Full Transcript

·YouTLDR

The Art Of Mixing (A Arte da Mixagem) - David Gibson

2:38:5619,468 words · ~97 min readEnglishTranscribed Apr 23, 2026
AI Summary

Mixing is the art of using technology—specifically volume, panning, EQ, and effects—to visually sculpt a three-dimensional space between speakers that enhances the emotional and musical dynamics of a song.

This video provides a foundational visual framework for understanding the invisible 'stereo image,' turning abstract technical knobs into a concrete method for managing 'crowd control' and artistic expression in audio production.

Section summaries

0:00-3:59

Introduction to the Visual Framework

watch

Establishes the core metaphor of 3D visual mapping used throughout the entire series.

3:59-11:57

Philosophical Context and Values

optional

Discusses that there is no 'god of recording' and that mixing is subjective; good for mindset but low on technicals.

11:57-23:54

Mapping the 3D Space

watch

Crucial explanation of how Pan, Volume, and EQ create the physical dimensions of the mix.

23:54-39:50

The Crowd Control Analogy

watch

Explains masking and how different instruments take up varying amounts of 'virtual real estate.'

39:50-1:27:38

Studio Equipment Overview

optional

Basic definitions of compressors, gates, and reverb. Skip if you already know what a fader or threshold does.

1:27:38-2:35:21

Mixing Theory and Genre Traditions

watch

The 'meat' of the video: explains how to apply the tools to create specific musical emotions and genre-specific sounds.

Key points

  • The 3D Virtual Soundstage — Gibson maps the mix into three physical dimensions: Volume (front-to-back), Panning (left-to-right), and EQ/Pitch (up-and-down). This allows engineers to visualize audio as spheres and rooms occupying a limited physical space between speakers.
  • Mixing as 'Crowd Control' — Because the space between speakers is finite, a mix with many instruments requires aggressive management of size and placement. Lower frequencies are visually 'larger' and take up more room, while higher frequencies are 'smaller.'
  • The Four Tools of Dynamics — All mixes are created using only four tools: Volume faders, Pan pots, Equalization, and Effects. These tools are used to match the intensity and mood of the song's musical dynamics.
  • Genre Traditions and Values — Different musical styles have established traditions (e.g., loud kick drums in Hip-Hop vs. quiet in Jazz) that an engineer must either respect or intentionally break to create art.
The only possible evil is having no values at all. David Gibson
The art of mixing is the way in which the dynamics we create with the equipment in the studio interface with the dynamics apparent in songs. David Gibson

AI-generated from the transcript. May contain errors.

Language
0:27

The first video, introduction to visual

0:29

representations of imaging, what makes a

0:32

great mix, introduces you to our

0:35

framework for displaying sounds

0:37

visually. We'll map out how each piece

0:40

of equipment in the control room affects

0:42

imaging, the apparent placement of

0:45

sounds between the speakers.

0:47

We begin by mapping out the space

0:50

between the speakers. Then we'll explain

0:53

the mapping of sound to visuals.

0:56

Once we have built a visual framework,

0:59

we can then use it to explore all of the

1:01

different types of mixes in the world.

1:04

then you'll have a good perspective on

1:07

which to base your own values.

1:12

The second video, visual representations

1:15

of studio equipment, is an overview of

1:18

the basic functions of each piece of

1:20

equipment in the studio. Using the

1:23

visuals, we will explore some of the

1:25

most basic functions of reverb, delays,

1:28

flanging, choruses, compression, and

1:31

noise gates. Doing this serves a couple

1:34

of purposes. First, you learn the basic

1:37

functions of the equipment. Second, you

1:40

get to know the details of mapping of

1:43

audio functions to visuals so that when

1:46

we show mixes in real time, you can see

1:49

them in more detail. Also, this will

1:52

make it easier to explain subtle details

1:54

in mixes.

1:58

Now that we have visually mapped out all

2:00

the equipment in the studio, in the

2:02

third video, musical dynamics created in

2:05

the control room, we can now show how

2:08

all of the equipment can be used

2:10

together to create different styles of

2:12

mixes. We can show the common structures

2:14

of mixes used for different styles of

2:17

music and different types of songs. Once

2:20

you see all that can be done in the

2:22

studio to create different types of

2:24

mixes, it gives you a perspective on all

2:27

the possibilities available.

2:43

[Music]

2:50

Hi, my name is David Gibson. I know

2:53

everything about recording. I've been

2:55

doing it since the beginning of time.

2:58

Of course, this isn't true. No one knows

3:01

everything about recording because every

3:04

session, every project is a completely

3:06

new experience. It's kind of like life.

3:09

You never know what you're going to get.

3:11

We can only do the best with each

3:13

situation. And who knows what the best

3:16

is? There's no god of recording out

3:19

there grading us. Therefore, I'm not

3:22

here to tell you how to record a certain

3:24

way. Each mix should be based on the

3:27

song you're mixing. I'm not here to tell

3:29

you how to mix like me. I'm here to help

3:32

you to prepare yourself to handle the

3:35

most unlikely type of situation

3:37

possible. I'm not going to tell you the

3:40

one way to mix. I want to show you

3:42

different ways that people mix so you

3:45

will have a choice.

3:47

I'm here to help you do the most

3:49

difficult job of all, to make art out of

3:53

technology.

4:00

My main goal is to give you a

4:02

perspective on how it all works

4:04

together, how you use technical

4:07

equipment to create art.

4:10

Then we will explore the different

4:12

values that different people have for

4:14

recording and mixing different styles of

4:16

music and songs.

4:22

[Music]

4:42

What's the music of the

4:46

[Music]

4:48

music of love? What's the music of love?

4:55

Heat.

5:01

[Music]

5:08

Heat.

5:45

This video is designed time to teach you

5:47

how to mix each and every style of

5:49

music. Now, this is a grand task. We're

5:53

not here to teach you our own values for

5:55

what makes a great mix. We only want to

5:58

give you a perspective on what is

6:00

possible so you can be creative on your

6:02

own. Each and every song is mixed

6:05

differently based on the song and style

6:07

of music. Therefore, we won't simply mix

6:10

a song and say, "This is the way it's

6:12

done."

6:14

Instead, what we'll do is point out the

6:16

common values that different people hold

6:18

for mixing different styles of music.

6:21

Each style of music has developed its

6:23

own traditions for the way it has been

6:25

mixed throughout the history of

6:27

recording. For example, big band music,

6:30

heavy metal, acoustic jazz, even rap,

6:33

and hip-hop have developed certain

6:35

traditions in the way they've been

6:37

mixed.

6:39

This video has been designed to answer

6:41

that elusive question, what makes a

6:44

great mix?

6:46

And how do you go about creating a great

6:48

mix? You see, the big question is once

6:51

you know what all the equipment in the

6:53

studio does, how do you use it to create

6:56

a good mix? After you know what the

6:59

knobs do, which way do you turn them?

7:04

We'll show you a framework for

7:06

explaining what a good mix is.

7:08

Then we will use this framework to see

7:10

what professional engineers are doing in

7:12

the songs we like and you like. With

7:15

such a framework, we can develop our own

7:17

values for what makes a great mix.

7:21

This video is not meant to tell you how

7:22

to mix a song a particular way because a

7:25

mix is dependent on so many variables.

7:28

The song and all of its details, the

7:31

style of music, and the people involved.

7:35

Instead, this video is designed to give

7:37

you a structural framework which you can

7:40

use to categorize all of the different

7:42

structures of mixes.

7:47

The structure of a mix. Hm. What a

7:49

concept. Finally, someone's mapped out

7:51

the underlying structure of what you can

7:53

do in a mix.

7:54

Wow. Did you hear what he said?

7:56

Yeah. You know, I know what I like, but

8:00

I never know how to get it when I'm in

8:02

the studio.

8:04

I had a good mix once, but I can never

8:06

remember how I did it.

8:08

Check it out, man. I think he's on to

8:10

something. The plans know what's up,

8:12

man. We know what's tough. Why can't we

8:14

ever get it right in the studio then?

8:18

Perspective.

8:19

Wonderful. Finally, a perspective on

8:22

everything that goes into recording and

8:24

mixing.

8:28

Once you have this visual framework

8:30

down, you can then begin to build your

8:32

own perspective on how different songs

8:34

are mixed and once you start checking

8:37

out the details of exactly what other

8:39

engineers are doing, then you develop

8:42

your own values as to what you like for

8:44

each style of music.

8:49

All values are valid. The only possible

8:52

evil is having no values at all.

8:58

We're not here to tell you you should

9:00

mix things a certain way. We're here to

9:03

help you develop and remember your own

9:06

values. And we're here to do it visually

9:09

because visuals can help us to remember.

9:12

What did he say?

9:14

Oh, I forget.

9:16

[Music]

9:21

She blinded me with science.

9:29

Yeah, bring on the visuals. I like it

9:32

when I can see what's happening. Many

9:34

people are visually oriented.

9:40

[Music]

9:43

Wow,

9:46

the colors are great. This is the way

9:48

learning should be.

9:52

I can smell the chemicals.

9:56

[Music]

10:00

The picture is worth a thousand science.

10:04

[Music]

10:09

science.

10:11

[Music]

10:19

In order to be able to explain and show

10:21

different styles of mixes, let's map out

10:24

how each piece of equipment affects

10:26

imaging, the apparent placement of

10:28

sounds between the speakers.

10:32

Just about everyone has experienced the

10:34

perception of sounds in a stereo mix as

10:36

coming out of one speaker or the other

10:39

or somewhere in between the speakers.

10:42

Now, if we pan a sound all the way over

10:46

to the right,

10:48

it's never going to come further right

10:51

than the right speaker. Right?

10:54

But sometimes, you know, you hear it

10:56

coming from other places in the room if

10:59

you've got a really weird room or if the

11:01

walls are strange. But in a studio, you

11:03

would never hear it further right of the

11:05

right speaker. Now, if we pan it to the

11:08

left,

11:12

no matter how far you pan it to the

11:14

left, it will never sound further left

11:16

to the left speaker. Some people think

11:18

it's only going to sound this far left.

11:21

Some people see it couple of inches or

11:23

even a foot further left of the left

11:25

speaker. So therefore, we can draw

11:27

boundaries just to the left of the left

11:29

speaker and just to the right of the

11:32

right speaker.

11:35

So panning is mapped out as left to

11:37

right. When I turn the pan pot here, you

11:40

can hear the sound pan from left to

11:43

right and from right to left like that.

11:48

Now, we're not talking about reality

11:50

here.

11:53

[Music]

11:59

Now, we're not talking about reality

12:01

here because you see, there's actually

12:04

no sound between the speakers. The

12:07

reality is the sound comes out of the

12:09

speakers in waves, travels through the

12:12

molecules into the room, hits the walls

12:16

in the room, and it also hits your ears

12:19

and your body. This is one way we

12:21

perceive sound. Another way we perceive

12:24

sound is we imagine it to be between the

12:28

speakers. This is called imaging. It's a

12:31

figment of our imagination.

12:34

You see, when we hear a sound between

12:35

the speakers, there's no sound really

12:38

there. The truth is, the same sound's

12:41

just coming out of both speakers. And we

12:43

imagine the sound to be between the

12:45

speakers. It's just a figment of your

12:48

imagination,

12:49

like an audio optical illusion.

12:53

[Music]

12:56

[Applause]

12:57

Also, you know when you hear a sound in

12:59

the middle of your head when listening

13:01

to headphones? Well, there's no sound

13:03

there. Your brain's there.

13:07

Cool.

13:09

Even if you are asleep, sounds still hit

13:12

your body and it affects you. On the

13:15

other hand, if you aren't paying

13:17

attention to a mix or if you're off to

13:19

the side of the speakers, you don't hear

13:22

imaging. When you're asleep, imaging

13:25

does not exist.

13:27

In fact, they've done studies of people

13:29

who don't hear imaging because of the

13:31

shape of their ears or because of the

13:33

shape of their minds.

13:36

Imaging is a figment of our imagination.

13:39

In fact, there is no imaging in the

13:42

forest.

13:50

Different people relate to sound in

13:52

these two ways. Many people just feel

13:54

the sound and perceive the music that

13:57

way. Other people actually see the

14:00

imaging between the speakers. Recording

14:03

engineers are often obsessed by these

14:05

dynamics that go on in this imaginary

14:07

world of imaging.

14:13

[Music]

14:15

Good heaven.

14:17

Beautiful.

14:20

[Music]

14:24

I don't believe it. There she go again.

14:27

She's tied it up. I can't find anything.

14:31

[Music]

14:37

Now, let's continue with our mapping of

14:39

mixing functions into the visual world.

14:43

What about faders or volume controls? As

14:46

you have probably noticed, in some

14:48

mixes, some sounds are right out front.

14:51

normally vocals and lead instruments,

14:53

while other instruments like strings and

14:55

background vocals are often in the

14:58

background.

15:00

We'll map out volume as a function of

15:02

front to back. This makes sense because

15:05

louder sounds are normally closer to us

15:09

and softer sounds are commonly further

15:12

away.

15:14

Also, if we want to sound like a vocal

15:17

to be out front in a mix, what do you

15:20

do?

15:21

Turn it up.

15:22

Right? If you want something out front,

15:25

turn it up.

15:28

If you want something in the background,

15:30

turn it down.

15:34

I guess that's why they call them

15:35

background vocals.

15:37

[Music]

15:42

Although volume is the number one

15:44

function of frontto back placement,

15:46

there are other pieces of equipment or

15:47

factors that make the sound seem more

15:49

upfront, such as compressor limiter,

15:54

boosting EQ in the mid-range or high

15:56

frequency range,

15:59

short delays of less than 30

16:01

milliseconds, that's fattening,

16:04

and any effect that makes a sound sound

16:07

unusual so that it sticks out on On the

16:09

other hand, reverb and long delay times

16:11

tend to make sounds more distant.

16:14

Well, distant thunder could be miles

16:17

behind the speakers, right?

16:21

However, this illusion is created from

16:23

our past experience of thunder.

16:25

Normally, we don't seem to hear sounds

16:28

more than a short distance behind the

16:30

speakers. Normally, background vocals

16:32

and strings are only a few inches behind

16:35

the speakers, right? Well, check it out

16:38

around your own speakers. Different

16:40

people do disagree as to how far behind

16:43

the speakers they hear the sounds. Who

16:46

am I to say your imagination sucks?

16:50

[Music]

16:55

Now, no matter how loud you make a sound

16:57

in a mix, sounds will never seem to come

17:00

from more than a short distance from in

17:02

front of the speakers. No matter how

17:05

loud you turn up the sounds, the sounds

17:07

will never come from here. And sounds

17:11

will never come from behind you.

17:14

Unless you have a 3D sound processor.

17:18

Yeah, but that's a whole another world

17:21

and video.

17:23

[Music]

17:25

This distance we imagine a sound to be

17:27

in front of or behind the speakers is

17:30

based on a couple of factors. First, the

17:32

larger the speaker, the further in front

17:34

the sound appears to be. Small studio

17:37

speakers about 6 in, a huge PA that's

17:40

about 10 ft, or a boom box is just 2 or

17:42

3 in. The second factor that determines

17:45

the difference in the way people

17:46

perceive the limits of imaging from

17:48

front to back has to do with the fact

17:50

that some people have a more active

17:52

imagination than others and then others

17:54

and then others than others.

18:01

[Music]

18:07

Now, one day I noticed that high

18:10

frequencies appear higher between the

18:12

speakers and low frequencies appear

18:16

lower. Bells, symbols, and strings seem

18:20

to be right about here.

18:24

Whereas bass guitars and kick drums seem

18:28

to be right about here.

18:31

Check it out on your own system. Play a

18:34

song and listen to where high frequency

18:36

sounds sounds seem to be and where low

18:39

frequency sounds seem to be between the

18:41

speakers. Most people agree highs are

18:43

higher and lows are lower. That's

18:46

probably why they call highs high and

18:49

lows low.

18:51

There are a number of reasons why this

18:53

illusion exists. First of all, tweeters

18:55

are often higher than woofers, but also

18:59

low frequencies come through the floor

19:01

to your feet. High frequencies never

19:03

come through the floor. Um, some studios

19:06

are even calibrated as to exactly how

19:09

many low frequencies come through to

19:11

your feet. Another reason though is that

19:14

we've got a low frequency resonator

19:16

here.

