Full Transcript

·YouTLDR

Gamificación, inteligencia artificial y herramientas digitales para enriquecer propuestas educativas

1:18:17EnglishTranscribed Jul 26, 2026
0:02

Good afternoon everyone. I see that

0:05

several people are already connected. Let me

0:07

introduce myself, my name is Julieta Vivas.

0:10

And I welcome you to this meeting where we

0:12

will be talking about

0:14

gamification and artificial intelligence.

0:17

How to incorporate digital tools

0:19

into our educational proposals. Well,

0:21

all of this is aimed at getting a head start on

0:25

planning the proposals for

0:27

2024.

0:29

We are holding this meeting within

0:31

the framework of the digital education program

0:32

of the Telefónica Movistar Foundation

0:35

and the La Caixa Foundation, ProFuturo. And we

0:38

are doing it in conjunction with

0:39

Fundación Evolución.

0:42

The idea is that they can complement what

0:45

we will address in today's meeting

0:46

with the training proposals we

0:48

have on the ProFuturo platform, which

0:50

are synchronous online proposals that

0:52

will be available until

0:54

December 31.

0:56

And well, if some of the proposals have already started,

0:59

they have the possibility of continuing them until

1:01

that date. The proposals that

1:04

complement and allow you to

1:06

delve deeper into these contents are those that

1:08

are within what you will see on the platform

1:10

as the innovation school.

1:12

Yes, there are proposals about gamification,

1:15

educational escape rooms. You will find

1:18

a series of courses with which

1:20

you will be able to delve deeper or,

1:23

as I said before, complement

1:26

what we will be seeing today together

1:28

with Iván Artaza. Yes, I thank the

1:31

Evolution Foundation for

1:33

also participating in this

1:35

meeting and making this

1:37

meeting with Iván possible. I'd like to

1:39

tell you that Iván has a degree in

1:40

educational technology from the

1:42

National Technological University of Mendoza and is a

1:44

specialist in education and ICT from the

1:46

Ministry of Education of the Nation. She

1:49

has completed a diploma in virtual

1:51

learning environments at the UTN of Mendoza. He is a

1:54

computer technician. Well, in short, he has a

1:56

vast resume and is currently

1:59

working as a teacher in

2:00

secondary education institutions and

2:03

at the university level as well. I

2:06

take this opportunity to invite you all to

2:08

leave your questions and

2:11

doubts in the chat, so that at the end of

2:15

the meeting, along with Iván, we can address

2:18

the answers and

2:22

see if there's anything left to explore further.

2:24

I am extremely grateful

2:27

to everyone who is connecting; there are

2:29

people from Colombia, from La Rioja,

2:33

well, from all over the country and from

2:36

other countries, from Latin America

2:38

too, so

2:39

thank you very much for joining.

2:41

Now I'm going to welcome Ivan.

2:43

Ivan,

2:45

good afternoon.

2:46

Hello.

2:47

It's yours, and good afternoon. It's

2:49

great to have you here with us, so I'll let you get on with

2:54

the meeting, okay? Thank you.

2:58

Thank you, Julita, for the

2:59

invitation. Thank you, well, obviously to

3:01

Fundación Evolución and, well, to

3:03

all of you who are with us, who are

3:05

supporting us, in this, right? As

3:07

Julieta just mentioned, this also applies to the various

3:09

training programs that can be

3:11

found within the Telefónica Foundation

3:12

.

3:14

Well, what I'm here to share, or rather

3:16

present, is a

3:19

brief overview of

3:21

gamification as a

3:23

teaching strategy and how

3:26

we can enhance it with different

3:27

digital tools. Oh, and

3:30

artificial intelligence. I'm going to

3:32

share my screen, so, um, uh, let

3:34

's begin. Give me a second.

3:39

Okay, perfect.

3:41

I think it's already been shared, let's see

3:43

if we're there

3:44

, I don't know if Julieta will be

3:47

watching herself on screen. Give me a second. Let's

3:55

see if it's being shared. It is

3:59

not being shared yet. Let's see

4:01

.

4:02

Okay, there it is. We are? There.

4:10

If we're sharing a screen, let's see. I'm going

4:13

to stop, let's share

4:14

again.

4:16

Give me a second. I'm

4:25

sharing the screen again. It was just being

4:27

shared,

4:28

I'll add that.

4:30

There he is, Ivan.

4:32

There we are.

4:32

Perfect, yes.

4:34

Okay, perfect. Well, as I was

4:37

saying, the idea is to be able to

4:38

share some of what I also

4:40

develop within the field of

4:42

education at different

4:44

educational levels, and, as everyone knows, this

4:46

year, for the world in

4:48

general and education in particular,

4:51

is being seen as the year of

4:53

artificial intelligence, right? It's about how

4:54

we can make

4:57

appropriate, responsible, and above

4:59

all educational use of the different

5:01

tools we have at our disposal

5:03

, to enrich our

5:05

training proposals. And if we

5:07

accompany this technology with some

5:09

methodology or

5:11

teaching strategy, well, we can achieve, to a

5:13

certain extent, proposals that are

5:15

interesting and attractive to our

5:17

students and that in one way or another

5:19

also motivate them, right? In order to,

5:20

well, approach that

5:22

concept, that knowledge that

5:24

we constantly want to

5:27

share with them, right? So, this

5:28

talk is a little bit about that;

5:30

we're not going to go into

5:33

very deep conceptual details,

5:35

because you can delve deeper into that in the

5:36

different courses offered by the

5:40

ProFuturo school,

5:41

but we will at least touch on

5:42

the practical aspects, so that you're left with that

5:44

interesting feeling of, "Okay, I want to

5:46

put this into practice," right? I want to

5:48

start thinking about the use of these

5:50

tools that we have

5:51

available, right? But we don't

5:53

see them from that practical use perspective

5:55

from the point of view of

5:56

gamification, do we?

5:58

But well, within this topic of

5:59

education in digital contexts,

6:02

while it's true that

6:03

talking about the pandemic is already very overused, is

6:05

n't it? Thank God we've put it behind us

6:06

,

6:07

but well, I think it was a turning point

6:08

within the field of, uh,

6:11

education itself, obviously, because of everything

6:12

that has happened, but also because of all

6:14

the opportunities that opened up

6:16

as a result, right? Not only from

6:18

the point of view of the use of

6:20

digital tools, but also from the

6:21

point of view of work and other things, right?

6:24

The pandemic accelerated many of

6:26

those processes that were planned

6:28

to reach

6:30

education at a certain time, but which to some extent were going to be,

6:33

well, moved a little

6:36

in time, right?

6:38

Um,

6:40

and that's why in one way or another

6:42

today we're talking about that,

6:45

uh, I mean, we've already been talking about it,

6:47

concepts like

6:49

bimodal education, hybrid education,

6:51

uh, models or strategies like

6:53

flipped education, digital education or

6:56

virtual education, right? And the pandemic, to

6:58

some extent, accelerated those processes, as I was saying,

7:00

and that makes us, in one

7:02

way or another, start thinking

7:05

about other digital ecosystems, right?

7:08

Well, it's a reality that both

7:10

we, as teachers, as

7:12

digital citizens, and our

7:14

students navigate different

7:17

digital ecosystems.

7:19

Today, technology itself, for many

7:21

technologists, is conceived as a

7:22

digital ecosystem where we

7:25

develop, where we

7:27

communicate, where we access

7:29

different sources of entertainment,

7:32

where we also work, and education

7:34

in that sense has not been the exception and

7:36

is not the exception.

7:38

Um, the return of the pandemic to

7:40

normal education, in quotes, as

7:42

we say, also brought with it the

7:45

return of that thing where we

7:46

have to prohibit the use of

7:48

certain devices, technologies,

7:50

or go back to what we feel is

7:52

safe, right? To these four

7:54

classic and traditional walls of

7:56

education and neglect all that we have

7:58

capitalized on, all that we have learned in

8:00

this sense, right? So, in these

8:01

digital ecosystems, in the different

8:04

environments in which we operate,

8:06

our students also participate

8:09

and, therefore, in the not too distant future,

8:10

from a work perspective, they will also

8:12

participate. So, it's

8:14

interesting to be able to develop

8:17

activities,

8:20

strategies, or projects within our daily practice that relate

8:22

to these digital ecosystems,

8:25

where there are certain roles we

8:26

play, certain tools

8:28

we use, and different types of

8:31

skills that

8:32

students also develop, such as

8:34

teamwork and collaboration, and not just

8:36

think about it from the perspective of the work itself within

8:39

our school, right? Within

8:40

our city, but also the

8:42

possibility of expanding those networks, right? It's

8:44

about connecting, about strengthening those

8:47

connection nodes that make those

8:48

strategies or educational proposals

8:51

much more interesting, right?

8:53

And gamification in this sense

8:55

also gives us that possibility, doesn't it?

8:57

To develop some projects that

8:59

link our students with

9:01

students from other parts of the world,

9:04

right?

9:05

There's an interesting report, isn't there? It was

9:07

published on September 30, 2020, and is

9:09

basically not a report, but

9:11

a

9:12

European Union digital education action plan, which

9:15

set out two major priorities.

9:17

On the one hand, to promote the development of

9:19

high-performance digital educational ecosystems

9:22

and on the other hand, to promote or improve

9:24

digital skills and capabilities.

