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Modeling Candy Wrappers in Maya

9:33EnglishTranscribed Jul 24, 2026
0:00

all right i know a lot of you guys are

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also making candy wrappers so i figured

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i would take a stab at that

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um so disclaimer i have never actually

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tried to make a candy wrapper before

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um i know some things that'll probably

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work but i've never tried this you get

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to see this insane live demo

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um so i'm going to go for a few

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different types of candy wrappers as one

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might

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want to do what are you doing give me my

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channel box

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oh okay here we go don't know what that

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was um

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all right so i'm just gonna start with a

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random sphere and the first one that i'm

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gonna try to do

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is something like maybe one of those

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weird like chocolate balls or like a

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mint or whatever

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um where it is a spherical object

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wrapped in

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candy i guess uh so what i'm gonna do

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is just sort of start out like this i'll

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just do the top um because i feel like

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that'll just be sort of easier to

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see but i'm going to i guess isolate

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select this

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and with no particular plan in mind

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uh i want to get the sort of

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wrapper like the sort of like janky

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wrapper effect so i'm just gonna sort of

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start grabbing random vertices

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and maybe you know fluffing them around

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a little bit to use the very technical

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term there

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um just to see if i can get a little bit

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of that sort of

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overlapping candy wrapper shape and i'm

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going for like kind of ultimate quick

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and easy here

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so i'm going to go ahead and extrude

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this scale it in

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maybe pull it up a little bit and you

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can see we are actually getting

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something that kind of looks not

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totally terrible in terms of a candy

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wrapper so i'm just going to kind of

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keep

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scaling that and maybe you do another

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one make it a tiny bit smaller

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my scaling is like going kind of crazy

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oof going kind of crazy

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um all right so that honestly gives you

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like a not totally appalling candy

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wrapper look um

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and if we you know pull that yeah it

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actually doesn't look too bad i'm very

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excited about that

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i can totally live with that as a as a

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candy wrapper um

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so i think the only other thing that i

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having having seen

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this um and and done this thing

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just now um the

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other few things i might maybe consider

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doing is going

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for the ends of this because like that

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looks kind of weird uh

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maybe what happens if you do like an

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edit mesh average

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um um just to try to sort of

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even those out a little bit and then you

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can just sort of scale that out

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um it's basically going to go through

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and just sort of um

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get rid of the super aggressive corners

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and stuff in here so like let's

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let's try doing it on this curve here so

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i'm going to do hit g to

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redo my last command uh it's going to

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try to kind of bring everything back

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into something that's like maybe a

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little bit more of like a normal

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position

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um so we'll do that there as well just

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see kind of like what that does

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um you can also go through if you're

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like maybe i need a little bit more

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um like i want more of these sort of

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wrinkles in here now you can go back and

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sort of cheese those as well so i'm

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gonna grab this edge

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open up my tool settings and

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go into my move tool and i'm going to

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set this to component

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uh which is usually

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usually does a pretty good job of moving

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stuff straight out from the edge's

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surface

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so what you should be able to do is then

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again sort of like pull that in

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i'm just gonna do faces um sort of smush

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that

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in pull that out and then you have again

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something that's not like totally

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terrible as a candy wrapper

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um and just i usually leave average

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vertices on for this um

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so i can go back in and just sort of

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what am i doing so you just sort of go

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back and forth and just make something

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that's again like

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not totally terrible in terms of like

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generic candy wrapper

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um so the other thing that you can do so

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this is good obviously for like balls

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um the other thing is

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you can do cylindrical objects and you

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can kind of try to do it

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um in a maybe slightly more realistic

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way

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so let's pretend perhaps that we have

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i'm gonna make a crappy cylindrical

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candy here's my lovely crappy

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cylindrical candy

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and i am going to make this beautiful

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wrapper for this candy it's gonna be

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awesome guys

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don't even worry about it um i'm like

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be afraid be very afraid this is gonna

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look ridiculous um somebody did the same

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thing that i did before

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pretty much i'm just gonna add like a

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crap ton of uh assorted

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uh subdivisions to this again with no

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particular plan in mind

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um the only the only plan that i have

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for this

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is i would like some subdivisions