19:18

Boosting the low frequencies and we've

19:20

got a high frequency resonator here.

19:23

Boosting the high frequencies.

19:26

Singers when they learn how to sing are

19:28

often taught if they want to bring out

19:30

the lows, you know, sing from down here.

19:33

Okay? So, we have lows here, highs here.

19:38

On a more esoteric level, there are

19:40

energy centers that have been mapped out

19:42

by people in the Far East. These energy

19:45

centers are called chakras, and they

19:48

correspond to different frequencies in

19:50

our body. At the base of our spine, they

19:53

say it's 40 hertz. Around here is maybe

19:57

around 800 hertz, 1,000 hertz, 5,000 Hz.

20:03

Well, who am I to say whether this is

20:05

real or not? But at any rate, it's a

20:07

it's it helps explain why we might very

20:11

likely have called low frequencies low.

20:18

Regardless of why it happens, the truth

20:19

of the matter is that high frequencies

20:21

do seem to appear higher between the

20:23

speakers than low frequencies.

20:26

Therefore, we'll put the high

20:27

frequencies up high and we'll put the

20:30

low frequencies down low in all of our

20:32

visuals.

20:36

[Music]

20:43

Now, no matter how high the frequencies

20:45

in a sound, they'll never come from

20:48

higher than the speakers themselves. I

20:50

mean, they never come from the ceiling.

20:52

Right? You see, imaging is limited to

20:55

the top of the speakers

20:57

now. Since bass frequencies come through

20:59

the floor, the mower limit is down here.

21:04

the floor where the floor is. So check

21:06

it out. No matter how far we pan the

21:09

sound to the left, it's only going to go

21:11

about this far. It's going to be a

21:14

little bit in front of the speakers, a

21:15

little bit behind the speakers and to

21:17

the top of the speakers. Then all the

21:20

way across to the top, a little bit

21:23

front, a little bit behind, down to the

21:25

floor, all the way to the right speaker

21:28

about right here. Okay? So you can

21:30

imagine this threedimensional space

21:33

right there.

21:35

Now

21:37

this is a limited space between the

21:40

speakers where a mix occurs. It only

21:44

happens in this space right here.

21:48

Therefore, if you have a whole lot of

21:50

instruments, it's going to be crowded.

21:53

Say you got a 100 piece piece orchestra.

21:56

You put a hundred instruments between

21:58

these speakers and there's hardly any

21:59

room. So, it's hard to to differentiate

22:02

between every single sound. Whereas, you

22:04

put three violins between the speakers

22:07

and you can hear everyone completely

22:09

separate from each other because there's

22:11

only so much space between the speakers

22:14

here where you can create a mix.

22:17

Therefore, the whole issue becomes that

22:20

of crowd control.

22:25

[Music]

22:32

The ranges of control that an engineer

22:35

has are the same as those of the

22:37

sculptor. Both are working in three

22:40

dimensions.

22:43

We have now mapped out the space between

22:46

the speakers where imaging occurs. This

22:49

is a stage or pallet where we can create

22:52

different structures of mixes.

22:55

Now let's discuss the elements that we

22:58

can place between the speakers. Years

23:00

ago, I started out with a dot on my

23:03

Macintosh in the program Mac Paint. I

23:06

figured if I move the dot left and

23:08

right, it was like panning. However,

23:11

after a while, I realized that you can

23:13

commonly have two sounds in the same

23:15

spot between the speakers and still hear

23:17

both of the sounds. Therefore, I got a

23:20

3D program so that I could make the

23:22

images be see-through or transparent.

23:27

Now, using the equipment in the studio,

23:30

we can place any sound anywhere in the

23:33

3D stereo field with volume faders, pan

23:36

pots, and EQ. With panning, we can move

23:39

a sphere left and right. With volume, we

23:42

can move the sphere front to back. With

23:45

equalization, we can move the sound up

23:47

and down, at least a little bit. Of

23:51

course, no matter how much bass we add

23:53

to a piccolo, we'll never be able to get

23:55

it to rumble the floor, and we won't be

23:57

able to put a bass guitar in the sky.

24:00

But if we are mapping out pitch as a

24:02

function of up and down with EQ, we can

24:05

raise a sound up or down at least a

24:08

little bit. So as you see, we can place

24:12

the sound anywhere between the speakers

24:14

in 3D with volume, panning,

24:18

and EQ.

24:21

Now the whole goal here is to show how

24:24

much space each sound takes up between

24:26

the speakers so we can deal with the big

24:29

problem of masking. Just how big is each

24:33

sound in this world of imaging? This is

24:36

important because sometimes one sound

24:38

will hide another sound when they are in

24:41

the same place.

24:46

[Music]

24:49

Therefore, if this is a limited space

24:52

between the speakers, we need to know

24:55

how big each member of the crowd is,

24:57

right?

24:59

First, bass instruments seem to take up

25:03

more space between the speakers, so we

25:05

make them big. Think about it. Put three

25:09

bass guitars in a mix and what do you

25:11

have?

25:11

Hip-hop.

25:13

Yeah, but in any other style of music,

25:15

you end up with Mud City. I mean, you

25:18

put three bass guitars in a mix and it

25:20

fills up the space between the speakers

25:22

completely.

25:24

On the other hand, put 10 bells in a mix

25:27

and even if they're all playing at the

25:29

same time, you can hear every single one

25:33

individually.

25:36

Because bass instruments are bigger in

25:38

the world of image and they mask other

25:41

sounds more,

25:43

they hide other sounds in a mix,

25:45

especially when turned up loud.

25:49

Also, louder sounds will appear larger

25:52

because of perspective.

25:55

This also rings true because louder

25:57

sounds do mask other sounds more.

26:00

A guitar that is extremely loud in a mix

26:03

will tend to mask the other sounds more

26:06

than if it were soft in the mix.

26:08

[Music]

26:15

Besides round spheres, we also have

26:18

oblong spheres.

26:21

This is an unusual effect that happens

26:23

when we put a delay on a sound less than

26:26

30 milliseconds.

26:29

1 1,000

26:31

millisecond

26:34

equals 1 one second.

26:39

When you have a delay longer than 30

26:41

milliseconds, you hear an echo like

26:43

this.

26:47

However, when you have a delay less than

26:49

30 milliseconds, our ear is not quick

26:52

enough to hear the difference between

26:54

the two sounds. So, we only hear one

26:57

sound, one fat sound. When you place the

27:01

original signal in the left speaker,

27:04

then put the delayed signal in the right

27:06

speaker. It's as if it stretches the

27:10

sound between the speakers.

27:14

It doesn't put the sound in a room like

27:16

reverb.

27:18

It just makes it omniresent between the

27:21

speakers.

27:23

Just as volume, panning, and EQ can be

27:26

used to place and move spheres, we also

27:29

have control over the placement of this

27:31

line of sound created by fattening. We

27:35

can place the line anywhere from left to

27:37

right using pan pots, up front or in the

27:40

back using volume, or even move it up or

27:44

down a little bit with EQ.

27:47

When we place reverb in a mix, we are

27:50

placing the sound of a room in the space

27:52

between the speakers.

27:54

A room being three-dimensional is shown

27:57

as a three-dimensional see-through cube

28:00

between the speakers. Again, with

28:03

reverb, we can place it anywhere in the

28:05

3D stereo field using panning,

28:10

volume,

28:14

and EQ.

28:17

[Music]

28:20

We now have defined and visualized the

28:22

basic tools that an engineer uses to

28:25

sculpt this three-dimensional space

28:28

between the speakers, spheres, lines,

28:32

and rooms.

28:34

With them, the engineer can design a

28:36

wide range of structures ranging from

28:40

sparse mixes

28:44

to full mixes

28:48

to asymmetrical mixes

28:52

to symmetrical mixes

28:56

to a mix with a lot of movement.

29:14

As previously mentioned, the art of

29:16

mixing is the creative placement and

29:18

movement of these sound images. Just as

29:21

a musician needs to explore and become

29:24

thoroughly familiar with all of the

29:26

possibilities of his or her instrument,

29:29

so must an engineer be aware of all

29:31

possible musical dynamics that the

29:34

equipment can create. And he or she must

29:37

be adept at coming up with any structure

29:39

of mix that can be conceived.

29:44

Mixes can be transparent or invisible.

29:48

Some styles of music have traditionally

29:51

been made to be invisible, so you don't

29:53

hear the mix, like acoustic jazz,

29:56

bluegrass, or folk music. On the other

29:59

hand, the mix could be quite visible. In

30:02

some styles of music, engineers often

30:05

use the equipment in the studio to

30:07

create musical dynamics.

30:10

The mix is utilized almost like another

30:13

instrument in the song.

30:15

Regardless of the style of music, the

30:18

one thing we can all agree on is that

30:20

the mix should be appropriate for the

30:23

song.

30:26

The mix should fit the song like

30:29

clothing suits your personality.

30:33

The mix can be used as a tool to enhance

30:36

the song and highlight certain aspects

30:39

or it can be used to create tension or

30:42

chaos when appropriate.

30:45

Regardless of how it fits, the mix

30:47

should fit the style of music and song

30:50

in some way. The creative engineer

30:53

pushes the limits of what has already

30:56

been done.

31:04

Now that we have defined the space

31:06

between the speakers where imaging

31:07

occurs and that now that we have

31:09

outlined some of the basic parameters of

31:12

sound visually, the big question is what

31:15

makes a great mix and how do you obtain

31:18

it? It taint it. Well, in order to

31:21

answer this question, we need to figure

31:23

out what can be done in a mix in the

31:26

first place. The first question is what

31:29

tools do we have to make different types

31:32

of mixes?

31:33

What are the tools we have to create the

31:36

dynamics an engineer creates?

31:39

Well, as previously shown, we have

31:42

volume, panning, EQ, and effects.

31:50

These are the tools you use to create a

31:52

mix.

31:54

Now, there are many other things that

31:57

contribute to a great recording that can

32:00

be refined during the recording session.

32:03

These dynamics of the song include

32:07

concept,

32:09

melody, harmony, rhythm, the lyrics, the

32:14

song structure,

32:16

the arrangement and instrumentation,

32:19

the band's performance, and the quality

32:22

of the recording and the equipment. The

32:25

mix is only one aspect of a recorded

32:28

piece of music. All of these other

32:30

aspects must be at least okay at a basic

32:34

level of good quality. The mix can be

32:37

used to hide some of the weaker aspects,

32:39

but there's only so much you can do.

32:45

Tools are their best when they're

32:46

invisible. Focus on the hammer. Hit your

32:49

finger. Look at the steering wheel.

32:52

Crash the car. Stare at the knobs. Screw

32:56

up the mix. get lost in the equipment.

32:59

So much for the art. You know what I

33:02

mean? You can't see the forest through

33:04

the trees. It is the music that counts,

33:07

not the equipment.

33:10

Learn your tools well so you can get

33:12

past them into the beauty of the music

33:15

at hand.

33:18

So, what makes a great mix?

33:22

You know, the bad mix. It's just

33:24

happening. You feel it. It's there.

33:26

Yeah. Well, I like a mix where things

33:29

are overlapping and like once in a while

33:32

some things just seem to bubble up and

33:35

peek their heads through.

33:37

I like a full perspective.

33:41

I want to see small next to big, clarity

33:44

next to a fullness, emotion next to

33:47

thought form. I want to see a full

33:49

perspective.

33:52

So, uh, what makes a great mix? When you

33:55

play it anywhere, it sounds good.

33:56

So when it's booming, it's all good.

34:00

A great mix is full of cool effects.

34:04

Something happening every month.

34:08

It's true. One person's heavenly mix is

34:12

another one's help and vice versa.

34:15

[Music]

34:18

It takes all types for the world to go

34:20

around.

34:22

You know what I mean?

34:26

Yet throughout all mixes, there are

34:29

certain values that are commonly held.

34:32

We don't like muddiness, at least not

34:34

for too long. And we don't like too many

34:37

irritating frequencies. Even punk

34:40

rockers have their limits. And we like

34:43

our highs, high frequencies, that is.

34:47

There are similar values that have come

34:49

to be commonly accepted for each style

34:52

of music. For example, in big band

34:56

music,

35:00

[Music]

35:03

if you turn up the kick drum too loud,

35:05

they'll kill you.

35:07

Likewise, if you don't turn up the kick

35:10

drum really loud in heavy metal

35:17

and rap, they'll kill you, too.

35:21

[Music]

35:28

But still, within each style of music,

35:32

there are people that have differing

35:33

opinions as to how the mix should be.

35:37

Some people do it the opposite of what

35:39

is normal just to be different.

35:43

And about the only thing that anyone can

35:45

agree on in this business is that the

35:48

mix is appropriate for the style of

35:50

music and appropriate for the song and

35:54

all of its details.

35:59

Just as the song dictates the mix, it is

36:01

the personality of the entity that

36:04

dictates the way it is clothed.

36:08

It is the way that the equipment relates

36:11

to the song that makes a great mix.

36:15

The function of all this technical

36:16

equipment

36:18

is to enhance the music in some way.

36:23

Songs have many dynamics in them

36:26

spanning the entire range of perception

36:30

from

36:32

feelings and emotions

36:34

to thought forms,

36:37

physical reactions,

36:40

visual imagery,

36:43

[Music]

36:45

spiritual connotations

36:47

[Music]

36:49

and cultural connotations.

36:54

There's a wide range of possible

36:56

dynamics that music evokes in different

36:58

people.

37:00

The mixing board and all of the

37:04

equipment in the studio can also create

37:07

musical dynamics that also affect us in

37:10

similar musical ways.

37:16

The art of mixing is the way in which

37:19

the dynamics we create with the

37:21

equipment in the studio interface with

37:24

the dynamics apparent in songs.

37:28

Making the relationship of these

37:30

dynamics work is the art of the

37:33

recording engineer.

38:00

[Music]

38:02

So, it's all about relationships,

38:05

chips, ships, ships.

38:10

[Music]

38:12

The first video in the series was

38:14

designed as an introduction to our

38:16

visual framework for representing sounds

38:19

in a mix. In this video, we have covered

38:22

and you've learned that we perceive

38:24

sounds in a mix two ways. One, we feel

38:28

the sound waves hitting our ears and our

38:30

body. Second, we imagine the sounds

38:32

between the speakers. This is imaging,

38:35

the apparent placement of sounds between

38:37

the speakers.

38:39

We also learned about the limits of

38:42

imaging. First, you normally don't hear

38:44

sounds further left or right of the

38:46

speakers themselves. Second, you don't

38:49

hear sounds more than a couple of feet

38:51

in front of or behind the speakers. And

38:54

you don't hear sounds much higher than

38:55

the speakers themselves, but we do hear

38:58

sounds come through the floor.

39:01

We also learned that this is a limited

39:04

space between the speakers. When you

39:06

have a lot of sounds in the mix, they

39:08

fill up the space causing masking. With

39:11

only a few sounds in the mix, there's

39:13

plenty of room and they sound clearer.

39:15

Therefore, it all becomes a function of

39:17

crowd control.

39:20

We also learned that you can move sounds

39:23

around in this three-dimensional space

39:25

between the speakers with panning,

39:28

volume, and EQ.

39:32

Then we discussed demise and how you can

39:35

stretch the sound between the speakers,

39:37

making it fatter, although it does take

39:40

up more space in the mix.

39:43

We discussed reverb and how it takes up

39:45

a ton of space between the speakers and

39:48

how it can be moved around in the mix.

39:51

Then we gave you an introduction of what

39:54

is to come in future videos as we

39:56

briefly discussed different structures

39:59

of mixes.

40:01

We discussed how the mix should fit the

40:03

style of music and the details of the

40:05

song.

40:07

And we ended by showing how the dynamics

40:09

that we can create with the technical

40:11

equipment relate to the dynamics found

40:14

in the music itself.

40:30

[Music]

40:42

Hi there.

40:44

It's important to understand the basic

40:46

functions of each piece of equipment in

40:48

the studio. But the thing that is really

40:51

important is how all of the equipment

40:53

works together to create different

40:55

styles of mixes. That is how all the

40:58

equipment works together to create good

41:00

mixes. rather great mixes. We will then

41:04

have a framework for the discussion of

41:06

different values for different types of

41:08

mixes. Then we can have some really good

41:11

arguments. We'll actually have something

41:13

to argue about.