9:27

There was an update to

9:28

the European framework for

9:30

digital competence, there was an

9:32

update last year, and there is

9:34

already talk of a professional commitment from

9:36

teachers and students, and especially

9:38

from teachers, to the development of

9:39

digital competence in our

9:41

students and

9:44

six other areas, right? Where it does, within

9:46

those issues, it

9:47

also refers to content creation. Well,

9:50

within these priorities there are a

9:52

series of measures that they establish, within which

9:54

I have only taken

9:55

those that talk about this issue of

9:57

artificial intelligence, right? On

9:59

ethical use. Today our students, without any

10:02

control, if you will, use

10:04

artificial intelligence, not as an

10:05

assistant, but as they say, "It

10:08

does my homework for me," right? So it's

10:10

also interesting to see this

10:12

ethical, responsible side of

10:14

artificial intelligence, when it comes

10:16

to generating content and enabling

10:18

our students, together

10:20

with us, to generate that

10:22

content.

10:23

And on the other hand, within priority

10:25

two, is updating, right? As a

10:27

further measure, these digital skills so

10:29

that artificial intelligence can be integrated

10:31

into that process, right? Well,

10:33

there are other measures that are

10:35

also somewhat general, but they make us

10:38

think about why

10:40

these measures are necessary according to the European Union,

10:42

right?

10:43

Because, well, as I was saying at the

10:44

beginning, this pandemic accelerated the

10:47

whole issue of incorporating

10:48

technology into

10:51

teaching and learning processes, and the idea is that

10:53

we, as teachers, are

10:55

constantly challenged to

10:58

find new ways to

11:00

connect our

11:02

students with these ecosystems, right?

11:04

That our students move through

11:06

these digital ecosystems, learning, with

11:09

us accompanying them, and that they become, in

11:12

one way or another, more flexible, right? And

11:14

that allow for more

11:15

personal development.

11:16

So, within that

11:18

context, well, obviously there's the

11:22

student involved, there are the

11:23

institutions, there's us, there's

11:26

education, right? So, what do

11:27

we do? What strategies can we

11:30

develop to promote

11:32

the implementation of these

11:35

digital ecosystems? We can't just

11:37

use virtual classrooms; there are

11:39

different digital tools where,

11:42

with this flipped classroom concept,

11:44

we make different

11:46

materials available to our

11:48

students. Then, in the classroom,

11:50

we work with other dynamics and more,

11:52

but the intention is always to

11:54

try to find those

11:56

innovative approaches, right? For

11:58

many years now,

11:59

different reports have been published, and there are

12:01

opinions from specialists and

12:02

technologists regarding

12:05

innovation and trends in

12:07

education in general. In this case,

12:09

the Horizon reports, which

12:11

generally focus on the

12:13

university level, are

12:16

where we want

12:17

our students to gradually become involved in

12:21

education. Even before

12:23

the pandemic, there was talk about designing

12:26

blended learning environments, redesigning

12:28

learning spaces—not

12:30

only

12:32

physical but also virtual—

12:34

and fundamentally, in the long

12:36

term, rethinking how

12:37

institutions function and

12:39

how we implement

12:42

innovative strategies within them to ensure

12:45

our

12:46

students feel

12:49

motivated.

12:51

After the pandemic, the

12:53

Horizon report also began to address, and

12:56

even incorporated,

12:58

artificial intelligence, as well as everything related

13:00

to

13:01

online teaching strategies and

13:04

hybrid learning. There are many

13:07

general aspects,

13:09

publications, and suggestions that

13:11

point to this issue of

13:14

considering proposals not

13:16

only for face-to-face learning but also for

13:18

virtual learning. So, today our

13:21

virtual classroom, sorry, our face-to-face classroom, is

13:23

no longer just students sitting

13:25

on a bench in a certain way, as we have

13:28

been doing for some time, but

13:30

thinking about that concept of the expanded classroom,

13:32

right? That relationship that lasts over

13:36

time

13:37

between us and our students.

13:39

But this doesn't require us to

13:42

be permanently connected

13:44

synchronously with them, does it? Because we

13:46

always end up in each

13:48

country with this issue that

13:51

sometimes teachers say, well, I don't do such and such

13:52

because it's

13:55

part

13:56

of what I'm paid for, so to speak

13:58

, right? So, I'm not going

14:00

to log on, I'm not going to do any activities.

14:02

So, that commitment

14:05

revolves around those issues that

14:07

are also an inherent part of our

14:09

profession. But hey, we don't necessarily have to be

14:11

connected with

14:12

our students. So, the

14:14

possibility of creating these

14:16

digital ecosystems, of generating a

14:18

digital resource that speaks for itself or

14:21

incorporating a video, an audio, having

14:24

an avatar that presents

14:26

a specific topic or

14:28

welcomes a

14:31

particular course, ensures that the

14:33

connection or relationship between

14:35

us and our students

14:37

remains active, right? For consultations,

14:39

for carrying out activities, for

14:41

evaluation, for peer evaluation, for

14:43

self-evaluation, well, different

14:45

types of strategies in that

14:47

sense, right? For

14:49

many years now, this

14:51

link between classical

14:53

educational pedagogies and technology has given

14:56

rise to a lot of

14:58

pedagogies, pedagogical models

15:01

that many considered emerging at some

15:03

point, but not so much today because they have been around for a while

15:05

, right? Like

15:07

connectivism, the flipped classroom, the

15:08

one-to-one model, experiences that have been

15:12

adopted as public policies in some countries

15:14

, such as in

15:15

Argentina and Uruguay

15:18

through the Ceibal Plan, and a series

15:21

of initiatives that link

15:22

technology to teaching and

15:25

learning processes, gamification also emerges

15:26

as a teaching strategy.

15:31

So, what does gamification

15:32

basically consist of? It's using

15:35

game dynamics to generate

15:37

learning situations that, to a certain extent, can

15:40

involve students by, let's say,

15:43

battling in some way or progressing through

15:45

certain

15:48

levels, certain challenges, to

15:50

solve problems.

15:52

Sometimes we

15:54

associate gamification with a specific game; there are even

15:56

applications that have a

15:58

specific gamification section and

16:01

are just games, simply

16:03

true or false templates that, on their

16:06

own, wouldn't imply

16:09

this concept of gamification. But

16:11

if we take it, combine it with

16:14

other elements of

16:16

gamification, well, we give it that

16:18

meaning. So, gamification, in one

16:20

way or another, aims at this motivation

16:22

of users. Our students

16:25

and to some extent it contributes to the

16:26

development of capacities,

16:28

skills, competencies,

16:30

teamwork as we were just saying,

16:32

problem solving,

16:34

digital competencies, well,

16:37

the competencies of knowing how to do things

16:39

too because within those, let's say,

16:42

within challenges or

16:44

tasks that we can

16:46

put to our students in one

16:48

way or another they are creating in some

16:51

way, right?

16:52

Well, within gamification there are a

16:54

series of

16:55

elements, which in that pyramid of

16:58

gamification with respect to the

16:59

components, the

17:01

dynamics, well the interaction of these

17:03

three elements are what generate that

17:06

gamified activity, right? It's

17:09

also important to make a distinction between

17:11

gamification and

17:12

game-based learning. Some people

17:15

treat them as synonyms, but there are

17:18

important differences. Sometimes

17:21

we design a game or give

17:23

a game so that the student can

17:26

, uh, well, learn or

17:28

simply be entertained and

17:31

learn from that entertainment, but it is still just

17:33

a game isolated

17:35

from many other elements. So,

17:37

game-based learning is the

17:39

use of games as a tool

17:41

to support learning,

17:43

or the simulation or assessment of

17:45

knowledge as well. There are many

17:46

applications that are based on games

17:48

that, used in isolation,

17:51

are simply a game, but if

17:52

we integrate them into a

17:54

gamification process, they take on a

17:56

different role, right? So,

17:58

gamification transfers that

18:00

game mechanic to the educational and professional field,

18:03

with the aim of, well,

18:05

obviously, improving the learning

18:07

of our students and enabling them to

18:09

incorporate certain

18:10

knowledge. Within the

18:12

classification of these games are

18:13

serious games, which is learning through

18:16

play, edutainment, and

18:18

gamification itself, as

18:20

we were saying, learning using the elements

18:23

and techniques of, uh,

18:25

games, basically, right?

18:27

Well, within the market, here are

18:29

some of the tools that, uh,

18:31

use some gamification or

18:33

are simply platforms where

18:35

we, uh, put our

18:37

gamified proposal, right?

18:40

Um, I'm not saying it's a problem, because these

18:42

are spectacular tools

18:44

that are available and so on, and

18:46

in some cases, the

18:49

gamification structure itself is already there

18:51

for us to simply

18:53

upload our story, our

18:55

narrative, our elements, the

18:56

prizes, and so on.

18:58

But, well, the point is that we have to

19:00

adapt to these tools, right?

19:02

Sometimes there are tools or

19:04

platforms that you haven't used in a long time,

19:06

and when you log in you realize

19:07

that there have been changes and it's hard

19:10

to adapt again.

19:11

So, the fact of using

19:13

platforms created by other

19:15

companies, by

19:17

other training providers, means that we have to

19:20

adapt, and perhaps that's what I

19:24

personally don't

19:25

like, because they are

19:28

spectacular platforms. There are

19:29

Argentinian platforms like Movid, Juriel,

19:32

a Peruvian platform that does

19:34

great things with

19:36

gamification, and then, well, the

19:39

classic ones, right? Genially, Quizizz,

19:40

Kahoot, how great, you can create

19:42

content. But like I said, right? We

19:43

have to adapt to these platforms and

19:47

many times we even have to

19:48

enroll our students or have

19:50

our students enroll on

19:52

that platform, right? So, the idea

19:55

in this webinar, in this talk,

19:57

is that we can create our

19:59

own platform with the

20:01

digital tools that are available to us for

20:02

free, right?

20:04

Well, these

20:05

are all elements of gamification, right? And that's

20:08

when we run into a

20:09

problem.

