How to draw ANY POSE or ANGLE (from imagination!) | YTartschool
If you can draw a cylinder from any
angle, well, you can draw any pose. Bold
claim, I know. But, as a professional
artist with over 20 years of experience,
I guarantee you this video will make it
click for you, or you get a full refund.
The problem most artists face usually is
something like this. Like, you want to
draw a character, right? And you might
have like a vague idea of the pose you
want, like maybe a general sense of the
action they're doing. But, the second
you put it on paper, it falls apart.
It's like all the details you thought
you figured out in your head, well, they
turn out to be way fuzzier than
expected. And I know because that was
the case for me, too, before. Well,
today, I'm going to take you through the
four levels of drawing poses, from the
absolute basics to drawing any pose with
perspective and from different angles,
no reference needed. This will level you
up, so let's get started.
So, before anything else, here's what I
think most artists do wrong, if their
goal is to improve, of course. When
you're looking at a pose reference,
you're probably thinking in 2D. Kind of
makes sense, you're looking at 2D shapes
on a flat surface. But, the moment you
try to draw the same pose from a
different angle, maybe, or draw a pose
from imagination, you realize like
really quickly that you just don't have
the tools to be able to do that. So,
what we're going to practice in this
class is to stop seeing in 2D, like
everybody else, and start seeing as an
artist in 3D space. And the way you do
that is actually super simple. You just
got to master drawing cylinders, boxes,
and spheres in perspective. The entire
human body can be constructed from these
basic volumes. I did a video recently
going over how to construct a body that
way, so I'll spare you the details, but
you can watch that later. I'll have the
link below in the description. But, to
draw the body in any pose, you just got
to have a solid grasp on the main
ingredients that go into it. So, level
one is this. You got to get comfortable
at drawing boxes, cylinders, and spheres
that feel three-dimensional from
different angles, like in different
orientations. And then you practice
assembling those into a standing
mannequin. This will need to feel easy
before you move on because if your basic
volumes are like flat or pointing in the
wrong direction, well, every pose you
build using those will look broken. Now,
there are many ways to draw the human
mannequin. That's just how I do it, but
find whatever works well for you and you
know, get comfortable with it. Then
you'll be able to move on to level two
and actually start posing it.
So, once your standing mannequin feels
pretty solid, well, it's time to
actually start drawing poses now. And
we're always going to be starting from
reference because without reference, you
can't improve. References add new
information to your brain and drawing
from imagination only really rehearses
what you already know. So, if you don't
know much, there's not much to rehearse.
And we'll get to draw from imagination
later, but you earn it here first. So,
grab a reference of someone in a pose
that you'd actually want your characters
in. And this matters more than you
think. Your brain retains information
way better when it knows that it's going
to need it later. Kind of makes sense,
right? So, pick poses that you'll
actually use in your future arts. Like a
dynamic pose for a character
illustration will stick way better than
some random like contortion that you'll
never draw again. It can be a good
challenge maybe, but really not useful
for the long run. And you can find a ton
of photo packs for quality reference or
maybe a different option would be a
website like Pose Maniacs. You can find
a bunch of pose 3D models there and you
can rotate so that you get exactly the
angle that you want. So, with your
reference in front of you, the process
is the same as level one. You construct
the pose using cylinders, spheres, and
boxes if needed. So, you start with the
head, figure out its angle and tilt,
then the torso, which way it's facing,
is it twisted, is it leaning, then the
hips, then the limbs, always starting
from big body parts first. And you're
really aligning those basic volumes in
space to match what you see in the
photo. This isn't easy, right? And it's
not meant to be because once you can do
this well, you'll be 90% of the way to
drawing any pose from imagination. So,
don't skip this stuff. At first, it
might even help to trace the pose if
drawing it purely from observation is
too hard, but that's a really big crutch
that you'll want to move on from as soon
as possible. Now, the steps shouldn't
really take much time and that's the
whole idea, right? If something looks a
little bit off with my basic volumes,
well, I can just go back in and make
some adjustments without losing too much
time. And then from here, I just connect
the volumes, close the silhouettes, and
refine with whatever anatomy I know. So,
always construction first and details
after. Always. But maybe doing just
studies like these is not super fun and
I never enjoyed that part. So,
personally, I wouldn't stop here. Like
if the pose turns out great, then might
as well turn that into a full drawing.