41:15

In this video, we will explain the basic

41:17

functions of all of the equipment in the

41:20

studio. Using visuals of sounds, we will

41:23

explain the most common parameters found

41:25

in each piece of equipment. This video

41:28

is an introduction to the basic

41:30

functions of equipment. The idea is to

41:33

explain each piece of equipment visually

41:35

so that in the next video we can use

41:38

these visuals to show different types of

41:40

mixes.

41:41

We will go into more detail on each

41:43

piece of equipment in future videos.

41:47

In order to make the huge variety of

41:49

studio equipment fathomable, let's

41:51

categorize all of the equipment based on

41:53

its function in the recording process.

41:56

Sound creators create sound. These

41:59

include acoustic to electric instruments

42:02

from vocals to synthesizer.

42:04

Sound routers route sound from one place

42:07

to another. Mixing boards route the

42:10

signal to four places. The multitrack,

42:13

the speakers, the headphones for the

42:16

band out in the studio, and the effects

42:19

so we can have a good time. Patch bays

42:22

are just the back of everything in the

42:24

studio next to each other. It's the back

42:27

of the mix panels, the back of the

42:29

multittrack ins and outs, back of the

42:32

console ins and outs, and back of the

42:34

effects ins and outs. It's the back of

42:37

everything next to each other, so we can

42:39

use short cables to connect everything

42:42

in the studio.

42:44

Sound stores sound. Tape players store

42:49

digital or analog sound. Sequencers

42:52

store MIDI information.

42:55

Sound transducers are equipment that

42:57

take one form of energy and change it

42:59

into another form of energy.

43:02

Microphones take mechanical energy or

43:04

sound waves and change them into

43:07

electrical energy. Speakers take

43:09

electrical energy and change them into

43:12

mechanical energy or sound waves.

43:15

But it is sound manipulators that we are

43:17

here for. This includes effects and

43:20

processing that are used to change or

43:22

add to a sound after it has been

43:24

created.

43:26

Now, there are only three components to

43:29

sound. Volume or amplitude, frequency,

43:32

and time. That's all she wrote. Every

43:36

single sound in the world can be

43:38

described fully and completely by these

43:41

three components. Therefore, every piece

43:44

of equipment in the studio controls one

43:47

or more of these three parameters.

43:50

Here's a chart showing all the sound

43:52

manipulators in the studio.

43:56

[Music]

44:04

[Applause]

44:10

[Music]

44:12

Volume of the faders is shown as a

44:13

function of front to back. Frequency is

44:16

shown as a function of up and down. Time

44:19

is shown in real time. That is when a

44:21

sound occurs, the visual representing

44:24

that sound will appear and flash.

44:27

[Music]

44:30

In the first video of the series, we

44:32

showed how we mapped out volume as a

44:34

function of front to back. As previously

44:37

mentioned, we can use volume faders to

44:39

place a sound out front, in the

44:42

background, or anywhere in between.

44:45

In the next video, we will cover how

44:48

volume relationships can be used to

44:50

create different musical dynamics. When

44:53

we set volume relationships in a mix, we

44:56

use apparent volumes to decide on the

44:58

relative balance, not just the voltage

45:00

of the signals going through the fader.

45:03

If we were just using where the faders

45:05

are set relative to each other, then we

45:07

could mix without even listening. We

45:09

could look at the faders and place them

45:12

based on their relative placement like

45:13

this.

45:16

When we raise the faders in the board,

45:18

we are changing the voltage of the

45:20

signal being sent to the amp, which

45:23

boosts the voltage, which then sends

45:26

more power to the speakers, which create

45:28

more sound pressure level in the air

45:30

that our ears hear.

45:32

However, there's more to it than that.

45:35

The other main thing that affects

45:37

apparent volume is the waveform of the

45:40

sound itself. For example, a chainsaw

45:42

will sound louder than a flute when

45:44

they're both exactly the same volume on

45:46

the beginning. A screaming electric

45:48

guitar sounds louder than a clean guitar

45:50

sound, even if they're both at exactly

45:53

the same volume.

45:56

So, when you see sounds represented by

45:58

spheres between the speakers, you're

46:00

seeing the apparent volume of a sound.

46:03

This is what we use to mix with. This is

46:06

what we use to set volume relationships.

46:08

You don't look at the faders. You listen

46:11

for the relative volumes.

46:17

[Music]

46:37

also as previously mentioned in the

46:40

first video, panning is naturally mapped

46:42

out as left to right.

46:48

If we think of the space between the

46:50

speakers as a pallet on which to place

46:52

instruments left to right, we are free

46:55

to pan as we please. However, particular

46:58

styles of music seem to have developed a

47:01

tradition for placement of particular

47:02

instruments left to right in the stereo

47:05

field. Obviously, movement of a pan pot

47:08

during a mix creates an especially

47:10

effective dynamic.

47:13

We will discuss the common ways that

47:15

panning is used to create musical

47:17

dynamics in the next video.

47:22

[Music]

47:52

[Music]

47:54

Compressor limiters are volume

47:56

functions. Their main purpose is to turn

48:00

the volume down. Compressor limiters

48:03

turn the volume down when the volume

48:05

goes above a certain threshold. When the

48:08

volume is below a certain threshold, the

48:10

compressor limiter does nothing and less

48:13

broken or cheap.

48:16

The two main functions of a compressor

48:18

limiter are one to get less noise on

48:22

tape, a better signal to noise ratio.

48:25

This is accomplished by compressing the

48:28

signal on the way to the multittrack and

48:30

two to stabilize the sound between the

48:34

speakers. The first function to get less

48:37

hiss from tape is the original reason

48:39

that compressor limiters were first

48:41

introduced into the studio.

48:43

Let me explain it this way. Say I'm

48:46

humming along at a low volume. Then all

48:48

of a sudden it gets really loud.

48:52

A well, the problem is unless we turn

48:55

down the fader, we're going to get

48:57

distortion. And you can't have

48:59

distortion, get distortion, go to jail.

49:04

So, you turn the volume down. But then

49:07

the low volume humming barely moves the

49:10

needles on the tape player. And as you

49:12

know, if the needles barely move, you

49:14

hear as much tape noise as you do

49:16

signal. It's called a bad signal to

49:19

noise ratio. And it kind of sounds like.

49:24

So you turn down the peaks and then

49:27

raise the overall volume above the noise

49:30

on the tape

49:32

getting less hiss.

49:35

The second function of a compressor

49:36

limiter is to stabilize the image of the

49:39

sound between the speakers. Check it

49:41

out.

49:42

When a bunch of sounds are bouncing up

49:44

and down like VU meters, it can get to

49:47

be extremely chaotic. But if we

49:49

stabilize one of the sounds, it's easier

49:51

to focus on it. Therefore, it seems more

49:54

present just because our mind can focus

49:56

on it. It's more stable. Now, if you

49:59

stabilize all of the sounds in the mix,

50:02

the whole mix will seem more present or

50:04

clear.

50:06

There are two main things that determine

50:08

how much you compress. The more

50:10

instruments and the more notes you have

50:12

in a mix, the more you compress because

50:14

the mix gets too chaotic or busy. The

50:17

second thing that determines the amount

50:19

of compression is the style of music.

50:22

Certain types of music, such as pop, are

50:24

commonly more compressed.

50:27

Now, after you stabilize the sound

50:29

between the speakers, if you then turn

50:32

up the overall volume, you can put the

50:34

whole sound right in your face. This is

50:38

commonly done in radio and TV

50:40

commercials, which makes it sound

50:42

louder, making it jump out and grab your

50:44

attention. This might be annoying in

50:46

radio and TV commercials,

50:49

but it's great for a lead guitar or

50:51

other lead instrument. If you want a

50:54

lead sound right in your face, compress

50:56

the hell out of it and turn it up.

51:01

It also works when putting sounds in the

51:03

background. The problem is that low

51:05

volume sounds can easily be lost in the

51:08

mix. They can be masked by other sounds

51:11

in the mix, especially if the volume of

51:13

the sound fluctuates.

51:15

Let me demonstrate.

51:19

If you have a sound in the background,

51:22

sometimes you can't quite hear it that

51:24

well, especially if it

51:27

[Music]

51:31

comes back in. Sometimes you hear the

51:33

sand and other times.

51:36

[Music]

51:37

But if you compress it, you can hear

51:39

every word they're saying. Even if

51:42

you're whispering, it never fades out.

51:44

If you don't compress it,

51:47

they don't know what they're talking

51:48

about. Other times, you really do know

51:50

what they're talking about.

51:53

So, you see, if you have a low volume

51:55

sound and you put it in the background,

51:57

if you compress the hell out of it, you

51:59

can set it down low and still never lose

52:02

it in the mix. It's always there because

52:05

it's stable.

52:08

There are two main knobs on compressor

52:10

limiters commonly called threshold and

52:12

ratio. Visuals are especially effective

52:15

in explaining what threshold and ratio

52:17

do. If volume is shown as a function of

52:20

front to back, the sphere is bouncing

52:23

back and forth like a VU meter. It will

52:26

then come out and smash into the

52:28

threshold and stop if it's a limiter.

52:31

The difference between a compressor and

52:34

a limiter is that a limiter stops the

52:36

volume from getting any louder than the

52:38

threshold itself.

52:41

A compressor, on the other hand, allows

52:43

the volume to get a bit louder based on

52:46

a ratio or percentage. Check it out. If

52:50

we set the ratio to 2:1, it will go this

52:53

far.

52:55

If we set the ratio to 10:1, it will

52:58

only go this far past the threshold.

53:02

A good starting point is to set the

53:04

ratio to 4:1. This is so that it turns

53:07

the volume down without squashing. A

53:10

squash sound sounds like this.

53:15

The truth of the matter is you can set

53:17

the ratio wherever you like. But also

53:20

true is the fact that most people who

53:22

are just starting out can't hear the

53:24

difference between ratio settings very

53:27

well. Until you can tell, 4:1 is a good

53:30

place to start. Now, this is how you set

53:32

the threshold. The thing is, you don't

53:35

look at the threshold knob. Well, you

53:37

have to look at it for a second in order

53:39

to get your hand on it. Then you look at

53:42

the gain reduction meters, which show

53:44

how much the compressor is turning the

53:46

volume down. You turn the threshold knob

53:49

until you get a maximum of 6dB of gain

53:52

reduction regardless of the ratio

53:54

setting. For some instruments like lead

53:57

guitar or screamer type vocals, you can

54:00

set the maximum level at 10 dB of gain

54:03

reduction. These are the levels you can

54:05

set it at so that you turn the volume

54:08

down some without squashing it. Once you

54:11

hear compression really well, set it the

54:13

way you want. Until then, try setting

54:15

the ratio at 4:1 and setting the

54:18

threshold for 6 dB of gain reduction.

54:25

[Music]

54:36

the ocean

54:38

[Music]

54:39

sweet.

54:46

She blinded me with silence.

54:57

Like compressor limiters, the function

54:59

of a noise gate is to turn the volume

55:01

down. Therefore, compressor limiters and

55:04

noise gates are often packaged together

55:06

in one box.

55:08

The difference is that noise gates turn

55:10

the volume down when the volume falls

55:12

below the threshold.

55:15

Noise gates have three main functions.

55:17

To get rid of noise, to get rid of

55:20

bleed, and to shorten the duration of a

55:22

sound.

55:24

One function of a noise gate is to put

55:26

it on a guitar amp to get rid of amp

55:28

noise when the guitar is not playing.

55:30

You know, if you set a guitar amp up

55:32

with major distortion and turn it up to

55:35

11, the amp makes a really loud when

55:39

it's not being played. If a song were to

55:41

end with a guitar solo, it might sound

55:44

like this.

55:46

[Music]

55:50

Now, if we set the threshold correctly,

55:52

it will sound like this.

55:55

[Music]

55:58

This is especially helpful in the middle

56:00

of the song so you don't hear the amp

56:02

noise. The threshold of the noise gate

56:05

is set so that as soon as the volume

56:07

fades enough to hear the amp noise, it

56:09

gets cut off. Be careful, of course, not

56:12

to cut off any of the guitar sound.

56:15

Another common use of a noise gate is to

56:17

get rid of bleed from other instruments

56:19

in the room. Gates can be especially

56:22

effective on drums to isolate each drum.

56:26

And it's especially important on a snare

56:28

when you got a lot of reverb on the

56:30

snare. Check it out.

56:40

[Music]

56:53

[Music]

57:01

When volume is shown as front to back

57:03

and the volume falls below the

57:05

threshold, the sound will disappear.

57:09

Noise gates can also be used to shorten

57:12

the duration of a sound. This can make a

57:14

sound shorter which can be used as a

57:16

quite bizarre effect.

57:21

The threshold on a noise gate should be

57:23

set so that it cuts the noise or bleed

57:26

but doesn't cut the main signal.

57:30

[Music]

57:38

[Music]

57:41

I don't believe it.

57:43

There she goes again.

57:46

I can't find anything

57:58

when she turn.

58:03

Before we continue, I should remind you

58:05

that we're just giving an overview of

58:08

the functions of each piece of equipment

58:10

in the studio at this point. The idea is

58:13

to explain each piece of equipment

58:15

visually so that in the next video we

58:18

can use these visuals to show different

58:20

types of mixes. We'll then go into more

58:23

detail on each piece of equipment in

58:25

future videos. As you can well guess, we

58:28

could do a whole video on EQ alone, and

58:31

we will.

58:33

We'll begin our discussion of EQ by

58:35

covering the differences between types

58:37

of equalizers.

58:39

Next, we'll explore all of the different

58:41

frequency ranges between 20 and 20,000

58:44

hertz.

58:47

What about the other ones, the higher

58:49

ones?

58:51

EQ is a change in the volume of specific

58:55

frequency ranges of a sound. It's the

58:58

same as the tone controls on a normal

58:59

stereo, bass, and treble. Now, there are

59:02

three main types of EQ found in the

59:04

studio. Graphics, parametrics, and

59:07

rolloffs. highpass and low pass filters.

59:11

You all know what a graphic EQ looks

59:13

like. It has a volume control for each

59:16

frequency. You can turn a frequency up

59:18

or down using the volume sliders.

59:22

Visually, we'll show frequency as a

59:24

function of up and down. So, we have low

59:27

to high frequencies here. We're showing

59:30

the volume of a particular frequency as

59:32

the brightness in that band. For

59:35

example, if you turned up the highs

59:37

around 5,000 hertz, you would see it get

59:40

brighter in that frequency range, like

59:42

this.

59:46

[Applause]

59:48

On a graphic EQ, you choose which

59:51

frequency you will turn up or down by

59:53

putting your finger on the correct

59:55

slider. On a parametric EQ, you turn the

59:59

frequency sweep knob in order to select

1:00:01

the frequency that you want to turn up

1:00:03

or down.

1:00:04

[Applause]

1:00:04

[Music]

1:00:10

Besides a sweep knob, a parametric also

1:00:12

has a bandwidth knob, which controls the

1:00:15

range of frequencies that are to be

1:00:17

turned up or down. On a graphic EQ, when

1:00:21

you choose a particular frequency to

1:00:23

turn up or down, you're actually turning

1:00:25

up or down a range of frequencies preset

1:00:28

by the manufacturer.

1:00:31

Engineers being the control freaks they

1:00:33

are want to be able to control the range

1:00:36

of frequencies they are turning up or

1:00:38

down. With a parametric, the bandwidth

1:00:41

knob gives you this control over how

1:00:44

wide the frequency range is.

1:00:50

The knob's usually called Q because they

1:00:53

couldn't get the word bandwidth on the

1:00:55

knob. A thin bandwidth is normally

1:00:58

labeled with a peak whereas a wide

1:01:00

bandwidth is often labeled with a hump.

1:01:04

Sometimes ranges of musical octaves are

1:01:06

also used. For example, 3/10 of an

1:01:09

octave to three octaves.

1:01:12

The obvious advantage of a parametric is

1:01:15

the control you have over the bandwidth.

1:01:19

If a parametric doesn't have a bandwidth

1:01:21

knob, it isn't a full parametric. Unless

1:01:25

you're a salesperson in a music store.

1:01:29

These days, many manufacturers are using

1:01:31

the term parametric to refer to a

1:01:33

paragraphic or semiparametric

1:01:36

which has no bandwidth control. Those

1:01:39

bandwidth controls are expensive.