20:11

Sometimes within the dynamics of

20:13

a teacher, with what it implies in terms of

20:14

student attention,

20:15

planning, well, the design

20:18

of materials and so on,

20:20

sometimes we even study, we continue

20:22

studying, it becomes difficult for us to

20:24

think, let's see, what narrative am I going to

20:26

put to that proposal? What will

20:28

the rewards be? How do I design the

20:30

badges? What challenges am I

20:33

going to set for him? What will be the

20:35

avatars or characters that will

20:36

interact? How do I design those avatars?

20:39

No? The ranking I'm going to make

20:42

based on that, well, they're all

20:44

issues that when we

20:45

analyze them coldly, we might say,

20:48

"No, this isn't for me, this is too much

20:50

for me." And there are many of us teachers out there

20:52

who aren't very

20:54

familiar with technology or

20:57

the vast number of

20:58

digital tools on the market, and

21:00

suddenly, as we say in

21:01

Argentina, we throw in the towel, this

21:03

isn't for me, and we neglect the potential

21:06

that gamification can have,

21:08

especially for generating

21:10

innovative proposals for our

21:11

students. Well, the idea is that

21:12

we can now use some

21:15

artificial intelligence to

21:17

help us; we'll be using the

21:20

GPT chat, for example, as an assistant

21:23

to help us in building

21:24

that narrative, obviously adapting it to

21:27

each of our needs, not

21:29

just copying and pasting, but

21:31

adapting it to the context in

21:33

which we operate, right? We'll

21:35

return to some of those

21:36

elements of gamification.

21:38

But there's another issue,

21:40

a kind of myth, if you will,

21:42

that gamification absolutely must be

21:44

developed with digital tools,

21:46

and this is false, isn't it? We can

21:49

create gamification without needing

21:51

digital tools, right?

21:54

There are some very interesting experiences, like

21:56

the one I'm going to show you next,

21:59

because sometimes in very

22:01

small cities, like ours, or in

22:02

very small provinces, like

22:03

ours, the province of La Rioja,

22:05

sometimes we are lucky enough to develop

22:08

classes in a

22:11

rural context, right? where there is often not

22:12

even electricity.

22:14

So, how can I—and

22:16

that's where recurring questions arise—

22:17

say, well, this whole

22:19

gamification thing, these

22:21

digital tools, is all very nice, but I'm going to a

22:22

rural school where there isn't even

22:24

drinking water, there isn't, I mean, there are other

22:26

needs, right?

22:27

So, how can I enhance this

22:29

gamification aspect? Well, here's an

22:32

experience that I find very

22:33

interesting from a

22:37

Spanish colleague named Azahara Sainz.

22:39

She has a blog, and she's even

22:42

transformed it into a

22:44

global movement called the Huertijí Movement,

22:47

right? It uses the concept of the vegetable garden

22:49

to generate different proposals

22:52

related to primary education,

22:54

right? She's a genius, I was lucky enough

22:57

to interview her

22:58

for my students, and through

23:00

that movement Wartille, she's

23:02

calling on different colleagues from

23:06

different parts of the world to

23:07

join this proposal, right? Well,

23:09

within that, there are different types of

23:11

strategies. One of the ones

23:12

she used was this gamification of Harry

23:15

Potter and the seeds of the future.

23:18

Well, here's an

23:19

important issue within gamification.

23:21

When I'm going to propose the

23:23

narrative or theme that will, let's say,

23:25

house the concept I'm going to

23:27

develop, we have to think about what

23:30

appeals to our

23:31

students. If I present a story,

23:34

a narrative based on what I

23:36

like, it's possible that my

23:38

students won't be captivated by that

23:40

theme. So, Harry Potter

23:41

is generally something that grabs all

23:44

the boys, right?

23:45

So, basically, everything here is

23:47

in person, right? There are different types of

23:49

elements within this, including

23:51

stickers, there's an oath, well, that

23:54

's another element of

23:55

gamification, this thing of the

23:59

regulations or rules that will

24:01

regulate, in some way, this

24:04

gamified proposal and that all members

24:06

must respect, right? Well, there are these

24:08

characters, there's a kind of Instagram

24:11

for the class in person as

24:12

well, there's a map that

24:14

follows, let's say, the logical sequence through which

24:17

the

24:19

different challenges will go

24:21

. Well, there's a lot of work to be done

24:23

on her part. What's interesting

24:25

about her is that she also does a

24:26

radio program, and that's where this issue of

24:28

technology comes in, right? For

24:30

that radio program, students

24:32

send her audio recordings via WhatsApp, she

24:34

then downloads them with an application

24:36

to combine those audio recordings, and ends up putting together

24:38

a radio program that then

24:40

generates an expectation within the

24:42

community, within her city,

24:44

waiting for when the new edition

24:46

of that radio program comes out, right? Well,

24:48

there are small podcast applications that we

24:50

can implement with our

24:51

students to also leave

24:53

evidence of everything they are doing and

24:55

at the same time socialize it with the

24:57

community, which also has to

24:59

do a little with this issue of

25:01

leaving the school basically and being able to

25:04

socialize each of those

25:06

proposals, right? Well, here's an

25:08

example, a great example, that

25:10

gamification doesn't just involve the

25:12

development or use of technology

25:14

itself, right?

25:16

And then in the online experience,

25:18

well, there are many experiences, here I'll

25:20

put two templates or two

25:24

proposals that a Colombian colleague made

25:26

. Well, basically what he

25:29

did was adapt or create

25:31

templates from Genially and

25:34

use them so that his students

25:36

could interact through

25:37

different challenges. And there's

25:40

also the Escape Room, which are things that

25:42

Genially also has incorporated,

25:44

so you can make a mix between

25:46

some of those templates

25:49

to generate a somewhat

25:50

attractive proposal, right? And then there are

25:52

other experiences within

25:54

platforms like Yuria's, which I

25:56

suggest you explore because they are

25:58

interesting to work with.

26:01

Okay, now we're going to get a little more

26:03

practical, shall we? So that

26:05

you can get that feeling

26:08

, well, we can make a

26:09

gamified proposal.

26:11

What are we going to see in this regard? Well,

26:12

artificial intelligence as an

26:14

assistant for the development of a

26:15

gamified educational project.

26:18

Why an assistant? Returning to this

26:19

question, I mean, I have to start

26:21

thinking about a narrative, let's see, I want to

26:23

teach or I want to

26:27

develop a project on

26:29

environmental pollution in our

26:31

context. I want my

26:33

preschool students, or students in the early grades or

26:35

elementary school,

26:36

or in some other subject related to

26:38

secondary school, to be able to use

26:41

a

26:43

gamified proposal based on that subject.

26:45

So, how do I create that narrative?

26:47

Well, there are the

26:49

artificial intelligence tools that allow us to

26:50

generate, well, basically content,

26:53

GPT chat, Bing or Bard or simply Luz

26:56

AI, which my students use a

26:58

lot because it's a chat linked to

27:01

WhatsApp, that is, it's like a

27:03

WhatsApp contact, although it's true the

27:05

responses are somewhat limited, but it's very

27:07

useful when it comes to being able to work,

27:08

especially when there's no

27:10

internet connectivity, but there is data for

27:12

WhatsApp, right?

27:13

So, we're going to try to

27:16

start generating that chat, basically with the

27:18

GPT chat, then we're going to

27:20

use Bing to generate some

27:22

images and other things and start

27:23

customizing

27:25

that gamified proposal. Well, within

27:27

the digital tools that will

27:29

enrich this proposal, well, here it

27:32

depends a lot on what the

27:34

objectives are that we want or are going

27:36

to pursue with our uh with this

27:37

proposal, what we want to evaluate, how we

27:40

want to evaluate our students

27:41

also, even uh generating

27:44

collaborative activities within

27:47

the platform. In other words, if I create my

27:49

gamified proposal and one of the

27:50

activities, the challenges, is that

27:53

students can share a

27:55

photograph of the pollution in their

27:57

neighborhood and that there is a comment

28:00

about it, well, perhaps Padlet, which

28:02

is not incorporated here, perhaps

28:04

embedding a Padlet within that

28:05

gamified proposal would be

28:08

interesting so that I can assess or

28:10

find that evidence of

28:13

learning from our students

28:15

within a collaborative activity. That's why I

28:17

say, it also has a little to do

28:18

with strategies, not

28:20

just gamification itself, but

28:22

what I want to evaluate, and how I want to

28:24

evaluate it. It's not just a

28:26

multiple choice, true or false form, but

28:28

what other skills am I assessing in

28:30

my students, right?

28:32

Well, and for that, within

28:34

that tool, we are going to use

28:35

Google sites to present our

28:38

proposal. That's going to be our

28:39

ecosystem. Starting with the

28:41

Google site, we are going to put together that

28:43

gamified educational proposal and from

28:46

there we are going to start

28:47

incorporating not only the

28:49

welcome, the objectives, the

28:51

badges, but also those

28:53

activities that allow us to

28:55

have, as I say, that

28:58

evaluation evidence, right? So

28:59

, what

29:00

artificial intelligence tools can be used to

29:01

personalize that proposal? Well,

29:04

Deep's, uh, which is the one that allows us to

29:06

generate a video from a

29:08

spoken image, generate images with Bing, with

29:11

Ideogram, well, Pixlr, which is an

29:14

online graphic editor.

29:18

Eh also has a possibility there

29:20

to generate content, Crayon too.

29:23

Well, generating a kind of world with

29:25

Blockchain Labs, and well, and this one from

29:27

Juliet, which also allows me to generate

29:29

some, well, stories, right? I

29:32

recently added this one, I'm still getting

29:34

to know it, but it also has its

29:37

potential. Okay, let's go over this a little bit

29:39

. What we're going to do first

29:41

is, within our Google Drive, what we're

29:44

going to do is create—I always

29:45

say the same thing—create a folder within

29:47

Google Drive so that we can

29:49

later, well, organize ourselves, right?

