom in on the next
target that Alva intercepts to observe more closely what happens as Alva’s pseudo shield
breaks. Remember that her LN Fang converted a portion of the enemy’s HP into this Hoarfrost
barrier. Following Alva’s interception, it is Robella’s enhanced Unity damage that breaks
Hoarfrost. Immediately after, Alva launches her attack, dealing damage equal to 40% of the
shield’s HP value, here amounting to about 50k damage including a critical hit. The target is
also affected by Frostbite, stacking more freeze vulnerability against it. Tallying up the total
damage from Alva’s 3 interceptions this round, she dealt about 54k damage, amounting to a shield
of about 11k HP. That is pretty much close to the limit given the scaling based on her initial ATK.
The opponents chip away at the shield, so let’s say the team carries a 10k HP Brumal Barrier as
the round ends. That equates to a team-wide 15% damage bonus, plus 15% or 30% bonus crit damage
at V3 or V6, respectively. Jumping ahead to the final round of the battle because Alva
prioritizes her S2 so long as there are multiple targets to deal with. With only the boss left,
Alva shifts to dealing single-target damage which her ultimate does most effectively. It
works the same way as her S2 in that it requires 1 confectance point to activate but consumes her
entire index for increasing skill and stability damage. The total damage is essentially double
that of her S2, up to 180% of Alva’s ATK at V0, or 240% at V2 and above. As mentioned before, the
Alva in this showcase is V2. Before the footage continues, take note of Robella’s confectance
index. She is currently at 3 points because she used her ultimate in the previous round.
After Alva fires her shot with a multiplier of 240% for a total of 160k damage, Robella restores
1 confectance point. With her V2 upgrade, Alva doesn’t just get a higher multiplier, but also
recharges 1 point for all Freeze characters on the team, excluding Alva herself. As you can see,
she is still at 3 points that were restored by her passive after ending her turn. This effect is the
reason why Alva’s V2 is considered a reasonable breakpoint for her role in supporting Robella,
who suffers from an excruciatingly slow confectance regeneration. I believe that
falls under the classic “create a problem, sell the solution” concept. So now that you’ve seen
all of Alva’s kit, let’s put everything together. Her playstyle is actually quite simple despite her
complicated mechanics. There are two key elements you have to be mindful of: her Liquid Nitrogen
Fang and Covering Mode. Both last for 3 rounds, so on turn 1, 4, 7 and so on you have to refresh
their duration. At V0, you do this by starting these turns with her S2 to summon the Fang, which
grants extra command every 3 rounds, followed by her S1 to activate Covering Mode. What you
do in between depends on the stage. In situations where you can target multiple enemies at once,
you’d prioritize her S2, otherwise her ultimate. In normal map content where you move around, you
may have to use her S2 more often regardless of the number of targets to reposition the LN Fang,
since many of Alva’s mechanics depend on its proximity to the opponent. With her V1 upgrade,
you no longer need to use her S1, since Covering Mode now gets activated by her S2 every 3 rounds.
That way, you still have to use her S2 on turn 1, 4, 7, etc. but the other actions simply
depend on the aforementioned considerations. Keep in mind that Alva’s personal damage and
amplification depend on her interceptions, so in mobbing stages you want to position her close to
the action. As for the action order of the freeze team, you typically have Alva go before the damage
dealers like Robella or Makiatto, though Robella sometimes acts first when she needs to use her S2
to reapply Radiant Rise. As you can see from the stats overview of this showcase, Alva contributed
a respectable amount of damage for a support character. Her expected damage is about 20%
lower at V0, but that still makes her output more relevant than most other lower invested supports.
That brings us to Alva’s investment breakpoints. Here’s her power progression chart. You’re already
familiar with her functionally most relevant upgrade when it comes to her supporting role,
which is her V2 for the bonus confectance point for freeze allies. As mentioned before,
her V3 and V6 both add crit damage bonuses based on the value of Alva’s Brumal Barrier,
and starting from V4 her ability to sustain the team becomes better by improving her shielding
capability. As for her personal damage, you’re only seeing significant changes at V5 and V6.
It may not look like much when you’re used to seeing power spikes of 300% and more,
but keep in mind that Alva’s baseline performance is quite strong. As a reference, her V6 output is
comparable to that of a V6 Springfield. Now, Alva’s personal damage is one thing, but we
also have damage calculations for Alva’s impact on Robella’s damage output at various investment
breakpoints. In this graph, the 100% baseline is Robella’s personal damage at V6. Having a V0 Alva
along for the ride increases Robella’s output by 25%. Adding Alva’s signature weapon provides
a further increase of 11%. The V2 requires two more dupes and only adds as much value as the
signature weapon, providing a boost of about 10%, thereby halving the cost-effectiveness as compared
to the weapon. You can hopefully appreciate the diminishing returns. This may be counter-intuitive
because Robella gets to use her ultimate more often, which is the biggest nuke in her kit.
