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·YouTLDR

Why Low Budget Footage Looks Flat (Fix It Early)

14:28EnglishTranscribed Jul 23, 2026
0:00

All right, ladies and gentlemen, welcome

0:01

back for another breakdown. You shot it,

0:03

we're going to look at it. And this is I

0:06

think we're in the realm of low-budget

0:07

stuff, but sometimes that's the best to

0:09

see key insights because remember

0:11

99% of the time when I'm commenting on

0:13

these things, I'm just saying what I

0:14

would do to improve things like 1 or 2%

0:17

but as the budget comes down and you can

0:19

start like actually having a little bit

0:21

more flexibility, some of these changes

0:23

will make a big difference and it'll

0:24

make it not only will it make it better

0:25

looking, but it'll also make it way

0:27

quicker and easier by removing

0:30

variables. So these are the times when I

0:31

think at least we can go over one

0:33

concept on in this whole ad and we can

0:36

get way better results for the future.

0:38

Not just on this job, but on lots of

0:39

other jobs if you just approach your

0:41

shoots thinking this way, okay? Before

0:44

we get into the breakdown now, let me

0:45

mention the Wandering DP Patreon

0:47

community. It's the only reason I'm able

0:49

to do any of these videos. If you want

0:51

to become a cinematographer or learn

0:53

much faster than I did, you can just

0:54

take advantage of me being in the

0:56

industry for however many years and

0:59

stumbling my own way through on real

1:01

sets over years and years of time making

1:04

tons and tons of mistakes. You can just

1:06

hear me talk about the mistakes that I

1:08

made, how you fix them now so that you

1:10

don't have to make them and embarrass

1:11

yourself like I did for many of years.

1:13

You can find the link in the description

1:14

below. Thank you to the supporters.

1:16

Also, you can send in your stuff.

1:18

Okay, we got dude walking. It's a

1:19

haircut commercial.

1:21

It's going to be slick. He's got some

1:22

product. Here we go. Things are lit up.

1:25

I like the product shots.

1:26

And snap snap snap. Cut. Oh, this is the

1:29

scene we're going to talk about. And

1:31

hair down. See he's really stoic when

1:33

he's getting his haircut. Not real

1:35

chatty. And

1:37

product shot. Shoo.

1:39

Okay, snort cam.

1:41

Perfect lighting setup and we're out.

1:43

Okay, you get it.

1:45

Actually, let's talk about this first

1:46

one.

1:47

You had me at hello with this scene.

1:49

Why? Because we are doing a little

1:51

walking tracking shot which if you're a

1:55

cinematographer, you will do this shot

1:57

hundreds of times in your career.

1:59

You don't think you will? You will.

2:01

We're shooting the same scenes over and

2:02

over and over and over again.

2:04

Right? Change the actor, change the

2:05

wardrobe, change the time of day, you

2:06

got yourself a new scene, right? But

2:08

you've done it before. You're the

2:09

experienced one. You're there to tell

2:10

everyone else around you, "Relax.

2:13

We're going to get this. It's going to

2:14

look amazing."

2:15

Now, how do you actually make it look

2:17

halfway decent?

2:18

You do exactly what we've done here.

2:20

If we are walking down the street on the

2:22

sidewalk,

2:23

do we want to be on the street side, or

2:25

do we want to be on the building side?

2:30

Street side, building side. Which side

2:32

do we want to be on?

2:34

We want to be on the building side.

2:36

That's it. Take one tip away. Don't

2:37

forget everything else in this entire

2:39

video. Take that away. If you're walking

2:40

down the street and you're tracking

2:42

someone, you want to be on the building

2:45

side.

2:46

You're saying, "Patrick, why? Why does

2:48

it matter?"

2:49

Because this building, if you get the

2:50

time of day right, let's go to the next

2:52

shot.

2:54

Keep going. Whoop.

2:55

That

2:56

Whoop.

2:58

It's hard to get him in focus cuz the

2:58

shot is so quick.

3:00

Okay, there we go.

3:02

Not in focus, but you get it.

3:03

Uh this building

3:06

is going to act as a neg. You see the

3:08

shape on old mate's face here?

3:10

This is what you want.

3:12

We get ambient overcast sky.

3:16

That provides the soft light, and then

3:18

the building provides the neg.

3:21

Okay, this is what you want. This is why

3:22

you want to be on this side.

3:24

This is way easier than doing it the

3:26

other way. How are you going to get any

3:27

shape if you're looking this way?

3:30

Right? If you're looking this way,

3:31

camera over here.

