Why Low Budget Footage Looks Flat (Fix It Early)
All right, ladies and gentlemen, welcome
back for another breakdown. You shot it,
we're going to look at it. And this is I
think we're in the realm of low-budget
stuff, but sometimes that's the best to
see key insights because remember
99% of the time when I'm commenting on
these things, I'm just saying what I
would do to improve things like 1 or 2%
but as the budget comes down and you can
start like actually having a little bit
more flexibility, some of these changes
will make a big difference and it'll
make it not only will it make it better
looking, but it'll also make it way
quicker and easier by removing
variables. So these are the times when I
think at least we can go over one
concept on in this whole ad and we can
get way better results for the future.
Not just on this job, but on lots of
other jobs if you just approach your
shoots thinking this way, okay? Before
we get into the breakdown now, let me
mention the Wandering DP Patreon
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to do any of these videos. If you want
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stumbling my own way through on real
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tons and tons of mistakes. You can just
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Also, you can send in your stuff.
Okay, we got dude walking. It's a
haircut commercial.
It's going to be slick. He's got some
product. Here we go. Things are lit up.
I like the product shots.
And snap snap snap. Cut. Oh, this is the
scene we're going to talk about. And
hair down. See he's really stoic when
he's getting his haircut. Not real
chatty. And
product shot. Shoo.
Okay, snort cam.
Perfect lighting setup and we're out.
Okay, you get it.
Actually, let's talk about this first
one.
You had me at hello with this scene.
Why? Because we are doing a little
walking tracking shot which if you're a
cinematographer, you will do this shot
hundreds of times in your career.
You don't think you will? You will.
We're shooting the same scenes over and
over and over and over again.
Right? Change the actor, change the
wardrobe, change the time of day, you
got yourself a new scene, right? But
you've done it before. You're the
experienced one. You're there to tell
everyone else around you, "Relax.
We're going to get this. It's going to
look amazing."
Now, how do you actually make it look
halfway decent?
You do exactly what we've done here.
If we are walking down the street on the
sidewalk,
do we want to be on the street side, or
do we want to be on the building side?
Street side, building side. Which side
do we want to be on?
We want to be on the building side.
That's it. Take one tip away. Don't
forget everything else in this entire
video. Take that away. If you're walking
down the street and you're tracking
someone, you want to be on the building
side.
You're saying, "Patrick, why? Why does
it matter?"
Because this building, if you get the
time of day right, let's go to the next
shot.
Keep going. Whoop.
That
Whoop.
It's hard to get him in focus cuz the
shot is so quick.
Okay, there we go.
Not in focus, but you get it.
Uh this building
is going to act as a neg. You see the
shape on old mate's face here?
This is what you want.
We get ambient overcast sky.
That provides the soft light, and then
the building provides the neg.
Okay, this is what you want. This is why
you want to be on this side.
This is way easier than doing it the
other way. How are you going to get any
shape if you're looking this way?
Right? If you're looking this way,
camera over here.
This is how I draw a camera, by the way,
if you're new.
I don't know why, but it's going this
way, right?
Uh we want to be on the shadow side.
The only way you can screw this up is if
you have the sun on this side of the
building when you're shooting.
You don't want the sun bashing into the
building.
If the sun is behind, you win. If the
sun is on that side of the building, and
this is all in shade, you win.
Why do you win? Because if it's in the
shade,
the level it just flattens off the whole
picture.
And flat is good, especially when it's
in the shade, cuz the light levels are
lower, so it's much easier to manipulate
the levels.
So, if you are overcast,
and you're just walking with a 4x poly
or 4x
uh floppy,
this is going to create a lot of shape
on an overcast day or in the shade.
It's not if the sun is bashing into this
building.
So, already you're winning.
Good choices here, okay? Good choices.
One thing to be aware of, though,
for this entire ad
and just any
work in general, is as we watch through
this, count how many layers between the
camera
and the talent.
The camera and the subject, the less
layers there are in between and then
behind the talent,
uh the cheaper it's going to feel.
It's not going to feel detailed or
nuanced or like there was some depth to
the image, because there isn't, because
there's no layers.
Okay? This is a two-dimensional medium
that we have to make feel
three-dimensional by throwing in lots of
layers, by throwing in lots of salt and
pepper.