29:51

Otherwise, later, within Google Drive, with

29:53

so many things we keep adding, we

29:55

end up getting lost or

29:57

losing what we were actually

29:59

working on, right?

30:00

Obviously, we need to identify which

30:02

email user we have

30:04

available and, well, from there we can

30:07

start creating that website. Well,

30:09

simply put, creating a website is like going to

30:11

New, Google Sites. Well, many of

30:13

us use websites for

30:15

our classes. I use it, for

30:18

example, with my

30:19

high school students as a portfolio of

30:22

evidence; instead of carrying a

30:23

folder, what my students do is

30:25

maintain their Google site where they

30:28

incorporate information and so on, right?

30:30

Okay, let's think of this

30:32

Google site as our

30:35

ecosystem within which we'll

30:36

start adding our narrative.

30:38

Let's take that concept, for example,

30:41

from environmental pollution.

30:43

So, let's go to the GPT chat

30:45

and start talking to the

30:47

GPT chat. There's

30:48

always this question of

30:50

prompts and what things I can

30:52

ask him. We're not going to go into

30:54

technical details about what a question should be like

30:55

and so on. I suggest you

30:58

chat as if you were, in fact, if

31:00

you want, in the GPT chat you can say,

31:02

"Could you assume the role of a pedagogue

31:04

specializing in gamification?" And well,

31:06

there they'll have someone within the realm of

31:08

artificial intelligence who will

31:10

answer their questions with somewhat more

31:12

accuracy. I'm not going to take that step; I'm

31:14

simply going to say, "Hi, I

31:17

need to

31:19

create

31:24

a

31:27

gamified educational proposal

31:30

about

31:36

environmental pollution in Argentina.

31:39

Could you share

31:42

at least five ideas or themes

31:49

for this proposal?

31:52

Let's see what it gives us,

31:54

and if it doesn't give us what

31:56

we want, we'll keep

31:57

asking.

31:58

Here it already gives me five. So,

32:00

the first narrative, if you

32:03

will, is Ecological Rescue Mission

32:05

. The second is

32:07

Eco-explorers. The third is

32:10

Eco-city Challenge. The fourth is

32:13

Air Investigators. And the fifth is Environmental Escape Room

32:14

.

32:16

So, I'm going to take one or two; I'll

32:18

call it Eco-explorers or Mission to the

32:20

Rescue. The first one says, 'Design a

32:22

game where students take on the

32:24

role of environmental heroes who must

32:26

face challenges related to

32:28

pollution in different regions of

32:29

Argentina.' 'You could carry out missions

32:31

to clean rivers, identify sources

32:33

of pollution, and develop

32:35

sustainable solutions.' Let's suppose

32:37

that I I'm sticking with the first one, so I

32:39

tell her I'm interested in

32:41

option one.

32:44

Could you share at

32:48

least four levels to explain

32:54

mitigation?

32:57

Let's see what those levels are that you're going to

32:59

develop for me.

33:01

Level one is called the Clean Air Challenge

33:03

. Obviously, as a teacher, what I

33:05

have to do is read and think

33:07

about the context in

33:10

which I am, or in which my

33:12

students are at this moment, right? Because,

33:14

look, I was

33:15

researching

33:16

water pollution and it was telling me about

33:19

ocean pollution,

33:21

level one being about going to the beach, and

33:23

I live in the province of La Rioja,

33:24

we're 1,500 km from the

33:26

beach, so there isn't much

33:28

context in that kind of thing,

33:30

right? So, thinking about that, reading, or

33:32

else saying, well, level one, I'd

33:34

like to clarify what such and such is,

33:35

why? Because here in my city

33:37

there's a factory that's always releasing smoke into the

33:39

air, well, what activity or what

33:42

challenge could I propose in that So,

33:44

assuming all of this follows the same

33:47

line as what I've planned

33:49

, well, I already have level

33:50

one, so what we're going to do is

33:52

copy level one. We come to our

33:54

website, and within the pages, I'm going to

33:56

add page number one, which will

33:58

be level one. We'll type "

34:02

level one," press enter, and within

34:05

this level one, I can paste

34:09

the level it

34:11

refers to, right?

34:12

Level one, Fresh Air Challenge. Let's

34:14

create level two.

34:17

We'll add level two,

34:19

and so, since I've already defined what

34:21

those levels will be, I'll add

34:23

level three,

34:25

I'll add level four,

34:29

I'll add a section for the rules

34:32

or

34:34

regulations, I'll

34:36

add the regulations. Regulations.

34:40

Regulations. I

34:42

can also add the

34:44

prizes or badges that

34:45

our students will receive. We

34:48

can do this in a separate section or

34:49

directly within each level,

34:51

below those levels, right? Well,

34:53

basically, I have the structure here.

34:56

Now, if I already have the entire

34:58

educational proposal The gamified version is ready, already

35:01

developed, but I haven't

35:02

shared it with my students yet.

35:04

Obviously, the first time I

35:05

share it, I'm not going to show them all

35:08

four levels at once.

35:10

What Google sites allow

35:12

is that I can hide

35:15

each of those levels within the navigation

35:18

. So, the student will

35:21

only see the levels I

35:23

want them to see. And then, when the

35:24

time comes, according to the

35:27

logical sequencing of content I created—whether I

35:29

plan for one week per level,

35:31

two weeks per level—I'll

35:33

enable them and inform my

35:35

students that they're ready. This

35:38

doesn't mean we'll work 100%

35:40

online; we can also link it to

35:41

in-person activities,

35:45

right? So, that's where I

35:46

'm already using both gamification

35:48

and the flipped classroom model, right? Okay, guys, go ahead,

35:50

level one is already

35:52

activated. Please watch the

35:54

videos and do the activities.

35:56

Later, here at school, well,

35:58

if we're talking about pollution, we'll

36:00

do something related to pollution

36:02

within the... School. So,

36:05

virtual activities are being developed alongside

36:07

in-person activities.

36:08

Even the awards can be

36:10

in-person as well, right? Well, that's how we're putting it

36:12

together. So, within

36:14

level one,

36:15

I can add,

36:18

for example, the welcome message within the text. We

36:20

'll add a

36:23

heading, a color, well, all these

36:25

aesthetic elements.

36:28

Here, we can

36:30

link the color to the themes. If I'm talking

36:32

about water, the environment, we'll look for a

36:34

color that's more or less

36:37

suited to that. We

36:39

can analyze the whole color scheme

36:42

according to the aesthetic we want to

36:43

give our proposal. Let's

36:45

use 24, wait a second.

36:47

Let's use 30 and make it

36:50

bold, okay. So,

36:53

I can create that welcome message in two ways. I

36:55

can even say to the GPT chat, "Now,

36:58

I need

37:00

a welcome message

37:04

for this level."

37:07

Obviously, I repeat, this isn't copy and

37:09

paste; I have to read each

37:12

of these pieces of information. Now, I could

37:14

copy it directly with text, or... I

37:16

could generate a character to

37:19

welcome them. So, I could do it

37:22

in two ways, or I can do it easily like this:

37:24

we copy it there, if we

37:26

agree, we'll insert a

37:29

text box, paste the plain text,

37:33

and then add the formatting. If you see

37:37

that the text here is very brief, very

37:39

short, because these are

37:40

high school students who I want to read more, and

37:42

so on, well, I ask the GPT chat to

37:45

create the text with a certain number of

37:47

words, 700 words, 200 words,

37:50

well, you can

37:53

customize all of that. Here I put a

37:56

very long, very

37:57

large font, sorry.

37:59

Okay.

37:59

So, there we go, trying to

38:02

customize it. We

38:04

can even add a background image to this block that

38:06

has something to do with water. I could

38:09

select an image that comes

38:11

pre-made within

38:12

Google sites, or I could upload an

38:16

image that I need. Here,

38:18

all of this is customized.

38:20

But well, as I was saying, maybe I

38:22

can do it like this, or I can directly

38:24

add one or two

38:26

content blocks where the characters will be. They're

38:28

going to give a

38:30

welcome. So, there I'm going to

38:33

use another

38:34

artificial intelligence tool, in this case,

38:37

Bing. Well, Bing is a

38:39

Microsoft tool that uses

38:42

DALL-E AI support and

38:45

generates very interesting images. It's

38:46

currently free and open source, and you

38:49

can create spectacular things with it, right?

38:52

The only difficulty, the only

38:54

limitation, is that they have what are

38:56

called boosters, or 13 coins—

38:59

excuse me, 15—that are

39:00

updated every 24 hours. So,

39:04

I could generate 15 images per day,

39:06

basically. So, if I say that my

39:09

gamification is about clean air,

39:11

about an explorer—let's see, we

39:14

said here that it was

39:17

called ecological rescue,

39:20

or environmental hero students—

39:23

then I'm going to search here for a

39:30

3D environmental hero student. Let's put it in 3D,

39:33

Disney

39:36

Pixar style. Let's see what

39:39

I get. Here I could add something within

39:42

this text There's a lot more text available

39:45

so you can give me much more detail, whether he

39:47

has glasses, whether he doesn't have glasses, whether he has a helmet, whether he has, um,

39:51

binoculars, uh, well, we

39:54

can incorporate those things, right? Okay, here are

39:56

some suggestions. I'm removing the word "

39:58

hero" so it doesn't take it as a

40:00

hero, "environmental student." Let's

40:02

put here,

40:03

uh,

40:06

Pixar style, uh, with, uh, explorer's hat

40:12

and a map in hand.

40:15

Let's see what it generates here.