1:01:45

Rolloffs roll off low or high

1:01:48

frequencies. They're commonly found on

1:01:50

major consoles as highpass and low pass

1:01:52

filters and on smaller consoles as

1:01:55

switches. A highp pass filter rolls off

1:01:58

the low frequencies and does nothing to

1:02:00

the highs. It passes them. It only rolls

1:02:04

off the lows. This is especially helpful

1:02:06

to get rid of low frequency sounds such

1:02:09

as trains, planes, trucks, air

1:02:12

conditioners, earthquakes, or bleed from

1:02:14

bass guitar or kick drum. and serious

1:02:18

foot stopping.

1:02:21

Low pass filters roll off high

1:02:23

frequencies like this. These are

1:02:26

especially helpful for getting rid of

1:02:28

hiss.

1:02:30

Rolloffs can often be found on

1:02:32

microphones and smaller mixing consoles

1:02:34

like Mackie and Soundcraft as switches

1:02:37

that simply roll off lows when the

1:02:39

switches engage.

1:02:45

[Music]

1:02:56

It is important to get to know all of

1:02:59

the frequencies of sound by name. You

1:03:02

see, the truth of the matter is that we

1:03:04

know all of the frequencies from 20 to

1:03:06

20,000 hertz by heart. Our entire

1:03:10

system, our entire psyche was designed

1:03:13

to perceive sound. Not only our ears,

1:03:16

but every cell in our body is designed

1:03:18

to perceive frequencies.

1:03:21

Here's a picture of a water molecule

1:03:23

inside a cell of our skin reacting to

1:03:26

certain frequencies.

1:03:28

[Music]

1:03:30

Actually

1:03:33

when we hear sound every single molecule

1:03:37

in our entire body is creating a pattern

1:03:40

based on the sound coming in. This means

1:03:43

that our entire body is perceiving sound

1:03:47

not just our ears.

1:03:49

You see we were born to hum to sound.

1:03:53

That is our entire body and being was

1:03:57

created to perceive sound. Therefore, we

1:04:00

all know every single frequency by

1:04:02

heart. We've been checking them all out

1:04:04

since the womb. We know all frequencies

1:04:07

and pitches intimately. The trick is to

1:04:10

learn their names.

1:04:20

We'll get into more detail on all of the

1:04:23

frequency ranges and how to remember

1:04:25

them in future videos. Then you'll be

1:04:28

able to remember what boosting or

1:04:30

cutting each frequency does to each

1:04:32

instrument in the world.

1:04:35

Specialists don't seem to agree on how

1:04:38

different frequencies affect us

1:04:39

emotionally. Quite understandable

1:04:42

because of the subjective nature of

1:04:43

frequency perception. Psychologists to

1:04:47

philosophers have written books about

1:04:48

how sounds affect us emotionally and how

1:04:51

people have organized their ways of

1:04:53

perceiving difference in frequency.

1:04:56

Different frequencies do affect us

1:04:58

differently both physiologically and

1:05:01

psychologically,

1:05:03

not to mention spiritually.

1:05:06

However, even more powerful than the way

1:05:08

specific frequencies make us feel is the

1:05:11

way that combinations of frequencies

1:05:14

make us feel.

1:05:21

Heat.

1:05:23

[Music]

1:05:31

[Music]

1:05:36

Heat.

1:05:41

[Music]

1:05:52

[Music]

1:06:04

[Music]

1:06:10

The truth of the matter is that each and

1:06:12

every sound except except a pure tone is

1:06:14

made up of a combination of tones of

1:06:17

different frequencies and different

1:06:19

volumes. These harmonics or overtones

1:06:22

account for the differences in why one

1:06:24

sound sounds different from another, a

1:06:26

sound's tambber.

1:06:28

Different sounds have different

1:06:30

harmonics in them and more or less

1:06:32

harmonics as well. The interesting thing

1:06:35

about harmonics is that they are all

1:06:37

mathematical multiples of each other and

1:06:40

each individual harmonic is a pure tone.

1:06:44

Therefore, when we raise or lower the

1:06:46

volume of one frequency or another,

1:06:48

we're actually raising or lowering the

1:06:50

volume of one or more of the harmonics

1:06:53

in the sound. This accounts for why each

1:06:56

sound responds to EQ differently.

1:07:00

[Applause]

1:07:01

Once in the mix, sounds should be EQed

1:07:04

so that they work well with each other.

1:07:06

Sounds can be made to sound more similar

1:07:08

to each other or more dissimilar. A lead

1:07:12

instrument might be made to be more

1:07:14

cudden and embracy so it really grabs

1:07:17

attention. An instrument might be given

1:07:20

extra bass to make the song more

1:07:22

dancable or just to excite the rap

1:07:24

listener.

1:07:26

[Music]

1:07:36

There's an important technique that you

1:07:39

might find helpful for checking the

1:07:40

relative equalization of each sound in a

1:07:43

mix. First, scan the high frequencies

1:07:47

and check the relative brightness of all

1:07:49

of the sounds in the entire song. Make

1:07:52

sure that all of them are as bright as

1:07:54

you want them. Often they should have a

1:07:57

similar amount of brightness, but

1:07:59

sometimes you want some sounds to be

1:08:01

even brighter than others. Sometimes you

1:08:04

might want them to be duller than

1:08:06

others.

1:08:08

Second, scan the mid-range frequencies

1:08:12

and check for the relative volume of

1:08:14

mid-range frequencies across all of the

1:08:16

instruments.

1:08:18

Mid-range frequencies kind of stick out

1:08:20

when boosted a lot.

1:08:23

Make sure that all of the instruments

1:08:25

have the amount of mid-range frequencies

1:08:27

in them that you want. Just like hives,

1:08:31

often they should have a similar amount

1:08:32

of mid-range frequencies. However,

1:08:34

sometimes you want some sounds to stick

1:08:37

out more and grab your attention. Third,

1:08:40

scan the bass frequencies and check for

1:08:43

the relative volume of bass in each

1:08:45

sound that hangs out in the bass range.

1:08:47

For example, check the relative amount

1:08:49

of bass frequencies present in the kick

1:08:51

drum compared to the amount of bass in

1:08:54

the bass guitar. Check it out and make

1:08:57

sure that it's the way you want it to

1:08:58

be. This frequency range is the one that

1:09:02

is most commonly missed when mixing an

1:09:05

album or project.

1:09:06

[Music]

1:09:08

This has been an introduction to EQs and

1:09:10

equalizations.

1:09:12

Check out future videos for more detail.

1:09:39

Heat up here.

1:09:50

A delay stores a sound on a chip and

1:09:53

then plays it back at whatever time you

1:09:55

like. The delayed signal can also be fed

1:09:58

back into the input to get the

1:10:00

well-known sound of feedback or

1:10:02

regeneration where the signal repeats.

1:10:06

Just as you need to learn the details of

1:10:08

the frequency spectrum, you must also

1:10:11

get to know how each delay time feels.

1:10:14

It's the type of feeling or emotion that

1:10:17

different delay time ranges evoke that

1:10:20

you use to remember differences in delay

1:10:22

times.

1:10:24

We can also use the relationship between

1:10:27

delay time and distance in the studio to

1:10:30

help us to get to know different delay

1:10:32

times. Sound travels close to 1 foot per

1:10:35

millisecond.

1:10:37

1,000

1:10:39

milliseconds

1:10:41

equals one one second.

1:10:46

That means for every 1 foot in the

1:10:49

studio, you're adding 1 millisecond of

1:10:51

delay time. Therefore, it's very easy to

1:10:55

hear a delay between two mics set at

1:10:57

different distances.

1:11:00

We can show how different delay times

1:11:02

look quite clearly.

1:11:05

Here is 500 milliseconds.

1:11:09

Here is 100 milliseconds of delay time.

1:11:15

Here's 40 milliseconds.

1:11:20

Now, when we have a delay time less than

1:11:22

30 milliseconds, an unusual thing

1:11:24

happens. Our ear and brain are not quick

1:11:27

enough to hear two sounds. Our ear

1:11:30

perceives this quick of a delay time as

1:11:33

one fat sound. This effect is one of the

1:11:37

most important and useful for recording

1:11:39

engineer. Any instrument can be made

1:11:41

into stereo with fattening. It can be

1:11:44

used to fill out a mix so as to make it

1:11:46

sound fuller. It can be used to make an

1:11:49

otherwise wimpy sound sound fatter,

1:11:51

fuller, and bigger. It can also make a

1:11:54

sound more present so that it can be

1:11:56

turned down in the mix but still be

1:11:59

discernable. Now if we pan the original

1:12:02

dry signal to one side and the delay to

1:12:04

the other side, the sound seems to be

1:12:07

stretched between the speakers like

1:12:09

this. Now if we add feedback to a sound,

1:12:13

the sound repeats itself like this. This

1:12:16

this this. What's happening is the

1:12:18

output of the delay, the echo, is being

1:12:20

fed back into the input of the delay to

1:12:23

be repeated again. This

1:12:25

adding a delay to a sound is the same as

1:12:28

adding another sound or instrument to

1:12:30

the mix.

1:12:31

Therefore, it will always tend to make

1:12:33

the mix seem fuller because there are

1:12:35

more sounds to occupy the limited space

1:12:37

between the speakers.

1:12:40

You normally add delays to a mix only if

1:12:43

you have room for them. Therefore, you

1:12:46

wouldn't add delays to a very busy mix

1:12:48

with a lot of instruments and a lot of

1:12:50

notes. The exception would be heavy

1:12:53

metal, alternative rock, and some new

1:12:55

age music. These styles of music are

1:12:58

commonly mixed to create a wall of

1:13:01

sound. Therefore, to add another sound

1:13:04

to fill this space can be just awesome.

1:13:09

Yeah, Phil Spectre.

1:13:10

Yeah, he created that Wallace sound type

1:13:13

mix.

1:13:15

When the delay time is long enough to

1:13:17

hear two sounds, then the delayed signal

1:13:20

can be treated just like another track,

1:13:22

another sound. Therefore, the volume and

1:13:25

panning can be set any way that you see

1:13:27

fit. as sweet as anyone.

1:13:32

But you know

1:13:36

meology.

1:13:42

If you set the delay time for less than

1:13:44

30 milliseconds and crank up the

1:13:46

feedback, you get an effect called

1:13:49

tubing.

1:13:54

If you then change the delay time, you

1:13:57

get an effect that sounds like this. If

1:13:59

we set a clock to change the delay time

1:14:02

on its own, we get the effect commonly

1:14:04

called flanging. Notice that as the

1:14:07

delay time gets shorter, the pitch seems

1:14:10

to rise. As the delay time gets longer,

1:14:13

the pitch seems to fall. Now if we set

1:14:17

the width or depth so that the sweep of

1:14:20

the delay time is not so wide like this

1:14:24

then we have the effect commonly called

1:14:27

chorusing.

1:14:29

It's poetry in motion.

1:14:33

She turns to me

1:14:37

as deep as any ocean

1:14:41

as sweet as any harmony.

1:14:44

But you blinded me with science

1:14:49

and failed me in biology.

1:14:52

Yeah.

1:14:54

If we set the delay time so that we are

1:14:57

only sweeping between zero and 1

1:15:00

milliseconds,

1:15:02

we have the effect commonly called

1:15:04

phasing.

1:15:05

It's poetry in motion.

1:15:08

She turned her tender eyes to me,

1:15:12

as deep as any ocean,

1:15:16

as sweet as any harmony.

1:15:19

But you blinded me with science

1:15:24

and failed me in biology.

1:15:26

Yeah.

1:15:30

All of these effects, flanging,

1:15:32

chorusing, and phasing, are just

1:15:35

changing short delay times with lots of

1:15:39

feedback or regeneration.

1:15:41

In 1957, Tony Fischer was doing an album

1:15:44

when someone accidentally leaned on the

1:15:46

reels of the tape player like this. The

1:15:49

tape slow down and then when they got

1:15:51

back up, it sped back up to normal speed

1:15:53

like this. The band went, "Cool. Let's

1:15:56

put it on the record."

1:15:57

The song The Big Hurt went to number

1:15:59

three on the charts in 1957.

1:16:03

Now, you can also change the speed or

1:16:05

rate of the flange like so.

1:16:09

[Music]

1:16:18

You could set the rate of the sweep to

1:16:20

the tempo of the song.

1:16:24

[Music]

1:16:50

Or you could set it so that it is rising

1:16:52

on one chord and going down on another

1:16:54

chord.

1:16:57

[Music]

1:17:04

[Applause]

1:17:06

[Music]

1:17:24

Or you could even set it so that it

1:17:26

rises on the first half of the verse and

1:17:29

falls on the second half of the verse.

1:17:32

Flanging is commonly used to create a

1:17:35

more spacey type of mood in the mix.

1:17:38

Sometimes used to create an otherworldly

1:17:40

effect. It's great for the underwater

1:17:43

type of effect.

1:17:45

Chorusing is commonly used to simulate

1:17:48

the effect that you get when you have a

1:17:50

chorus of people or a chorus of

1:17:52

instruments.

1:17:54

Phasing is a very subtle effect. so

1:17:56

subtle that is the kind of effect that

1:17:59

when used at Grateful Dead concerts, the

1:18:02

crowd often wonders if the effect is

1:18:04

actually coming from inside their head.

1:18:08

I thought it was inside my head.

1:18:11

Each of these effects can be panned in

1:18:13

various ways like this.

1:18:18

[Music]

1:18:21

Each can also be brought out front with

1:18:24

volume.

1:18:26

[Music]

1:18:30

and raised or lowered a little bit with

1:18:32

EQ.

1:18:36

[Music]

1:18:41

We'll explore more details about these

1:18:43

effects in future videos, including how

1:18:46

they are commonly used in mixes for

1:18:48

different styles of music.

1:18:50

[Applause]

1:18:52

Beautiful.

1:18:57

[Music]

1:19:02

[Music]

1:19:05

I don't believe it. There she goes

1:19:07

again. Tiding up. I can't find another

1:19:15

[Music]

1:19:21

[Music]

1:19:25

reverb is made up of thousands and

1:19:27

thousands of delay times. When you first

1:19:30

hear a sound in a room, the sound

1:19:32

continues traveling out at around 700

1:19:35

miles per hour and hits the walls,

1:19:38

bounces back from the walls, all at

1:19:40

different distances, and comes back to

1:19:42

us as hundreds of delay times. All of

1:19:46

these delay times wash together to make

1:19:48

the sound we know as reverb.

1:19:52

When we place reverb in a mix, it's just

1:19:55

like we are placing the sound of a room

1:19:57

between the speakers.

1:19:59

Therefore, we'll show reverb visually as

1:20:02

a room or cube between the speakers.

1:20:12

There are certain parameters of control

1:20:14

that are commonly found in reverb units.

1:20:17

First, you can change the type of room.

1:20:20

You can think of it as different types

1:20:22

of rooms between the speakers like this.

1:20:25

Halls

1:20:31

rooms

1:20:37

chambers

1:20:43

and plate reverbs.

1:20:50

You can also change reverb time, the

1:20:53

duration of how long the reverb lasts.

1:20:56

Long reverb time would look like this.

1:21:04

[Music]

1:21:07

A short reverb time would look like

1:21:09

this.

1:21:16

When a sound occurs, it takes a while

1:21:18

for the sound to travel out and hit

1:21:20

walls before you hear the reverb come

1:21:22

back. This time of silence before the

1:21:26

reverb begins is called pre-delay time.

1:21:29

A really long pre-delay time would look

1:21:32

like this.

1:21:41

It's poetry in motion.

1:21:45

She turned her tender eyes to me

1:21:49

as deep as any ocean.

1:21:53

as sweet as any harmony.

1:21:56

But you blinded me with science

1:22:00

and failed me in biology. Yeah,

1:22:08

it's poetry in motion.

1:22:12

She turn to me.

1:22:16

As deep as any ocean,

1:22:19

as sweet as any harmony,

1:22:23

but you binding me with science.

1:22:26

[Music]

1:22:33

Yeah.

1:22:36

But a natural room like an auditorium

1:22:39

has a short pre-delay time that would

1:22:41

look like this.

1:22:49

It's poetry motion.

1:22:53

She turn to me

1:22:57

as deep as any ocean

1:23:01

as sweet as any harmony.

1:23:04

But you find me with science

1:23:09

and fa biology.

1:23:11

Yeah.