So, you take the first one, we got plonk
over on the dude's feet.
Plonk over on his face.
Okay, here,
we got one layer here, maybe what what
that, 20 ft away from the camera? Then
we got another layer of him walking,
then we got the building, then we got
the background.
Okay, that's something.
Uh that's our best so far. Plonk, old
mate, straight to the doors, straight to
the background. Flat flat. Also shallow,
super shallow. I mean, I like what
you're doing with the light to etch him
out, but flat flat.
Here,
we got
uh
dude
in the toilet bowl, and we got ground.
Would it be cool to have like a little
slash here? Yeah? Would it be
100% cooler? No. It feels like I want to
be a little bit further away from him,
too.
Also feels like we're kind of on the
piss here with the
level of the wall in the background.
Although I can't see it. Feels like
might want to rotate, like go right hand
down. Uh
So, again, not a whole lot of layers.
Here, okay, we're doing these I like
these shots, but again, like we got a
thumb and then the subject and then the
background is so out of focus, it's
quite flat.
Same here.
Uh we got this
with your grid on the light and then we
got
dude and then we got flat background.
Like that theme.
Now, I understand why, because layers
are hard. Layers take crew. Layers take
time.
This is the scene that I want to talk
about. Let's do it now.
In this shop, we've seen it from the
outside, right? There's no windows over
here on this side.
There's all windows over there on that
side.
This is the hardest angle to shoot in
this entire building.
Okay? Uh
especially if you are on a low budget.
I like the kind of stuff that like
blends in, unless you're going for this
like spotlight effect on purpose.
Which very rarely are you going for a
spotlight effect on purpose, but
if you are, you know, certainly you've
achieved it.
But I would say if we want to blend it
in,
we don't want to feel like there's a
movie light right here.
Normally. Okay, so let's just say that's
the case. We don't want it to feel like
there's a movie light there.
Um we got to bring these two ratios
closer together. It's not easy when
you're looking out the window with
little tiny lights from inside.
So hard to do. Um why?
As a cinematographer,
one of the main benefits that you can
provide to a production
is you have to look out into the future
and you have to see what is going to
affect the final image
uh
when we actually shoot this ad uh
3 weeks from now or 2 weeks from now.
Okay?
Uh This is everybody will be familiar
with this by now. This is Plinko.
Okay? This is the production ball that's
going to drop in here. It's going to
bounce off of all of these things and
eventually it's going to end up This is
the final output of the project, right?
And you have a couple different options
you can get in here. Like this is good,
this is not good, all you know,
different options where we're going if
we drop it here, it's going to bounce
around, it's going to bounce this way.
It has a chance if we drop it over here,
it has a chance to make it all the way
over here.
But it's more likely to stay on this
side. I don't know the probabilities,
but you can guess. What I'm saying here
is this level
you could, even on a low budget, you
could
affect
the layer that is furthest away from the
camera.
So, anytime you have layers that are far
away from the camera
that you need to control or that you
want to control, you want to control as
many layers as you can. If it's further
away from the camera,
you have to do it earlier on in the
process.
Okay? So, back to our Plinko example.
This is 2 weeks before the shoot.
This layer is 1 week. You can make
changes there. This is 1 day before and
then this is the shoot day.
Right? So, you can see as you get closer
and closer to the shoot day, less and
less decisions that you make will
ultimately
uh direct the project to where it could
have gone.
Right? If you're only here, you only got
a limited number of options. Up here
though, like if I saw this image, even
on a low budget production,
director sends through, "Hey, this is
where we're thinking about shooting. Uh
what do you think?"
I would immediately go, "What's the
furthest thing away that I don't
control? Like do we have to shoot this
angle? Yes."
"What's the furthest thing I need to
control for? Uh there's a big giant
building out there."
"Okay.
Uh is it better Is it going to be better
lit up like a Christmas tree or is it
going to be better darker in shade? In
shade." "Send me the Google Map. Uh I
want to see where the sun is going to be
and at what time so I can schedule it.
If you put that request in 2 weeks in
advance, maybe you get it." Right? Nine
times out 10 you don't, but maybe you
do.
And then you're winning, right? Because
now we have something in shade, which
means we can expose we don't have to
expose down as much to keep that from
clipping.
