Robella Review. Should You Pull? | Girls' Frontline 2: Exilium
Hi there, now that the electric team is all caught up, it is time to shift our attention to
the second most neglected element. Robella is the latest V6 hyper carry in town and the first step
towards the revival of the freeze team. Her full potential only unlocks with the release of Alva,
but assuming no major shake-ups in Mica’s release schedule, she shouldn’t be far off. The showcase
from Snows features both characters, but here I’ll focus on Robella’s kit, going over her mechanics,
investment breakpoints, and build recommendations. If you’d like to get a glimpse of the duo’s
performance, you can view their chapter in this overview. But without further ado, let’s get to it.
Robella starts the battle by choosing a partner to link with via her S1 which applies
unity and is signified by the W icon. The linked partner gains 10% of Robella’s initial attack when
dealing freeze damage. Initial attack refers to the pre-battle attack value shown in the refitting
room. If Robella is at least V1, she will also receive 20% of the chosen ally’s initial attack as
a bonus. The link is permanent and does not need to be refreshed, but since it grants extra command
and has no cost, it can be used strategically by swapping the partner within a turn to maximize
freeze damage. That said, before Alva’s release, Makiatto is the best target for the buff. After
the S1, Robella follows up with her S2 which is another buff skill, this time applying a
Frost barrier and her own unique buff Radiant Rise to herself. Radiant Rise grants Robella
30% bonus damage, or 50% from her V2 onwards. It also enhances other mechanics in her kit,
among which is also Unity, which now grants 15% of her initial attack to the chosen ally. Radiant
Rise lasts for 2 rounds before her V5 while the S2 has a cooldown of 3 rounds, meaning
the enhancement has a downtime before then. When using a V6 Robella, the unenhanced effects become
irrelevant so long as you remember to reapply the buff. As Alva continues with her AoE attack,
you can see a secondary instance of damage against all targets in range following the skill’s damage.
This is another effect from Unity, adding 30% of Robella’s ATK as freeze damage if enhanced,
or 20% otherwise, when the ally with unity makes an active attack or an Interception. Like Leva’s
Overclocking Strike, this is proper elemental damage that benefits from other damage bonuses,
including the ability to land critical hits. Then, every target hit by the attack gains 2
stacks of Inspection if Unity was enhanced, or 1 if not. A bonus stack is applied if the
attacker dealt freeze damage. Inspection is a core mechanic of Robella’s kit and we will see
its effects in just a moment. Since Alva dealt freeze damage and Unity is enhanced, 3 stacks of
Inspection are applied to the targets. Note that the device on the left was not inside Alva’s AoE,
so it currently doesn’t hold any stacks. This gets fixed with the next attack, so that no one feels
left out. Note that the boss was hit both times, thereby stacking inspection to its limit of 6.
Jumping ahead to the enemy’s turn. First, you see Alva intercept the enemy’s attack. To reiterate,
as with active attacks, Interceptions also trigger the effects of Unity. A secondary
instance of damage equal to 30% of Robella’s ATK follows, after which Inspection is maxed out on
the target. After an assist from Dushevnaya, the whole process is repeated once more,
again triggering the follow-up damage from Robella. This hopefully makes clear why Robella
best synergizes with freeze characters that have Interceptions in their kits,
which currently is limited to Makiatto, but soon also Alva. Then, once the enemy’s turn concludes,
we get to see the benefit of Inspection. Following right after Klukai’s DoTs, Robella launches Frigid
Infiltration against all targets with Inspection in her range. This end-of-turn attack has a base
multiplier of 150% ATK which is increased by 9% per stack of Inspection if enhanced, or 3%
per stack if not. At the limit of 6 stacks, this equates to an impressive 204% damage multiplier.
After the attack concludes, the inspection stacks are consumed and converted to an equal number of
sense weakness stacks. Below V6, sense weakness can stack up to 10 times and increases both her
basic attacks’ and ultimate’s multipliers by 9% per stack. The bonus for the ultimate’s
multiplier is doubled at V4. When Robella has at least 3 stacks of sense weakness, she gains
20% bonus critical rate and her basic attacks deal freeze damage. The buff does not expire,
so starting from the end of the first round, this effect is permanently active. From V3 and above,
Robella also gains 30% bonus critical damage when reaching 6 stacks of sense weakness.
Since Robella is V6 in this example, her attacks continue to convert inspection to sense weakness,
amounting to 15 stacks after pummeling the devices, and another 6 for a total of 21 stacks
after the boss concluded its turn. Once your wallet lifts the limitations of her kit, she can
accumulate these stacks indefinitely, meaning she will deal more damage the longer the battle lasts.