1:23:15

Another setting of reverb is the

1:23:17

envelope. That is how the reverb changes

1:23:21

its volume over time. Normal reverb has

1:23:25

an envelope that looks like this.

1:23:32

Engineers being the bored people they

1:23:34

are thought to put a noise gate on this

1:23:37

natural reverb which then chops it off.

1:23:41

Therefore, the volume stays even then

1:23:44

stops abruptly like this.

1:23:55

It's poetry in motion.

1:23:59

She turns to me

1:24:02

as deep as any ocean,

1:24:06

as sweet as any harmony.

1:24:10

But you blinded me with science

1:24:14

and failed me in biology.

1:24:16

Yeah,

1:24:21

it's poetry in motion.

1:24:25

She turn to me.

1:24:28

As deep as any ocean,

1:24:32

as sweet as any harmony,

1:24:36

but you find me with science.

1:24:46

[Music]

1:24:48

Now, if we were to take the envelope of

1:24:51

normal reverb and turn it around

1:24:54

backwards, the volume of the reverb

1:24:57

would rise, then stop abruptly like

1:25:01

this.

1:25:09

It's poetry in motion.

1:25:13

She turned her tender eyes to me

1:25:17

as deep as any ocean,

1:25:20

as sweet as any harmony.

1:25:24

But you blinded me with science

1:25:28

and failed me in biology.

1:25:31

Yeah,

1:25:35

it's poetry in motion.

1:25:39

She turned her tender eyes to me.

1:25:43

As deep as any ocean,

1:25:47

as sweet as any harmony,

1:25:50

but you finding me with science.

1:26:01

Yeah.

1:26:04

Now, if we were to take the tape and

1:26:06

play it backwards, it would sound like

1:26:09

this.

1:26:11

[Music]

1:26:13

Now, if we put reverb on the vocal and

1:26:17

record it on some open tracks,

1:26:20

then turn the tape around to run

1:26:22

forward, we'll get an effect like this.

1:26:26

[Applause]

1:26:33

and find no peace.

1:26:36

When

1:26:38

will the dream ever end?

1:26:41

And this foolish

1:26:44

heart

1:26:52

you

1:26:53

[Music]

1:27:07

Oh,

1:27:11

cool.

1:27:13

This effect is called preverb. It's the

1:27:16

most evil effect that could be created

1:27:18

in the studio because only the devil

1:27:21

could put an effect on something before

1:27:23

it even happens. Therefore, it has been

1:27:26

used in every scary movie made,

1:27:28

including The Exorcist and Poltergeist.

1:27:30

And of course, it's Aussie Osborne's

1:27:33

favorite effect. It can also be fun as

1:27:37

hell, too.

1:27:41

[Music]

1:27:48

One of reverb's main functions is to

1:27:50

connect sounds in a mix and fill in the

1:27:53

space between the speakers like this.

1:28:00

When she turned

1:28:07

[Music]

1:28:17

[Applause]

1:28:18

[Music]

1:28:26

like any sound, reverb can be panned in

1:28:29

various ways like this.

1:28:35

Reverb can also be brought out front

1:28:38

with volume

1:28:41

or placed in the background by turning

1:28:43

down the volume.

1:28:46

And it can be raised or lowered a little

1:28:49

bit with EQ.

1:28:52

[Music]

1:28:56

I can smell my chemicals.

1:29:07

[Music]

1:29:18

motion.

1:29:19

[Music]

1:29:24

We have covered volume changes,

1:29:27

panning,

1:29:31

EQ,

1:29:35

compressor limiters,

1:29:39

noise gates,

1:29:42

delays, delays, delays, delays,

1:29:45

flanging,

1:29:48

phasing deep,

1:29:50

coursing,

1:29:51

poetry, in motion

1:29:53

and reverb.

1:29:58

[Music]

1:30:06

[Music]

1:30:14

Now that we have covered each piece of

1:30:16

equipment in the studio, we can now use

1:30:18

these visuals to show different classic

1:30:21

styles of mixes in the next video.

1:30:41

Hi. In this videotape, we're going to

1:30:44

get down to business. We'll use the

1:30:47

visual framework that we've outlined in

1:30:49

the first two videos to explain how to

1:30:51

create different styles of mixes. This

1:30:54

is mixing theory.

1:30:56

Plato and all those Greek dudes wrote

1:30:59

myriads of books on a wide range of art

1:31:01

forms, including music theory. Mixing,

1:31:04

on the other hand, is a new art form.

1:31:07

You could say it's still in its

1:31:08

adolescent form. You see, we've only had

1:31:11

stereo for about 30 years.

1:31:14

We have a lot of books that explain what

1:31:16

all the equipment in the studio does,

1:31:18

but there are virtually no books that

1:31:20

try to explain the aesthetic side of

1:31:23

what makes a great mix.

1:31:26

Hardly anybody has tried to even

1:31:28

approach the whole world of artistic

1:31:30

values, perhaps because it's so fraught

1:31:33

with different people's values.

1:31:36

The normal process for learning to make

1:31:38

a great mix is through experience with

1:31:41

recording each style of music. First,

1:31:44

you learn the tools and how they're used

1:31:47

in each style of music.

1:31:49

But you might have gotten to the point

1:31:51

where you begin to wonder why your mixes

1:31:53

don't sound like CDs.

1:31:56

And you know, professional engineers are

1:31:59

getting great mixes every time.

1:32:03

Certain professional engineers command

1:32:05

extremely large fees because they are

1:32:07

capable of coming up with something that

1:32:10

most people perceive as great every

1:32:13

time.

1:32:14

So what is it they're doing? It isn't

1:32:17

magic. They're doing some very specific

1:32:20

things.

1:32:22

Now that we have a framework for

1:32:24

explaining what is done in a mix, we can

1:32:26

now explore these things that engineers

1:32:29

are doing to make such great mixes. This

1:32:33

video is designed to help you discover

1:32:35

these high-level values that major

1:32:38

engineers have. Because you see, once

1:32:41

you understand what these other guys are

1:32:43

doing, you get a good perspective on

1:32:45

what can be done. then you can do

1:32:47

whatever the hell you want based on your

1:32:49

own values. In order to determine what

1:32:52

makes a great mix, we must first

1:32:54

determine what you can do in a mix as

1:32:57

opposed to what you can do during the

1:32:59

recording session.

1:33:01

There are a wide range of aspects that

1:33:03

contribute to a good recording besides

1:33:06

the mix.

1:33:08

The mix is only one of a number of

1:33:10

aspects.

1:33:12

If any one of these components isn't

1:33:14

happening, then it will stick out like a

1:33:17

sore thumb and say, "Mix sucks."

1:33:21

The professional engineer will often

1:33:23

help the band refine all of these

1:33:26

aspects during the session. We'll cover

1:33:29

how to refine each of these components

1:33:31

later on in aspects of a recorded piece

1:33:34

of music. The mix is only one of all of

1:33:38

these components.

1:33:40

There are four types of tools that you

1:33:42

can use in a mix to create all the

1:33:44

different styles of mixes in the world.

1:33:47

The tools are volume faders, pan pots,

1:33:50

equalization, and effects.

1:33:53

The question is, what can we do with

1:33:56

these tools?

1:33:58

As mentioned in the previous video, the

1:34:00

equipment in the studio, the art of

1:34:03

mixing is the way in which the dynamics

1:34:06

we create with the equipment in the

1:34:08

studio interface with the dynamics

1:34:11

apparent in music and songs. So what are

1:34:15

the dynamics in the music?

1:34:19

[Music]

1:34:22

When we speak about dynamics, we're not

1:34:25

talking about common terminology used

1:34:27

for volume dynamics. We're not talking

1:34:30

about changes in loudness. We are

1:34:32

talking about changes in intensity,

1:34:34

musical dynamics, any type of change in

1:34:37

the music that causes a change in a

1:34:39

person.

1:34:40

Well, the dynamics in the music are as

1:34:43

different as people are.

1:34:48

That which comes from music is as very

1:34:50

life itself.

1:34:53

[Music]

1:34:55

Some people feel very strong emotions

1:34:58

when they hear some types of music.

1:35:00

Probably the most common dynamic that

1:35:02

people see in music is simply up or

1:35:06

down. Whatever the content of the up or

1:35:08

down is, this is a common perception

1:35:11

around music.

1:35:13

Some people see structure in music and

1:35:16

sometimes they relate these structures

1:35:18

to common structures found in the world

1:35:20

such as buildings, bridges and pyramids.

1:35:25

Some people actually see the workings of

1:35:27

the brain in a song. They see the way in

1:35:30

which our minds work as being the same

1:35:33

as the flow of the song.

1:35:36

Some people even think of songs as

1:35:38

thought forms. In fact, some bands write

1:35:41

their music in this way to represent the

1:35:44

way our brains work. This explains the

1:35:47

common theory that music is just an

1:35:50

extension of our personalities.

1:35:55

You've got it backwards, Grasshopper.

1:35:57

The music came first. You are an

1:36:00

extension of the music.

1:36:02

[Music]

1:36:06

Some people relate to music through

1:36:08

music theory. They see notes on a scale.

1:36:12

They see intervals. They see chords.

1:36:15

They see the structure of the song in

1:36:17

musical terminology.

1:36:19

Some people have physical reactions like

1:36:21

dancing.

1:36:23

[Music]

1:36:31

Not only does music move us physically,

1:36:34

but there's also a whole world of music

1:36:36

therapy based on the healing vibrations

1:36:39

of sound.

1:36:41

Some people see visual imagery. Walt

1:36:44

Disney saw all kinds of things,

1:36:46

including flying elephants. Just check

1:36:49

out MTV to see a whole another world of

1:36:52

visual imagery. You might say, "I see

1:36:55

bubbles.

1:36:58

Some people see spiritual connotations.

1:37:01

The whole world of religious music is a

1:37:03

good example.

1:37:05

Some people see some music as a direct

1:37:08

connection to God.

1:37:10

There's a wide range of possible

1:37:13

dynamics that music evokes in different

1:37:15

people. Different people get different

1:37:18

things out of music. It's true. All of

1:37:22

the things that people get out of music

1:37:24

are as varied as people and life itself.

1:37:29

The trick is for the recording engineer

1:37:32

to create musical dynamics with the

1:37:34

equipment that match dynamics that

1:37:37

people see in music, whatever those

1:37:39

dynamics might be. Everything that you

1:37:41

could possibly think of as to how music

1:37:44

affects you or anyone else is valid.

1:37:47

Anything anybody gets out of music is

1:37:50

real. The art of the engineer is to

1:37:53

enhance or bring out those musical

1:37:55

dynamics even more with the equipment in

1:37:58

the studio.

1:38:00

Now, what are the dynamics that we can

1:38:03

create with the equipment in the studio?

1:38:07

With volume faders, pan pots,

1:38:10

equalization, and effects.

1:38:13

Let's start with volume faders.

1:38:17

For those of you who are of a mind that

1:38:19

would like to follow the overall

1:38:21

structure of the presentation, let us

1:38:23

show you a graphic of how it is all

1:38:25

organized. We will be going through each

1:38:28

of the tools in the studio. Volume, EQ,

1:38:32

panning, and effects.

1:38:34

As we go through each one, we will

1:38:36

explain the dynamics that can be created

1:38:38

with each one based on first the

1:38:40

difference between individual levels or

1:38:42

settings for that piece of equipment.

1:38:44

Second, the overall patterns that can be

1:38:47

created between the relationships of all

1:38:49

the sounds in the mix. And third, what

1:38:52

happens when you move the knobs during

1:38:53

the mix? An especially effective

1:38:56

dynamic.

1:38:57

As I was saying, let's start with

1:39:00

volume.

1:39:01

The question is, what kind of dynamics

1:39:03

can we create with the relative volumes

1:39:06

set by the faders on the console? Most

1:39:09

people first think of the dynamics that

1:39:11

you can create by moving the faders

1:39:13

during the mix. In fact, this is an

1:39:15

extremely powerful dynamic. When you

1:39:18

change the volume of a sound during a

1:39:20

mix, you can create a dynamic that is so

1:39:22

powerful that it can overwhelm the song.

1:39:26

The movement of the fader can be such a

1:39:28

strong dynamic that it becomes the

1:39:30

primary focus of the entire mix at that

1:39:32

moment. But even more importantly, there

1:39:36

are somewhat more subtle dynamics that

1:39:38

are created just by simply placing the

1:39:41

volume of the faders at specific levels

1:39:43

and leaving them there.

1:39:46

Most people think of balancing the

1:39:48

volume of sounds to mean to make them

1:39:51

all even.

1:39:53

The process is actually much more

1:39:55

complex.

1:39:57

Often we don't want all the instruments

1:39:59

to be the same volume. We normally want

1:40:01

one instrument to be a bit louder than

1:40:03

another. In fact, the exact volume

1:40:07

relationships between each sound in a

1:40:09

mix are very specifically set by a

1:40:12

recording engineer. For example, a lead

1:40:16

vocal will come across completely

1:40:18

different if it is extremely loud in the

1:40:20

mix. That is, if it is way out in front

1:40:23

of the rest of the mix. emotion.

1:40:26

[Music]

1:40:28

Now she's making love to me.

1:40:32

The space are in commotion.

1:40:36

The elements in harmony

1:40:38

[Music]

1:40:39

surrounding me

1:40:42

[Music]

1:40:48

with

1:40:52

both the singing and the message being

1:40:54

transmitted by the lyrics will be

1:40:56

perceived completely differently

1:40:58

depending on how loud the vocal is in

1:41:01

the mix. And you see this is a dynamic

1:41:04

that the engineer controls by where he

1:41:07

places the fader in the mix.

1:41:10

Actually, the musical dynamics that can

1:41:12

be created with volume relationships are

1:41:15

much more complex than you might have

1:41:18

ever imagined. In fact, traditions have

1:41:21

evolved for specific volumes of

1:41:23

particular instruments for different

1:41:26

types of music and songs. Let's explore

1:41:29

them this way.

1:41:31

Now remember we're discussing relative

1:41:34

apparent volumes. You see the

1:41:38

you see the apparent volume of a sound

1:41:40

is also dependent upon the waveform of a

1:41:43

sound. For example, a chainsaw sounds

1:41:46

louder to our ear than a flute even if

1:41:48

they are both exact same volume. So the

1:41:51

apparent volume is a level that sounds

1:41:53

seem to be to our ear.

1:41:56

If we think of volume in decibb based on

1:41:59

sound pressure level, then there are

1:42:02

around 140 different levels of volume.

1:42:05

But in order to make this wide range of

1:42:07

levels more accessible, let's divide

1:42:10

them into six different levels like

1:42:13

this.

1:42:17

[Music]

1:42:21

If we take a look at a mix and divide it

1:42:23

into six ranges of volume, these are the

1:42:26

instruments that we commonly find at

1:42:28

each level.

1:42:33

[Music]

1:42:37

Level one. Sounds at this volume in

1:42:40

mixes are unusually loud. In fact, it's

1:42:43

quite rare that sounds are ever at this

1:42:45

level. The alarm clocks in time from

1:42:48

Dark Side of the Moon by Pink Floyd's a

1:42:50

good example. Explosions and primal

1:42:53

screams can also be this loud. Normally

1:42:56

though, if an inexperienced engineer

1:42:59

places a sound at this volume, it's

1:43:01

thought of as an error. Level two.

1:43:04

Sounds at this volume are normally lead

1:43:07

instruments and vocals. However, certain

1:43:10

songs and types of music will put their

1:43:12

vocals here. For example, big band music

1:43:15

and middle of the road Barry Manalo type

1:43:17

of music. Also, if the vocals or lyric

1:43:21

or lyrics are the main focus of

1:43:23

attention like in Bob Dylan, they might

1:43:25

put the vocals this loud. Likewise, if a

1:43:29

song has a great singer, his or her

1:43:31

vocals are often placed at this level in

1:43:34

the mix. Other instruments found at this

1:43:36

volume might include the boom in rap

1:43:39

music or the kick drums or toms in heavy

1:43:42

metal. Horn blast in big band music and

1:43:46

symphony blasts in classical music often

1:43:49

reach level two.

1:43:51

Level three sounds at this volume

1:43:53

normally consist of primary rhythm parts

1:43:56

such as guitar or some type of keyboard.