3:33

This is how I draw a camera, by the way,

3:34

if you're new.

3:35

I don't know why, but it's going this

3:37

way, right?

3:38

Uh we want to be on the shadow side.

3:41

The only way you can screw this up is if

3:43

you have the sun on this side of the

3:44

building when you're shooting.

3:46

You don't want the sun bashing into the

3:47

building.

3:48

If the sun is behind, you win. If the

3:50

sun is on that side of the building, and

3:52

this is all in shade, you win.

3:54

Why do you win? Because if it's in the

3:56

shade,

3:57

the level it just flattens off the whole

3:59

picture.

4:00

And flat is good, especially when it's

4:02

in the shade, cuz the light levels are

4:03

lower, so it's much easier to manipulate

4:07

the levels.

4:08

So, if you are overcast,

4:11

and you're just walking with a 4x poly

4:13

or 4x

4:14

uh floppy,

4:16

this is going to create a lot of shape

4:17

on an overcast day or in the shade.

4:20

It's not if the sun is bashing into this

4:22

building.

4:23

So, already you're winning.

4:25

Good choices here, okay? Good choices.

4:26

One thing to be aware of, though,

4:29

for this entire ad

4:31

and just any

4:33

work in general, is as we watch through

4:35

this, count how many layers between the

4:38

camera

4:40

and the talent.

4:42

The camera and the subject, the less

4:44

layers there are in between and then

4:46

behind the talent,

4:47

uh the cheaper it's going to feel.

4:49

It's not going to feel detailed or

4:51

nuanced or like there was some depth to

4:53

the image, because there isn't, because

4:55

there's no layers.

4:56

Okay? This is a two-dimensional medium

4:57

that we have to make feel

4:58

three-dimensional by throwing in lots of

5:00

layers, by throwing in lots of salt and

5:01

pepper.

5:03

So, you take the first one, we got plonk

5:06

over on the dude's feet.

5:08

Plonk over on his face.

5:10

Okay, here,

5:11

we got one layer here, maybe what what

5:13

that, 20 ft away from the camera? Then

5:15

we got another layer of him walking,

5:16

then we got the building, then we got

5:17

the background.

5:19

Okay, that's something.

5:21

Uh that's our best so far. Plonk, old

5:23

mate, straight to the doors, straight to

5:25

the background. Flat flat. Also shallow,

5:27

super shallow. I mean, I like what

5:28

you're doing with the light to etch him

5:29

out, but flat flat.

5:32

Here,

5:34

we got

5:35

uh

5:36

dude

5:37

in the toilet bowl, and we got ground.

5:39

Would it be cool to have like a little

5:41

slash here? Yeah? Would it be

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100% cooler? No. It feels like I want to

5:45

be a little bit further away from him,

5:46

too.

5:47

Also feels like we're kind of on the

5:48

piss here with the

5:50

level of the wall in the background.

5:52

Although I can't see it. Feels like

5:54

might want to rotate, like go right hand

5:55

down. Uh

5:58

So, again, not a whole lot of layers.

6:01

Here, okay, we're doing these I like

6:02

these shots, but again, like we got a

6:04

thumb and then the subject and then the

6:07

background is so out of focus, it's

6:08

quite flat.

6:10

Same here.

6:12

Uh we got this

6:14

with your grid on the light and then we

6:15

got

6:16

dude and then we got flat background.

6:19

Like that theme.

6:21

Now, I understand why, because layers

6:24

are hard. Layers take crew. Layers take

6:26

time.

6:27

This is the scene that I want to talk

6:29

about. Let's do it now.

6:32

In this shop, we've seen it from the

6:33

outside, right? There's no windows over

6:35

here on this side.

6:36

There's all windows over there on that

6:37

side.

6:39

This is the hardest angle to shoot in

6:40

this entire building.

6:43

Okay? Uh

6:44

especially if you are on a low budget.

6:48

I like the kind of stuff that like

6:49

blends in, unless you're going for this

6:50

like spotlight effect on purpose.

6:53

Which very rarely are you going for a

6:54

spotlight effect on purpose, but

6:57

if you are, you know, certainly you've

6:58

achieved it.

7:00

But I would say if we want to blend it

7:02

in,

7:03

we don't want to feel like there's a

7:04

movie light right here.

7:06

Normally. Okay, so let's just say that's

7:08

the case. We don't want it to feel like

7:09

there's a movie light there.

7:11

Um we got to bring these two ratios

7:12

closer together. It's not easy when

7:14

you're looking out the window with

7:16

little tiny lights from inside.