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kind of towards the end of the candy

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so that i can actually control what's

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happening there otherwise if i don't

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have enough geometry you're kind of like

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screwed

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um all right so what i'd go through and

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do the exact same thing that i did

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before where i kind of just

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randomly grab some assorted uh sorted

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vertices that was probably a lot of them

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and i'm gonna see what happens if i do

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it on the top of the bottom same time

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what the heck

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live on the edge um okay cool and i'm

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just gonna grab these and i'm going to

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use saw select this time

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that was a weird decision okay maybe i'm

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not going to use soft select for this

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particular batch

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um i'm going to okay

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the random experimentation part of this

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is coming out

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um so i'm just gonna like i said sort of

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try to do

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more or less the same thing that i did

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last time or i just go through and have

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like a little bit of variation to this

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uh maybe i shift some of these to the

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side probably that was too much whatever

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um all right so i'm just going to say

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that that's

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not completely horrendous for a rapper

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if this is something that you were

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actually

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making for real you should totally do

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better than this um

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i think actually the circle was like way

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easier um all right great

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terrible wrapper so i'm just going to

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kind of try to move this out into the

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front of my object a little bit

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um and i'm going to go ahead and add a

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bend deformer to this so i'm going to do

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a few things i'm going to do bend

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uh and then i'm going to do a twist i

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think

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probably there's a few different ways

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you can do this i'm just going to kind

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of go with it

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so i'm just going to make the curvature

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full 180

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and then i'm going to rotate this so

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that it's you know rotating it the

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direction that i want

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in this case apparently that is 90

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degrees

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um question mark and then i'm going to

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flip the curvature around so that it's

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rotating backwards

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as it should do and this is clearly not

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covering my object so i'm just gonna

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that's actually really weird normally it

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will do

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okay cool i'm just normally it'll do the

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full 360. i don't know why it wasn't but

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i'm just going to go ahead and manually

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type that in

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so that's going to give us basically

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like a perfect little sphere around our

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object

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grab the deformer and the object itself

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wrap it around the candy

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probably scale both of those slightly

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larger wrapped around the candy better

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and then my theory is that you should be

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able to by moving this to former ever so

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slightly

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get that actual sort of wrapping effect

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from that candy where you can see that

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the the wrapper is actually sort of

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overlapping

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uh where it was so it's like actually

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doing basically what a real wrapper

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would um so this is just by again sort

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of shifting where i put this band

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deformer

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um and now we have this really weird

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sort of shaky

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terrible looking candy wrapper here um

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so i just deleted history on that it got

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rid of the form at the same time moved

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back with my object

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and now what i'm going to do is more or

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less the same thing that i did before

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except this time i'm going to just grab

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the edges here

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and wherever the heck the end of my

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candy is well it's not even close to

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being centered

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um turn on

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soft select i suppose and then i'm just

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gonna go ahead and scale those in

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and now you have again another sort of

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very janky candy wrapper

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i think in this case i'm probably not

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gonna bother with more deformers what

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i'm just gonna do

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is go through and grab just randomly

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sort of the bottom

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few uh loops here and just sort of twist

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it with soft select so i'm just gonna go

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in

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and um you know

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go through and just very aggressively

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twist this until you have something that

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looks like a twisted candy wrapper

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um you should technically speaking also

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twist these uh

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the opposite directions because i think

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that's how candy wrappers are normally

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wrapped but i could be wrong

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um in this case the only other thing

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because like obviously the ends of this

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look

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catastrophically awful um i am going to

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go through and just grab these faces

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delete them and then go oh yes because

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it's the top

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edge and then just go through and sort

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of re-re-extrude that and it looks

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still looks crazy but if you hit that

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with an average vertices

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um it's going to give you something

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looks a little bit more normalized as a

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candy wrapper

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um convenient thing about this is it

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will have except for like that area

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where i just extruded

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um it should have pretty standardized

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uvs um

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and you can basically just you know make

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a candy wrapper label and slap it on

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there

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more or less be good um so that's my

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weird thoughts with candy wrappers

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i think that's probably honestly the

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only two that i see people usually

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struggling with but yeah so hopefully

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that was helpful

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