1:43:59

Lead vocals in a lot of rock and roll

1:44:01

are also set at this level. Other

1:44:04

examples include kick drums in most

1:44:06

heavy metal, snare drums in most dance

1:44:08

music, most toms in most styles of

1:44:11

music, and symbols with high hat only

1:44:14

occasionally at this level. Although

1:44:17

jazz and dance music often place it

1:44:19

here. Phil Collins is probably about the

1:44:22

first person to place reverb on the

1:44:24

drums at this level, level three.

1:44:28

Level four. Sounds at this level include

1:44:31

rhythm beds and cordal pads such as

1:44:33

background piano, keys or guitar. Drums

1:44:37

in a lot of jazz, middle of the road and

1:44:39

easy rock are also at this level. When

1:44:42

reverb is noticeable as a sound on its

1:44:44

own, it's normally here. Background

1:44:47

vocals and strings are also often at

1:44:50

this level, but of course they can vary.

1:44:53

Level five. Sounds at this level include

1:44:56

things like the kick drum in jazz and

1:44:58

big band music. Lots of effects and

1:45:01

reverb often get placed here so that you

1:45:04

can only hear them if you listen

1:45:05

closely. Background vocals sometimes

1:45:08

also get relegated to this level. Some

1:45:11

producers also use this level to make

1:45:14

their mark. Level six sounds at this

1:45:17

level are so soft that they are hard to

1:45:19

detect. Pink Floyd is famous for adding

1:45:22

little whispers or almost subliminal

1:45:24

sounds to draw you into the mix. Sounds

1:45:27

at this level can be very effective, but

1:45:29

it's important they serve to add to the

1:45:31

overall mix in some way. If these sounds

1:45:33

do not fit just right, they can sound

1:45:36

just like noise. This chart of the six

1:45:39

different levels has only been presented

1:45:41

to give us a framework so we can now

1:45:43

explore all the different levels for

1:45:46

each instrument in different styles of

1:45:49

music.

1:45:51

As you will see, different instruments

1:45:52

are commonly placed at different levels.

1:45:55

Let's take a look.

1:46:01

[Music]

1:46:11

Now, as previously mentioned, different

1:46:13

styles of music have developed their own

1:46:15

traditions as to the volume that

1:46:18

particular instruments are placed within

1:46:20

a mix. Let's look at each type of sound

1:46:23

individually. What about vocals?

1:46:28

Let's take a look at various examples of

1:46:30

vocals being placed at different levels

1:46:33

in the mix. Think about it. Vocals are

1:46:37

commonly mixed at different levels for

1:46:39

different types of music and for

1:46:41

different types of songs. For example,

1:46:43

probably the loudest we hear vocals is a

1:46:47

capella. Just kidding. Vocals are

1:46:50

commonly quite loud in middle of the

1:46:53

road music.

1:46:54

I got it back.

1:46:57

I got it back.

1:47:04

good.

1:47:09

Of course, in opera, the vocals are also

1:47:12

quite loud. The vocals are commonly

1:47:15

mixed loudly in folk music as well. I'm

1:47:18

a guitar man.

1:47:20

Whoa.

1:47:23

I'm a guitar man.

1:47:28

I'm a guitar man.

1:47:33

and in big band music.

1:47:34

So when you hear it thunder, don't you

1:47:37

run under a tree. There'll be pennies

1:47:40

from heaven for you and me. Don't you

1:47:43

know there's bound to be pennies from

1:47:46

heaven for you and me

1:47:52

and in country music.

1:47:56

So baby, just leave me and say goodbye.

1:48:03

Come on now, let me go baby. Come on

1:48:06

baby, now let me go.

1:48:10

Besides the style of music dictating the

1:48:12

level of vocals, the song can also make

1:48:15

a big difference. Songs where the lyrics

1:48:17

are the focus of the entire song often

1:48:20

have the vocals mixed right out front.

1:48:23

Bob Dylan's a perfect example. On the

1:48:25

other hand, think of examples where the

1:48:27

vocals are mixed quite low, as low as

1:48:30

level four. Even an example of vocals

1:48:34

being solo are those in songs by Enya.

1:48:38

Commonly, vocals are mixed quite low in

1:48:40

a lot of types of rock and roll. Perfect

1:48:43

example is Pink Floyd or any alternative

1:48:46

rock. Besides the style of music, there

1:48:49

are a number of reasons that you might

1:48:51

turn the vocals up or down in a mix. If

1:48:54

they suck, you normally shouldn't put

1:48:56

them out front. Whereas, if they're

1:48:58

great, show them off.

1:49:02

Now, what about snare? Same as with

1:49:05

vocals, the volume that a snare is

1:49:07

placed in a mix is dependent on the

1:49:09

style of music and the song. Big band

1:49:12

music and jazz often have the snare

1:49:14

mixed quite low, as low as level four.

1:49:20

Now I'm deep into

1:49:24

[Music]

1:49:28

narcotics

1:49:30

[Music]

1:49:32

as a

1:49:33

It is also interesting to note that a

1:49:35

lot of easy rock and ballads commonly

1:49:37

mix the snare quite low.

1:49:42

And I know you don't care.

1:49:49

[Music]

1:49:56

However, some ballads do have a massive

1:49:58

snare sound turned up quite loud.

1:50:04

You knew I was waiting.

1:50:08

should have been easy.

1:50:16

Rock and roll is probably most

1:50:18

responsible for the snare's progression

1:50:20

up the volume scale. But in the 60s,

1:50:23

dance music and then disco helped to

1:50:26

raise the level of the snare even

1:50:28

another level.

1:50:29

[Music]

1:50:38

level.

1:50:40

[Music]

1:50:46

These days, some types of rock and roll

1:50:48

have the snare as loud as level two.

1:50:52

[Music]

1:51:06

Now check out kick drums.

1:51:10

Again, the style of music makes the

1:51:12

biggest difference. Big band music and

1:51:15

jazz commonly have the level of the kick

1:51:17

drum down around level four or even

1:51:20

level five.

1:51:23

[Music]

1:51:31

It's also interesting that even a lot of

1:51:33

Jimmyi Hendricks's music was mixed with

1:51:35

the kick drum down around level four so

1:51:38

that you could hardly hear it.

1:51:41

Another interesting thing is that over

1:51:43

the last 20 or so years, the kick drum

1:51:46

has made its way up the scale, becoming

1:51:48

louder and louder in mixes. Heavy metal

1:51:51

was probably responsible for raising the

1:51:54

kick drum up a whole level. Heavy metal

1:51:57

commonly places the kick drum up around

1:52:00

level two.

1:52:03

[Music]

1:52:16

Rap and now hip-hop have almost taken it

1:52:20

off the top of the scale.

1:52:32

Now, let's take a look at volume levels

1:52:34

of bass guitar. Bass guitar started out

1:52:38

barely in mixes at all.

1:52:42

There lies a body

1:52:46

just in life.

1:52:49

There's someone sneaking

1:52:52

around that corner.

1:52:55

Could that

1:52:58

be Mac the knife

1:53:00

[Music]

1:53:02

in big band? It was down around level

1:53:05

three or four. In a lot of jazz, it's

1:53:08

actually now quite high, close to level

1:53:10

two.

1:53:23

[Music]

1:53:26

Even in a lot of rock and roll, the bass

1:53:28

guitar is not as loud as many people

1:53:30

often think, although it does vary a

1:53:33

lot.

1:53:55

Then rap began a revolution

1:53:58

with a speedy DJ creating the beat with

1:54:01

a funky baseline

1:54:03

along with my rhymes are flowing the

1:54:05

beats are growing. They said it couldn't

1:54:07

happen but now I'm showing showing what

1:54:09

it takes to make it in this world of

1:54:10

music. So now I got to use it. Now back

1:54:13

to the jumping. Got to stop slumping cuz

1:54:15

you know we got to do something.

1:54:18

Check it out.

1:54:19

Even Peter Gabriel has a rap boom on his

1:54:22

last album.

1:54:24

Not only did rap help to raise the level

1:54:26

of bass guitars in mixes, it has also

1:54:29

even changed the hardware. When you go

1:54:32

to a stereo store, you see things like

1:54:34

meabase and of course boom boxes. And

1:54:37

stereos are now capable of handling a

1:54:40

lot more bass than in the old days. It's

1:54:43

also interesting that reggae and the

1:54:45

blues often have the level of the bass

1:54:48

quite a bit louder than in other styles

1:54:51

of music. Sometimes as high as level

1:54:53

two.

1:55:00

[Music]

1:55:10

I know the reason for

1:55:13

[Music]

1:55:16

ain't got no

1:55:18

[Music]

1:55:21

[Applause]

1:55:23

commonly the fewer instruments in a mix

1:55:26

the louder the bass. This is probably

1:55:29

because you need something to fill out

1:55:31

the space between the speakers.

1:55:33

If you have a lot of instruments in a

1:55:35

mix, there just isn't enough room for

1:55:38

the bass guitar. Also, a bass will mask

1:55:41

the other sounds if too loud. So, it is

1:55:44

often mixed at a low volume to leave

1:55:46

more space for the other sounds in the

1:55:48

mix.

1:55:50

What about toms?

1:55:53

Tomms are commonly mixed lower than most

1:55:55

people think in most types of music.

1:55:58

Toms are probably mixed low because

1:56:00

often the bleed of the symbols in the

1:56:02

tom mics are annoying.

1:56:05

[Music]

1:56:10

Effects also vary a lot in different

1:56:12

mixes. Reverb has progressed up the

1:56:15

scale over the years. In fact, it was

1:56:17

probably Phil Collins and Genesis who

1:56:19

were responsible for raising the level

1:56:21

of reverb an entire level. Pink Floyd

1:56:24

has just about taken over the title for

1:56:27

having the effects the loudest in their

1:56:29

mixes.

1:56:31

Other sounds like high hats, symbols,

1:56:33

rhythm guitars, horn sections, and

1:56:35

background vocals are also mixed at

1:56:38

various levels depending on the song and

1:56:41

the style of music. In fact, you might

1:56:44

start checking out the relative level of

1:56:47

every sound in every song the rest of

1:56:50

your life.

1:56:52

As you can see, you can create an

1:56:55

incredible variety of musical dynamics

1:56:57

based on the level that you set each

1:57:00

sound in the mix. And each style of

1:57:02

music has developed its own traditions

1:57:05

for the specific level that each

1:57:07

instrument should be set. Of course, for

1:57:10

some styles of music, the traditions are

1:57:12

stricter than others. Big band music and

1:57:15

jazz are pretty strict, whereas the

1:57:17

rules for rap and hip-hop are extremely

1:57:19

loose.

1:57:21

Also, of course, the song and all of its

1:57:24

details can make a big difference as to

1:57:26

the levels at which each sound is

1:57:28

placed. And finally, the people you are

1:57:31

working with can make a big difference.

1:57:33

You can only argue so long with someone

1:57:36

who's telling you to turn up their

1:57:37

instrument or else. But do argue. Give

1:57:41

them help. Besides all of the individual

1:57:44

volume levels of each instrument, there

1:57:46

are dynamics that can be created with

1:57:48

the overall relationships of all of the

1:57:52

volume levels in a mix. We call these

1:57:55

volume patterns.

1:57:57

For those of you following along, we are

1:58:00

now here on the graphic.

1:58:06

In some styles of music, the range of

1:58:08

volumes might vary only from here to

1:58:11

here.

1:58:13

New age music, alternative rock, middle

1:58:16

of the road music, country music, and

1:58:18

easy rock are often mixed this way, such

1:58:22

that there is very little difference

1:58:24

between the softest and loudest sound in

1:58:26

the mix. Music might be said to be the

1:58:29

extreme example. All sounds are pretty

1:58:32

even in volume such that none ever jumps

1:58:35

out and shocks us. This might be totally

1:58:38

appropriate for a love song. On the

1:58:41

other hand, some styles of music are

1:58:44

mixed with extreme variations between

1:58:46

the softest and loudest sounds like

1:58:49

this.

1:58:51

Commonly, lots of rock and roll is mixed

1:58:54

this way. Also, big band music is a

1:58:58

perfect example of this type of mix. You

1:59:01

might have extremely soft sounds

1:59:03

followed by huge horn blast. Pink

1:59:06

Floyd's well known for trying to shock

1:59:08

the hell out of you with alarm clocks

1:59:10

and explosions. It can be quite fun and

1:59:13

exhilarating.

1:59:15

Besides the style of music, the type of

1:59:18

song can also make a big difference as

1:59:20

to the overall range of volume levels.

1:59:23

For example, a love song might be mixed

1:59:26

quite evenly. A song about explosive

1:59:29

behavior might be quite uneven.

1:59:34

Here we are again.

1:59:37

Volumes can not only range in dynamics

1:59:40

from the softest to the loudest sound in

1:59:42

the mix, but an individual sound can be

1:59:44

raised and lowered within the song.

1:59:47

Anytime faders are moved while a sound

1:59:49

is playing, the dynamic created tends to

1:59:52

be very intense. If the level of a sound

1:59:55

is changed at a good transition point,

1:59:58

such as the beginning of a chorus or a

1:59:59

lead break, a dynamic's created, but

2:00:03

it's not nearly as intense as when

2:00:05

changing a sound while it's playing.

2:00:09

Let me show you a magic trick. If you

2:00:13

bring a sound out front by turning the

2:00:15

volume up at the beginning of a song,

2:00:17

you can then turn that sound down. And

2:00:20

since we heard it so well, it will be

2:00:22

clear in our brain what that sound is

2:00:24

doing, even if it is then set back low

2:00:26

in the mix. Then bring up another sound

2:00:29

in the mix so we can check it out and

2:00:32

then bring it down in the mix. And once

2:00:34

we hear a sound loud and clear, it

2:00:37

doesn't have to continue to be loud in

2:00:38

order to recognize it. If you keep doing

2:00:42

this, you can create the illusion that

2:00:44

all the sounds in the mix are loud and

2:00:46

clear. Sometimes of course the volume of

2:00:50

the entire mix can be raised or lowered.

2:00:53

The overall volume can be cut or boosted

2:00:55

or gradually faded. Such dynamics can be

2:00:59

very effective if appropriate for the

2:01:01

song.

2:01:04

Besides moving a fader to create volume

2:01:06

dynamics, commonly you need to adjust

2:01:09

levels just to keep the volumes more

2:01:11

even. An engineer often must constantly

2:01:14

adjust levels up and down just to keep

2:01:17

things even.

2:01:19

Compressor limiters can only do so much

2:01:21

before they make a sound sound

2:01:23

unnatural.

2:01:25

Therefore, another dynamic that can be

2:01:27

created with the faders is to actually

2:01:29

even out the volumes more by moving the

2:01:32

faders throughout the mix.

2:01:37

Oh, we're right about here now.

2:01:40

Now, how can you create musical dynamics

2:01:44

with equalization?

2:01:46

Well, just as with volume faders,

2:01:48

there's a large and complex world of EQ

2:01:51

relationships between instruments in the

2:01:53

mix. There are two main types of

2:01:56

considerations that professional

2:01:57

recording engineers use when equalizing

2:02:00

sounds for a mix. The first is based on

2:02:04

how the sound sounds by itself in solo.

2:02:08

The primary consideration when first

2:02:10

EQing the sound at the beginning of the

2:02:12

recording session. This consideration is

2:02:15

usually based on whether you are going

2:02:17

for a sound that is natural or

2:02:19

interesting.

2:02:21

The second consideration is how the

2:02:24

sound sounds in the mix relative to the

2:02:27

other instruments and is of the utmost

2:02:30

importance of the two.

2:02:37

It used to be that engineers would go

2:02:39

out into the room where the instrument

2:02:41

is and listen. Then they would go back

2:02:43

into the control room and compare the

2:02:46

sound in the speakers to what they heard

2:02:48

out in the room. However, these days,

2:02:51

natural is defined by what is currently

2:02:54

on CDs and the radio. You see, natural

2:02:58

ain't natural no more.

2:03:04

We have become addicted to crisper,

2:03:06

brighter, cleaner, as well as fatter,

2:03:09

fuller, and bigger. Therefore, to make

2:03:12

sounds sound natural can be boring and

2:03:15

unnaturally dull by today's standards.

2:03:18

What we hear on the radio and on CDs

2:03:21

these days are much brighter and crisper

2:03:23

than the real thing. Now, what we

2:03:26

consider to be natural is an average of

2:03:29

what we hear on the market daily. If it

2:03:32

isn't bright enough, it won't be

2:03:34

considered to be right.

