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I Tried to Buy Paladins… and Hi-Rez Answered.

16:10EnglishTranscribed Jul 26, 2026
0:00

Guys, I paused the fundraiser. Here is

0:03

the real plans for Paladins 2. I need to

0:06

start this video with something very

0:09

clear. I paused the fundraiser not

0:11

because the project is dead, not because

0:13

I'm giving up, but because after the

0:15

first video a lot of people were

0:17

worried. And honestly, I understand why.

0:20

When someone on the internet says I'm

0:22

trying to buy Paladins and then there is

0:24

a fundraiser attached to it, even if the

0:27

fundraiser is secondary, even if the

0:28

intention is good, even if the plan is

0:31

real, it can look suspicious. It can

0:34

look like a scam and I don't want this

0:35

project to be built on doubts. I don't

0:38

want people to support this because

0:40

because they feel pressured. I don't

0:42

want anyone to think I'm using Paladins

0:43

nostalgia to grab money from the

0:45

community. So, I paused the fundraiser.

0:48

For now, I'm keeping the donations that

0:50

were already made because some people

0:52

gave because they genuinely believe in

0:55

the project and asked me to keep trying.

0:58

But, I want to be extremely clear about

1:01

this. This money is not going into my

1:05

pocket. It's impossible. The only way I

1:08

would use it is for the project itself.

1:10

For example, to promote future Paladins

1:12

videos, make product placement style

1:15

visibility campaigns, reach more

1:17

players, or help prove that the

1:18

community still exists. And I added a

1:21

clear safety thing. If by November this

1:25

year I have done nothing serious with

1:26

it, people will get refunded. It's not a

1:29

vac promise. It's not trust me, bro,

1:31

again. It's just transparency. And from

1:34

now on, the movement is not about asking

1:37

you for money. It has never been. It's

1:39

about asking you to make noise because

1:42

that is what actually worked. The first

1:44

video has now reached around 80,000

1:47

views. And whether people loved it,

1:50

hated it, mocked it, supported it,

1:51

called it a crazy, or called it a scam,

1:54

the result is the same. People talked

1:57

about Paladins again, and that matters.

2:00

So, before anything else, like this

2:02

video, comment again, and share it.

2:05

Please, send it to an old Paladins

2:07

player, send it to creators, send it to

2:09

anyone who thinks this game deserves

2:12

better. Because the goal right now is

2:15

not the money, it's proof. All right?

2:19

Proof that this game is not forgotten,

2:22

that the community still exists, that

2:24

even after years of problems, back

2:26

silence, and disappointment, people are

2:29

still ready to regroup around Paladins.

2:32

And honestly, that already happened.

2:34

Even if we stopped everything today, the

2:36

first video already proved something.

2:39

It's that people still care. They are

2:42

still angry, but they are still hopeful.

2:44

They still want this game to come back.

2:46

Some people were literally ready to give

2:48

100 of euros just because they wanted

2:51

Paladins to have a future. That is

2:54

insane. And thank you for that. More

2:56

importantly, that is a signal. A signal

2:59

to Hi-Rez, investors, developers, and to

3:02

the whole community. Paladins is not

3:05

completely dead. It is abundant by

3:07

momentum, not by love. And that is a

3:10

huge difference. Now, let's talk about

3:14

the big question. Can we actually buy

3:17

Paladins? Realistically, probably not

3:20

right now. I said on the first video

3:22

that a serious Paladins revival could

3:24

require you millions, maybe even around

3:26

10 million, 20 million euros, or more if

3:29

we're talking about a full acquisition,

3:31

relaunch, development team, marketing,

3:33

servers, legal work, and everything

3:35

around it. Let's be honest, we are not

3:37

raising 10 million euros from YouTube

3:40

videos.

3:41

But, that's was never the first step. I

3:45

said it in the video. The real first

3:47

step was to see if people still cared,

3:50

and they do. know Hi-Rez answered the

3:54

video. That's crazy. For now, they told

3:57

the game is not for sale. Of course,

3:59

that's a human reality. Paladins is not

4:02

for sale right now, but not for sale

4:04

right now does not mean impossible

4:06

forever. Companies change their minds.