40:18

Well, the idea is that it generates an

40:20

image, preferably in the foreground. I

40:23

could also add, here I

40:25

added any, it says, no, it doesn't say

40:26

hat. Um, I could tell it to

40:29

be in the foreground

40:31

so that I can then,

40:33

in quotes, give that image life, right?

40:35

While this image is loading, there it is

40:37

, we'll see it. It could be this one

40:39

here.

40:42

This character, which we're going to

40:44

download, I'm going to save this image. We're

40:48

going to save it.

40:49

And I'm going to go to another tool

40:52

called D-ID or D-ID or D-ID, I don't know how to

40:55

pronounce it in English. I'm going to register.

40:59

This image is this tool,

41:01

sorry, it's very interesting

41:03

because in one way or another it brings

41:05

that character to life. Imagine

41:07

generating or downloading an image of

41:09

Christopher Columbus, if you're a

41:11

history teacher, and telling it to

41:13

take on the role of Christopher Columbus in the GPT chat

41:15

and welcome you to the

41:17

history class. You would have a

41:19

video of Christopher Columbus

41:22

welcoming you to that block or

41:26

unit, right? What we're going to

41:27

do here is create a video. This tool

41:30

only has 20 credits

41:32

per account. I

41:34

mean, to introduce it to

41:36

you now, I had to create a

41:37

new account because I'd already used up my credits,

41:40

and well, what we're simply going to

41:41

do is generate an image, upload the

41:44

image we've generated.

41:46

If there's an error in the image,

41:48

well, sometimes, because the image is too far away

41:50

, it doesn't allow me to get

41:53

the face clearly. Well, there's no problem here.

41:55

Problem.

41:56

I'm going to bring the welcome text we just

42:00

made here, I'm going to copy it, I'm

42:02

going to paste it here.

42:05

While it's true that here it says alert,

42:06

well, something

42:08

like we've exceeded the limit, we've

42:10

exceeded the limit of this

42:12

preview, let's say, for one

42:14

way, right? I'm going to choose the

42:16

language, in this case, the language, uh,

42:19

Spanish, for example. We're going to choose one

42:22

that isn't from Argentina, because

42:23

Argentina only has, uh, two types

42:25

of voices, nothing more. We're going to choose one

42:27

from Mexico, let's say Jorge. Let's see

42:30

how Jorge sounds. I don't know if

42:32

the audio will be heard there, but

42:36

see, he sounds like a man. We're

42:38

going to try if it's a child.

42:40

Let's see if from Guatemala, Andrés,

42:42

how does he sound? He

42:45

also sounds like a man. Um, let's

42:47

look for one that sounds more like a child.

42:50

Let's see if, I think there was the one, the one

42:52

from Ecuador, I think it's one that sounds

42:53

more like

42:54

a child. Let's see, give me a second.

42:57

Um,

42:59

here it is, Ecuador.

43:01

Ecuador. Let's Look,

43:05

Ivan, it's not working,

43:07

the sounds aren't coming through, Sam.

43:09

Okay, perfect. Okay, now let's

43:10

generate the video. I'm generating the

43:12

video here. In this case, since it's a

43:14

very short video, there's a credit, so I'm

43:16

going to generate it, it takes away one credit from

43:18

the 20.

43:20

But anyway, I have a little trick

43:22

for, let's say, if I've already

43:24

decided which character I'm going to

43:26

use, I download that

43:28

video, even if it has a

43:30

different sound, well

43:31

, I use a

43:33

video generation tool, so that,

43:36

well, I remove the original voice and

43:38

add a new one. We

43:40

'll see a little bit about how that works

43:42

.

43:43

Well, here, obviously the video is going to

43:44

upload. I have to download that video

43:46

, I'm going to upload it to my Google

43:49

Drive, and from Google Drive, since I

43:51

'm already creating the Google site

43:54

with Google Drive, I won't have any

43:56

problems being able to Linking it. That's where

43:59

the potential of Google sites comes in,

44:00

because of everything involved in using

44:02

Google Drive tools.

44:04

So, I don't have to upload it to another

44:06

platform, upload it to YouTube, copy the

44:07

link, come back here. Well, you

44:09

can also do the YouTube thing from here,

44:10

but anyway, this is the issue.

44:13

We'll wait a second for it to load.

44:14

There's the video loaded. It didn't tell me there's no

44:16

problem. The video is 1 minute long

44:18

and it's like this. Well, there it is, he's

44:20

speaking, even though you can't

44:21

hear the audio, but anyway,

44:23

this character is welcoming us,

44:26

right?

44:30

There's

44:33

this same student. I'm going to

44:35

download it,

44:36

right? Well, we're not going to do the

44:38

upload process again to the site, I mean,

44:40

Google Drive, so as not to waste time.

44:43

So, if I already have it uploaded, I

44:45

simply have to click there, I

44:47

go to Google Drive, and inside Google

44:49

Drive

44:50

what I'm going to do is look for that video. Let's

44:53

see, I have it here. Here I have other

44:55

videos. Let's see, let's go again

44:59

, I have... Here

45:02

I have some videos, I click on them and that's it

45:05

, so I don't need this

45:07

text because the student or the

45:10

character is already welcoming them.

45:12

Here I want to see how this looks, I do a

45:14

preview

45:16

and I already have the welcome

45:18

here, done by this avatar.

45:23

Ah, I simply click

45:24

and in this way I already have that welcome

45:26

and I extract the text. This is thinking about if I

45:28

have to implement this proposal with

45:30

very young students who don't yet

45:32

know how to read, then using the

45:34

video tool, in this case,

45:36

as a strategy to convey something, is very,

45:38

very interesting, right?

45:40

Well, there we are proposing these

45:42

proposals with some of these

45:44

tools, right? Generating the image

45:46

from this image generator,

45:48

generating the video from this

45:50

D-ID tool, and well, we are

45:52

generating that narrative. Here I can

45:55

continue chatting with the GPT chat and I would

45:58

ask you now, now I need you to

46:02

share with me,

46:06

uh,

46:07

a list of ten

46:11

rules

46:12

that will regulate

46:15

this proposal

46:17

intended

46:20

for the compliance

46:22

of my

46:24

students.

46:26

Well,

46:27

here, obviously, I repeat, We

46:29

have to read it, so

46:31

these are going to be the rules that will

46:33

regulate all our gamification. I

46:36

read it, I review it, if I want to

46:38

add any other

46:40

evaluation criteria, if desired, you see,

46:42

clear communication,

46:44

continuous learning, enjoy the process, we

46:45

copy it, we come to the website, we

46:48

go to the pages, to the rules page. I

46:51

add a title or simply the

46:53

text

46:54

and we paste it like this.

46:57

And well, obviously we have to

46:58

format the text: aesthetics,

47:00

the colors, some image that

47:02

represents the rules or upload

47:07

it within the images, well, we

47:09

can do all that kind of thing

47:11

within this page, right?

47:13

Okay, so here we've already done something

47:16

using artificial intelligence. We're

47:19

not going to develop the entire

47:21

gamified proposal, but this is about

47:24

talking with artificial intelligence and

47:25

requesting the things that we

47:28

can develop from

47:31

this proposal or

47:34

the idea that we have to

47:35

make it.

47:36

Then comes the fact that we can

47:38

incorporate

47:40

other types of tools. Right? In the

47:41

case that I want an assessment,

47:44

we'll go to Educaplay. And

47:46

Genially too. Let's

47:48

suppose I have a Genially with the

47:51

content. I'm

47:53

going to look for, for example, a

47:55

welcome message here. Let's suppose this is

47:57

the content.

47:59

So, in Genially, like almost

48:02

99%, I'd say 100% of the

48:05

tools, you have the option to

48:07

share it through a code,

48:10

right? So, we have to find that

48:11

code, which usually has a

48:12

symbol called embed code,

48:15

iframe code, or code that

48:17

simply has a symbol that says "

48:18

insert." We copy this code,

48:21

and if within the challenge I have something to

48:25

embed, I want to embed a

48:27

PowerPoint or some

48:29

text, and the text is, how

48:32

can I say it? Not very appealing to the

48:34

student, or a PDF is poorly scanned,

48:37

well, I have the option to

48:39

link digital tools where the

48:42

content becomes a bit more

48:43

attractive. So, it also gives

48:46

that personalization to something as

48:48

important as the concepts

48:50

I want to convey. So that my students, well,

48:53

let's say, can access it, right?

48:55

So, I've already copied the

48:56

Genially code, I come to this option that

48:58

says "embed within my website,"

49:00

we select "embed code,"

49:03

and here's where I'm going to paste the Genially code

49:06

where the student will access

49:09

that information.

49:11

The important thing about

49:13

inserting the codes and not the links is that

49:16

many times students

49:18

access our resources

49:20

from

49:22

mobile devices, whether it's a cell phone or

49:25

a tablet. If I put a link on the cell phone

49:27

, it's likely that

49:28

the student will

49:30

click on that link and it will take them away from the

49:31

platform.

49:33

And that's usually a bit tedious,

49:35

because then I have to go back

49:37

again, and the

49:39

student ends up getting frustrated and giving up

49:40

, right? They say, "No, this is too

49:42

complicated." It's

49:43

different if they access the website, and

49:45

here I'm going to show you the

49:47

mobile view, for example, access the

49:49

website from your cell phone, see the video

49:51

that's already embedded there. And they can

49:53

access the presentation from their

49:56

cell phone without having to leave

49:58

the application, the same if they do it

50:00

from a tablet, and the same if they

50:03

do it from a computer, right?

50:06

So, what

50:07

the student will simply do is go through the

50:09

presentations, and what's also interesting

50:12

about Genially is that, being a

50:14

platform, as we usually say,

50:16

a platform to which

50:17

other tools can be added, I know that I

50:20

can add a Kahoot, I can

50:22

add another Genially, I can

50:23

add, well, videos. So, it

50:26

's not necessary to create a whole page

50:29

within my level of

50:31

extensive gamification with a lot of content;

50:33

I can simply centralize or, let's say,

50:37

unite all that content within a

50:39

more attractive proposal like a

50:41

Genially, right?