2:03:37

[Music]

2:03:40

On the other hand, these days often the

2:03:43

goal is to come up with a sound that

2:03:44

sounds unique or interesting, not

2:03:47

necessarily one that sounds natural. I

2:03:49

mean, who knows what a natural piece of

2:03:52

sheet metal sounds like? Anyway, the

2:03:54

question is, what makes a sound sound

2:03:57

interesting or unique?

2:04:00

One thing that makes a sound interesting

2:04:02

is the complexity of the sound. The more

2:04:05

complex the sound, the more it can stand

2:04:07

repeated listening. The more you listen

2:04:10

to it, the more you hear.

2:04:14

Oh, we're moving right along. We're

2:04:16

right about here now.

2:04:19

Structuring the relationship between the

2:04:21

tonalities present in each of the

2:04:23

instruments is an important aspect that

2:04:25

a recording engineer deals with in

2:04:27

mixing. As with balancing volume

2:04:30

relationships, it's commonly thought

2:04:32

that it is most desirable to have the EQ

2:04:35

of all of the instruments as even as

2:04:37

possible so that they blend well. Well,

2:04:41

sometimes this is the case. However, it

2:04:44

is often desirable for certain

2:04:45

instruments in a mix to be unusually

2:04:48

bright, dark, or mid-ranging.

2:04:52

Commonly, sounds are mixed so they do

2:04:54

work well with each other. Sounds can be

2:04:57

made to sound more similar to each other

2:04:59

or more dissimilar.

2:05:02

A lead instrument might be made to be

2:05:04

more cutting and abrasive so as to

2:05:07

really grab attention. An instrument

2:05:10

might be given extra bass to make the

2:05:12

song more dable or just to excite the

2:05:15

rap listener.

2:05:18

As previously covered in the second

2:05:20

video on equipment, in order to simplify

2:05:23

things, we can compare the relative EQ

2:05:25

of each sound at each frequency range.

2:05:29

We can create various EQ relationships

2:05:32

at each frequency range, highs,

2:05:34

mid-range, and lows.

2:05:44

[Music]

2:05:53

Although there are a wide range of

2:05:55

possibilities for creating EQ dynamics,

2:05:58

there's only so much you can do to be

2:06:01

creative with EQ. Commonly, the goal,

2:06:05

especially for the beginning engineer,

2:06:07

is not to be creative with EQ, but to

2:06:10

get things just to sound normal, to

2:06:13

sound right. Most people are glad if

2:06:16

they can just get a mix to sound right.

2:06:19

In fact, the boundaries of how creative

2:06:23

you can be with EQ before it sounds

2:06:26

weird is quite limited.

2:06:29

If you go beyond these limits, you're

2:06:31

normally no longer being creative. You

2:06:34

just have a bad mix. The trick is to

2:06:37

learn the limits so that you can be

2:06:40

creative within the limits of sanity.

2:06:44

The goal is to get to the point where

2:06:46

you know the limits of creativity so

2:06:49

well that you can EQ something a little

2:06:52

off center. You can make something sound

2:06:54

a little strange as an effect. This is

2:06:57

when you're truly being creative with

2:06:59

EQ.

2:07:01

It's funny. The problem comes when you

2:07:03

create EQ that is a bit off center from

2:07:06

being exactly natural as an effect and

2:07:08

someone in the band complains that the

2:07:11

instrument doesn't sound right. Not only

2:07:14

should any unusual EQ be appropriate for

2:07:17

the style of music in the song, but you

2:07:20

can only do it if the band will let you

2:07:22

or if you can convince them how it works

2:07:25

and how cool it is.

2:07:29

We're right about here now

2:07:32

because we are so limited as to how

2:07:35

creative we can be with EQ. to make EQ

2:07:38

changes in a sound while it is playing

2:07:40

creates a dynamic that is extremely

2:07:42

noticeable. If not appropriate for the

2:07:45

song, this could be quite distracting. A

2:07:48

good example of where this has been done

2:07:50

well is in Aqualone by Jethro where the

2:07:53

voice goes to a telephone like voice.

2:07:56

Pink Floyd also did it in Wish You Were

2:07:58

Here, where the acoustic guitar goes

2:08:00

into a little box type of sound.

2:08:03

Currently, it is considered to be very

2:08:05

unusual to actually change EQ settings

2:08:07

during a mix. However, it just might be

2:08:11

the next creative frontier, especially

2:08:13

for those mixing hip-hop and the like.

2:08:20

As we continue our overview of the way

2:08:22

that you can use studio equipment to

2:08:24

create different musical dynamics, we

2:08:27

have evolved to here.

2:08:30

As previously discussed, panning is

2:08:32

mapped out visually as a function of

2:08:34

left to right.

2:08:36

[Music]

2:08:38

The big question is what kind of musical

2:08:40

dynamics can you create with the

2:08:42

placement of pan pots on the mixer? If

2:08:45

we think of the space between the

2:08:46

speakers as a pallet and the sounds are

2:08:49

the colors that we place on the pallet,

2:08:51

then panning can be based on crowd

2:08:53

control.

2:08:55

You might want some sounds to be panned

2:08:57

as far from each other as possible in

2:08:59

order to create clarity. Such a dynamic

2:09:02

might be appropriate for certain types

2:09:04

of music like acoustic jazz, folk music,

2:09:06

and bluegrass. On the other hand, sounds

2:09:10

may be panned such that they overlap in

2:09:12

order to create a wall of sound, making

2:09:15

the mix seem more cohesive. This is

2:09:18

commonly done in heavy metal,

2:09:20

alternative rock, and new age music.

2:09:23

However, panning is often done based on

2:09:26

certain traditions that have developed

2:09:29

over the years, defining the norm for

2:09:31

panning particular instruments. Also,

2:09:34

particular styles of music have

2:09:37

developed their own traditions for the

2:09:39

placement of particular instruments left

2:09:41

to right in the stereo field.

2:09:44

In fact, it is almost like if you follow

2:09:47

these traditions, you create a dynamic

2:09:49

that is transparent and lets the music

2:09:52

through more. Whereas, if you don't

2:09:54

follow these traditions, you create a

2:09:56

dynamic that might call attention to

2:09:58

itself. This is not to say that it's

2:10:01

wrong to pan things differently than

2:10:03

normal, but you should just be aware of

2:10:05

the fact that you're doing it. It could

2:10:08

actually be totally cool and appropriate

2:10:11

and could change the world.

2:10:13

As with fader volumes, some styles of

2:10:16

music have stricter rules than others.

2:10:19

For example, you can practically do

2:10:20

whatever you want in hip-hop, whereas in

2:10:23

big band music, it's important to set up

2:10:25

your panning the way a big band would

2:10:27

normally set up on stage.

2:10:30

Acoustic jazz is also sometimes panned

2:10:33

just the way the band would be on stage.

2:10:36

An engineer will sometimes even place

2:10:38

the musicians in the studio as if they

2:10:40

were on stage. I've mixed some folk

2:10:43

bands just exactly the way that they

2:10:45

were standing out in the studio.

2:10:48

Doing this helps you to create the

2:10:49

illusion that you're there with the

2:10:51

band, which can be a nice illusion.

2:10:54

In order to obtain the most natural

2:10:56

panning of a drum set, try this. First,

2:11:00

pan the overhead mics on the drums

2:11:03

completely left and right like this.

2:11:07

Then listen for the left right placement

2:11:10

of each drum in this stereo overhead

2:11:12

mix.

2:11:14

Pan the mic of each individual drum to

2:11:17

exactly where you hear it in the

2:11:19

overhead mix. For example, listen to

2:11:23

where the high hat seems to be in the

2:11:25

overhead mix and place the high hat mic

2:11:28

right there. Same with the toms. Listen

2:11:32

to where each one seems to be in the

2:11:33

overhead mix and place each tom

2:11:36

accordingly.

2:11:38

This will give you the clearest imaging

2:11:40

you can obtain. You see, if the toms are

2:11:43

here in the overhead mix and then you

2:11:46

place the tom mic themselves over here,

2:11:50

it's like you have panned the toms in

2:11:52

stereo. If you place the tom mic right

2:11:55

where they are in the overhead mix,

2:11:58

voila, precise imaging of the toms in

2:12:01

one place. However, these days it's

2:12:04

quite a bit more common to not pan the

2:12:07

instruments as they are on stage. More

2:12:10

and more people will pan them to

2:12:12

wherever they sound the coolest.

2:12:16

It's interesting to note the way that

2:12:18

drums have been panned throughout the

2:12:19

history of recording. The Beatles placed

2:12:22

the vocals in one speaker and the rest

2:12:24

of the band in another.

2:12:27

Although this was a mistake, they meant

2:12:29

for two tracks to be mixed down to mono

2:12:31

when the record was made, but the

2:12:33

mastering engineer decided to be

2:12:35

creative.

2:12:38

Many jazz groups have placed the entire

2:12:40

drum set in one speaker. The advantage

2:12:43

of doing this is that it leaves a huge

2:12:45

amount of space between the speakers for

2:12:47

the rest of the band.

2:12:49

The big disadvantage is that the

2:12:51

separation between individual pieces of

2:12:53

the drum set becomes obscured. Now let's

2:12:57

take a look at traditions in panning of

2:13:00

particular instruments.

2:13:03

Individual instruments have come to be

2:13:05

commonly placed in specific positions

2:13:07

from mix to mix. For example, it's rare

2:13:11

that the kick drum is ever placed

2:13:12

anywhere except in the middle. It isn't

2:13:15

necessarily wrong to place it somewhere

2:13:17

else, but it has become commonly

2:13:20

accepted to be placed in the middle.

2:13:22

This could be because a kick drum

2:13:24

appears as a very large sound. In the

2:13:26

world of imaging,

2:13:28

the kick drum has so much energy, it

2:13:30

completely commands our attention.

2:13:32

Also, when the sound is in the middle

2:13:34

between the speakers, you have two

2:13:37

speakers carrying the sound instead of

2:13:39

one. Therefore, especially with big

2:13:41

sounds like a kick drum or a bass

2:13:43

guitar, the speakers don't have to work

2:13:45

as hard, so it'll sound better.

2:13:52

The snare drum is most commonly placed

2:13:54

in the middle. Some engineers do place

2:13:57

it a bit off to the side, especially in

2:13:59

jazz, because the snare drum is off to

2:14:02

one side in a real drum set.

2:14:05

[Music]

2:14:09

The high hat is often placed off to one

2:14:12

side. Also, it seems that most engineers

2:14:15

will place the high hat halfway between

2:14:17

the middle and the left side like this.

2:14:21

However, if you are creating a mix that

2:14:23

is meant to be more spatial, it might be

2:14:26

appropriate to pan the high hat all the

2:14:29

way to one side.

2:14:31

Now, in house music and hip-hop, not

2:14:34

only can the high hat be panned

2:14:35

anywhere, it is commonly moving during

2:14:38

the entire mix and is sometimes recorded

2:14:41

with a delay on it.

2:14:48

In order to provide maximum fun, tomtoms

2:14:52

are commonly spread completely left to

2:14:54

right. However, for natural panning, the

2:14:56

racktoms are sometimes placed in the

2:14:59

middle, just like on a real drum set. A

2:15:02

floor tom is normally placed on the far

2:15:04

right. However, occasionally the floor

2:15:07

tom will get placed in the center for

2:15:09

the same reason we normally put kick

2:15:11

drums and bass guitars in the middle

2:15:13

because they are so powerful and command

2:15:16

so much attention and because it will

2:15:18

sound better when both speakers are

2:15:20

carrying the sound. The discussion of

2:15:23

tom placement brings up an interesting

2:15:25

question. Should the toms be panned from

2:15:27

left to right as if from the drummer's

2:15:29

perspective or from right to left from

2:15:32

the audience's perspective? It seems

2:15:34

that those who do live sound commonly

2:15:36

pan from right to left just like in a

2:15:39

live show. However, many engineers pan

2:15:42

from left to right just like we read.

2:15:45

The other interesting thing is that a

2:15:47

lot of people have very strong feelings

2:15:50

about this issue.

2:15:52

[Music]

2:15:56

Bass guitar is most commonly placed in

2:15:59

the middle as it commands so much

2:16:00

attention. Jazz and similar types of

2:16:03

music often times place the bass off to

2:16:06

one side. This is normally only done

2:16:08

when the sound of the bass itself is

2:16:10

thinner or the bass EQ has been rolled

2:16:13

off, making the sound sound thinner.

2:16:17

It's poetry in motion.

2:16:20

Lead vocals are overwhelmingly placed

2:16:23

smack dab in the middle. If they are

2:16:26

recorded in stereo, doubled, sung twice,

2:16:30

or made into stereo with an effect, the

2:16:33

stereo effect is normally spread evenly

2:16:36

left to right.

2:16:37

[Music]

2:16:41

A solo piano is almost always panned

2:16:44

completely left and right in stereo just

2:16:48

because it sounds so nice that way.

2:16:50

Magical. If the mix is too busy already,

2:16:54

that is if there are a whole lot of

2:16:56

instruments in the mix. Sometimes it's

2:16:58

still panned in stereo.

2:17:00

Sometimes it is panned in mono when the

2:17:03

mix is really busy. The left right

2:17:05

placement is completely dependent on the

2:17:07

placement of the rest of the sounds in

2:17:09

the mix when in mono.

2:17:12

Again, you can do whatever you want with

2:17:14

individual instrument sounds depending

2:17:16

on the style of music. This is just to

2:17:19

let you know what is commonly done

2:17:20

because a lot of people want their mixes

2:17:23

to sound like what is on the radio.

2:17:26

Any placement of individual instruments

2:17:28

other than the above norms might be

2:17:31

considered unusual, but it also just

2:17:33

might be considered inappropriate.

2:17:37

Besides individual placement of sounds

2:17:39

between the speakers, even more

2:17:41

important are the overall patterns you

2:17:44

can create by panning in the overall

2:17:46

mix.

2:17:49

Now here

2:17:52

[Music]

2:17:53

with panning you can create a

2:17:55

symmetrical mix

2:18:02

or asymmetrical type mix.

2:18:06

[Music]

2:18:09

Symmetrical mixes might commonly be

2:18:11

created for a love song or ballad. It

2:18:14

might be created for a song about

2:18:16

balanced ecology of mind. Whereas an

2:18:19

asymmetrical mix might be created for a

2:18:21

song about psychotic unbalanced

2:18:24

behavior.

2:18:26

Commonly symmetrical mixes are used to

2:18:29

create a balanced type of dynamic

2:18:32

whereas an asymmetrical mix creates a

2:18:34

bit of tension. To get even more

2:18:37

detailed, a balanced mix is often made

2:18:40

to be symmetrical at each frequency

2:18:43

range. For example, if a high hat is on

2:18:46

the left, a shaker or acoustic guitar

2:18:49

might be placed on the other side to

2:18:50

balance the high frequency range. A

2:18:53

guitar on the left might balance a

2:18:55

mid-range keyboard on the right. Again,

2:18:58

this is if you're going for a

2:19:00

symmetrical mix.

2:19:02

Creating balanced or lopsided mixes can

2:19:04

be an especially effective dynamic when

2:19:07

it is appropriate for the song.

2:19:11

[Music]

2:19:13

Movement of a sound from left to right

2:19:15

during a mix also will create a very

2:19:18

intense dynamic. So most engineers

2:19:21

normally save such drastic creativity

2:19:24

for special occasions.

2:19:26

There are a number of ways that a sound

2:19:28

can be moved this way, creating

2:19:30

innumerable patterns of movement.

2:19:33

Possibilities range from short,

2:19:36

minuscule moves to full range and wide

2:19:39

sweeping moves that go the full sweep

2:19:42

from speaker to speaker. From pans that

2:19:45

move slowly to pans that zoom back and

2:19:48

forth between the speakers.

2:19:51

Obviously, when it's appropriate for the

2:19:53

song, this can be a great effect.

2:19:55

Hendrickx did it a lot, especially in

2:19:58

cross town traffic. Led Zeppelin went

2:20:00

bananas in whole lot of love.

2:20:08

[Music]

2:20:11

So far, we have covered three of the

2:20:13

four tools that you can use to create

2:20:14

dynamics in a mix. Volume, EQ, and

2:20:18

panning. Now, what type of dynamics can

2:20:21

be created with effects?