4:09

Companies change their mind. Situations

4:12

can change. Community pressure changes

4:15

things. And you know what? Money changes

4:18

things. If we offer them 100 billion, of

4:21

course they will sell Paladins. Of

4:22

course.

4:23

Proof changing changes things. And if

4:26

there is one thing this movement can

4:28

create, it is proof. But we also need to

4:30

be smart. If buying the game is the

4:32

dream, then we need a more realistic

4:35

first step. And that first step is

4:37

simple. One last serious Paladins

4:40

update. Not Paladins 2, not a full

4:42

reboot or a giant launch, not a miracle.

4:45

Just one final serious patch note to

4:48

make the game more playable again.

4:51

Because right now, let's be honest,

4:52

Paladins is not in a good state. And I'm

4:54

saying that I'm as someone who loves

4:57

this game. I have played I have played

4:59

Paladins since the beta. I spent

5:02

thousands of hours on this game. I know

5:05

what this game was. I know what this

5:08

game could be. And that is exactly why

5:10

it hurts so much to see it like this.

5:13

Right now, the game has game-breaking

5:16

bugs. Some bugs can literally ruin

5:19

matches and crash the servers. Cassie,

5:22

for example, has had serious issues that

5:24

people have been talking about

5:26

everywhere. The game does not feel

5:28

smooth enough. Some champions feel

5:31

completely underpowered. Some champions

5:33

feel completely overpowered. Ranked has

5:36

a very limited map rotation. AFKs, they

5:40

are everywhere. Sometimes it feels like

5:44

one of one out of every two or three

5:46

games have someone disconnected,

5:48

trolling, or just gone. And guys, I play

5:51

League of Legends a lot. That's my job.

5:54

And you know what? League of Legends,

5:56

even though I think the games is not as

5:58

good as Paladins is, it is way better to

6:01

play because at least when you play a

6:04

game, you know you're not going to have

6:06

an AFK and any if you do, you're not

6:08

going to lose. The game is going to get

6:11

rebooted. You know there are not going

6:12

to be bugs. You know your champion, even

6:15

though it's the worst in the meta, you

6:17

can do something with it. The game is

6:19

just good overall. You like it, you

6:21

don't, but the game is just good

6:23

overall.

6:24

When a game is already low population,

6:27

like Paladins, that destroys the

6:29

experience even more because the few

6:32

people who still want to play get

6:33

punished for caring. That is the real

6:36

tragedy of Paladins today. The people

6:39

who stayed are the most loyal players

6:41

and they are also the ones suffering the

6:43

most. So here is the realistic plan.

6:46

Instead of saying, "Let's buy the entire

6:48

game immediately." Of course it's not

6:50

possible, we start with something much

6:52

more concrete.

6:54

We try to convince Hi-Rez to allow

6:56

support or produce one last serious

7:00

update, a final community-driven patch,

7:02

a make Paladins playable again patch.

7:05

And this patch would focus on five

7:08

things. First of all, major

7:10

game-breaking bugs. Of course, we're not

7:12

going to patch every small bug, every

7:14

visual glitch. The priority should be

7:16

the bugs that destroy games, crash

7:18

servers, break champions, or make the

7:19

games feel unplayable. Those needs to be

7:23

first fixed. Second, major balance

7:26

problems. Again, the goal is not perfect

7:28

balance. Perfect balance does not exist,

7:31

but some champions are clearly in a

7:33

terrible spot, like Kasumi. Some are way

7:36

too weak. Some are way too frustrating.

7:39

Some I'm are way too strong, like Imani

7:41

or Khan. We need to address the obvious

7:44

cases. Champions, I said it, Imani,

7:47

Cassie, Khan, Kasumi, and other needs to

7:49

be looked at seriously, not randomly,

7:52

but with data, community feedback, and

7:54

input from experienced players. Third,

7:57

AFK detections and sanctions. This might

8:01

be the most important part. Beacons more

8:04

balanced, even if the bugs are fixed,

8:06

nothing matters if ranked games are

8:09

ruined by AFKs constantly. Paladins need

8:12

a stronger AFK flag systems, and it

8:16

needs better sanctions. It needs better

8:18

protections for players who actually

8:21

want to play. An AFK equals no loss. If

8:24

someone leaves or goes AFK, the system

8:26

cannot just pretend nothing happened.