50:42

And if,

50:44

for example, I want to add, we'll go directly

50:46

here, "

50:47

What did we learn?" We'll

50:49

put it here.

50:51

In this case, I try as much as possible

50:53

not to include an evaluation, because

50:56

the word itself already creates

50:57

tension for our students,

50:59

so I... So, what did

51:01

we learn from all this? From watching

51:03

the presentation, accessing the

51:05

content, watching the videos, and

51:08

listening to me—because

51:09

I probably

51:11

added my own audio or video to this Genially—

51:13

well, what did we learn from all this?

51:15

Then, I could add an

51:18

Educaplay activity. I don't want my

51:20

students to be evaluated to

51:23

get a numerical grade, because

51:26

otherwise we're just repeating the same old

51:27

classroom approach, right? A

51:29

multiple-choice question or true/

51:31

false. I

51:32

simply want the students to be able to

51:34

self-assess. For example, the crossword puzzle:

51:37

what words did we do? Matching

51:39

columns. There are a number of

51:41

games within Educaplay that are

51:44

interesting to do

51:46

based on our theme, so

51:48

the students can gauge their progress in that area.

51:55

We're not going to create a

51:58

specific activity here, but many of

52:00

the... I've already created some here, for

52:02

example, a word search. Once

52:05

that activity is published

52:08

, I go back to

52:11

sharing a code. I copy the code,

52:14

go to my website, click "

52:16

insert," then "

52:18

insert codes," and

52:20

Educaplay usually has a limit

52:23

that makes the file size for that

52:25

game a bit larger than what's

52:27

allowed. to the box or

52:29

frame that I have inside this

52:32

Google site. So, maybe it's a

52:34

good idea to remove the number here; I

52:36

always remove 200, so this will

52:38

be 595

52:41

* 490.

52:44

We click next,

52:46

and this game will be inserted, which

52:50

the student can then

52:52

play for as long as

52:53

I enable it within a certain

52:56

period. And then, they can try things out,

52:57

trial and error, to see what they're

52:59

missing in terms of the

53:01

bibliography and the videos that

53:03

I've added

53:06

previously. We're going to center it.

53:08

Well, then within this

53:10

Google site thing comes all the aesthetics

53:12

of adding colors. Okay, it's the emptiness

53:15

of pure air, here we're going to add

53:17

a background image. We just used

53:19

Bing, for example, right? Another

53:21

tool that can be used is

53:24

Ideogram.

53:25

Ideogram is also a

53:27

free image generation tool that

53:30

has a lot of images that one

53:32

can obtain, removing,

53:34

for example, using the prompt or the

53:36

instruction that has been given. So,

53:38

here I'm going to put,

53:40

for example, this, a background,

53:46

give me a second, what do I call

53:47

this, the fresh air. This, a background of a

53:52

forest

53:54

of a, wait for a of a

53:59

of a forest, it erases the letters here,

54:02

of a forest, um, with clouds and

54:09

fresh air. Okay, let's put it

54:11

like this, I don't know why it keeps taking the

54:13

letters away from me here.

54:15

We're going to put it here. Well, here I'm

54:17

asking him to make me a poster, to

54:19

make it in 3D and to make it, uh, as if it

54:22

were cinematic, and here I'm going to tell him to

54:24

make it in almost landscape format.

54:27

We are going to generate. We generated that image, and

54:30

this is my original image that I

54:32

created with my own prompt, which I will

54:34

add as the background for each of the

54:37

levels. So, also from the

54:38

point of view of the images, from the

54:40

point of view of the characters that

54:42

each of

54:44

those levels will have, uh, I mean, let's suppose that

54:47

level two, uh, we have as a

54:49

challenge, uh, to eliminate or, not eliminate, let's

54:52

see, um, to

54:53

put, uh, in jail or sanction the

54:57

person who or the achievement of the, I don't

55:00

know, let's give it any name.

55:02

Well, I can generate that, right?

55:03

So, I'm kind of customizing all

55:06

those kinds of, um, images, right?

55:09

Uh, levels too. Okay, I'm

55:11

downloading this image.

55:13

We're going to download it, I'll go back to my site

55:15

and here I'm simply going to place an image,

55:17

I'm going to upload an image from my

55:19

computer and in this case I'm going to place

55:22

that image.

55:23

Here I can place it if I

55:25

want it higher, lower, in the

55:28

center, and well, from there I

55:29

customize each of those

55:32

environments or levels that I

55:34

create according to the theme

55:36

of each one, right?

55:38

Well, another

55:40

interesting tool is called Blocks Chat Labs,

55:43

which generates—let's see if I

55:45

have it loaded here—

55:47

it generates a kind of

55:49

360-degree microworld. It's a very short video,

55:54

but it also

56:00

makes things more interactive, so you can

56:02

see, well,

56:05

participate more, right? Furthermore, we

56:07

can ask our students to

56:09

create it. Well, that's another

56:11

possibility, isn't it? One might

56:13

think that everything depends on

56:15

us creating it, but what if we tell

56:16

our students to create their avatar

56:18

and share it, that the students

56:20

create the world they

56:22

want? If this website—excuse me for saying this—

56:24

has an option to

56:26

share with others. So,

56:29

I can share this website with

56:31

a teacher. I'm in Argentina, in

56:33

a city called Inmaculada,

56:35

in the province of La Rioja. I

56:36

share it with a teacher from, I don't know,

56:40

Mexico, and we work on it collaboratively with

56:44

our students

56:45

. So, we are

56:47

generating an international collaborative project

56:49

on a common theme

56:51

such as the environment or

56:52

water conservation, where our

56:54

students put this

56:57

prosumer concept into practice, right? They are no longer just

56:59

consumers of what we are

57:01

offering them, but

57:02

also producers of their own content, right?

57:05

So, here I'm going to place this

57:07

world,

57:09

uh, free of pollution,

57:13

with pure air, uh, clouds, uh, for clouds, uh,

57:18

clouds, uh,

57:20

excuse me for a second, uh, uh,

57:23

clouds and uh, water uh, in waterfalls.

57:29

In waterfalls. Here I can specify what

57:32

kind of

57:36

futuristic, surreal, or

57:38

fantasy style I want.

57:41

Let's add some fantasy and let's

57:43

generate.

57:44

They have 391 characters to add the

57:47

details of their world and let's see

57:50

if it

57:52

generates it here.

57:55

Let's see, wait a second.

57:58

And it's going to create a kind of

58:00

world like the one we're seeing here.

58:04

There, that world that it's generating, I

58:07

can download it, the world, let's see

58:09

what it generates for me.

58:13

A world free of pollution, with

58:15

clean air, clouds and cascading water, it

58:18

is telling me, let's see that I gave it that

58:19

instruction and this is

58:22

the

58:23

world it has just created for me. This.

58:26

I can download this; it downloads

58:29

as a small video, it's

58:32

actually an image. We download it, and

58:36

well, I can upload it later to that

58:37

environment or share it directly with

58:40

a link so that the students

58:42

also have that feeling of what this

58:45

fantasy world is like, this world we've created with

58:47

gamification and that we're

58:49

interacting in, right? Okay, let's get out of

58:51

here.

58:53

And so on, we can create, I don't

58:55

know, as I was saying, a Padlet too,

58:57

we can generate this

59:00

Flip tool which is a

59:02

completely free Microsoft tool that

59:04

allows me to create, well, topics

59:07

to discuss with my students,

59:09

have different instances of

59:11

dialogue, participation through

59:13

videos and so on, right? Okay, so

59:15

we could continue developing,

59:17

the most important part of this

59:19

website remains, once we have generated

59:21

the levels, we can generate the

59:22

badges, that's something I was overlooking

59:24

, we generate our badges, I'm

59:26

going to generate, uh, a badge, uh,

59:32

a badge about the

59:36

3D environment.

59:39

In 3D. Let's see what that

59:42

badge generates for me.

59:43

Well, here's where I'm going to generate, or

59:44

try to generate, to see what

59:46

artificial intelligence tells me,

59:48

the prizes I'm going to give to my

59:50

students. If I can't generate those awards

59:52

here or I can't find

59:54

the image I want, well, I can

59:56

get them online; there are hundreds of badges

59:58

that I can edit and

1:00:01

print. Well, here I have a

1:00:03

badge, see? Let's assume this

1:00:05

is the badge for level one.

1:00:09

The badge I created for

1:00:10

level one. I'm

1:00:12

going to download it.

1:00:14

I'm going to use a

1:00:16

tool called remove.bg for this badge.

1:00:19

This image tool is used to

1:00:22

remove the background or add a

1:00:24

background of my choice.

1:00:26

We're going to generate it here.

1:00:29

Artificial intelligence also

1:00:32

generates and removes the background. So, if

1:00:35

I want, I can add a background that I

1:00:37

already have pre-set, for example, a

1:00:39

blue background, a background that is already part of

1:00:41

the theme, otherwise I simply

1:00:43

download it.

1:00:44

We downloaded it here, I'll come back and maybe

1:00:47

here I'll add, for

1:00:49

example, this

1:00:52

uh prize

1:00:54

uh

1:00:55

or let's see, I don't know, uh achievement obtained. I

1:00:58

can add the text, if you complete it

1:01:00

correctly or get a

1:01:02

certain grade or I can

1:01:04

assign you this badge, right?

1:01:07

We added this.

1:01:09

I add click here, we upload the image that

1:01:12

is in PNG format, that is, that image no longer has a

1:01:14

background.