It’s worth noting though that having multiple targets to work with greatly helps her stacking
speed, as she’d at most gain 6 to 8 stacks per turn in single-target fights. Next, on turn 2,
Robella proceeds with a basic attack. This may be a bit unusual, but remember that both of
her skills are simply buffs. Her ultimate costs 4 confectance points and she only generates 1 point
at the end of her turn passively, meaning it has a considerable downtime. Without help from Alva,
who restores 1 confectance point via her V2, Robella only gets to use the ultimate twice
in a 7-turn battle like Gunsmoke. Therefore, at V6, you typically start with her basic attacks to
continue building more sense weakness stacks. That said, her basics, like any other, have a
baseline multiplier of 80%, but with 3 or more sense weakness stacks get converted to dealing
freeze damage. Then, each stack of sense weakness increases the multiplier by 9%.
Here, this amounts to a basic attack multiplier of 269% for about 200k damage. Note that Robella
gained 2 more stacks of sense weakness after the attack. This is due to her 3rd fixed key which
provides her with 2 stacks every time she uses her basic attack. This is why she can restore up
to 8 stacks in single-target fights. Then, at the end of the round, Robella continues to spread the
love via her end-of-turn attacks which convert the newly applied Inspection stacks into sense
weakness. At the start of the next turn she is now at a total of 38 stacks. Note that her buff
Radiant Rise would expire at this point without her V5 upgrade, meaning the effects of Unity and
Inspection would no longer be enhanced. Her S2 is on cooldown for 2 more rounds, so the buff’s
uptime is only 50% at lower investment. Moving on, Snows opts for another basic attack in this round.
With sense weakness at 38 stacks, the basic attack now has a multiplier of 422% ATK, dealing about
325k damage. After Robella ends her turn, her confectance index is fully recharged. As noted,
she passively restores 1 point per turn, so it is high time to make use of it. That said, on round 4
it is finally time for the big guns. Robella is now at 55 stacks. Her ultimate is a directional
AoE attack and is upgraded once she reaches her V4. Then, its base multiplier is at 150% of her
ATK and gets increased by 18% per stack of sense weakness. Here, at 55 stacks, which requires her
V6 upgrade, the bonus multiplier is almost 1000%. The total skill multiplier adds up to 1140%,
dealing a bit more than 1.1 million damage. With that, she just took off one third of the boss’ HP.
Note that before V6, this bonus would be capped at 180% due to the sense weakness stack limit of 10,
or 90% before her V4. Thus, the ultimate plays a much less prominent role in Robella’s kit
without full investment. After its use, Robella’s confectance index is down to 2 points, but once
her turn is officially concluded, she is back at 3. So long as you don’t overcap on confectance
points, you get to use the ultimate a second time at the earliest on round 6 of a battle,
which is when Robella will have restored a total of 5 points since the start. With that you should
be familiar with all of Robella’s mechanics. Her rotation doesn’t change with her upgrades,
though your reasoning for when to best use her ultimate may change. She starts the battle by
selecting a partner to link with and uses her S2 to gain Radiant Rise. Then, her S2 has 4 turns
downtime and is used again on turn 5, irrespective of her investment. For the other turns,
you’re either going with her basic attack, here denoted as S0, or with her ultimate, costing 4
confectance points. For clarity, I’ve denoted in parenthesis the state of your confectance index
at the start of the respective round. In a 7-turn fight, you get to use the ultimate twice and can
use it as early as the second turn. Below V6, your sense weakness stacks may already be maxed at that
point, though only if there are at least 2 targets in Robella's range. For Gunsmoke, you want to
align your highest damage turns with corresponding damage windows. This typically entails the final
turn of the fight. Assuming you don’t finish the battle early, this could mean using the
ultimate on turn 4 and 7, though again this really depends on the context, so make your adjustments
accordingly. Moving on to Robella’s investment breakpoints. All of them are in service of her
damage output and the improvements are fairly evenly distributed across her upgrades. Her V1
and V3 are raw stat bonuses, as she receives 20% of the initial attack of her linked partner and
a 30% crit damage bonus once she reaches 6 stacks of sense weakness. Even in single-target fights,
this is achievable at the end of the first turn, which from then on is permanently active. Her
V5 doubles the duration of her buff Radiant Rise from 2 to 4 rounds, increasing its uptime to 100%.
Since she loses the enhancement effects without the buff, it’s a noticeable difference in damage.
Finally, her V6 uncaps the maximum number of sense weakness stacks. Before this upgrade, the limit is
10 stacks. This upgrade is necessary if you wish to impress your fellow reddit or discord users.