Uh same with the
background.
It's like, oh, 1 week out, maybe we can
make a change to the storyboards. Maybe
we can look a different direction.
Uh a day out, okay, maybe we can get,
you know, can we get that light from the
rental house that is slightly bigger so
we can push a little bit of level in
here?
Okay. On the shoot day can't change the
schedule, can't change the gear. You can
only change really, at this stage, you
can change whatever this light is giving
us
and you can change the settings on the
camera.
Okay? So, that's another way to
constantly be thinking about
cinematography is how many layers away
from the camera can you control? If you
can control all the way through what you
can't see, you've done well. Like you've
maximized the return on whatever job
that is, on whatever scene that is.
That's what you want to have happen
every time. If you don't have control of
everything and you're sitting on set
looking at the monitor going
"Why don't I have control of everything
in this image?"
If the answer is, well, we I don't have
control of something it's like, what can
I do on the next one to get control of
it? When would I have had to say
something? What would I have had to seen
before? What information that the
production could have provided me or I
could have found myself that would have
allowed me to get control of what I'm
not controlling now.
And then you make a note of it. And then
on the next job you do it. And you look
further and further out into the future.
And you go, man, okay, you really want
to shoot this way? We got to get this
thing backlit so it's in the shade. We
got to get lights to blast through here
if we want it to feel natural.
Uh
all of those things because you can
always, like documentary filmmakers can
always
as you get closer to the camera closer
to the sensor, you're always going to be
able to control way more.
Right? Like especially for the
cinematographer, even if you're doing
documentary stuff, you're going to be
able to control aperture
right? Which is right in front of the
sensor. You're going to be able to
choose ND, which is a step out. You're
going to be able to choose ISO, which is
inside the camera.
So, all of those things you're going to
be able to have control over.
But, as you project out further, okay,
we have control of the subject matter
with this one light. Okay, that's better
than no control.
But, wouldn't it be cooler to have
control of the entire room?
Yeah, how do I get that? Oh, I need more
lights. Oh, I need a bigger budget.
Well, it's not going to be this job, but
I know when I do get a little bit of
budget, I need to account for, okay, I
need to get control of the room.
Um my suggestion here, if you're on a
low budget,
this is the hardest option because it's
the most we don't control.
We know this is a big gray room back
here.
I would just flip the entire script and
look this way, over here.
This way. This is a camera. I want to
face into this corner
where there's no windows, so I control
all of the levels.
So, I can give it a little bit of shape.
It doesn't feel quite as spot lighty.
And in the background, even with a tiny
little LED, I have enough level to be
able to manipulate the image the way
that I want. Like, this is this is nice,
right? This is layers. This is interest.
This is shafts. This is good.
This stuff, again, same like hardest
angle in here. We got a window over
there that we could be lighting from
to make it feel realistic, but we're
lighting into the window
with a big soft light.
Like, big soft light, this looks great
if you're doing like a YouTube video.
I mean, the lighting is nice.
Does it fit, though? Like, does it
I don't know.
And I yeah, I would be thinking again,
layers in front of the camera, make it
make it more interesting. This is hard.
Wide lenses, like, can we go longer
lenses?
The less I want to see less. I don't
want to see more if I'm going low
budget.
But, man, if you can do this work and
you can do it quick, and
people will pay you, good for you.
It's like
there's some
good stuff in there.
But man, we're fighting an uphill battle
with little tiny lights
and looking into the windows, especially
when we don't control out there.
Like all this stuff is good.
Like here, this I like this.
Right? These little one percenters,
slash a light across, that's good.
Yeah, real nice.
Okay.
Uh I hope that helps.
Try and plan and try and Now, it's hard
to do on low budget stuff because it's
not worth your time to think how many
layers you can fit in.
Right? Because you just got to show up
and shoot the thing. There's no
storyboards. You just go there, you wing
it.
But as you're setting up, like if you
can say, "Okay, I got
5 minutes here while we get the hair
product right or something." Like, "Is
there Can I fit a layer in here
somewhere? Can I do something different?
Can I
on the tech scout, can I just be looking
into an angle to get a little bit more
depth? More depth, more layers, more
control.
All right. That's going to do it for
this one. Many thanks. We'll see you in
the next one. Goodbye.
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