1:01:17

So,

1:01:19

the fund won't interfere with us. I'd put this, uh, level, uh,

1:01:24

one that's been surpassed. Once that

1:01:27

was done, we

1:01:29

put it in place.

1:01:32

We click there, we give it to him. And here I

1:01:34

can add, uh, this badge is awarded

1:01:38

, badge.

1:01:43

Uh, or this badge will be awarded

1:01:45

to the student who successfully completes such and such both face-to-face

1:01:47

and virtual activities. We

1:01:49

can print this too. Uh,

1:01:52

there was a teacher in Mexico who

1:01:53

told me, well, but it would be good if we

1:01:55

could deliver it automatically.

1:01:57

Okay, so how do we do that from, uh,

1:02:00

Google sites? No, it's not like a

1:02:02

platform; there are platforms that already

1:02:03

come to incorporate the badge

1:02:05

automatically. What can be

1:02:08

done in this case is to go back to using

1:02:10

Google tools. In this

1:02:12

case, for example, a form.

1:02:15

Uh, here we are going to have to do like

1:02:17

small, uh, surveys.

1:02:20

I simply transform this form into a

1:02:22

questionnaire, and within the questions,

1:02:25

for an option, for example, of

1:02:27

correct answers, uh

1:02:29

, for example, for

1:02:31

correct answers,

1:02:34

I'm going to add a file, right?

1:02:36

Let's upload this, let's see if I can

1:02:38

add an image here, a file.

1:02:43

Uh, for every correct or

1:02:46

incorrect answer, I could upload that image.

1:02:49

Well, I can't upload it here.

1:02:50

Uh, let's see if we

1:02:52

can incorporate it. If not with

1:02:54

a link, I could incorporate it

1:02:56

directly, well, here in the GPT chat,

1:02:58

uh, sorry, Bing generates

1:03:00

a link for the file, I'll copy it.

1:03:03

We copy the image address,

1:03:05

upload it here, and paste that image. And

1:03:08

well, when the student gives a

1:03:10

correct answer or a certain

1:03:12

correct answer, they will receive that

1:03:14

badge, they will be able to download that

1:03:16

badge, right? As I was saying,

1:03:18

we can deliver it, deliver it in

1:03:20

person, basically, right?

1:03:23

Well, the idea is that, well,

1:03:25

we can be generating many more

1:03:26

tools, but the idea with these

1:03:28

small artificial intelligence tools

1:03:30

is to think that obviously

1:03:33

artificial intelligence is not

1:03:36

meant for very complex activities.

1:03:39

Sometimes we say artificial intelligence

1:03:40

and think it's a whole world in itself. Well,

1:03:42

there are some very simple little tools

1:03:45

for us ordinary folks, as

1:03:46

we usually say, right? The idea is that we

1:03:48

can use it in our classes,

1:03:49

in small projects, and why not

1:03:51

think about gamification from

1:03:54

that point of view, right? Generate the

1:03:56

gamified proposal with the GPT chat,

1:03:59

generate activities with tools we

1:04:01

already know, such as Educaplay,

1:04:03

Genially, Flip, Quizizz, Edpuzzle, which

1:04:06

also allows me to generate some

1:04:08

videos. And finally, finally, here I'm going to

1:04:11

have to change screens,

1:04:12

well, I'm not going to be able to change

1:04:13

screens. There's a tool

1:04:16

called Clipchamp, which is for editing

1:04:17

videos. This tool

1:04:20

allows you to generate video

1:04:22

from scratch, obviously, or to

1:04:25

incorporate video. It also has

1:04:26

a built-in

1:04:28

artificial intelligence tool that allows me to

1:04:30

give voice to the words I

1:04:33

load into it. So, there you can also

1:04:35

make configurations to try to,

1:04:38

well, customize those videos that

1:04:39

we generate only once with D

1:04:41

, basically, right?

1:04:43

So, well, that's what we did

1:04:44

within this proposal to get hands-on

1:04:46

. I don't know if there's anyone who

1:04:48

wants us to ask any questions. We

1:04:50

could be here much longer, but I do

1:04:51

n't want to go on for too long. I just wanted to

1:04:53

leave you with

1:04:55

this thought: we can create a

1:04:57

gamified educational proposal and, at the

1:05:00

same time, use

1:05:02

current

1:05:03

artificial intelligence tools, as well as

1:05:05

the

1:05:07

basic tools we already know and continue to

1:05:09

use.

1:05:10

So, that's all from me.

1:05:12

Thank you, and we'll continue online

1:05:14

.

1:05:15

Hi Ivan, well, thank you very much,

1:05:17

all the tools are very good, very

1:05:19

complete. Well, here's the thing, the

1:05:23

audience, the participants, something they

1:05:25

're asking about is because, due to

1:05:27

technical issues, this won't be able to stay on

1:05:29

our YouTube channel, and many are asking

1:05:31

if it's possible for us to send them

1:05:33

some of the material you were

1:05:35

talking about. I don't know if you

1:05:38

can share it with me later, and we at the

1:05:40

foundation

1:05:43

can contact anyone who asks us for it. I'll leave the email address there.

1:05:46

Okay.

1:05:48

so that

1:05:52

those interested in seeing the

1:05:54

presentation can send an email to that address in order to access the

1:05:56

different tools you

1:05:58

mentioned.

1:05:59

Seem to you? Okay, okay, yes, or else they can

1:06:01

also contact me because I use

1:06:04

Facebook more than I do, because I'm one of the

1:06:07

old-timers, as my students say,

1:06:08

how are you going to use Facebook, teacher? Well,

1:06:09

I use Facebook, so you can

1:06:11

contact me there and I'll send it to you via

1:06:14

chat, no problem, yes.

1:06:17

Absolutely, absolutely. Well, there were a few

1:06:18

questions, but I think you

1:06:20

answered them. I don't know if

1:06:21

you want to add anything else. Estela Maris

1:06:23

was asking how you develop

1:06:26

the storyboard, what elements you take

1:06:27

into account, for example,

1:06:29

characters, moments, if you do it as if it

1:06:32

were a narrative, uh

1:06:35

you mentioned some things, if you want to add

1:06:38

anything else to this question.

1:06:40

Yes, especially the idea that the

1:06:42

proposal itself, what makes it so

1:06:44

interesting, are those characters that

1:06:47

artificial intelligence often

1:06:48

returns to us without us

1:06:50

asking, but if we are very

1:06:52

detailed in what we ask for,

1:06:55

and well, especially if they already have

1:06:56

knowledge in narrative, if

1:06:58

they are language teachers, for example,

1:07:00

who are very attuned to that, well,

1:07:02

asking them for very specific things and

1:07:05

starting to work on that, right?

1:07:06

Sometimes I, well, I draw a lot

1:07:09

from that, I have some ideas, I would like

1:07:11

, for example, not to be an

1:07:13

explorer, but a

1:07:15

time traveler, so I start imagining what

1:07:17

that time traveler will be like and how I

1:07:19

can generate him with

1:07:20

artificial intelligence so that the students

1:07:22

feel a little more attracted

1:07:24

. Uh, and that narration, well, what

1:07:27

the GPT chat is developing for me and what

1:07:29

one can add based,

1:07:31

obviously, on the recipients,

1:07:33

perhaps for the younger children that

1:07:35

narration has to be simpler,

1:07:37

perhaps the chat, the chat has to

1:07:39

request

1:07:40

a type of narration much more

1:07:43

in line with the words and so on for

1:07:45

those ages. Well, they're like little

1:07:47

things that we take into account,

1:07:49

but, as I always say, it's not copy and

1:07:50

paste, but I generate it, I read it, I

1:07:53

look at it, it adapts to my students, it

1:07:55

adapts to what I want, uh, as a

1:07:57

proposal and, well, I modify it, I

1:07:59

try to adapt it to those

1:08:02

realities and, well,

1:08:04

then there's the other thing, which I think is the

1:08:05

most interesting part, from which

1:08:06

we also learn.

1:08:09

Sometimes we design a proposal

1:08:10

that makes us say, "Wow, that's great what I just

1:08:12

created." And suddenly we put it

1:08:14

into practice with our students and

1:08:16

they didn't like it, right? So,

1:08:19

those things, it happened to me with my

1:08:21

8-year-old son that I set up.

1:08:23

Testing is fundamental, testing is fundamental. It

1:08:25

happened to me with my 8-year-old son.

1:08:27

I put together a digital presentation and

1:08:29

included a picture of a

1:08:31

1960s television. I thought it was the coolest thing,

1:08:33

because there was a television in it, and my son

1:08:35

said to me, "Daddy, we're using

1:08:37

LCDs now, they're, uh, they're..." For him, a

1:08:40

1950s television

1:08:42

with buttons wasn't appealing. He found

1:08:44

a television appealing, so those things are

1:08:47

good later on, and you

1:08:49

refine them as you go.

1:08:51

To give it context, just like that afterwards,

1:08:52

well, Marisa, uh, Marisa Elena, she

1:08:55

gave us a suggestion, uh, when it came to

1:08:58

, uh, giving voice to the character and

1:09:03

what she told us is that you can

1:09:04

also record the voice of a child

1:09:06

narrating the text, right? Instead of using

1:09:09

default voices.