However, every use of the ultimate means one less basic attack, and consequently less sense
weakness stacks, thereby lowering the ultimate’s multiplier. The V3 is included in the calculation
because it adds 1% bonus crit damage per 1000 HP shield, but at this point Alva’s shielding is too
weak to benefit meaningfully from the effect. At full investment, Alva boosts Robella’s damage by
82% as compared to baseline, or by 31% relative to her V3. Similarly to her personal damage output,
the most significant improvements come with the final upgrades. Given Alva’s impressive
V0 performance and significant boost to Robella’s damage even then, I suggest no further investment
unless you’re going all the way with the intention of running a freeze core with both a V6 Alva and
a V6 Robella. That said, Alva’s signature weapon is a worthy and manageable investment if you plan
to use the freeze core regularly. It boosts the crit damage of the team’s freeze attacks by 10%,
up to 20%, and grants another 10% up to 20% damage bonus when allies have shields. There aren’t many
support weapons that offer this much value, though it’s partly tied to her element. As alternatives,
you can use Golden Melody or Planeta. Golden Melody is often recommended due to its ATK bonus,
which is better for Alva’s supporting role. Planeta’s crit damage substat favors Alva’s
personal damage, improving it by about 5%, at the cost of lower shield values. Despite the
new attachments sets, there’s nothing out of the ordinary here. Use phase strike for efficiency or
invest in a freeze boost set for minor gains. You want to build as much ATK as you can with crit as
a second priority. Note that Alva benefits from a permanent 20% crit rate bonus via Covering Mode,
so you only need to build crit rate up to 80%. Moving on to Alva’s fixed key setup.
As you should be aware by now, her second fixed key is mandatory at V0 because the bonus stacks
of Battle Prep allow you to use the S2 and S1 at the start of battle. This creates the Liquid
Nitrogen Fang and activates Covering Mode. At V1 and above this is not absolutely necessary,
because you achieve both with just her S2, but you will still want it for the turn 1 double action
and the synergy with her fourth key. That said, her fourth key is another must-have, granting Alva
3% bonus ATK for each consumed stack of Battle Prep, up to 18% at most. Remember that Alva’s
S2 consumes 3 stacks for the activation of Extra Command. That means she gains 9% ATK on turn 1,
assuming you have her second key equipped, plus another 9% on turn 4 for the limit of 18%. The
bonus remains in effect for the entire battle. The most common 3rd key option is her 6th key which
increases the stability damage enemies take within the LN Fang’s range by 2. This is mostly relevant
for bossing content since stability shields are often tied to damage reduction effects. Of course,
it is also great when mixing the Electric and Freeze cores. If the enemy is not innately weak
to freeze damage and you don’t have another tile generator on the lineup, you will have to take
Alva’s first key instead. As you’ve seen in this showcase, this key creates Frost tiles whenever
the LN Fang applies Hoarfrost to targets in range. You’re essentially switching between
key 1 and 6 depending on the situation. However, if you bring Dushevnaya or Suomi along you should
leave the tile generation to them. Lastly, her 5th key grants buff removal for her ultimate, allowing
her to dispel 2 buffs before skill activation. This is mostly relevant for Gunsmoke or other
bossing content. If you have no other source for this effect, Alva can fill that role. Her third
key can be ignored as it only reduces the received stability damage by 1 when having Brumal Barrier.
In summary, Alva is the new core support of the freeze element and Robella’s favorite partner.
Just with her baseline kit, she boasts impressive damage and provides a lot of amplification. For
one, she applies up to 40% freeze vulnerability to targets. She also grants a 20% damage bonus
against shielded opponents, which she temporarily enforces via her own Hoarfrost mechanic. This
also serves to activate Robella’s fixed key for even more bonus damage against shields, though
Hoarfrost will break quickly when it is the only shield. Then, she creates shields for the team
via her interceptions, which further boosts the team’s damage depending on the shield strength,
1.5% per 1k HP. At V2, she also gains the unique ability to restore 1 confectance point to freeze
allies via her ultimate, which helps Robella and holds potential value for future characters. At
full investment, Alva becomes a strong sub DPS akin to Springfield while also providing
significantly more amplification for Robella or other freeze allies. She also has a bit of utility
packed into her fixed keys, allowing her to fill the role of the tile generator or buff remover. On
the flipside, her shields are not too reliable at lower investment and likely unable to sustain the
team through harder hitting content. It should be enough for Gunsmoke, but you'll lose some of the
variable damage bonus when the team takes hits. Since the shields scale off the damage she deals,
it will also be diminished against targets with high damage reduction. Notably, she also lacks
debuff cleansing in her kit, which can be relevant for Gunsmoke. All that being said, she is more of
an amplifier than a sustainer. Then, like most support characters, she is tied to her element,
providing mostly freeze-specific benefits and synergies that rely on shielding. At the very
least, she wants Robella by her side. Lastly, like the hydro team’s counter mechanic, interceptions
rely on the opponent to play along. Alva needs to intercept enemy attacks to create Brumal Barrier
and to restore her confectance index. While she is still functional without interceptions, both her
damage and shielding will suffer significantly when enemies don’t attack 3 times per turn.
In conclusion, the recommendation for Alva is fairly straightforward. If you obtained Robella
or wish to dust off an invested Makiatto, you should get Alva. She has core member status and
can help revitalize the mono freeze team or slot alongside Robella in mixed elemental lineups. She
is strong at V0 and doesn’t require further investment. If you want to splurge a little,
consider her signature weapon. If you’re a spender and want to use her and Robella regularly,
V6 is worth a consideration. Anything in-between is not cost-effective, though most of her upgrades
provide at least some value, in particular her V2. That brings us to the end of this video.
Hopefully, I was able to clearly convey Alva’s mechanics despite the many different terms I had
to introduce. It’s always challenging when major parts of a character’s kit operate under the hood,
forcing me to explain rather than demonstrate. Don’t worry if some of it still feels unclear.
Her actual gameplay is quite straightforward, so you’ll be able to use her effectively either way.
And if you decide to dive into the finer details after getting some hands-on experience,
this guide will still be here for you. In the meantime, before Voymastina’s arrival,
I’ll be working on an updated CN meta roadmap since we’ve now caught up with the previous one.
After that, I’m considering covering current CN releases more consistently, potentially in
a shorter preview format. Let me know if that’s something you’d be interested in, and feel free
to share any suggestions. In any case, thank you so much for watching, see you next time.
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