8:28

Because right now, for a lot of players,

8:30

ranked does not feel competitive. It is

8:33

literal gambling. You queue up and pray

8:36

that your team actually stays connected.

8:38

That's how I feel playing the game. That

8:40

is not acceptable. Fourth, map

8:42

rotations. Right now, ranked feels way

8:45

too limited. It feels like we're playing

8:47

the same few maps over and over and over

8:49

again. That makes the feel That makes

8:51

the game feels smaller than it actually

8:54

is. Paladins has maps variety,

8:57

but if ranked only gives you a tiny part

8:58

of that experience, the games feels

9:01

stale. Final update should reopen or

9:04

improve the map rotation so ranked feels

9:06

less repetitive. Fifth, game feel.

9:10

This one is harder, and maybe it is too

9:12

expensive, but if possible, some aspects

9:14

of the game should be made smoother and

9:17

clearer. Because

9:18

sometimes Paladins is not only

9:20

frustrating because of balance, it is

9:22

frustrating because things are not

9:23

readable enough. Some abilities feel

9:25

unclear, some movement is hard to

9:27

understand visually, some champions

9:29

interactions feel bad to play against

9:32

because the feedbacks is not visible

9:33

enough. For example, Vora. She can feel

9:36

extremely frustrating because her

9:38

dashing and invulnerability windows are

9:41

not always clear enough for the

9:43

opponent's point of view. Maybe we

9:44

cannot fix all of that. Maybe probably

9:47

it costs too much. Maybe it's too deep

9:48

in the code as well, but at least the

9:50

most of views readability issues should

9:53

be discussed. And maybe, if needed, this

9:56

update could also include a few new

9:59

skins. Not because skins are the

10:01

priority, they are not, but because if

10:03

Hi-Rez needs a financial reason to

10:05

justify touching Paladins again, then

10:07

maybe a small skin release attached to

10:09

the patch could help. If the community

10:11

wants the game to survive, the game also

10:14

needs to make money. Let's just make

10:16

Paladins two skins to old champion. That

10:19

is just reality. But again, it's not the

10:22

priority, not skins. The priority is

10:24

making the game playable. Now, how much

10:27

would this cost? I don't know exactly.

10:30

No one else at Hi-Rez can know exactly,

10:31

but a serious cat patch like this would

10:34

probably cost six figures, at least.

10:36

Maybe more, depending on the technical

10:38

state of the game, the team needed, the

10:40

team required, and how much you know, um

10:44

how much we can actually change it. But

10:45

once again, money is not the goal of

10:47

this video. The goal is pressure,

10:49

visibility, the goal is to show Hi-Rez

10:51

that if they allow one last serious

10:54

update, people will pay attention,

10:56

people will come back to test it,

10:58

creators will cover it, players will

11:01

share it, the community will move, and I

11:03

want to be very clear about something

11:06

personal. I am ready to put my own money

11:10

into this, okay? Not donation money, not

11:13

not random internet money, my own money.

11:15

Personally, if there is a real

11:17

opportunity to make this happen, I am

11:19

ready to invest around [music] 30 to

11:21

50,000 euros of my own money to help

11:25

fund one last serious Paladins update.

11:28

That is how much I believe in this. But

11:30

I will not throw money into the void. I

11:32

will not send money without a contract.

11:34

I will not pretend I can buy something

11:37

that is not for sale. I will not ask the

11:39

community to fund something vague. The

11:42

only way this makes sense is if there is

11:45

a serious discussion with Hi-Rez, a

11:47

clear scope, a clear budget, and a clear

11:49

plan.

11:50

And I've already emailed I Hi-Rez about

11:53

this ID. Now, I'm waiting to see if they

11:56

answer. Maybe they say no. Maybe they

11:58

ignore it, but maybe but maybe if they

12:01

see thousands of comments, tens of

12:04

thousands of views, old players coming

12:06

back, creators talking about it, and

12:08

people seriously asking for one final

12:10

update, then the conversation changes.