1:09:13

Yes, well, there are applications that

1:09:14

have that limitation, uploading a

1:09:17

particular voice, but it's like,

1:09:20

that configuration of choosing

1:09:22

voices is something that all

1:09:24

digital tools have, they are the same voices

1:09:25

for everyone. Um, I don't know, technically it should

1:09:29

have a name from the

1:09:30

programmers, that kind of thing,

1:09:33

but there's a voice that's kind of like a child's

1:09:34

and you can do that

1:09:36

configuration, but it would be

1:09:38

great if they could incorporate that,

1:09:40

considering what I'm saying again,

1:09:41

right? According to the recipients,

1:09:43

even if they are smaller, I

1:09:45

always say, and that happened during the

1:09:46

pandemic, right? How great to generate an

1:09:49

educational proposal that, uh, uh, since

1:09:52

we as teachers

1:09:54

weren't face-to-face with our

1:09:55

students, I can give them a voice so that

1:09:58

my students also feel that

1:09:59

the teacher is there, even though he is

1:10:02

n't physically present, if you'll excuse the

1:10:03

pun, right?

1:10:05

So, for

1:10:06

example, if I add my own voice to a Genially presentation,

1:10:08

giving instructions, or even a

1:10:10

video, then the user also feels that

1:10:12

connection to the content I've

1:10:15

created, and obviously I'm there

1:10:16

for them, right?

1:10:18

Great, well, look, Ivan, I'm also

1:10:20

showing you some comments on

1:10:22

screen from teachers who really

1:10:25

liked it and who are taking several

1:10:28

tools, like Ilsi told us

1:10:32

, and then Marcela also sent her

1:10:38

congratulations, saying the

1:10:40

tools presented were very good.

1:10:43

This, from my side, is something I was

1:10:47

interested in asking you, but to wrap things

1:10:50

up,

1:10:52

is

1:10:53

how do you see these tools when

1:10:55

thinking about what adult education is,

1:10:58

right? Uh, I know why one always associates

1:11:01

games and gamification with

1:11:03

childhood and adolescence.

1:11:06

And I ask, is there a possibility, or rather,

1:11:09

what would you take into account when

1:11:11

incorporating these tools into a

1:11:13

proposal for adults?

1:11:16

Uh, yes, well, uh, one of

1:11:18

the people connected is Marisa Conde,

1:11:20

right? I think she's one of the most

1:11:22

qualified and a genius in this area of

1:11:24

games,

1:11:26

video games, gamification,

1:11:28

escape rooms and so on, right?

1:11:30

Obviously, I believe there are no age limits

1:11:31

for playing, right? What's more, there are no

1:11:33

age limits, you know, you never lose the

1:11:36

child within, right? So, perhaps the level

1:11:39

of demand within the field

1:11:41

of gamification is different for a

1:11:44

child than for a teenager, than for

1:11:45

an adult, depending on

1:11:48

adult education, where the focus is

1:11:50

mainly on trades, if you will

1:11:52

. We're talking

1:11:53

about adult education, not

1:11:54

university education, right? Perhaps

1:11:57

university education demands a different level

1:11:59

of rigor from that, well. I follow

1:12:01

Marisa around here, and Marisa

1:12:03

works a lot with escape rooms

1:12:05

too, right? This is good, this idea of

1:12:07

creating learning situations

1:12:09

within the physical classroom, which

1:12:12

involves different types of

1:12:15

cognitive demands in order to

1:12:16

solve problems, right? And to be able to leave

1:12:18

the room, as they say, right? So,

1:12:21

I think that kind of work is

1:12:23

interesting when you think about it for

1:12:25

adults, right?

1:12:27

Well, that also depends

1:12:29

a little bit on those contexts,

1:12:30

right?

1:12:31

Exactly. Well, congratulations

1:12:33

also from Carmelo Allende,

1:12:36

who says the resources are very good.

1:12:38

Okay, there's a question for us, let's see, I'll put

1:12:42

the question on the screen so

1:12:44

everyone can see it.

1:12:45

Um, the question is about

1:12:48

reducing the size of the

1:12:50

images or videos when uploading them. How can you be sure that

1:12:53

the content is not lost? I don't know if it's a

1:12:56

matter of trial and error, or

1:12:58

if there's something to keep in mind, like trying to keep

1:13:01

the images from being too large.

1:13:04

Well, the images

1:13:06

generated with artificial intelligence are actually of

1:13:08

very good quality. Hey, it doesn't get

1:13:10

lost, look, I remember that in other

1:13:12

times we had to be there with

1:13:15

Paint trying to reduce the

1:13:17

image quality so that it wouldn't be so

1:13:19

heavy, because we had to upload it to

1:13:21

a PowerPoint. Well, here we

1:13:22

work on servers that are not

1:13:24

ours, so generally there is no

1:13:26

problem with the image size, if you

1:13:28

will. The higher the

1:13:30

quality, the better, but we don't

1:13:33

care if it's heavy. That's true in

1:13:35

the case of Google Drive, because, well,

1:13:37

we have 15 GB of storage, but

1:13:39

that's relative, it doesn't necessarily imply a

1:13:42

problem in itself. Well, it's been a very long

1:13:45

time since I've resized an image, many years I'd

1:13:47

say,

1:13:49

because

1:13:52

since I work with

1:13:53

online tools and the servers are external, I'm not very

1:13:56

interested in how much an

1:13:57

image weighs, because it's hosted somewhere other

1:13:59

than my computer itself. When

1:14:01

I make a Genially, when I even make

1:14:03

a Google presentation, when I make

1:14:04

a Google site, I try to make sure that the

1:14:06

images, even the ones I find on the

1:14:07

internet, are as high-

1:14:10

resolution as possible, that is, that they have good

1:14:12

pixelation, and well, obviously to generate

1:14:14

a more interesting proposal

1:14:16

, right? So I don't think there's a

1:14:18

problem with the image issue.

1:14:21

Great, thanks, Ivan. And that's the

1:14:22

last thing, and we'll wrap this up. Miriam asks if

1:14:25

you could please repeat the name of

1:14:28

the last application you

1:14:30

mentioned regarding the

1:14:31

voices.

1:14:33

Good. Well, there are several, I mean, it

1:14:36

's not really an application

1:14:38

of voices themselves, but rather

1:14:40

video editors. Um, one of the ones I'm

1:14:43

using now, which is from Microsoft,

1:14:44

which is free, well, it does have a

1:14:46

paid version, is called Clipchamp, uh, it's a

1:14:49

video editor, I'd say almost

1:14:51

professional, it's online, it often depends

1:14:53

on the connectivity we

1:14:54

have, but you can create

1:14:56

spectacular things. Within this

1:14:59

application, I can't share my screen

1:15:00

because, well, I have it on another one, it's not

1:15:03

working on

1:15:05

this computer, basically, but it

1:15:08

works perfectly and, well, you

1:15:11

can generate text to speech, I mean, I press

1:15:14

Clipchamp with J.

1:15:16

Clipchamp, uh, with, let's see, give me a

1:15:19

second, let's see if I can

1:15:20

enable it here, it's with P, Clipchamp with P. Uh, let's see

1:15:24

if I can generate it here because

1:15:26

I want to open it and I can't open it. There it is

1:15:28

, let's see, no, I can't open it. It

1:15:30

stays, it stays, already starting the There it is, let's

1:15:33

see if I can share it, give me a

1:15:35

second more and I'll share it and

1:15:37

show you in general terms. And

1:15:40

on the other hand, what they are

1:15:42

also asking is if you can say what your

1:15:43

Facebook is so that those who are interested can see it. I

1:15:48

'm adding

1:15:51

Iván Artaza to that. Okay, it keeps

1:15:53

restarting on me, but I can't

1:15:56

share the

1:15:57

screen. It's called Clipchamp, it's an

1:15:59

editor, let's see if I can access it

1:16:01

again.

1:16:03

It's an editor I use quite a bit; it's

1:16:05

also online. If you have the

1:16:07

latest version of Windows, you can

1:16:08

enable it on your computers as well.

1:16:10

But it's an editor that even has... I

1:16:13

mean, the voices I can create,

1:16:16

the voices I create from

1:16:18

there, are transformed into a

1:16:20

file as if it were an

1:16:21

audio file. Then I can add that audio

1:16:23

to certain videos, to

1:16:25

certain images, or add audio to a

1:16:27

video that I've already muted, for example,

1:16:30

right? So, that little video that I generated

1:16:32

with artificial intelligence, which I

1:16:33

can no longer create because I ran out of

1:16:35

credits in the free version, I upload it

1:16:37

to that video editor, I remove the voice and

1:16:40

generate a new voice.

1:16:44

The lip movements won't match, but

1:16:45

we're already creating a

1:16:47

new little video for our classes,

1:16:49

basically, yes. Excellent, fantastic,

1:16:52

fantastic,

1:16:53

fantastic Ivan. Well, I'd like to

1:16:56

thank all the

1:16:57

participants again, and thank you, Iván.

1:17:00

The presentation was very clear, very clear. It was very

1:17:03

good to be able to show

1:17:06

with a real example how you

1:17:09

generated that story, that

1:17:12

narrative, and how you used

1:17:15

the different resources. Hey,

1:17:17

thank you so much to everyone who was

1:17:19

able to connect. I want to remind you again

1:17:22

that on the ProFuturo platform you will

1:17:24

find a lot of resources and

1:17:26

online courses that will be available until

1:17:28

December 31st. Next year

1:17:31

we will upload new content so you can continue to delve

1:17:34

deeper into the

1:17:35

different digital tools and resources

1:17:37

that you can incorporate into your

1:17:39

educational designs and

1:17:41

lesson plans, okay? Hey,

1:17:44

thank you again, Ivan.

1:17:46

I remind you that those who want Iván to

1:17:50

share his presentation can

1:17:52

contact him directly through

1:17:54

Facebook, or they can also write to

1:17:56

the Foundation's email address, which is

1:17:58

educación.ar@telefonica.com,

1:18:01

and there we will be sharing a

1:18:03

large part of what Iván

1:18:05

presented at today's meeting.

1:18:08

Thank you again from me,

1:18:10

greetings to all.

1:18:12

Have a good afternoon. Bye, bye. See you next time

1:18:14

.

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