Here is her power progression chart. As you can see, most of her dupes provide reasonable
improvements, and she may be one of the few recent DPS examples where the V6 is not overpowering all
other upgrades. This is mostly due to the turn limitation in GFL2. While her ultimate
is great for screenshots and theoretically stacks up infinitely, she only gets to use
it twice in a 7-turn fight, and less in shorter battles. With a V2 Alva, this changes somewhat,
but even then the gain is not drastically different. All that being said, as usual,
from a pure cost effectiveness standpoint, I’d advise against pulling copies, unless you intend
to go all the way to make Robella your account’s hyper carry. Finally, notice that her signature
weapon is a minor downgrade from Svarog. As usual, other SMGs have a hard time measuring
up to Svarog's 20% defense ignore trait. Wanderer Magnum provides at baseline an unconditional 15%
freeze damage bonus and up to 14% bonus damage for out-of-turn attacks. Since the secondary part is
restricted to Robella’s frigid infiltration, the weapon doesn’t provide nearly enough to warrant
the investment. Since Svarog is free, there’s no reason to discuss alternatives. For attachments
it’s the usual, go with phase strike or freeze boost and prioritize ATK and crit. Continuing with
Robella’s fixed key setup. Her first key makes the ally with Unity apply defense down II before their
attacks or interceptions. This is valuable utility and should be equipped unless you’re running a
mixed lineup with someone like QJ or Klukai. Then, her second key grants her a 15% ATK bonus after
her turn if she has Radiant Rise. This effect has 2 turns downtime before her V5 but even then it's
a great option. As noted before, her third key makes her basic attacks restore 2 stacks of sense
weakness. This is intended for V6 when the stacks are no longer limited. Before then, you will max
them out too quickly to make this key relevant. Her sixth key grants her buff removal via her
out-of-turn attack frigid infiltration. This can be quite valuable in Gunsmoke, as its timing is
like Klukai’s DoTs right after the enemy’s action. If the boss applied buffs to itself,
Robella will immediately dispel up to 2 of them. Finally, her fourth key grants her a 20% damage
bonus and 30% shield penetration against targets with shields. This may sound highly situational,
but Alva has an ability that applies a shield-like effect to enemies. Then, this key will see great
use. In summary, Robella is the freeze team’s new hyper carry, kicking off the revival of
the element. Like other modern DPS characters, her damage output is competent at V0 and becomes great
at V6. Moreover, irrespective of her investment, she provides a permanent 10 to 15% ATK bonus to
the linked partner’s freeze attacks, making her a great asset for Makiatto enjoyers. Then, at full
investment, she is the character with the highest damage potential in the game due to her unlimited
stacking mechanic. While millions of damage with a single attack are great for screenshots or
Youtube, the investment loses most of its value for shorter fights. When a battle ends within 2
or 3 rounds, there’s no real point in uncapping her sense weakness limit, not to mention that
most fights don’t need you to shave off a million HP from a target. She may be decent for Gunsmoke,
but even then her performance fluctuates with the number of targets on the field. In single-target
fights, her stacking speed is heavily restricted as inspection is capped at 6 stacks per target,
making her gain at most 8 stacks of sense weakness after rounds with a basic attack. Aside from
her damage contribution, she enables the linked partner to apply the common 30% defense reduction
debuff to the targets of their active attacks and interceptions. While less relevant in mixed
lineups, the freeze team didn’t have access to the debuff before. Then, she also gets to remove up to
2 buffs via her end-of-turn attacks, which is good utility for Gunsmoke. Finally, Robella is fairly
self-reliant, requiring only one freeze ally to team up with, preferably with interceptions. This
can be Makiatto for now, and Alva later. Then, Robella and her partner can flexibly slot into
mixed elemental lineups, or make up the foundation of a mono freeze team. This is in contrast to
the previously released Leva whose mechanics essentially mandate a full squad to properly
function. Overall, Robella is the new ice core and a worthy investment for anyone who wishes to
dust off their Makkiato or those who plan to pull for Alva. To that end, she is perfectly fine at
V0 or V1 at most. Her V6 mainly shines in longer fights, which isn’t exactly a common occurrence
in the game. Free-to-play and low spenders should stay away from steep investments without universal applicability.
That brings us to the end of this video. I hope you found this guide helpful and
have determined the best choice for your account. On that note, let me know what your plans are. Are
you licking your wounds from having pulled the entire electric team, or did you skip all these
patches, now itching for some gacha? I have to warn you, Voymastina isn’t far off anymore, but I
guess a few pulls can’t hurt, right? In any case, thank you so much for watching, see you next time.
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