7:18

So hard to do. Um why?

7:22

As a cinematographer,

7:23

one of the main benefits that you can

7:26

provide to a production

7:28

is you have to look out into the future

7:32

and you have to see what is going to

7:33

affect the final image

7:35

uh

7:36

when we actually shoot this ad uh

7:39

3 weeks from now or 2 weeks from now.

7:42

Okay?

7:43

Uh This is everybody will be familiar

7:45

with this by now. This is Plinko.

7:47

Okay? This is the production ball that's

7:48

going to drop in here. It's going to

7:49

bounce off of all of these things and

7:51

eventually it's going to end up This is

7:53

the final output of the project, right?

7:55

And you have a couple different options

7:56

you can get in here. Like this is good,

7:58

this is not good, all you know,

8:00

different options where we're going if

8:01

we drop it here, it's going to bounce

8:03

around, it's going to bounce this way.

8:04

It has a chance if we drop it over here,

8:05

it has a chance to make it all the way

8:06

over here.

8:07

But it's more likely to stay on this

8:09

side. I don't know the probabilities,

8:10

but you can guess. What I'm saying here

8:13

is this level

8:14

you could, even on a low budget, you

8:16

could

8:18

affect

8:19

the layer that is furthest away from the

8:21

camera.

8:22

So, anytime you have layers that are far

8:25

away from the camera

8:27

that you need to control or that you

8:29

want to control, you want to control as

8:30

many layers as you can. If it's further

8:32

away from the camera,

8:33

you have to do it earlier on in the

8:35

process.

8:36

Okay? So, back to our Plinko example.

8:40

This is 2 weeks before the shoot.

8:43

This layer is 1 week. You can make

8:46

changes there. This is 1 day before and

8:49

then this is the shoot day.

8:50

Right? So, you can see as you get closer

8:52

and closer to the shoot day, less and

8:54

less decisions that you make will

8:55

ultimately

8:56

uh direct the project to where it could

8:59

have gone.

9:00

Right? If you're only here, you only got

9:02

a limited number of options. Up here

9:03

though, like if I saw this image, even

9:06

on a low budget production,

9:08

director sends through, "Hey, this is

9:09

where we're thinking about shooting. Uh

9:10

what do you think?"

9:11

I would immediately go, "What's the

9:13

furthest thing away that I don't

9:14

control? Like do we have to shoot this

9:15

angle? Yes."

9:17

"What's the furthest thing I need to

9:18

control for? Uh there's a big giant

9:20

building out there."

9:21

"Okay.

9:22

Uh is it better Is it going to be better

9:24

lit up like a Christmas tree or is it

9:25

going to be better darker in shade? In

9:27

shade." "Send me the Google Map. Uh I

9:29

want to see where the sun is going to be

9:30

and at what time so I can schedule it.

9:32

If you put that request in 2 weeks in

9:34

advance, maybe you get it." Right? Nine

9:37

times out 10 you don't, but maybe you

9:38

do.

9:39

And then you're winning, right? Because

9:41

now we have something in shade, which

9:42

means we can expose we don't have to

9:45

expose down as much to keep that from

9:47

clipping.

9:48

Uh same with the

9:50

background.

9:51

It's like, oh, 1 week out, maybe we can

9:53

make a change to the storyboards. Maybe

9:55

we can look a different direction.

9:58

Uh a day out, okay, maybe we can get,

10:00

you know, can we get that light from the

10:02

rental house that is slightly bigger so

10:03

we can push a little bit of level in

10:04

here?

10:05

Okay. On the shoot day can't change the

10:08

schedule, can't change the gear. You can

10:10

only change really, at this stage, you

10:11

can change whatever this light is giving

10:13

us

10:13

and you can change the settings on the

10:15

camera.

10:16

Okay? So, that's another way to

10:17

constantly be thinking about

10:18

cinematography is how many layers away

10:21

from the camera can you control? If you

10:23

can control all the way through what you

10:25

can't see, you've done well. Like you've

10:27

maximized the return on whatever job

10:30

that is, on whatever scene that is.

10:32

That's what you want to have happen

10:33

every time. If you don't have control of

10:35

everything and you're sitting on set

10:36

looking at the monitor going

10:38

"Why don't I have control of everything

10:39

in this image?"

10:41

If the answer is, well, we I don't have

10:43

control of something it's like, what can

10:45

I do on the next one to get control of

10:47

it? When would I have had to say

10:48

something? What would I have had to seen

10:50

before? What information that the

10:53

production could have provided me or I

10:54

could have found myself that would have

10:56

allowed me to get control of what I'm

10:58

not controlling now.