And there's actually a benefit to that
because when the study part is just a
means to an end, it tends to stick in
your brain way easier, which in turn
helps you learn faster. And this is what
science actually calls just-in-time
learning. And that's because studies
without an immediate goal don't tend to
work as well. Now, this level I would
stick to like pretty simple basic poses
in simple angles. Like no extreme
perspective or anything like that just
yet. You're training your brain really
to see the human body as an assortment
of like simple volumes. One thing at a
time. Now, I will say the best way to
build a really good like library of
poses in your head is to practice
gesture drawing. So, lots of quick poses
with a time limit so you're forced to
focus on the big shapes and not the
details. And I would do a ton of that at
this level. This is one of the best
exercises there is to get good at
drawing characters in any pose. You need
to practice this if you want to get
good. Now, this level will actually get
you to drawing from imagination. And to
get there, here's the best exercise.
Take a pose from reference and copy it
carefully so you really understand the
construction. Then, put the reference
away and try to draw the same pose from
a completely different angle.
Front view, now draw it from the side
maybe. Start from a different angle,
doesn't matter. Just rotate it any way
you like and try to draw it from
imagination using of course the original
pose as reference. And when you're done
with this, well, you can check the
reference by rotating it in the same
position and seeing how close you came.
Sites like Pose Maniacs again let you
spin 3D models so you can compare and
check how far off you were. It's a great
tool to use for this exercise and you
can also use the reference for both
angles at first, you know, if this is
too hard. But I would make it your
target to draw the second pose from
imagination. And something that can help
you a lot, something that Kim Jung Gi
made very obvious when he was teaching,
was to put your characters in a box, in
a bounding box. So basically you draw
the box first in the right angle and
then you fit your character in it using
the box as a guide to help measure
things right. You know, like if the
start of the leg is at exactly half the
full height of your character, then you
can split that box in half to find
exactly where that is in perspective.
It's pretty useful. And this is hard,
right?
Whether you do it with or without the
bounding box, the first many times you
do it, you'll get a lot wrong. The arms
attached to the torso wrong, proportions
that are off, and that's all okay.
That's the whole point. Every mistake
you catch is hopefully a mistake that
you won't do the next time. It's like
this big puzzle at first where initially
you're missing all the pieces so the
image is very hard to see, but with
repetition, practice, all those pieces
start to fit in place and the image gets
clearer and clearer. And what this
exercise does is to force you to
understand the pose in 3D rather than
just memorizing what it looks like from
just a 2D reference. And it's practicing
this stuff that makes it possible to
draw from imagination. Because of
course, you're never really drawing from
imagination. We say that, but really
what it means is using your
understanding of 3D space to modify
things that you've seen before. You're
really drawing from memory. Now, all of
this goes way deeper than I can cover in
just a single video. This should
definitely help, but if you want more,
if you want the full structure through
construction, anatomy, perspective,
foreshortening, color, storytelling,
composition, all of these things
building on each other in the right
order, well, that's exactly what my art
program is built for. It's the sponsor
of this video. We have over 31,000
registered students using it to take
their art to the next level, and we're
celebrating our 9th year anniversary
this month with the biggest discount
we'll have until the end of the year,
and it's valid until the end of the
month only. So, check it out with the
link in the video description. I think
you'll be glad you did. Now, this is a
luxury. You could technically figure out
all of this stuff by yourself with
enough time, trial, and error, but if
you want the full guided version, week
by week from a career professional, art
school might just be what allows you to
unlock all your potential as fast as
possible.
All right. Now, level four, and this is
the final level. You'll be drawing poses
from your head in perspective, maybe
with foreshortening, and really how you
get there is through the rotation
exercise. Working on this gradually over
time doesn't happen all at once, of
course. So, as you keep practicing your
level three, you'll notice that you need
the reference check less and less, and
eventually you won't need it much at all
because your mental 3D models just gets
more and more accurate over time.
Foreshortening is the hardest part of
this level, but the method is identical,
really. It's always cylinders, boxes,
and spheres just at more extreme angles.
The trick is that the cylinder gets
shorter as it points more directly at
you, and the ellipses on its ends become
rounder. Like a forearm pointing
straight at the viewer is barely a
cylinder anymore. It's almost just a
circle with a slightly smaller circle
like right behind it. And if you
understand how cylinders and boxes
behave in perspective, foreshortening
quickly just becomes another angle. And
don't be afraid to push things too far
at this level, like more dynamic angles,
lower or higher camera, exaggerated
perspective. If you're going to make a
mistake, like I would go too far rather
than not far enough because you can
always pull back, but more timid poses
will always feel kind of static.
And that's all four levels. Think in 3D,
construct from reference, practice the
rotation exercise, and eventually you'll
be able to draw characters in any pose
with foreshortening from imagination.
Using references along the way is going
to be super important, but eventually
you'll find they're no longer necessary.
That's when it gets real fun. Now,
earlier I mentioned jit learning or
just-in-time learning. And understanding
how that works really helped me change
how I approach learning in general, and
it's made a ridiculous difference. So, I
would highly recommend you check out
this class. It will appear up here on
the screen in just a second. I'll see
you over there. Click that link, bro.
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