12:14

That is why your role matters. If you

12:16

want this to have even a tiny chance to

12:19

not just watch silently, please comment,

12:21

like, share. Tell me what bugs need to

12:24

fix first.

12:26

Tell me which champions are the biggest

12:28

balance problems. Tell me which maps

12:31

should come back to ranked. Tell me what

12:34

would make you reinstall Paladins. Tell

12:36

me what would you Tell me what would

12:38

make you tell your friends, "Okay, maybe

12:40

it's time to try Paladins again."

12:42

Because this video is not just content.

12:45

It is evidence. Every comment is an

12:47

evidence. Every share is an evidence.

12:50

Every old player coming back is an

12:52

evidence. Every creator reacting to this

12:55

is evidence. And that evidence is what

12:58

we need. Because imagine this. Imagine

13:00

Hi-Rez allows one last serious update.

13:02

The bugs comes out. Biggest bugs are

13:05

fixed. The worst balance problems are

13:08

addressed. AFKs are punished harder.

13:11

Ranked feels better. Map rotation is

13:14

improved. Maybe the game gets a small

13:16

visual or feel improvement. Maybe a few

13:18

skins come out. And then a few people

13:21

come back. Not millions, not instantly,

13:23

but you know, enough. Maybe a few

13:25

thousands. Enough to show that the game

13:28

was not dead. That Paladins was just

13:30

waiting for someone to care again.

13:33

If that happens, then we have something.

13:36

Then we can go back to Hi-Rez and say,

13:39

"Look. Look at that. The game still has

13:41

life." Then we talk Then we can talk

13:43

about a bigger revival, a bigger update,

13:46

a relaunch, a license deal, maybe one

13:49

day even a real Paladins 2. But first,

13:54

we need to earn the right to have that

13:56

conversation. And the first step is not

13:58

10 million euros.

14:01

It is one serious patch, one last

14:03

update, one chance to make Paladins

14:05

playable again. So, here's is where we

14:09

are. Fundraiser is closed. The money is

14:11

not the focus. Hi-Rez answered me and

14:14

said that the game is not for sale right

14:16

now. The first video reached around

14:18

80,000 views. The community reacted

14:20

massively. People called it a scam.

14:23

People defended it. People mocked it.

14:26

People supported it. But everyone proved

14:29

one thing. Paladins still makes people

14:31

feel something. And in gaming And in

14:34

gaming, that is rare.

14:36

Most dead games are just forgotten.

14:38

Paladins is different. It's not

14:39

forgotten. It is unfinished. And I don't

14:42

know if you can feel that, but I want to

14:44

try. So, if you want to help, here is

14:46

what you can do. Do not donate. You

14:48

cannot even if you wanted. But comment,

14:50

like, share, make your own video, react

14:55

to this, tag old Paladins players, send

14:58

messages to them, tag creators, talk

15:00

about the bugs, talk about the balance,

15:02

talk about the memories, share this on

15:04

Reddit, talk about why you left, talk

15:07

about what bring you back. And if you

15:09

have serious contacts, if you are a

15:10

developer, investor, former Hi-Rez

15:13

employee, creator, competitive player,

15:14

legal advisor, or or someone who can

15:17

actually help structure this, reach out.

15:19

But for anyone else, the mission is

15:21

simple, make noise. Because noise is

15:25

what got us here. Noise is what made

15:27

Hi-Rez see that people still care. Noise

15:30

is what can maybe get us one last

15:32

update. I'm not promising Paladins 2,

15:34

I'm trying.

15:36

I'm not promising that I will buy the

15:37

game, but I'm trying. I'm not promising

15:40

that this will work, but I'm trying. I'm

15:42

promising that if that I will try to do

15:45

this seriously, transparently, and with

15:46

the community watching every step. This

15:48

game games This game gave me some of my

15:51

best gaming memories, and I refuse to

15:53

believe that the only ending it deserves

15:55

is silence. So, let's try again. One

15:57

last patch, one real chance, make

16:00

Paladins playable again. And if it

16:03

works, then maybe, just maybe, we can

16:05

start dreaming bigger.

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