10:59

And then you make a note of it. And then

11:00

on the next job you do it. And you look

11:02

further and further out into the future.

11:04

And you go, man, okay, you really want

11:05

to shoot this way? We got to get this

11:07

thing backlit so it's in the shade. We

11:09

got to get lights to blast through here

11:11

if we want it to feel natural.

11:13

Uh

11:14

all of those things because you can

11:15

always, like documentary filmmakers can

11:17

always

11:19

as you get closer to the camera closer

11:21

to the sensor, you're always going to be

11:23

able to control way more.

11:25

Right? Like especially for the

11:26

cinematographer, even if you're doing

11:27

documentary stuff, you're going to be

11:28

able to control aperture

11:30

right? Which is right in front of the

11:32

sensor. You're going to be able to

11:33

choose ND, which is a step out. You're

11:34

going to be able to choose ISO, which is

11:36

inside the camera.

11:38

So, all of those things you're going to

11:39

be able to have control over.

11:41

But, as you project out further, okay,

11:43

we have control of the subject matter

11:44

with this one light. Okay, that's better

11:46

than no control.

11:48

But, wouldn't it be cooler to have

11:49

control of the entire room?

11:51

Yeah, how do I get that? Oh, I need more

11:53

lights. Oh, I need a bigger budget.

11:55

Well, it's not going to be this job, but

11:56

I know when I do get a little bit of

11:57

budget, I need to account for, okay, I

11:59

need to get control of the room.

12:01

Um my suggestion here, if you're on a

12:04

low budget,

12:05

this is the hardest option because it's

12:07

the most we don't control.

12:09

We know this is a big gray room back

12:10

here.

12:11

I would just flip the entire script and

12:14

look this way, over here.

12:17

This way. This is a camera. I want to

12:18

face into this corner

12:20

where there's no windows, so I control

12:22

all of the levels.

12:24

So, I can give it a little bit of shape.

12:25

It doesn't feel quite as spot lighty.

12:28

And in the background, even with a tiny

12:29

little LED, I have enough level to be

12:31

able to manipulate the image the way

12:33

that I want. Like, this is this is nice,

12:35

right? This is layers. This is interest.

12:37

This is shafts. This is good.

12:40

This stuff, again, same like hardest

12:43

angle in here. We got a window over

12:44

there that we could be lighting from

12:46

to make it feel realistic, but we're

12:47

lighting into the window

12:49

with a big soft light.

12:51

Like, big soft light, this looks great

12:54

if you're doing like a YouTube video.

12:56

I mean, the lighting is nice.

13:00

Does it fit, though? Like, does it

13:03

I don't know.

13:05

And I yeah, I would be thinking again,

13:07

layers in front of the camera, make it

13:10

make it more interesting. This is hard.

13:13

Wide lenses, like, can we go longer

13:15

lenses?

13:17

The less I want to see less. I don't

13:18

want to see more if I'm going low

13:20

budget.

13:22

But, man, if you can do this work and

13:24

you can do it quick, and

13:26

people will pay you, good for you.

13:28

It's like

13:28

there's some

13:30

good stuff in there.

13:33

But man, we're fighting an uphill battle

13:34

with little tiny lights

13:36

and looking into the windows, especially

13:37

when we don't control out there.

13:39

Like all this stuff is good.

13:41

Like here, this I like this.

13:43

Right? These little one percenters,

13:45

slash a light across, that's good.

13:50

Yeah, real nice.

13:51

Okay.

13:52

Uh I hope that helps.

13:53

Try and plan and try and Now, it's hard

13:56

to do on low budget stuff because it's

13:57

not worth your time to think how many

13:59

layers you can fit in.

14:00

Right? Because you just got to show up

14:01

and shoot the thing. There's no

14:02

storyboards. You just go there, you wing

14:04

it.

14:05

But as you're setting up, like if you

14:06

can say, "Okay, I got

14:09

5 minutes here while we get the hair

14:11

product right or something." Like, "Is

14:12

there Can I fit a layer in here

14:13

somewhere? Can I do something different?

14:15

Can I

14:16

on the tech scout, can I just be looking

14:18

into an angle to get a little bit more

14:19

depth? More depth, more layers, more

14:21

control.

14:22

All right. That's going to do it for

14:23

this one. Many thanks. We'll see you in

14:25

the next one. Goodbye.

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