2:20:24

Well, there's an incredibly wide range

2:20:26

of effects, and the dynamics that they

2:20:28

create range from very subtle to very

2:20:32

shocking, mesmerizing, and worldchanging

2:20:38

[Music]

2:20:42

science.

2:20:44

[Music]

2:20:48

I can hear.

2:20:52

It's just not within the perspective of

2:20:54

this video to be able to go into all of

2:20:57

the dynamics of each effect, including

2:20:59

the wide range of variables that can be

2:21:02

achieved by changing the parameters

2:21:04

within each effect. But most of them are

2:21:07

quite obvious. We all know what a reverb

2:21:09

can do to a mix. We know what delays

2:21:12

sound like. And if you don't know what

2:21:14

flanging sounds like, try it out. It can

2:21:17

be used to create very otherworldly type

2:21:20

effects like being underwater.

2:21:24

More details of specific effects will be

2:21:26

covered in future videos.

2:21:29

Now, when you look at the overall

2:21:30

perspective of how effects contribute to

2:21:33

making different styles of mixes, one of

2:21:36

the most important dynamics is how they

2:21:38

fill out a mix, making it sound fuller

2:21:41

and bigger, more like a wall of sound.

2:21:46

By the way, we've just advanced to the

2:21:50

next level.

2:21:53

With delays, you're adding extra sounds

2:21:55

to the mix. So, there are simply more

2:21:58

sounds between the speakers. With short

2:22:00

delays less than 30 milliseconds, you

2:22:03

get fattening that appears to stretch a

2:22:05

sound between the speakers, again,

2:22:08

filling out the mix, making it bigger.

2:22:11

Flanging, chorusing, and phasing are all

2:22:14

based on short delay times, so they too

2:22:17

will tend to make the mix sound bigger

2:22:19

and fuller. And of course, reverb is

2:22:22

actually made up of hundreds of delays,

2:22:25

so it takes up a lot of space in a mix

2:22:28

and really fills out the mix

2:22:30

tremendously. All of these effects will

2:22:33

make a mix fuller, bigger, better.

2:22:36

However, they also make a mix busier.

2:22:40

Therefore, if the mix is already busy

2:22:42

with a lot of instruments and a lot of

2:22:44

notes, it could become muddy.

2:22:47

Commonly, these effects are only used

2:22:49

when you have room for them. That is,

2:22:52

when there aren't too many sounds in the

2:22:53

mix in the first place. However, there

2:22:57

are times when you might want to make a

2:22:59

mix even bigger even though it's already

2:23:02

quite full. This is quite common with

2:23:05

heavy metal.

2:23:07

With heavy metal and a lot of hard rock,

2:23:10

the bigger the better. The more

2:23:13

powerful, the more awesome. Therefore,

2:23:16

you might consider adding effects to

2:23:19

such a mix, even if things are already

2:23:21

crowded. 48 guitars might not seem clean

2:23:25

and clear, but if it's so big, it can be

2:23:28

really cool.

2:23:32

[Music]

2:23:45

Now, certain types of music are commonly

2:23:47

mixed with very few effects in order to

2:23:50

create a sparse mix where every single

2:23:53

sound is completely separate from every

2:23:55

other sound in the mix and where each

2:23:58

sound is easily distinguishable from all

2:24:01

the other sounds in the mix.

2:24:03

Bluegrass, acoustic jazz, and some folk

2:24:06

music are commonly mixed this way.

2:24:10

[Music]

2:24:15

[Music]

2:24:18

Steely Dan is a good example of this

2:24:20

style of mixing. Very few effects are

2:24:22

used to create as clean and clear of a

2:24:25

mix as possible. These types of mixes

2:24:28

are normally done with very few or no

2:24:30

effects at all. On the other hand, many

2:24:34

styles of music are commonly mixed with

2:24:36

a good amount of effects to create

2:24:39

either a massive wall of sound type of

2:24:42

mix or to create a spacious or spacey

2:24:45

type of mix like Pink Floyd. It was Phil

2:24:49

Spectre who was known for first creating

2:24:51

these types of mixes. For the longest

2:24:54

time, everybody was addicted to clarity.

2:24:57

Then Phil came along, started adding

2:24:59

more and more instruments to the mix,

2:25:01

and started using reverb to really fill

2:25:04

out the space between the speakers. His

2:25:07

mixes were dubbed the wall of sound.

2:25:11

These days, we've taken this concept to

2:25:14

the extreme.

2:25:16

Just how many sounds can we fit in this

2:25:19

space between the speakers? A lot of

2:25:22

space rock, heavy metal, hard rock,

2:25:25

alternative music, grunge, and even new

2:25:28

age are commonly mixed with a lot of

2:25:31

effects. Now, if we use the analogy of a

2:25:34

mix being like the thoughts in your

2:25:37

brain, a clean, clear mix would be like

2:25:40

this.

2:25:42

[Music]

2:25:55

Some people might think of this as a

2:25:57

very orderly brain, like someone who has

2:26:00

all their thoughts in place. Now, on the

2:26:02

other hand, some of you might think of

2:26:04

this as a boring brain. Now, I'm sure

2:26:07

you would prefer the exciting activity

2:26:08

of a brain that looks like this. neurons

2:26:11

firing all over the place, large amounts

2:26:13

of interactivity going on between the

2:26:14

areas of the brain.

2:26:17

A full or sparse mix might be

2:26:19

appropriate depending on the type of

2:26:21

person, the nature of the song, and of

2:26:25

course, the style of music.

2:26:29

Well, finally, we've now arrived at the

2:26:31

last part of this section on effects.

2:26:35

There are a number of ways that you can

2:26:37

create movement with effects. First, you

2:26:40

can simply turn up or down the amount of

2:26:42

the effects in the mix. But you can also

2:26:45

change the type of effect or change the

2:26:48

parameters within each effect. Needless

2:26:51

to say, when you go changing the amount

2:26:54

of effects or the type of effects in a

2:26:56

song, this dynamic becomes the sole

2:26:59

focus of attention for the moment. Some

2:27:02

groups like Frank Zappa, Mr. Bungle and

2:27:05

even Pink Floyd have gone to the extreme

2:27:08

of creating songs that are based around

2:27:10

changing effects.

2:27:12

Also, the capabilities of doing this are

2:27:15

becoming much simpler now with MIDI

2:27:18

control of effects.

2:27:21

You can create subtler differences

2:27:23

between sections of a song, but again,

2:27:26

only if it's appropriate for the song

2:27:28

and style of music, and if the people

2:27:31

you're working with will let you.

2:27:37

[Music]

2:27:45

We have now covered all of the four

2:27:48

tools that can be used to create

2:27:49

dynamics in a mix. By using the tools

2:27:52

together to create combinations of

2:27:54

dynamics, we can create all the

2:27:57

different styles of mixes in the world.

2:27:59

Let's look at how they can work together

2:28:02

to create really major dynamics.

2:28:10

[Music]

2:28:13

We can use all four tools to create an

2:28:17

incredibly powerful dynamic.

2:28:21

For example, say we're mixing a love

2:28:24

song.

2:28:25

We could set relative volumes even so

2:28:27

that nothing jumps out and shocks us so

2:28:30

that the mood of the emotion is not

2:28:32

disturbed so that love can grow without

2:28:34

distraction.

2:28:36

We could set the EQ so that nothing is

2:28:39

too irritating in the mid-ranges so that

2:28:42

everything is nice and bright but not

2:28:44

too bright and so that there isn't too

2:28:46

much bass to blow the mood.

2:28:49

We could set the panning so that it's

2:28:51

balanced like a love relationship should

2:28:54

be.

2:28:55

We could use very few effects such that

2:28:58

the mix is clean and clear like all our

2:29:01

minds should be when in love.

2:29:04

And we could refrain from creating any

2:29:07

unnecessary movement with the faders,

2:29:09

pan pots, EQ or effects so as to not

2:29:13

spoil the mood.

2:29:15

Using all of these tools together, we

2:29:18

can create one intensely beautiful,

2:29:22

dynamic, totally appropriate for the

2:29:25

song.

2:29:26

It's like being another musician in the

2:29:29

band. It's like the equipment in the

2:29:32

studio is your instrument.

2:29:35

On the other hand, if we're mixing some

2:29:38

rock and roll or even hip-hop, we might

2:29:40

set volume relationships to be quite

2:29:42

uneven, really soft sounds, and then it

2:29:45

jumps out and grabs your attention,

2:29:46

creating a very exciting dynamic, fun,

2:29:50

not boring at all. We could set EQ so

2:29:53

that we get lots of highs and lots of

2:29:55

lows.

2:29:58

And we could EQ some sounds so they cut

2:30:00

through and are edging in the mid-range,

2:30:03

making the whole mix jump out and grab

2:30:05

your attention, forcing you to dance and

2:30:08

forcing you to smile. We could set the

2:30:11

panning to be unbalanced, creating

2:30:14

tension and making the mix unusual.

2:30:17

Let's have some fun. Rock and roll. We

2:30:21

could add all kinds of different

2:30:22

effects, making the mix interesting at

2:30:25

every single moment. Let's not fool

2:30:28

around. Let's change the world. Enough

2:30:30

of the status quo. We can also have

2:30:33

things zooming left and right with

2:30:34

panning, volumes going up and down, EQ

2:30:38

changing throughout the mix, and effects

2:30:40

not only going up and down, but also the

2:30:43

parameters of the effect changing

2:30:45

constantly throughout the entire mix.

2:30:50

When you pull them all together, we can

2:30:53

create one hell of an exciting and

2:30:55

exhilarating mix.

2:30:58

These are two extreme types of mixes

2:31:01

that we could create with all of the

2:31:02

tools, all of the equipment in the

2:31:05

studio. There are a million

2:31:08

possibilities of dynamics between these

2:31:11

two extremes. And all mixes in the world

2:31:15

fall somewhere in between these two

2:31:18

extremes.

2:31:20

Now, one of the most powerful dynamics

2:31:23

that a recording engineer can create is

2:31:25

to first create a context. That is

2:31:28

create a mix where all of the tools are

2:31:30

working together to create a cohesive

2:31:33

style of mix. Then, without warning,

2:31:38

completely change all of the parameters

2:31:41

of the mix with all four of the tools to

2:31:44

create a completely different style of

2:31:46

mix. Yes. did it with owner of a lonely

2:31:50

heart. They took a screaming electric

2:31:52

guitar sound and in a single moment it

2:31:55

breaks down into a 50s style recording

2:31:58

of a drum set with dull EQ and mics 20

2:32:02

ft away. Then all of a sudden it's back

2:32:05

to a screaming guitar synthesizer type

2:32:07

sound that is extremely edgy. The sudden

2:32:11

change in mixed parameters is quite

2:32:14

effective.

2:32:18

[Music]

2:32:20

Steve also did it with the song

2:32:23

Englishman in New York. The song goes

2:32:26

from a jazzy groove with a jazz style

2:32:28

mix, very few effects, very clean

2:32:31

sounding to all of a sudden a huge drum

2:32:34

sound with tons of reverb. Then all of a

2:32:37

sudden, we're back to the simple, clear

2:32:39

jazz mix.

2:32:42

Awesome, exhilarating, and quite

2:32:44

interesting.

2:32:46

Of course, you can only create such

2:32:48

dramatic mix dynamics if it's

2:32:51

appropriate for the song. In fact, I'm

2:32:54

always on the lookout for bands that

2:32:56

have written songs where such cool

2:32:58

dynamics are appropriate.

2:33:00

This was obvious obviously one of Frank

2:33:03

Zappa's favorite techniques. Mr. Bungle

2:33:06

has taken the concept to the extreme.

2:33:09

Every 30 seconds, the song in the mix

2:33:11

changes completely.

2:33:15

To do this can be shocking. It can even

2:33:18

blow people's minds. It shows people

2:33:21

that their reality is just an illusion,

2:33:24

that it could all change at any moment.

2:33:26

But best of all, it shows perspective.

2:33:30

It shows people that they need not stay

2:33:32

stuck in their current reality. They

2:33:35

only need to put a different mix on the

2:33:37

situation.

2:33:40

All of the mixes in the world are

2:33:42

created with just these four tools:

2:33:45

volume, EQ, panning, and effects. Every

2:33:50

mix for every style of music in the

2:33:52

world is made up with these four tools

2:33:55

and the wide range of dynamics that they

2:33:57

can create.

2:33:59

The art of mixing is the way the

2:34:01

dynamics we create with the equipment in

2:34:04

the studio interface with the dynamics

2:34:07

apparent in music and songs.

2:34:11

Now that we have covered all of the

2:34:13

dynamics that you can create with the

2:34:15

equipment, we can now begin to explore

2:34:18

all of the different relationships

2:34:21

between mixing dynamics and the dynamics

2:34:24

that people perceive in music.

2:34:27

However, we'll let you begin this

2:34:29

lifelong exploration on your own.

2:34:35

[Applause]

2:34:39

[Music]

2:34:41

Good heaven.

2:34:44

Beautiful.

2:34:46

[Music]

2:34:50

I don't believe it. There she go again.

2:34:53

She's tied up. I can't find anything.

2:34:57

[Music]

2:35:07

She turn

2:35:14

sweet as any

2:35:18

sheed

2:35:22

me with.

2:35:25

[Music]

2:35:34

The last video in the series used the

2:35:36

visual framework explained in the

2:35:38

earlier videos to show and explain all

2:35:40

the different types of mixes that a

2:35:43

recording engineer can create.

2:35:45

Particularly, it shows the traditions

2:35:47

that have developed over the years for

2:35:49

mixing different styles of music. In

2:35:52

this last video, we have covered and you

2:35:54

have learned about the wide range of

2:35:56

emotional dynamics that are found in

2:35:58

music, emotions,

2:36:01

structures,

2:36:03

physical reactions,

2:36:05

visual imagery, and spiritual aspects.

2:36:10

We then covered the dynamics that can be

2:36:12

created with each of the four tools

2:36:14

based on individual settings, patterns

2:36:17

of settings, and movement.

2:36:20

We showed how different individual

2:36:22

volumes create dynamics.

2:36:25

We introduced you to the six levels of

2:36:27

volume and then covered how each

2:36:29

instrument sound is placed at different

2:36:31

volumes for different styles of music

2:36:33

and songs.

2:36:35

We showed the dynamics that can be

2:36:37

created through different volume

2:36:39

patterns such as uneven volumes versus

2:36:44

even volumes.

2:36:46

and we showed the dynamics created by

2:36:48

moving volume faders in a mix. We then

2:36:53

went through different EQ dynamics

2:36:55

created by EQing individual sounds.

2:36:59

We then covered the more intense dynamic

2:37:02

created by the overall EQ or EQ

2:37:06

patterns.

2:37:08

We then discussed the intense dynamic of

2:37:11

changing EQ during a mix. Next, we

2:37:14

looked at the different traditions in

2:37:16

panning different styles of music and

2:37:19

the traditions for panning particular

2:37:22

instrument sounds. We then covered the

2:37:24

dynamics created by overall panning

2:37:26

patterns such as symmetrical mixes and

2:37:30

asymmetrical mixes. We advanced to the

2:37:33

dynamic created by moving pan pots

2:37:36

during the mix and showed different

2:37:38

types of panning movement. We then

2:37:40

checked out the dynamics created with

2:37:42

individual effects such as fattening,

2:37:45

flanging, and reverb.

2:37:48

We looked at the dynamics you can design

2:37:51

through various patterns of effects,

2:37:53

that is full wall of sound mixes versus

2:37:57

clean and clear sparse mixes.

2:38:01

We then went through the dynamics of

2:38:03

changing effects in a mix. We showed

2:38:06

various ways that effects are changed

2:38:09

during a mix. We then explained how you

2:38:12

can create different styles of mixes

2:38:14

using the four tools, such as what might

2:38:16

be appropriate for a love song or for a

2:38:20

really cool chaotic mix. Using the four

2:38:24

tools, we showed the wide range of mixes

2:38:26

an engineer can create. We then pointed

2:38:29

out and showed the most intense dynamic

2:38:31

of all to completely change the style of

2:38:34

mix in a single moment. Finally, we set

2:38:39

you off on the journey of learning how

2:38:41

to create all these dynamics with the

2:38:44

equipment to best fit the dynamics in

2:38:47

music and songs.

2:38:50

This is the true art of mixing.

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